Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +3 leather armour of cold resistance (62, 0, D) an uncursed staff of air (62, 1, D) an uncursed staff of summoning (62, 8, D) a phantom mirror (62, 9, D) a +1 scimitar of slicing (62, 12, D) a +0 long sword (63, 0, D) an uncursed staff of energy (63, 3, D) a water moccasin corpse (skeletalised by now) (63, 8, D) a phantom mirror (63, 10, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (63, 13, D) a +1 vampiric trident (67, 0, D) the Disquisition on Unstable Sinister Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 (68, 0, D) the +3 scale mail of Faisch {Int+3} It affects your intelligence (+3). (70, 8, D) a +4 great mace of holy wrath (70, 9, D) a +10 triple crossbow (71, 8, D) the +2 halberd "Notuv" {pain, *Rage Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It may make you go berserk in combat. (71, 16, D) a +1 scimitar of holy wrath (71, 17, D) a +5 short sword of electrocution (71, 26, D) a book of Misfortune (71, 27, D) a phantom mirror (72, 8, D) the +6 long sword "Aqeceqy" {flame, Str+2 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+2). It makes you more stealthy. (72, 9, D) an uncursed amulet of the gourmand (72, 11, D) a scorpion corpse (72, 16, D) a cursed amulet of inaccuracy (72, 17, D) a cursed -4 ring of protection (72, 18, D) a necrophage corpse (72, 26, D) an uncursed staff of cold (72, 27, D) an uncursed ring of protection from cold (72, 31, D) a +4 halberd of flaming (72, 33, D) a book of Death (73, 1, D) an uncursed staff of poison (73, 16, D) an uncursed staff of earth (73, 17, D) a manual of Armour (73, 26, D) a +0 long sword (73, 27, D) an uncursed staff of summoning (75, 1, D) a +2 glaive of distortion