Conn321 the Dungeon (0, 50, D) a +2 broad axe of flaming (0, 51, D) a crystal ball of energy (0, 52, D) a +3 ring mail of cold resistance (1, 32, D) the Disquisition on Burning Beguiling Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Summon Mana Viper Hexes/Summoning 5 c - Invisibility Hexes 6 (1, 34, D) a book of Fire (1, 35, D) a +0 longbow a +0 spear 13 arrows (1, 50, D) a +2 quarterstaff of crushing (1, 51, D) a +3 flail of crushing (1, 52, D) the +12 long sword of the Elven Halls {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (2, 14, D) the ring "Akhaq" {+Fly Stlth+} [ring of flight] It lets you fly. It makes you more stealthy. (2, 15, D) the Tome of Transmutation and Cold Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sticks to Snakes Transmutation 2 d - Passwall Transmutation/Earth 2 e - Summon Ice Beast Ice/Summoning 4 f - Petrify Transmutation/Earth 4 g - Irradiate Conjuration/Transmutation 5 (2, 16, D) an uncursed amulet of regeneration (2, 17, D) 3 scrolls of enchant armour (2, 18, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (2, 32, D) a +0 chain mail of cold resistance (2, 33, D) a manual of Long Blades (2, 34, D) an arrow the cursed +1 spear "Duogiet" {drain, rF+ rC- Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (2, 50, D) a sack of spiders (2, 51, D) a +0 antimagic short sword (2, 54, D) a +3 ring of dexterity (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) 3 scrolls of brand weapon (3, 15, D) a book of Annihilations (3, 16, D) a +0 trident of venom (3, 17, D) a +6 ring of strength (3, 32, D) the +5 scale mail "Ecwicwi" {rPois} It protects you from poison. (3, 33, D) a +2 rapier of speed a +0 robe Sif Muna's Handbook of Air and the Compass Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Static Discharge Conjuration/Air 3 d - Deflect Missiles Charms/Air 6 (3, 34, D) a +0 trident of venom a +0 leather armour a +0 trident a +0 robe (3, 36, D) a +0 rapier a +0 robe (3, 50, D) a +3 scimitar of slicing (3, 51, D) a sack of spiders (3, 52, D) a +1 rapier of venom (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) +1 steam dragon scales (4, 15, D) a +3 scimitar of holy wrath (4, 16, D) a +1 triple sword of freezing a +2 rapier of flaming (4, 33, D) an uncursed staff of summoning (4, 50, D) a book of Ice (4, 51, D) the +1 robe of Patterns {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. (4, 52, D) a +4 scimitar of holy wrath (5, 14, D) a lamp of fire (5, 15, D) a book of Burglary (5, 16, D) a +3 hand crossbow of freezing (5, 32, D) a +0 rapier (5, 33, D) a +0 trident (unseen) (5, 34, D) a cursed +0 rapier a +2 leather armour of cold resistance a +5 rapier of flaming a +0 robe a phial of floods (5, 35, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 robe (5, 40, D) 4 javelins of penetration (5, 41, D) a javelin of penetration (5, 50, D) a box of beasts (5, 51, D) a phial of floods (5, 52, D) an uncursed ring of flight (6, 15, D) a +2 falchion of holy wrath (6, 16, D) an uncursed staff of summoning (6, 32, D) the +10 short sword of Amorality {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (6, 33, D) a +0 robe (6, 34, D) a +2 rapier of flaming a +0 robe a book of Ice (6, 35, D) a +0 trident of protection a +0 robe (6, 36, D) a +0 rapier a +0 robe (6, 38, D) a +1 rapier of speed a +0 leather armour (6, 50, D) a phial of floods (6, 51, D) an uncursed ring of magical power (6, 52, D) the cursed +3 executioner's axe of Welfare {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (7, 14, D) a +2 long sword of flaming a cursed amulet of inaccuracy (7, 15, D) a +0 helmet of intelligence (7, 16, D) a +1 halberd of venom (7, 32, D) an uncursed staff of death (7, 33, D) a +3 quarterstaff of speed a +2 rapier of freezing (7, 34, D) a cursed -2 trident a +0 robe a phantom mirror (7, 38, D) a +0 trident a +3 leather armour of cold