Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the Volume of the Glacier Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (35, 14, D) an uncursed staff of poison (35, 15, D) the +8 glaive of Accord {elec, rC+ Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It protects you from cold. (36, 0, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. an inedible chunk of flesh (36, 1, D) a book of Misfortune (36, 14, D) a +3 plate armour of cold resistance (36, 15, D) the +4 halberd "Ehuigy" {drain, rPois rF- Int+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. (37, 0, D) the Almanac of Poisonous Stones Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Passwall Transmutation/Earth 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Stone Arrow Conjuration/Earth 3 f - Spider Form Transmutation/Poison 3 g - Alistair's Intoxication Transmutation/Poison 5 (37, 3, D) a +3 ring of protection (37, 14, D) the +5 morningstar of War {antimagic, rN+ Int-2 Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-2). It affects your dexterity (+6). It protects you from negative energy. (37, 15, D) a scroll of brand weapon (38, 0, D) an uncursed amulet of the gourmand (38, 1, D) a +8 plate armour of ponderousness (38, 14, D) a +1 chain mail of fire resistance (38, 15, D) 3 large rocks (still there?) an uncursed staff of poison (still there?) (39, 1, D) a +2 scale mail of magic resistance (39, 14, D) the +5 glaive of the Goat {vamp, -Tele +Rage rC+++ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to cold. It lets you see invisible. It lets you go berserk. It prevents most forms of teleportation. (39, 15, D) a +1 whip of venom (40, 0, D) the +6 shortbow of Kuroedut {freeze, Int+6 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+4). (40, 1, D) the Guide on Nocuous Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 e - Alistair's Intoxication Transmutation/Poison 5 (40, 14, D) the +7 hand axe "Gram" {vamp, Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). (40, 15, D) the ring "Kyxa" {rC+ rN+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (41, 0, D) an uncursed amulet of harm (41, 1, D) a +0 hand axe of chopping (41, 14, D) 3 large rocks (still there?) a +2 ring mail of poison resistance (still there?) (41, 15, D) the ring of Yttab {rElec rF+++ rN+ Stlth+} [ring of stealth] It renders you almost immune to fire. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (42, 0, D) a +1 leather armour of cold resistance (42, 1, D) a +0 broad axe of flaming (42, 14, D) a fan of gales (42, 15, D) a +1 trident of protection (43, 14, D) a cursed +0 mace (still there?) the cursed +1 quarterstaff of Amorality {drain, rElec rPois rC++} (still there?) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (43, 15, D) Atosm's Handbook of Creative Shape Shifting Spells Type Level a - Call Imp Summoning 2 b - Alistair's Intoxication Transmutation/Poison 5 c - Hydra Form Transmutation 6 d - Spellforged Servitor Conjuration/Summoning 7 (49, 0, D) a +2 ring of protection (49, 1, D) a +6 blowgun (49, 12, D) a +3 great sword of pain (49, 24, D) a +1 scale mail of poison resistance (49, 36, D) an uncursed amulet of the gourmand (49, 37, D) an uncursed staff of power (50, 0, D) a +2 falchion of slicing (50, 1, D) a +0 antimagic hand axe (50, 4, D) a +2 long sword of holy wrath a +0 large shield (50, 12, D) a book of Misfortune (50, 13, D) a Fen Folio (50, 24, D) a phial of floods (50, 25, D) a +0 robe the Volume of the Salamander Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Death Channel Necromancy 6 (50, 36, D) a +5 giant spiked club (50, 37, D) an uncursed staff of air (50, 38, D) a +4 halberd of flaming a +0 chain mail (51, 0, D) an uncursed staff of power (51, 1, D) a +5 ring of dexterity (51, 6, D) a +1 whip of holy wrath a +0 robe (51, 12, D) a +0 rapier of speed (51, 13, D) a +2 dagger of venom (51, 24, D) a cursed staff of earth a +0 robe (51, 25, D) the cursed -5 pair of boots "Fibrioc" {rElec MR- Regen+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (51, 36, D) a book of Conjurations (51, 37, D) a +1 leather armour of cold resistance (51, 41, D) a +0 trident (52, 0, D) an uncursed staff of power (52, 1, D) a book of Minor Magic (52, 12, D) a crystal ball of energy (52, 25, D) a +3 