Cral Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 15, D:1) a +0 leather armour (18, -2, D:1) a +0 mace (36, 2, D:1) a +0 club (38, 15, D:1) a +0 dagger (39, 31, D:1) a +0 chain mail (42, 16, D:1) a +0 club (45, 30, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 sling bullets (11, 4, D:2) a +0 dagger (16, 3, D:2) a +0 dagger (16, 29, D:2) a +0 whip of draining (18, 3, D:2) a +0 club (19, -2, D:2) a +0 spear (19, 2, D:2) a +0 club (29, 8, D:2) a +0 robe (31, 23, D:2) a +0 short sword (34, 3, D:2) a +0 spear (36, 8, D:2) a +0 club (46, 24, D:2) a +0 club (50, 3, D:2) a +0 flail (53, 4, D:2) a +0 spear (55, 9, D:2) a +0 dagger Level 3 of the Dungeon (2, 2, D:3) a +0 robe (17, -3, D:3) 9 poisoned needles (31, 12, D:3) a +0 halberd (33, 50, D:3) a +0 club (38, 47, D:3) 3 tomahawks (44, 35, D:3) a +0 dagger (48, 43, D:3) a +0 club (52, 10, D:3) a +0 club (56, 3, D:3) a cursed +0 ring mail (59, 45, D:3) 18 sling bullets (66, 27, D:3) a +0 whip Level 4 of the Dungeon [Shop] Bix Emia's Antique Armour Shop a +1 ring mail of positive energy (390 gold) +1 ice dragon scales (2010 gold) a +1 helmet (345 gold) a +2 chain mail of poison resistance (555 gold) a +0 pair of boots (135 gold) a +0 robe (21 gold) a +1 helmet of see invisible (495 gold) a +0 leather armour (60 gold) a +2 ring mail of cold resistance (630 gold) a +0 scale mail (120 gold) the +2 leather armour "Kyg Juopty" {*Contam rElec rN++ Slay+2} (1179 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (0, 0, D:4) 25 sling bullets (0, 25, D:4) 26 arrows (6, 6, D:4) a +0 club (9, 4, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) the +8 whip "Zepih" {freeze, rN+ Int+9 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It protects you from negative energy. It makes you less stealthy. (9, -6, D:5) 8 tomahawks (22, 16, D:5) a jackal corpse (skeletalised by now) (37, 4, D:5) a +0 spear (38, 12, D:5) a +0 pair of gloves (57, -3, D:5) a +0 hand axe the Ecumenical Temple