resistance (7, 50, D) a phial of floods (7, 51, D) a scroll of brand weapon (7, 53, D) 8 scrolls of enchant armour (8, 15, D) a +0 dagger of protection (8, 16, D) the +9 rapier "Fitiuk" {vamp, +Blink SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It lets you blink. (8, 33, D) a sack of spiders (8, 34, D) a +2 leather armour of fire resistance (8, 35, D) a +0 spear a +0 longbow 14 arrows (8, 50, D) the cursed +0 dagger of the Cup {vamp, Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It has a curse placed upon it. (8, 52, D) an uncursed staff of wizardry (9, 14, D) a +3 war axe (9, 15, D) an uncursed amulet of rage (9, 16, D) a book of Power (9, 32, D) a lightning rod (4/4) (9, 33, D) a +0 scimitar of holy wrath (9, 34, D) a +4 vampiric spear a +0 leather armour a throwing net a phial of floods (9, 36, D) a +0 trident a cursed +0 robe a cursed ring of loudness (9, 50, D) a +1 chain mail of fire resistance (9, 51, D) a +2 scale mail of cold resistance (9, 52, D) a +0 robe of positive energy (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) an uncursed staff of summoning (10, 14, D) a +0 mace of protection (10, 15, D) a Young Poisoner's Handbook (10, 16, D) a +0 plate armour of positive energy (10, 32, D) a book of the Sky (10, 34, D) an uncursed staff of summoning (10, 50, D) an uncursed staff of summoning (10, 52, D) a +2 hand axe of venom (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a phial of floods (11, 16, D) the +12 scythe "Beastbane" {drain, rElec Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. (11, 32, D) a +0 trident (11, 33, D) a +0 rapier (11, 34, D) 4 large rocks a sack of spiders (11, 50, D) a +4 ring of evasion (11, 51, D) a +1 hand crossbow of freezing (11, 52, D) a scroll of brand weapon (12, 14, D) a +4 ring of intelligence (12, 15, D) an uncursed staff of wizardry (12, 16, D) the Almanac of Flamy Ice Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 e - Freezing Cloud Conjuration/Ice/Air 6 (12, 33, D) a fan of gales (12, 34, D) a +0 great mace of protection a +0 robe a book of Callings (12, 37, D) the +7 flail "Carim" {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. 7 javelins of penetration a +1 scale mail of positive energy (12, 50, D) a +1 lajatang of protection (12, 52, D) an uncursed staff of air (13, 50, D) a book of the Dragon (13, 51, D) a +4 chain mail of fire resistance (13, 52, D) a +2 helmet of intelligence (14, 50, D) a cursed staff of air (14, 52, D) an uncursed staff of power (18, 1, D) 4 scrolls of enchant weapon (18, 48, D) a +2 scale mail of cold resistance (18, 49, D) a fan of gales (18, 50, D) an uncursed ring of flight (19, 0, D) a +0 long sword a +6 shortbow a +0 chain mail a +0 shield (19, 1, D) a +0 hand axe of flaming (19, 16, D) a sack of spiders (19, 17, D) a +0 robe (still there?) the +9 mace "Pogufisa" {venom, rF+ Str+2 Int+10} (still there?) It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+10). It protects you from fire. (19, 32, D) +2 fire dragon scales (19, 33, D) a crystal ball of energy (19, 48, D) a cursed -2 ring of intelligence (19, 49, D) a +5 morningstar of draining (19, 50, D) a +4 hand crossbow of flaming (20, 0, D) a +7 quarterstaff of crushing a +0 plate armour a +0 large shield a +0 long sword (20, 1, D) a +3 war axe a +0 chain mail (20, 16, D) a sack of spiders (20, 17, D) a +3 scale mail of fire resistance (20, 33, D) a +2 great sword of protection (20, 48, D) a +2 broad axe of draining (20, 49, D) a +1 short sword of draining (20, 50, D) a +2 robe of positive energy (21, 0, D) a +0 dire flail a +0 plate armour a sack of spiders (21, 1, D) 2 large rocks a box of beasts (21, 2, D) a +0 arbalest 14 bolts (21, 16, D) an uncursed staff of wizardry (21, 17, D) a +2 war axe of electrocution (21, 33, D) a +0 helmet of intelligence (21, 34, D) a +0 mace a +4 blowgun (21, 48, D) an uncursed