blowgun (52, 36, D) a +6 hand crossbow of flaming (52, 37, D) a book of Death (53, 12, D) an uncursed staff of summoning (53, 24, D) 2 scrolls of brand weapon (53, 25, D) a +0 robe a +0 mace of draining (53, 36, D) Enorull's Collected Works on Glacial Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Sticky Flame Conjuration/Fire 4 e - Metabolic Englaciation Hexes/Ice 5 f - Simulacrum Ice/Necromancy 6 (54, 0, D) a +1 pair of gloves of strength (54, 1, D) a phial of floods (54, 12, D) a +1 leather armour of fire resistance (54, 13, D) a +2 dagger of venom (54, 24, D) an uncursed staff of poison (54, 25, D) a +0 battleaxe of chopping (54, 36, D) a +4 great mace of holy wrath (55, 0, D) a +2 glaive of distortion (55, 1, D) a lightning rod (4/4) (55, 12, D) a lightning rod (4/4) (59, 36, D) a +0 falchion of holy wrath (60, 36, D) an uncursed staff of power (60, 37, D) a +1 scimitar of slicing (61, 0, D) the cursed +0 leather armour of Listlessness {rPois rC- MR++ Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 8, D) a scroll of brand weapon (61, 16, D) a +0 leather armour of positive energy (61, 17, D) a +0 flail of protection a +0 chain mail (61, 37, D) Vehumet's Handbook of Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Bolt of Fire Conjuration/Fire 6 d - Spellforged Servitor Conjuration/Summoning 7 (62, 1, D) a +0 plate armour of magic resistance (62, 8, D) a book of Transfigurations (62, 9, D) a +1 ring mail of magic resistance (62, 17, D) a +2 dagger of venom a +0 robe an uncursed staff of cold (62, 19, D) a +0 dagger a +0 leather armour (62, 26, D) an uncursed staff of air (62, 27, D) Dony's Easy Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Stone Arrow Conjuration/Earth 3 c - Portal Projectile Hexes/Translocation 3 d - Spectral Weapon Hexes/Charms 3 e - Recall Summoning/Translocation 3 (62, 36, D) a manual of Slings (62, 37, D) the amulet "Golip" {+Rage +Fly rElec Str+4 Int-3} [amulet of rage] It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It lets you fly. It lets you go berserk. (63, 8, D) a cursed staff of summoning (63, 16, D) a +0 dagger (63, 17, D) a cursed +0 hand axe a +0 plate armour (63, 26, D) a manual of Short Blades (63, 29, D) an uncursed staff of wizardry (63, 36, D) a box of beasts (63, 37, D) a +2 blowgun (64, 17, D) a +0 hand axe the cursed +1 hand crossbow of the Vine {freeze, rPois rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It has a curse placed upon it. a +0 chain mail (64, 18, D) a +0 war axe a cursed ring of loudness (64, 26, D) a book of Battle (64, 27, D) a +1 long sword of electrocution (65, 26, D) an uncursed staff of poison (65, 28, D) the +7 quick blade "Meecvat" {flame, rC+++ Str-3 Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+4). It renders you almost immune to cold. It makes you more stealthy. (67, 0, D) a +1 falchion of flaming (69, 0, D) a crystal ball of energy (69, 36, D) an uncursed staff of power (70, 8, D) a cursed staff of death (70, 9, D) an uncursed staff of summoning (70, 31, D) a +0 vampiric trident (70, 36, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (70, 37, D) a +5 vampiric lajatang (71, 8, D) an uncursed ring of poison resistance (71, 19, D) a +0 troll leather armour (71, 27, D) a +2 robe of fire resistance (71, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (71, 37, D) a +0 halberd (71, 39, D) a cursed -2 club (72, 8, D) a crystal ball of energy (72, 9, D) an uncursed staff of earth (72, 20, D) a cursed -3 giant spiked club a cursed -1 giant club (72, 26, D) a phantom mirror (72, 27, D) the +10 chain mail "Norhean" {*Slow rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. It may slow you when you take damage. (72, 29, D) a +0 glaive of protection a +0 dagger (72, 36, D) an uncursed staff of energy (72, 37, D) an uncursed ring of flight (73, 1, D) a +1 hand crossbow of freezing (73, 17, D) a +0 giant spiked club a phantom mirror (73, 18, D) 4 large rocks (73, 20, D) a +0 troll leather armour (73, 26, D) an uncursed staff of earth (73, 27, D) an uncursed staff of summoning (73, 36, D) the +1 mace "Vatiacso" {venom, rC++ Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It greatly protects you from cold. (73, 37, D) a +1 scale mail of fire resistance (74, 39, D) a +3 ring of strength