Conn321 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +5 club the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a lightning rod (4/4) (60, 1, D) a +0 scale mail (60, 36, D) a +2 flail of protection (60, 37, D) a sack of spiders (61, 0, D) a +0 dagger a +0 robe an uncursed staff of fire (61, 1, D) a +0 ring mail (61, 8, D) an uncursed staff of death (61, 16, D) a scroll of brand weapon (61, 36, D) a phial of floods (61, 37, D) the +1 lajatang of Uskayaw {flame, rElec Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It makes you more stealthy. (61, 40, D) a +0 giant club (unseen) (61, 41, D) a +0 giant club (unseen) (61, 42, D) a +0 troll leather armour (unseen) (62, 0, D) a book of Spatial Translocations (62, 1, D) a +2 quarterstaff of crushing (62, 8, D) an uncursed staff of power (62, 9, D) a +1 hunting sling of flaming (62, 16, D) a book of Frost (62, 17, D) a +2 broad axe of venom (62, 26, D) a +1 glaive of chopping (62, 27, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 shortbow 15 arrows a +3 chain mail of cold resistance a centaur skeleton (62, 36, D) a book of Dreams (62, 37, D) the +8 dagger "Setarih" {flame, MR+ Int-3 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (62, 39, D) a +0 dire flail (unseen) (63, 2, D) a +0 hand axe a cursed -2 leather armour (63, 8, D) a +1 pair of gloves of dexterity (63, 17, D) a Young Poisoner's Handbook (63, 26, D) an uncursed staff of fire (63, 27, D) a +0 trident (63, 29, D) a +1 scythe of freezing 8 tomahawks (63, 31, D) the +8 mace "Both" {holy, +Inv rF+ rC- Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. a merfolk skeleton (63, 33, D) 3 steel tomahawks (63, 36, D) 3 royal jellies (63, 37, D) an uncursed staff of summoning (64, 27, D) a cursed -5 ring of intelligence (64, 30, D) a +0 trident 4 steel tomahawks (64, 31, D) a +0 trident a +1 large shield of poison resistance a +0 trident (64, 39, D) a large rock (65, 26, D) a +0 trident (69, 0, D) a scarf of cloud immunity (69, 36, D) an uncursed staff of air (70, 8, D) a phantom mirror (70, 36, D) a +1 battleaxe of flaming (70, 37, D) a sack of spiders (71, 8, D) a +3 scale mail of cold resistance (71, 16, D) a cursed -3 ring of protection (71, 17, D) a +1 fustibalus of flaming (71, 26, D) a +0 great mace of crushing (71, 27, D) a +2 leather armour of magic resistance (71, 37, D) a crystal ball of energy (72, 8, D) a box of beasts (72, 17, D) a +0 double sword of slicing (72, 27, D) a +1 whip of venom (72, 36, D) a +0 hand crossbow of velocity (73, 1, D) a +1 quarterstaff of protection (73, 16, D) a scroll of brand weapon (73, 17, D) a +0 glaive a +0 vampiric spear (73, 26, D) a phial of floods (73, 36, D) an uncursed staff of summoning (73, 37, D) a +0 falchion of freezing (75, 1, D) an uncursed staff of earth