Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) Maczoh's Grimoire of the Doomed Mountains Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Cigotuvi's Embrace Necromancy 5 (61, 9, D) a +0 trident (61, 16, D) an uncursed staff of death (61, 26, D) a +3 glaive of distortion (62, 8, D) a +1 rapier of draining (62, 9, D) a scroll of brand weapon (62, 11, D) a +0 trident (62, 16, D) a +4 spear of venom (62, 17, D) a book of Summonings (62, 18, D) a fan of gales (62, 26, D) a +0 bardiche of venom (62, 27, D) an uncursed amulet of rage (63, 9, D) a +0 trident 5 tomahawks (63, 16, D) a book of Clouds (63, 26, D) a +1 halberd of distortion (63, 27, D) a +0 glaive of protection (64, 9, D) a +0 trident a throwing net (64, 16, D) a +0 helmet of intelligence (64, 17, D) a +2 scimitar of holy wrath (64, 26, D) a +0 glaive of freezing (64, 27, D) a +2 long sword of electrocution (65, 26, D) a phial of floods (67, 0, D) a +1 great mace of holy wrath (68, 0, D) a +2 chain mail of magic resistance (69, 0, D) a sack of spiders (70, 8, D) a +1 pair of gloves of strength a scorpion corpse (70, 9, D) a +1 hunting sling of freezing a scorpion corpse (71, 8, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (71, 16, D) an uncursed staff of summoning (71, 26, D) an uncursed staff of wizardry (71, 27, D) a +1 vampiric short sword a +0 robe of magic resistance a book of Alchemy (72, 8, D) a +2 short sword of freezing (72, 9, D) an uncursed staff of poison (72, 16, D) a crystal ball of energy (72, 17, D) a book of Summonings (72, 26, D) a book of Clouds (72, 27, D) a +1 shortbow of freezing (72, 29, D) a +0 spear a +0 buckler a hornet corpse (73, 1, D) an uncursed staff of conjuration (73, 16, D) a +2 halberd of protection (73, 17, D) an uncursed staff of death (73, 26, D) a cursed staff of summoning (73, 27, D) the Papyrus of Conjuration and the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Frost Conjuration/Ice 2 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 f - Freezing Cloud Conjuration/Ice/Air 6 (73, 29, D) a +0 spear (75, 1, D) a +1 hunting sling of freezing