ring of flight (21, 49, D) a +1 whip of electrocution (21, 50, D) a manual of Hexes a +0 trident (22, 0, D) a +0 glaive a +2 fustibalus of freezing a +0 chain mail (22, 1, D) a phantom mirror (22, 2, D) a +0 great sword a +0 chain mail (22, 16, D) the amulet "Ludduy" {Faith rF- Dex+4 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. (22, 17, D) an uncursed staff of poison (22, 32, D) the +8 fustibalus of Descent {flame, rElec MR- Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 33, D) an uncursed ring of see invisible (22, 34, D) a +0 short sword a +2 shortbow of flaming a +0 cloak a book of Spatial Translocations (22, 40, D) a +0 dire flail (22, 48, D) the cursed +0 robe "Jiplafirr" {rPois rN+++ Int+2 Slay-5} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It renders you almost immune to negative energy. It has a curse placed upon it. (22, 49, D) a book of Minor Magic (22, 50, D) a phantom mirror (23, 0, D) a book of Changes (23, 1, D) 4 large rocks an uncursed staff of cold (23, 3, D) +0 shadow dragon scales (23, 17, D) a box of beasts (23, 18, D) a book of Beasts (23, 32, D) an uncursed staff of cold (23, 33, D) a book of Air (23, 34, D) a +0 long sword a +0 cloak a book of Maledictions (23, 48, D) an uncursed ring of wizardry (23, 49, D) an uncursed ring of protection from fire (23, 50, D) a +2 flail of draining (24, 0, D) 2 large rocks the Tome of Enchantment Spells Type Level a - Slow Hexes 2 b - Metabolic Englaciation Hexes/Ice 5 c - Invisibility Hexes 6 (24, 1, D) a +1 battleaxe a +3 fustibalus of flaming a cursed +0 plate armour (24, 2, D) a +0 great sword a +0 chain mail (24, 17, D) a +1 rapier of venom (24, 18, D) the +1 ring mail "Syzuse Unur" {-Cast Regen+ Str+5} It affects your strength (+5). It prevents spellcasting. It increases your rate of regeneration. (24, 32, D) a book of Death (24, 33, D) an uncursed staff of summoning (24, 34, D) a +0 flail a lamp of fire (24, 36, D) a cursed -2 war axe (24, 37, D) an uncursed ring of stealth a +0 glaive (24, 48, D) a +0 hand crossbow of velocity (24, 49, D) a +2 scythe of venom the +0 mace of Opniv {pain, *Drain rC+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your magic capacity (+9). It causes draining when unequipped. (24, 50, D) a +2 scythe of venom a box of beasts (25, 1, D) a +0 battleaxe a +4 shortbow of freezing a +0 plate armour (25, 17, D) an uncursed staff of cold (25, 18, D) a phial of floods (25, 32, D) a +0 whip (25, 33, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 cloak a cursed amulet of inaccuracy (25, 34, D) an uncursed staff of fire (25, 48, D) a +2 long sword of holy wrath (25, 49, D) an uncursed staff of earth (25, 50, D) the +8 dagger of Hacking and Slashing {venom, Int-5 Dex+6} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+6). (26, 0, D) a +0 great sword a +0 plate armour (26, 1, D) a +2 war axe of freezing a +0 chain mail a +2 falchion of holy wrath (26, 2, D) a +1 long sword a +0 plate armour a +0 large shield an uncursed amulet of rage (26, 16, D) an uncursed staff of power (26, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (26, 32, D) a phantom mirror (26, 33, D) a +1 mace of holy wrath (26, 34, D) a +0 morningstar (26, 37, D) a +0 dire flail (26, 48, D) Sif Muna's Compendium of Attacks and Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Spellforged Servitor Conjuration/Summoning 7 (26, 49, D) an uncursed staff of poison (26, 50, D) a cursed -3 trident a box of beasts (27, 0, D) a book of the Tempests (27, 17, D) the Papyrus of Talismans and Contamination Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Spider Form Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 g - Excruciating Wounds Charms/Necromancy 5 (27, 32, D) a book of Geomancy (27, 33, D) the cursed +0 leather armour of Spring {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (27, 