Conn321 Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 24, D:1) a cursed -1 club (0, 25, D:1) a +0 ring mail (8, 32, D:1) a +0 leather armour (20, 29, D:1) a cursed +0 leather armour (27, -9, D:1) 21 stones (27, -4, D:1) a +0 ring mail (37, -16, D:1) 4 stones (39, -11, D:1) 24 stones (40, -15, D:1) a +0 chain mail (41, -5, D:1) a +0 club 2 stones (44, -6, D:1) a +0 whip (48, -9, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, 2, D:2) 21 arrows (22, 20, D:2) a +0 club (30, 29, D:2) 23 bolts (36, 2, D:2) a +0 club (38, 6, D:2) a +0 club (40, 4, D:2) a +0 club (40, 35, D:2) a +0 robe of cold resistance (47, 22, D:2) 30 stones Level 3 of the Dungeon (1, 3, D:3) 14 bolts (13, 9, D:3) a +0 ring mail (15, -2, D:3) a +0 whip (16, 6, D:3) a meat ration (16, 19, D:3) a +0 club (18, 17, D:3) a +0 club (19, 15, D:3) a +0 club the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 animal skin a +0 dagger (21, 4, D:3) a +0 club (21, 14, D:3) a +0 flail (22, 10, D:3) a +0 club (23, 9, D:3) a +0 mace a +0 scale mail a +0 falchion (25, -2, D:3) a +0 short sword (26, 11, D:3) a +0 leather armour a cursed -1 flail (30, 10, D:3) a +0 leather armour (36, 26, D:3) a rat corpse (38, 9, D:3) a +0 dagger (41, 2, D:3) a bat skeleton (48, -4, D:3) 19 arrows