Cral Level 1 of the Dungeon (0, 0, D:1) 14 arrows (5, -10, D:1) a +0 club (6, -12, D:1) a stone (10, -16, D:1) a stone a +0 dagger (13, -18, D:1) a +0 club a +0 robe (14, 4, D:1) 2 stones (16, 5, D:1) a stone (17, 5, D:1) a stone (28, -18, D:1) a +0 whip (28, -7, D:1) 26 stones (31, -12, D:1) a +0 ring mail (34, 0, D:1) a +0 robe (37, -7, D:1) 21 stones (39, 2, D:1) a +0 leather armour (47, -16, D:1) a +0 short sword (47, -15, D:1) 2 stones (47, -13, D:1) 20 stones (48, -17, D:1) a stone Level 2 of the Dungeon (35, 15, D:2) a +0 club (39, 30, D:2) a +0 hand axe (41, -8, D:2) a +0 dagger (44, 14, D:2) 27 bolts (50, 18, D:2) a +0 dagger (51, -2, D:2) 20 stones (52, 17, D:2) a stone (52, 18, D:2) a stone (52, 29, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 2 stones (4, -32, D:3) a +0 pair of gloves (4, 10, D:3) 23 arrows (5, -7, D:3) a +0 dagger (6, -7, D:3) a +0 club a +0 flail a cursed +0 leather armour (7, -18, D:3) a +0 club (10, -1, D:3) 8 poisoned javelins (16, -27, D:3) a +0 robe (19, 8, D:3) 2 stones (24, 8, D:3) a +0 short sword (40, -4, D:3) a cursed -2 short sword (48, 16, D:3) a +0 flail (50, 3, D:3) a +0 short sword (53, -4, D:3) a +0 mace (57, 10, D:3) 18 stones (60, 16, D:3) 6 poisoned needles (65, 0, D:3) a +0 club Level 4 of the Dungeon [Shop] Diott's Weapon Emporium a +0 scimitar (56 gold) a +0 long sword (49 gold) 14 stones (19 gold) a +0 executioner's axe (140 gold) a cursed +0 short sword (1 gold) a +0 quarterstaff (56 gold) a +1 rapier of protection (165 gold) a +0 blowgun (35 gold) a +0 war axe (49 gold) a +3 dagger of venom (271 gold) a +1 flail of crushing (170 gold) (0, 0, D:4) a +0 mace (8, -6, D:4) a +0 leather armour a +0 whip (9, -12, D:4) 20 stones (13, -1, D:4) a +0 hand axe (15, 13, D:4) a +0 mace (16, -7, D:4) a +0 flail (16, -6, D:4) a +0 robe a +0 dagger a +0 ring mail a +0 club (17, 25, D:4) an uncursed amulet of guardian spirit (18, -6, D:4) a +0 short sword (22, 4, D:4) a +0 hunting sling (22, 9, D:4) a +0 club a +0 dagger a +0 robe a cursed -2 short sword a cursed +0 ring mail (22, 10, D:4) a +0 mace (23, 11, D:4) a +0 short sword a +0 leather armour (28, -1, D:4) 16 sling bullets (28, 3, D:4) a cursed -1 whip a +0 robe (43, -6, D:4) a +0 leather armour a +0 flail (43, 5, D:4) a stone (44, -6, D:4) a +0 whip a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (45, 1, D:4) a +0 falchion (45, 2, D:4) 10 stones a +0 dagger a +0 leather armour (45, 3, D:4) a stone a +0 hunting sling a +0 giant club (45, 4, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) 20 stones (3, 8, D:5) 16 stones (4, 10, D:5) a +0 dagger a +0 robe (11, 39, D:5) a +0 pair of gloves (15, 9, D:5) a +0 animal skin (20, 27, D:5) a +0 club a +0 chain mail (24, 27, D:5) a +0 animal skin (36, 17, D:5) 15 poisoned needles (36, 35, D:5) a +0 long sword (38, 18, D:5) a +0 falchion (38, 