Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 12, D) a +0 long sword a +0 ring mail a +0 long sword (18, 10, D) a +0 long sword (18, 13, D) 2 arrows (19, 0, D) a book of Flames (19, 1, D) a phantom mirror (19, 10, D) a +3 scimitar a +0 buckler (20, 0, D) an uncursed staff of death (20, 1, D) an uncursed staff of fire (20, 7, D) a cursed -1 shortbow 20 arrows an elf skeleton (20, 8, D) a +2 hand axe of distortion (21, 1, D) the +11 battleaxe "Govesh" {freeze, rElec Dex+3 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (21, 6, D) an arrow (21, 7, D) a +0 longbow a +0 leather armour 46 arrows (21, 8, D) a +4 great sword of freezing a +0 ring mail (21, 9, D) a +0 long sword an elf skeleton (21, 13, D) a +0 dagger a +0 leather armour an elf skeleton (22, 0, D) a book of Air (22, 1, D) an uncursed staff of fire (22, 8, D) a +0 rapier a +0 short sword an elf skeleton (22, 9, D) a +0 shortbow a +0 short sword a +1 hand axe of flaming 16 arrows (22, 10, D) a +0 dagger an elf skeleton (23, 0, D) a +0 rapier (23, 1, D) an uncursed staff of wizardry (23, 6, D) an arrow (23, 7, D) a +0 rapier a +0 rapier a +0 leather armour (23, 8, D) a +0 rapier the +10 mace "Targhe Fuim" {freeze, *Noise *Corrode +Fly Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It lets you fly. It may make noises in combat. It may corrode you when you take damage. an elf skeleton an elf skeleton (23, 11, D) a +0 long sword a cursed -1 leather armour (23, 18, D) an uncursed staff of conjuration (24, 0, D) an uncursed staff of death (24, 1, D) a +0 pair of gloves of dexterity (24, 7, D) 3 arrows (24, 18, D) the ring "Paos" {Fire *Corrode rN++ Str+4 Int+8} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (+8). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It may corrode you when you take damage. (25, 0, D) a lightning rod (4/4) (25, 1, D) a +0 dagger (25, 6, D) 2 arrows (25, 18, D) the +4 ring mail "Ceotuf" {rF- rCorr Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from acid and corrosion. (26, 0, D) the cursed +2 shortbow "Cemmeif" {speed, rPois rC+ Str-3 Dex+6} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+6). It protects you from cold. It protects you from poison. It has a curse placed upon it. (26, 1, D) an uncursed staff of energy (27, 0, D) 4 scrolls of enchant weapon the Disquisition on Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (27, 1, D) a lightning rod (4/4) (28, 1, D) a +0 short sword (29, 0, D) a +2 chain mail of poison resistance (34, 28, D) an uncursed staff of cold (35, 0, D) a +2 scale mail of poison resistance (35, 14, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (35, 15, D) a +0 long sword of draining (35, 29, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (36, 0, D) a lightning rod (4/4) (36, 1, D) an uncursed staff of air (36, 14, D) a book of Enchantments (36, 16, D) an uncursed ring of wizardry (36, 29, D) a phantom mirror (37, 14, D) a lamp of fire (37, 15, D) the +1 crystal plate armour "Qiesticlud" {-Tele rC- MR+++ Regen+} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It increases your rate of regeneration. (37, 24, D) a +1 chain mail of cold resistance (37, 29, D) An Early Guide to Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Hexes/Translocation 3 d - Confuse Hexes 3 e - Spider Form Transmutation/Poison 3 (38, 0, D) an uncursed staff of air (38, 1, D) a +1 quarterstaff of crushing (38, 15, D) a lamp of fire (38, 23, D) an uncursed ring of positive energy a +3 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (38, 24, D) a +4 ring mail of poison resistance (38, 28, D) a +1 whip of venom (38, 29, D) a crystal ball of energy (39, 0, D) the