Crag Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 7, D:1) a +2 centaur barding (8, 3, D:1) a +0 club (16, 16, D:1) a +0 dagger a +0 dagger (21, 7, D:1) a +0 club (32, 13, D:1) a +0 short sword (33, 30, D:1) 5 large rocks (34, 10, D:1) a +0 dagger (35, 10, D:1) a +0 whip (36, 19, D:1) a cursed +0 short sword (40, 5, D:1) a +0 leather armour (40, 17, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -14, D:2) a +0 club (13, -8, D:2) a cursed +0 spear (13, -1, D:2) a +0 dagger (14, -20, D:2) a +0 club (18, 2, D:2) a +0 club (23, -2, D:2) a +0 flail a +0 ring mail (35, -11, D:2) a +0 whip (39, -27, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a cursed -1 club (4, -16, D:3) a +0 falchion (10, 9, D:3) a +0 club (23, 23, D:3) a +0 dagger (36, -6, D:3) a +0 dagger (47, -13, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (4, 13, D:4) a +0 ring mail (4, 14, D:4) a +0 scale mail a cursed -2 trident a +0 chain mail a +0 trident (5, -1, D:4) a +0 club a +0 leather armour (27, -11, D:4) 11 gold pieces Level 5 of the Dungeon [Shop] Atuzuz's Distillery a potion of might (60 gold) a potion of agility (60 gold) a potion of agility (60 gold) a potion of magic (120 gold) a potion of curing (45 gold) 2 potions of haste (300 gold) a potion of brilliance (60 gold) a potion of curing (45 gold) a potion of haste (150 gold) a potion of heal wounds (75 gold) 2 potions of brilliance (120 gold) [Shop] Daecifyxt's Armour Emporium a +0 large shield (67 gold) a +0 cloak (67 gold) a +0 plate armour (345 gold) a +0 robe (10 gold) a +2 pair of gloves of archery (322 gold) a +0 robe (10 gold) a +0 ring mail (60 gold) a +0 ring mail (60 gold) a +1 chain mail of cold resistance (247 gold) a +0 robe (10 gold) a +0 leather armour (30 gold) (0, 0, D:5) a +0 short sword (4, 6, D:5) a +0 shortbow (5, -7, D:5) a +0 dagger (16, -10, D:5) a +0 ring mail (19, -9, D:5) a +0 dagger a +0 robe (20, 6, D:5) a +0 flail a +0 ring mail (24, -9, D:5) a +0 whip (27, -12, D:5) a +0 hunting sling (32, 18, D:5) a +0 leather armour (33, -10, D:5) a +0 giant club (33, 0, D:5) a +0 trident (34, 24, D:5) a +0 shortbow (35, 6, D:5) a +0 flail a +0 dagger (38, 6, D:5) a +0 robe (41, 5, D:5) a +0 dagger a +0 robe (42, -20, D:5) a +0 chain mail (44, -20, D:5) a +0 dagger a +0 robe a +0 robe a +0 dagger a +0 falchion a +0 chain mail a cursed -3 war axe a +0 leather armour a cursed +0 falchion a +0 leather armour a +0 war axe (49, 2, D:5) a +0 cloak (50, -7, D:5) a +0 hand axe Level 6 of the Dungeon (22, 4, D:6) a +0 mace (25, 3, D:6) a +4 quarterstaff of chaos a +0 cloak (27, 39, D:6) a +0 spear (35, 25, D:6) a +0 hand axe a +0 leather armour (49, 0, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (6, -6, D:7) a +0 leather armour (9, -39, D:7) a +0 leather armour (14, -5, D:7) a +0 spear (14, -4, D:7) a +0 halberd (15, -6, D:7) a +0 club (15, -5, D:7) a +0 club (24, -23, D:7) a +0 robe (28, -32, D:7) a scroll of immolation (45, -13, D:7) a +0 chain mail a +0 war axe (47, -12, D:7) a +0 whip (51, -42, D:7) a +0 shortbow (63, -31, D:7) a +0 club Level 8 of the Dungeon (1, -1, D:8) a +0 shortbow (15, -37, D:8) a +0 dagger a +0 robe (15, -36, D:8) a +0 leather armour a +0 dagger (15, 7, D:8) a +0 dagger a +0 robe (16, -36, D:8) a +0 falchion (17, -17, D:8) an uncursed amulet of inaccuracy (19, -15, D:8) a +0 giant club a +0 giant spiked club (22, -9, D:8) a +0 mace (28, -2, D:8) a +0 giant club (34, -4, D:8) a +0 spear (45, -29, D:8) 2 scrolls of noise Level 9 of the Dungeon (0, 0, D:9) a +1 dagger of freezing a +0 robe (1, 0, D:9) a +0 dagger a +0 dagger (1, 2, D:9) a +0 club a cursed +0 leather armour a +0 mace (3, -8, D:9) a +0 trident (3, -7, D:9) a +0 mace (5, -23, D:9) 2 potions of haste (34, -26, D:9) a cursed +4 hand axe of freezing a +0 robe (35, -25, D:9) a cursed +2 halberd of freezing a +0 robe a cursed +0 halberd a +0 robe a +0 flail a +0 robe (40, -36, D:9) a cursed +0 giant club (41, 8, D:9) a +0 leather armour a +0 quarterstaff a +0 hunting sling a +1 leather armour of magic resistance (45, 1, D:9) a +0 pair of gloves (47, -1, D:9) a +0 ring mail (48, 8, D:9) a +0 robe (50, -28, D:9) a +0 morningstar (50, -1, D:9) a +0 trident (60, -25, D:9) a +0 giant club Level 10 of the Dungeon (1, 6, D:10) a +0 hand axe (2, 3, D:10) a +0 club a +0 leather armour (2, 4, D:10) a +0 flail a +0 leather armour (3, 4, D:10) a +0 club a +0 leather armour (3, 5, D:10) a +0 club a +0 leather armour a +0 mace a +0 ring mail a +0 short sword (4, 3, D:10) a +0 trident (4, 4, D:10) a +0 club a +0 chain mail (5, 2, D:10) a +0 club a +0 scale mail (5, 3, D:10) a +0 morningstar a +0 scale mail a +1 mace of protection a +0 scale mail (5, 5, D:10) a +0 trident a +0 ring mail (6, 3, D:10) a +0 club a +0 chain mail (7, 3, D:10) a +0 falchion a cursed +0 ring mail (7, 4, D:10) a +0 mace a +0 leather armour a +0 mace a +0 leather armour (8, 4, D:10) a +0 flail a +0 plate armour a +0 hand axe a +0 ring mail a +0 club a +0 scale mail a +0 ring mail a +0 short sword a +0 leather armour a +0 whip a +0 leather armour (9, -42, D:10) a potion of haste (14, -18, D:10) a +0 quarterstaff of freezing a +2 robe of cold resistance (17, -27, D:10) a +0 short sword (29, -5, D:10) a +0 ring mail (31, -35, D:10) a +0 chain mail (40, -31, D:10) a +0 war axe (43, 0, D:10) a cursed +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (7, 4, D:11) a +0 flail a +0 leather armour (8, 5, D:11) a +0 flail a +0 leather armour a +0 dagger a +0 ring mail (15, 11, D:11) a +0 plate armour a +0 battleaxe (19, 2, D:11) a stone (24, 2, D:11) the +8 chain mail of the Little Devil {-Tele rC+++ MR++} It renders you almost immune to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of teleportation (1, -4, Lair:1) 11 arrows (35, -11, Lair:1) a +1 ring of evasion an uncursed amulet of harm an uncursed ring of ice a scroll of amnesia a wand of random effects (26) 10 tomahawks 36 poisoned needles a +1 dagger of protection the +2 leather armour of Loss {*Contam rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It causes magical contamination when unequipped. a +0 troll leather armour a +0 hunting sling 132 bolts an uncursed ring of ice a +0 spear (46, 10, Lair:1) 2 poisoned javelins a labyrinth (0, 0, Lab) 2 arrows (1, -11, Lab) the Compendium of Enchantment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Confuse Hexes 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Metabolic Englaciation Hexes/Ice 5 (unseen) (1, -9, Lab) a +1 dagger of venom (unseen) (2, -5, Lab) 3 arrows (2, -4, Lab) 5 arrows (2, -3, Lab) an arrow (3, -11, Lab) a wand of acid (8) (unseen) (3, -9, Lab) 20 javelins of returning (unseen) (3, -7, Lab) 2 stones (3, -2, Lab) an arrow (20, -5, Lab) a +0 ring mail