Cral Level 1 of the Dungeon (4, 1, D:1) a +0 pair of gloves (5, 9, D:1) a +0 club (24, 10, D:1) a +0 robe (25, 42, D:1) 16 stones (27, 20, D:1) a +1 dagger of draining (28, 42, D:1) a +0 large shield (31, 5, D:1) a +0 dagger (41, 15, D:1) a +0 club (41, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 1, D:2) a throwing net (0, 2, D:2) a +0 spear (0, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 18 stones (2, -27, D:3) 21 bolts (8, -12, D:3) a +0 dagger (8, -11, D:3) a hobgoblin corpse (skeletalised by now) (9, -9, D:3) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (10, -10, D:3) a +0 mace (11, -9, D:3) a +0 short sword (29, -36, D:3) a +0 club (30, -36, D:3) a scroll of remove curse (30, -30, D:3) 2 scrolls of blinking (30, -29, D:3) 13 gold pieces (32, -36, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Myory Bosie's Weapon Boutique a +1 hand axe of chopping (138 gold) 3 curare-tipped needles (21 gold) a +1 dagger of venom (112 gold) a +1 whip of electrocution (158 gold) a +0 short sword (36 gold) 13 stones (15 gold) a +0 lajatang of speed (564 gold) 2 tomahawks of dispersal (36 gold) the +1 bardiche "Souts" {chop, -Tele rPois rF+ Dex+4} (474 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from poison. It prevents most forms of teleportation. a +0 hunting sling (18 gold) (0, 0, D:4) a +0 short sword (2, -5, D:4) a +0 flail a +0 ring mail (3, -6, D:4) a +0 flail a +0 leather armour (3, -5, D:4) a +0 club (14, 7, D:4) a +0 mace an orc corpse (skeletalised by now) (15, 5, D:4) a +0 hand axe (15, 6, D:4) a +0 short sword an orc corpse (skeletalised by now) (18, 12, D:4) a +0 dagger a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (18, 19, D:4) an orc corpse (19, 6, D:4) 16 bolts (52, 2, D:4) a potion of curing Level 5 of the Dungeon [Shop] Kadoraud's Assorted Antiques (Shop contents are unknown) (0, 0, D:5) 11 poisoned needles (5, -14, D:5) an adder corpse (5, 7, D:5) a wand of random effects (41/48) Level 6 of the Dungeon (0, 0, D:6) 22 stones (4, -1, D:6) a +0 ring mail (6, 2, D:6) 13 gold pieces (13, -10, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 16 gold pieces (7, 6, D:7) a poisoned needle (8, 8, D:7) a scroll of teleportation (10, 3, D:7) a worker ant corpse (10, 5, D:7) a +0 giant spiked club