cursed +2 double sword of the Hummingbird {vamp, Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It has a curse placed upon it. (39, 1, D) a +4 scale mail of magic resistance (39, 4, D) a +0 demon trident (39, 8, D) a +4 scythe of protection (39, 14, D) a phial of floods (39, 15, D) a fan of gales (39, 28, D) a +2 scale mail of magic resistance (39, 29, D) a +2 amulet of reflection (40, 0, D) a Grand Grimoire (40, 1, D) an uncursed staff of power (40, 7, D) a +0 scimitar of flaming (40, 14, D) a +0 hunting sling of freezing (40, 28, D) a book of Frost (40, 29, D) a phantom mirror (41, 0, D) the +4 triple crossbow of Simymni {venom, rC+ Stlth+} It poisons the ammo it fires. It protects you from cold. It makes you more stealthy. (41, 1, D) an uncursed staff of summoning (41, 14, D) a +3 longbow of flaming (41, 28, D) an uncursed staff of energy (41, 29, D) a +7 hand axe of electrocution (42, 0, D) a book of Conjurations (42, 1, D) a +2 dagger of venom (42, 15, D) a book of Flames (42, 28, D) a +0 eveningstar of holy wrath (42, 29, D) a +1 hand crossbow of freezing (43, 14, D) the cursed +0 chain mail of Xitemila {+Blink rPois rCorr Int-3} It affects your intelligence (-3). It protects you from poison. It lets you blink. It protects you from acid and corrosion. It has a curse placed upon it. (43, 15, D) a lamp of fire (43, 28, D) a +1 flail of crushing (43, 29, D) a +2 war axe of flaming (44, 28, D) the Almanac of Boosts and Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Swiftness Charms/Air 2 d - Call Imp Summoning 2 e - Regeneration Charms/Necromancy 3 f - Summon Lightning Spire Summoning/Air 4 (45, 9, D) a +3 mace of draining (48, 27, D) a cursed +0 robe (48, 28, D) a +2 ring of strength a +0 war axe (48, 30, D) a +0 spear a +0 robe (49, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (49, 12, D) a +5 dire flail of venom (49, 24, D) a +4 quarterstaff of draining (49, 28, D) a +0 battleaxe (49, 36, D) an uncursed staff of power (49, 37, D) a crystal ball of energy (50, 0, D) a +4 blowgun (50, 1, D) the cursed ring "Ismo" {rF+ EV-5 Str+4} [ring of evasion] It affects your evasion (-5). It affects your strength (+4). It protects you from fire. It has a curse placed upon it. (50, 12, D) an uncursed staff of energy (50, 13, D) a cursed -2 ring of dexterity (50, 24, D) a +5 war axe of electrocution (50, 25, D) a +2 hunting sling of freezing (50, 28, D) a +0 spear a +0 robe (50, 36, D) an uncursed staff of air (50, 37, D) a Young Poisoner's Handbook (51, 0, D) a +5 morningstar of draining (51, 1, D) a +4 rapier of protection (51, 12, D) a book of Party Tricks (51, 13, D) the +1 ring mail of the Sea {rElec rF++ rN+ Int+2} It affects your intelligence (+2). It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. (51, 24, D) a Necronomicon (51, 25, D) a +0 war axe of flaming (51, 36, D) a +0 short sword of speed (51, 37, D) a +0 flail of protection (52, 1, D) a +1 short sword of draining (52, 13, D) a +2 hunting sling of flaming (52, 25, D) an uncursed staff of air (52, 36, D) a book of Summonings (52, 37, D) a cursed staff of death (53, 0, D) an uncursed amulet of regeneration (53, 1, D) a sack of spiders (53, 12, D) the +6 glaive of Inconvenience {protect, Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). (53, 13, D) the Compendium of the Assistive Escort Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Summon Demon Summoning 5 (53, 25, D) a +0 fustibalus of freezing (53, 36, D) an uncursed staff of poison (53, 37, D) an uncursed staff of air (54, 0, D) the cursed +1 hand axe of Beogh's Favour {chop, +Fly MP+9 Str-4 