Cral Level 1 of the Dungeon (2, 13, D:1) a +0 hand axe (7, -12, D:1) a +0 whip 13 stones (13, -17, D:1) a stone (14, 8, D:1) a +0 mace (15, 19, D:1) 18 stones (16, -5, D:1) a +0 dagger (16, 12, D:1) 26 stones (18, 2, D:1) a +0 club (19, 3, D:1) a cursed -3 short sword (24, 21, D:1) a +0 dagger (26, -21, D:1) a +0 pair of gloves (26, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 20 bolts (9, -12, D:2) a rat corpse (skeletalised by now) (16, -39, D:2) a cursed -1 mace (18, -13, D:2) a +0 centaur barding (19, -32, D:2) 17 stones (19, 2, D:2) a +0 dagger (21, -40, D:2) a +0 scale mail (26, 16, D:2) a leopard gecko corpse (skeletalised by now) (34, -14, D:2) a stone (34, -8, D:2) a +0 plate armour (36, 16, D:2) a goblin corpse (skeletalised by now) (37, 14, D:2) a quokka corpse (skeletalised by now) (38, -32, D:2) 4 stones (42, -10, D:2) 2 stones (43, -10, D:2) a jackal corpse (43, -9, D:2) a +0 short sword (46, -12, D:2) a +0 club (52, -2, D:2) a +0 club (58, -3, D:2) an adder corpse Level 3 of the Dungeon (0, 0, D:3) 2 arrows (0, 4, D:3) 2 arrows (1, 0, D:3) an arrow