Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 falchion of holy wrath (61, 8, D) a +2 great sword of pain (62, 0, D) a +2 chain mail of fire resistance (62, 1, D) an uncursed staff of power (62, 8, D) a +1 dagger of flaming (62, 9, D) the +1 leather armour "Soomapn" {rN+ Regen+ MP-9 SInv} It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. It increases your rate of regeneration. (63, 0, D) a +2 antimagic demon whip (63, 9, D) a +0 dire flail a naga corpse (skeletalised by now) (67, 0, D) a +2 leather armour of fire resistance (67, 1, D) a +0 dagger a +0 robe (68, 0, D) a +2 robe of magic resistance (69, 0, D) a +0 club a +0 leather armour a phantom mirror (69, 27, D) a +0 flail (70, 8, D) the +3 scale mail of Omission {rN+} It protects you from negative energy. (70, 26, D) a cursed +0 club (71, 8, D) a +0 dagger a +0 robe an uncursed staff of power (71, 9, D) a +0 scythe a +0 robe a +0 dire flail a +0 robe (71, 10, D) a +2 quarterstaff of chaos a +2 cloak of magic resistance (71, 11, D) a cursed -1 dagger a +2 robe of fire resistance (71, 16, D) a book of Frost (71, 17, D) an uncursed staff of air (71, 27, D) a +2 spear of venom (72, 8, D) the +1 pair of boots of Divine Intervention {rF+ rN+ Dex-3 Stlth+} It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (72, 16, D) a Grand Grimoire (72, 21, D) a +0 trident a throwing net a hippogriff skeleton (72, 23, D) a throwing net (72, 26, D) a phantom mirror (72, 27, D) a +0 flail (73, 1, D) a +1 trident of venom (73, 16, D) an uncursed staff of death (73, 17, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (73, 22, D) a +0 shortbow 20 arrows (73, 26, D) the +2 cloak of the Lonely Dreams {rF+ rC+ Dex+5} It affects your dexterity (+5). It protects you from fire. It protects you from cold. (73, 27, D) a +0 scimitar of slicing (74, 18, D) a +0 trident a throwing net (75, 1, D) a +4 ring mail of magic resistance