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+7). It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (54, 1, D) a fan of gales (54, 12, D) the ring of the Last Orbs {Str+4 Dex+2} [ring of strength] It affects your strength (+4). It affects your dexterity (+2). (54, 13, D) a +1 plate armour of fire resistance (54, 24, D) a +1 ring mail of fire resistance (54, 25, D) a crystal ball of energy (54, 36, D) a phantom mirror (55, 0, D) a book of Summonings (55, 1, D) an uncursed staff of poison (55, 12, D) a +0 scythe of venom (55, 13, D) a fan of gales (55, 24, D) a sack of spiders (59, 36, D) a +6 blowgun (59, 37, D) a crystal ball of energy (60, 36, D) a +3 hand crossbow of velocity (60, 37, D) an uncursed staff of cold (61, 0, D) a +2 great sword of slicing (61, 8, D) an uncursed staff of energy (61, 11, D) a +2 battleaxe of chopping (61, 16, D) the +6 scale mail of the Vacuum {rF- Dex+5} It affects your dexterity (+5). It makes you vulnerable to fire. (61, 26, D) a +3 vampiric scimitar (61, 36, D) the Collected Works on Necromancy and Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Ice Form Ice/Transmutation 4 f - Bolt of Cold Conjuration/Ice 6 (61, 37, D) a +0 great sword of electrocution (61, 41, D) a +2 battleaxe of freezing (62, 0, D) a +1 chain mail of poison resistance (62, 13, D) a +0 rapier (62, 16, D) a lamp of fire (62, 17, D) a phantom mirror (62, 26, D) a book of Summonings (62, 27, D) a +3 halberd a cursed +0 robe a +1 great sword of flaming (62, 28, D) a +3 dire flail of freezing a +0 robe (62, 36, D) a +0 scimitar of pain (63, 0, D) a +2 dire flail of protection (63, 8, D) a fan of gales (63, 12, D) a +0 scimitar a +0 leather armour a +0 buckler (63, 16, D) a fan of gales (63, 17, D) a phial of floods (63, 27, D) a +4 spear a +0 robe a phial of floods (63, 36, D) a +0 trident of protection (64, 16, D) an uncursed staff of cold (64, 17, D) the cursed +1 hunting sling of Dishonesty {velocity, rPois} Any stone fired from it inflicts extra damage. It protects you from poison. It has a curse placed upon it. (64, 27, D) a +8 blowgun (65, 26, D) a phial of floods (67, 0, D) a scarf of repulsion (68, 0, D) the +4 fire dragon scales of Amaot {+Fly rPois rF++ rC- MR- Stlth+} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (68, 2, D) a cursed +0 mace a +0 robe (69, 36, D) a book of Dreams (70, 8, D) a cursed +0 rapier a +0 robe a +0 buckler (70, 9, D) a lightning rod (4/4) (70, 36, D) an uncursed staff of cold (70, 37, D) a +2 scythe of flaming (71, 8, D) a +0 rapier a +0 robe a +0 buckler a +0 hand axe of flaming (71, 17, D) a +1 long sword of holy wrath (71, 26, D) an uncursed staff of cold (71, 27, D) a sack of spiders (71, 36, D) a +1 scale mail of cold resistance (71, 37, D) a +1 long sword of electrocution a +0 ring mail a phial of floods (71, 42, D) a +0 long sword (still there?) a +5 vampiric scimitar (still there?) (72, 2, D) a +1 short sword of freezing (72, 8, D) an uncursed staff of energy (72, 9, D) a +0 rapier a +0 robe an uncursed staff of earth (72, 17, D) a +0 trident (72, 19, D) a +0 trident (72, 20, D) a +1 trident of protection (72, 26, D) a +2 war axe of electrocution (72, 27, D) a +4 short sword of draining (72, 36, D) a +0 long sword a +0 leather armour (72, 37, D) a +4 hunting sling of flaming (72, 38, D) a +0 short sword a +0 shortbow 30 arrows a +0 leather armour (73, 1, D) a phial of floods (73, 16, D) a +3 rapier of venom (73, 17, D) a +1 falchion of draining (73, 18, D) 5 large rocks (73, 26, D) a +0 vampiric trident (73, 27, D) an uncursed amulet of guardian spirit (73, 36, D) a manual of Crossbows (73, 37, D) a cursed -4 ring of protection (73, 38, D) a +0 glaive of venom (76, 0, D) a +0 dagger