34, D) a +0 mace a +2 mace of protection (27, 35, D) a +0 trident (27, 48, D) a +2 morningstar of protection (27, 49, D) a phial of floods (27, 50, D) a +4 blowgun (28, 0, D) a +2 falchion of protection (28, 1, D) a +0 vampiric great sword (28, 2, D) 4 large rocks a +0 great mace a +0 chain mail (28, 16, D) a +2 ring of intelligence a +0 robe (28, 33, D) +0 storm dragon scales a Grand Grimoire (28, 34, D) a +0 long sword a +0 war axe (28, 37, D) +0 gold dragon scales (28, 48, D) a box of beasts (28, 49, D) a cursed ring of loudness (29, 0, D) a +1 plate armour of magic resistance (29, 1, D) a +0 arbalest 22 bolts (29, 16, D) a +0 rapier of draining (29, 18, D) the cursed ring of Osiage {Int+2 Dex-2 Stlth+} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (-2). It makes you more stealthy. It has a curse placed upon it. an uncursed ring of ice (29, 33, D) an uncursed staff of death (29, 48, D) a +1 spear of freezing (29, 49, D) a +2 chain mail of magic resistance (30, 1, D) the ring "Zustruuwa" {Int+3 Dex+5} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+5). (30, 48, D) a Necronomicon (30, 49, D) the Grimoire of Dusty Creation Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Summon Forest Summoning/Translocation 5 d - Aura of Abjuration Summoning 5 e - Summon Hydra Summoning 7 (30, 50, D) Dispater's Grimoire of Supportive Attacks Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Bolt of Fire Conjuration/Fire 6 d - Dragon's Call Summoning 9 (31, 48, D) an uncursed staff of fire (31, 49, D) a +1 leather armour of poison resistance (31, 50, D) a +3 leather armour of magic resistance (32, 48, D) a +0 scythe of venom a book of Burglary (32, 49, D) the ring "Ituuvob" {+Fly Stlth+} [ring of stealth] It lets you fly. It makes you more stealthy. (32, 50, D) a cursed staff of earth (33, 42, D) a +0 trident (33, 48, D) a +4 trident of protection (33, 49, D) a +3 scythe of venom (33, 50, D) a +3 scythe of venom the +8 war axe "Tuijeb" {flame, MR+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (33, 51, D) an uncursed ring of magical power (34, 28, D) a lightning rod (4/4) (34, 48, D) a scroll of brand weapon (34, 49, D) +0 ice dragon scales (34, 50, D) Vehumet's Almanac of Attacks Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 (35, 0, D) an uncursed amulet of the gourmand (35, 14, D) a book of Clouds (35, 15, D) a crystal ball of energy (35, 29, D) a +1 hand crossbow of freezing (35, 30, D) the ring "Susimuew" {+Blink rPois Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It protects you from poison. It lets you blink. It makes you less stealthy. (36, 0, D) a +2 falchion of holy wrath (36, 1, D) an uncursed staff of conjuration (36, 14, D) a book of the Sky (36, 15, D) a phial of floods (36, 28, D) a book of Callings (36, 29, D) a +3 eveningstar of protection (37, 0, D) a +2 halberd of freezing (37, 14, D) a book of Geomancy (37, 16, D) a scroll of brand weapon (37, 28, D) a +3 antimagic short sword (37, 29, D) an uncursed staff of power (37, 31, D) the amulet of Penes {Harm *Drain +Fly Str+2 Int+4 Dex-3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). It lets you fly. It causes draining when unequipped. (38, 0, D) an uncursed staff of cold (38, 1, D) an uncursed staff of conjuration (38, 3, D) a +0 flail a +0 robe (38, 6, D) a +4 halberd a +0 chain mail (38, 15, D) a lamp of fire (38, 20, D) a +1 shortbow of velocity a potion of blood (38, 28, D) an uncursed ring of resist corrosion (38, 31, D) the ring "Utadgh" {Ice rPois Slay+3} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. a +6 ring of strength an uncursed amulet of magic regeneration a wand of disintegration (7/24) the amulet of Ozofagacs {Gourm rF- Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It makes you vulnerable to fire. (38, 48, D) the +8 scimitar of Strategic Superiority {slice, *Slow rF++ SInv} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you see invisible. It may slow you when you take damage. (38, 49, D) a +2 robe of fire resistance (38, 50, D) a +3 leather armour of cold resistance (39, 0, D) the Disquisition on Aerial Clay Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Airstrike Air 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Iron Shot Conjuration/Earth 6 (39, 1, D) a cursed amulet of inaccuracy (39, 6, D) a +0 trident (39, 14, D) a lamp of fire (39, 15, D) a +0 spear (39, 16, D) a +0 whip of venom a +0 robe (39, 17, D) a +1 trident of protection (39, 20, D) a +0 glaive (39, 28, D) a +0 ring mail of fire resistance (39, 29, D) a book of Ice (39, 49, D) a book of Summonings (39, 50, D) a book of Battle (40, 0, D) an uncursed staff of death (40, 1, D) a sack of spiders (40, 14, D) a book of Enchantments (40, 15, D) the Collected Works on Hexes and Talismans Spells Type Level a - Infusion Charms 1 b - Confusing Touch Hexes 1 c - Corona Hexes 1 d - Slow Hexes 2 e - Spectral Weapon Hexes/Charms 3 f - Fulminant Prism Conjuration/Hexes 4 g - Discord Hexes 8 (40, 17, D) a +0 war axe a +0 chain mail (40, 28, D) a phial of floods (40, 29, D) an uncursed amulet of faith (40, 42, D) a +4 vampiric scythe (40, 43, D) a +0 dagger a stone a +0 trident (40, 48, D) a lamp of fire (40, 49, D) a +4 hand crossbow of flaming (40, 50, D) a +3 dire flail of venom a +0 dire flail the +9 hunting sling "Mazakh" {freeze, +Inv rN+ MR+ Str-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (40, 51, D) a +0 dire flail a +0 great mace 3 large rocks (41, 0, D) a phial of floods (41, 1, D) an uncursed staff of energy (41, 14, D) a lamp of fire (41, 15, D) a crystal ball of energy (41, 25, D) a +3 hand axe of freezing a +0 robe (41, 28, D) a box of beasts (41, 48, D) a fan of gales (41, 49, D) 5 large rocks a phantom mirror (41, 50, D) 9 large rocks an uncursed staff of power (41, 51, D) 7 large rocks (41, 52, D) a +1 battleaxe of freezing (42, 0, D) a +3 leather armour of cold resistance (42, 15, D) a lightning rod (4/4) (42, 28, D) a crystal ball of energy (42, 49, D) an uncursed ring of positive energy (42, 50, D) a +5 great sword of protection (42, 52, D) a +0 battleaxe of freezing 5 large rocks (43, 14, D) a crystal ball of energy (43, 15, D) a book of Debilitation (43, 28, D) the +4 spear "Undertaker" {venom, rN+++ MR+ Int-2 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your dexterity (+2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (43, 29, D) a +1 antimagic broad axe (43, 48, D) a phial of floods (43, 49, D) the +10 flail "Memuun" {crush, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. (43, 50, D) an uncursed staff of cold (43, 52, D) a +0 battleaxe of freezing (43, 54, D) the cursed ring "Etacuruoce" {rC+ Str-5 Int-3 SInv} [ring of strength] It affects your strength (-5). It affects your intelligence (-3). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (44, 28, D) a +2 mace of protection (44, 48, D) the +9 trident "Immost" {pierce, *Slow +Inv Stlth+} It inflicts extra damage upon your enemies. It lets you turn invisible. It may slow you when you take damage. It makes you more stealthy. (44, 49, D) a +1 scale mail of magic resistance (44, 50, D) 6 large rocks the +1 dagger "Qiotrom" {pierce, *Slow +Rage rElec Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. It lets you go berserk. It may slow you when you take damage. (44, 51, D) a +0 ring mail of cold resistance (45, 48, D) a +3 vampiric falchion (45, 49, D) a +0 dire flail a +0 great mace a +1 scimitar of electrocution (45, 50, D) a +2 battleaxe of freezing a cursed staff of fire (45, 51, D) Kikubaaqudgha's Reference Book on Darkness Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Death Channel Necromancy 6 (45, 54, D) a +2 battleaxe of freezing (unseen) (46, 48, D) a +3 hand axe of chopping (46, 49, D) an uncursed staff of wizardry (46, 50, D) a +2 robe of fire resistance (46, 51, D) 2 large rocks the +4 hand axe of Equivalence {chop, rF+ rC+ Dex+3 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from cold. It makes you less stealthy. (46, 54, D) a +2 great sword of flaming (47, 48, D) a +3 great mace of protection (47, 49, D) a +1 hand axe of venom (47, 50, D) a scroll of brand weapon a +2 battleaxe of freezing (47, 51, D) 5 large rocks a +1 battleaxe of freezing a +0 battleaxe of freezing an uncursed staff of earth (47, 54, D) a +1 great sword of flaming (48, 48, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (48, 49, D) an uncursed staff of earth (48, 50, D) a +0 scimitar of electrocution (48, 51, D) a +2 battleaxe of freezing a +1 spear of venom (49, 0, D) a +2 long sword of slicing (49, 1, D) a phantom mirror (49, 12, D) a +4 flail of protection (49, 24, D) an uncursed staff of earth (49, 36, D) an uncursed staff of earth (49, 43, D) a +3 shortbow of freezing (49, 48, D) a +0 hunting sling of freezing (49, 49, D) 3 large rocks a +2 great mace of protection (49, 50, D) a +0 dire flail a +0 dire flail 6 large rocks a +0 dire flail a +3 dire flail +0 storm dragon scales (50, 0, D) the +2 rapier of Dishonour {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (50, 2, D) +0 ice dragon scales (50, 12, D) a +2 war axe of freezing (50, 13, D) a +6 broad axe of flaming (50, 24, D) a +0 long sword a +0 plate armour a +0 shield a +3 hand crossbow of flaming (50, 25, D) a phantom mirror (50, 28, D) 4 large rocks (50, 36, D) a phantom mirror (50, 37, D) a +0 long sword a +0 robe a +3 mace of holy wrath (50, 38, D) a +0 long sword a +0 plate armour a potion of blood (50, 48, D) the cursed +0 crystal plate armour of Purpose {-Tele rElec rN++ MR+} It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (50, 49, D) a +2 ring mail of fire resistance (50, 50, D) a +3 battleaxe of freezing a +0 great mace a +0 dire flail a +2 vampiric hand axe (50, 51, D) a +0 dire flail a +0 dire flail a +1 battleaxe of freezing (51, 0, D) a book of Air (51, 1, D) the +10 fustibalus of Slime {venom, Str+3 SInv} It poisons the ammo it fires. It affects your strength (+3). It lets you see invisible. (51, 12, D) an uncursed ring of protection from cold a +6 ring of dexterity (51, 13, D) a scroll of brand weapon (51, 24, D) the cursed +1 dagger of Liabev {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (51, 25, D) a sack of spiders (51, 48, D) a +1 morningstar of holy wrath (51, 49, D) 3 large rocks a book of Necromancy (51, 50, D) 9 large rocks a lamp of fire (51, 51, D) a +0 dire flail a +0 dire flail (51, 53, D) a +2 great sword of flaming (52, 0, D) an uncursed staff of poison (52, 1, D) a fan of gales (52, 12, D) a lamp of fire (52, 13, D) an uncursed staff of poison (52, 24, D) a +2 long sword of holy wrath (52, 25, D) a +0 great sword a cursed +0 plate armour a book of Burglary (52, 26, D) a +0 war axe a cursed +0 chain mail (52, 37, D) the +5 flail of False Accusations {holy, rC+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from cold. (52, 49, D) the +8 halberd "Murmur" {chop, rPois Int-3 Dex+6 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from poison. It lets you see invisible. (52, 50, D) the +1 ring mail "Zedit" {Dex+5} It affects your dexterity (+5). (52, 51, D) a +0 battleaxe of freezing (53, 0, D) a +1 battleaxe of freezing a +2 ring mail of positive energy (53, 1, D) a book of Death (53, 12, D) a phial of floods (53, 24, D) a +0 great mace a +0 chain mail a +1 broad axe of chopping (53, 25, D) a +3 dagger of venom (53, 26, D) a +0 long sword a +0 plate armour (53, 40, D) a +0 dagger a +0 robe (53, 41, D) a +2 battleaxe of distortion a +0 robe (53, 48, D) a fan of gales (53, 49, D) a lamp of fire (53, 50, D) a +4 ring of strength 5 large rocks (54, 0, D) an uncursed staff of power (54, 1, D) a +2 halberd of freezing (54, 3, D) a +3 buckler (54, 12, D) a book of Unlife (54, 13, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (54, 24, D) a +0 battleaxe a +0 plate armour an uncursed ring of poison resistance (54, 25, D) a +0 war axe the cursed +1 scale mail of the Sun {*Corrode rElec Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. It has a curse placed upon it. a +0 shield a +0 long sword a +0 chain mail a +0 dagger of protection (54, 36, D) Witchery, Part Four Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Throw Icicle Conjuration/Ice 4 c - Fulminant Prism Conjuration/Hexes 4 d - Sticky Flame Conjuration/Fire 4 e - Cause Fear Hexes 4 f - Summon Ice Beast Ice/Summoning 4 (54, 48, D) a +0 rapier of speed (54, 49, D) a +0 dire flail of holy wrath a +0 dire flail a +2 lajatang of venom (54, 50, D) an uncursed ring of stealth (54, 51, D) a +0 dire flail a +0 dire flail (55, 0, D) a lightning rod (4/4) (55, 1, D) a +3 hunting sling of flaming (55, 12, D) the +0 mace of an ice cave {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (55, 13, D) the cursed +1 leather armour "Baddyla" {MR+ Int+5 SInv} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (55, 24, D) a +0 chain mail (58, 47, D) the cursed +0 helmet of Intercession {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (58, 48, D) the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3). (59, 37, D) the cursed +0 quarterstaff "Jaeduc" {flame, MR- Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (59, 47, D) a manual of Axes (59, 48, D) a +2 dagger of flaming (59, 49, D) a book of Spatial Translocations (60, 36, D) a lightning rod (4/4) (60, 37, D) a book of Alchemy (60, 47, D) a +2 robe (60, 48, D) a phantom mirror (60, 49, D) a +2 antimagic scythe a +10 plate armour of ponderousness (61, 0, D) a +2 hand crossbow of freezing (61, 8, D) a +2 war axe of draining (61, 16, D) the +10 spear "Gram" {pierce, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. (61, 26, D) a scroll of brand weapon (61, 36, D) a book of Battle (61, 47, D) an uncursed staff of earth (61, 48, D) a +0 halberd the cursed +0 ring mail of the Monk {Stlth+} It makes you more stealthy. It has a curse placed upon it. (61, 49, D) a +2 vampiric long sword (61, 50, D) a +0 scimitar (62, 0, D) a book of Frost (62, 8, D) a cursed -2 ring of dexterity (62, 9, D) a crystal ball of energy (62, 16, D) a fan of gales (62, 17, D) a +0 shortbow a +0 dagger 10 arrows a +0 leather armour a crystal ball of energy (62, 26, D) a +0 trident 6 tomahawks of returning a +3 hand axe of distortion (62, 27, D) a +0 trident (62, 36, D) an uncursed staff of power (62, 37, D) an uncursed amulet of faith (62, 47, D) Tucu's Handbook of Displaced Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Blink Translocation 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (62, 48, D) a +0 morningstar of protection (62, 49, D) a book of Geomancy (62, 50, D) a +0 hand axe (63, 17, D) an uncursed staff of earth (63, 23, D) an arrow (63, 26, D) a +4 blowgun (63, 27, D) a +0 shortbow 22 arrows a fan of gales (63, 28, D) a +0 trident (63, 36, D) an uncursed amulet of rage (63, 37, D) a +4 chain mail of magic resistance (63, 47, D) a +0 short sword of venom (63, 48, D) a lamp of fire (63, 49, D) the +0 battleaxe of the Queen {chop, rN+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from negative energy. (63, 50, D) a manual of Crossbows (64, 16, D) an uncursed staff of wizardry (64, 17, D) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour a +0 morningstar of pain (64, 18, D) a +0 short sword a +0 buckler (64, 26, D) a +1 leather armour of poison resistance (64, 27, D) the +8 hand axe "Arcanum" {flame, rElec MR- Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 28, D) a +0 trident (64, 47, D) a +6 amulet of reflection (64, 48, D) a +1 dagger of holy wrath (64, 49, D) a +4 amulet of reflection (64, 50, D) a +2 rapier of protection (65, 16, D) a +0 dagger a cursed +0 leather armour (65, 47, D) a lamp of fire (65, 48, D) the amulet of Ifesuq {Harm *Drain +Fly rN+ MP+9 Stlth-} [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. It causes draining when unequipped. It makes you less stealthy. (65, 49, D) a +0 scythe of venom the ring of the Wild Haggis {*Slow +Fly rPois rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It protects you from poison. It lets you fly. It may slow you when you take damage. (65, 50, D) a +2 shortbow of velocity (65, 51, D) an uncursed ring of stealth (66, 47, D) a +6 scythe of venom (66, 48, D) a +2 leather armour of fire resistance (66, 49, D) a +1 pair of boots of flying (66, 50, D) a +2 war axe of chopping (66, 51, D) a +2 halberd of venom (67, 0, D) an uncursed staff of fire (67, 47, D) a +0 hand axe of chopping (still there?) a +1 robe of fire resistance (still there?) (67, 48, D) a +1 rapier of venom (67, 49, D) a book of Air (67, 50, D) a +4 flail of distortion (68, 0, D) a +1 battleaxe of chopping (68, 47, D) +0 ice dragon scales a +2 long sword of holy wrath (68, 48, D) a book of Cantrips (68, 49, D) a fan of gales (68, 51, D) a +2 scythe of slicing (69, 36, D) the +2 leather armour of Gravitas {rC++} It greatly protects you from cold. (69, 47, D) a +4 vampiric short sword (69, 48, D) a box of beasts (69, 49, D) a +0 long sword of flaming (69, 50, D) a +2 scimitar of holy wrath (70, 9, D) the Incunabulum of Transformation and Curses Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Ice Form Ice/Transmutation 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Hydra Form Transmutation 6 (70, 36, D) a lightning rod (4/4) (70, 37, D) an uncursed amulet of harm (70, 47, D) a phantom mirror (70, 48, D) a +2 trident of protection (70, 49, D) the ring of the Jolly Places {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (71, 16, D) the Volume of the Floating Traveller Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (71, 17, D) the amulet of Ixir {Inacc rPois MR+ Int-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. (71, 26, D) an uncursed staff of summoning (71, 27, D) a +2 mace of crushing (71, 36, D) an uncursed staff of wizardry (71, 37, D) the +1 robe "Keostisk" {Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). (71, 47, D) the +7 great sword "Ipsaczafis" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (71, 48, D) a +0 long sword an uncursed ring of protection from cold (71, 49, D) a +3 ring of dexterity (72, 8, D) an uncursed amulet of guardian spirit (72, 9, D) a fan of gales (72, 16, D) a lamp of fire (72, 17, D) a +0 quarterstaff of draining (72, 26, D) a +2 dagger of venom (72, 27, D) a box of beasts (72, 36, D) an uncursed staff of conjuration (72, 37, D) a book of Alchemy (72, 47, D) an uncursed staff of cold (72, 48, D) an uncursed staff of summoning (72, 49, D) a +3 flail of holy wrath (73, 1, D) a +3 hand crossbow of freezing (73, 16, D) a lamp of fire (73, 17, D) the cursed +1 glaive of Xemullod {antimagic, MR++ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 26, D) a +6 hunting sling (73, 27, D) the cursed +1 quarterstaff "Zitzecea" {crush, *Rage +Inv rPois Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from poison. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (73, 36, D) a +2 chain mail of fire resistance (73, 47, D) a book of Burglary (73, 48, D) the ring of Kepiecw {Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It makes you more stealthy. (73, 49, D) a +0 dire flail an uncursed staff of cold (74, 47, D) a +1 hand axe of electrocution (74, 48, D) a phial of floods (74, 49, D) a +2 war axe of chopping (75, 1, D) a fan of gales (75, 47, D) a book of the Tempests (75, 48, D) a phantom mirror (75, 49, D) a book of Alchemy