19, D:5) 24 stones (46, -1, D:5) a +0 giant club (48, -2, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (2, 1, D:6) a +0 flail (3, -1, D:6) a +0 hand axe (3, 0, D:6) a +0 scale mail a cursed +0 falchion (3, 1, D:6) a +0 robe a +0 dagger (4, 0, D:6) a +0 robe a +3 dagger of speed (21, 7, D:6) a +0 robe a +2 scythe of protection (34, -23, D:6) a +0 whip (35, -30, D:6) 13 stones (45, 16, D:6) a +0 giant club (54, 8, D:6) 17 poisoned needles Level 7 of the Dungeon [Shop] Gucuz's Distillery a potion of ambrosia (104 gold) a potion of flight (39 gold) a potion of brilliance (52 gold) 2 potions of curing (78 gold) a potion of magic (104 gold) a potion of cancellation (104 gold) a potion of degeneration (13 gold) a potion of degeneration (13 gold) a potion of degeneration (13 gold) 2 potions of lignification (78 gold) (0, 0, D:7) 22 stones (3, 18, D:7) 21 gold pieces (7, 15, D:7) 16 gold pieces (7, 17, D:7) a bread ration (7, 23, D:7) 23 stones (8, 15, D:7) 13 gold pieces (8, 16, D:7) the +7 halberd of Dieffep {flame, rPois Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It protects you from poison. (8, 17, D:7) a book of Death (8, 18, D:7) a lamp of fire (9, 15, D:7) 13 gold pieces (9, 17, D:7) 15 stones (9, 20, D:7) a +0 leather armour (10, -5, D:7) a +0 club (11, 19, D:7) 15 gold pieces (13, -14, D:7) a +0 shield (19, 4, D:7) a +0 leather armour a +0 trident (19, 6, D:7) a +0 club (19, 7, D:7) a +0 hand axe (19, 10, D:7) 9 poisoned needles (20, 5, D:7) a +0 dagger (21, -10, D:7) a +0 mace (21, 3, D:7) a +0 robe a +0 dagger (22, -9, D:7) a +0 club (22, -1, D:7) a poisoned needle (22, 1, D:7) a +0 dagger (24, -2, D:7) 17 poisoned needles a +0 dagger a +0 blowgun (24, 0, D:7) a stone (25, 0, D:7) a stone a +0 club (25, 2, D:7) 5 stones (26, 0, D:7) a +0 whip a +0 dagger (26, 11, D:7) a +0 club (27, 13, D:7) a +0 spear (28, 14, D:7) a +0 halberd (30, -5, D:7) 13 bolts (31, 11, D:7) a +1 long sword (32, -4, D:7) a +0 giant club (32, 11, D:7) a +0 plate armour (37, 1, D:7) a +0 robe (45, 24, D:7) 8 poisoned needles Level 8 of the Dungeon (0, 0, D:8) 25 stones (2, -25, D:8) a +0 mace (6, 2, D:8) a +0 hand axe (7, -2, D:8) a +0 shortbow (16, -25, D:8) a tomahawk of returning (16, -13, D:8) a +2 short sword of freezing (17, -14, D:8) a +0 shortbow (17, -7, D:8) a +0 leather armour a +0 dagger a +0 scale mail a +0 falchion a +0 leather armour a +0 short sword a +0 hand axe (17, -6, D:8) a +0 leather armour a +0 trident (20, -46, D:8) 9 poisoned needles (29, -33, D:8) a +0 battleaxe a tomahawk of returning a +0 plate armour (30, -7, D:8) a +0 scale mail a +0 mace (30, -6, D:8) a +0 mace (30, -5, D:8) a +2 dagger of electrocution (30, -4, D:8) a +0 ring mail (31, -4, D:8) a +0 dagger (36, -36, D:8) 3 tomahawks of returning (37, -36, D:8) a +0 giant spiked club a +0 giant spiked club (40, -36, D:8) 14 stones (43, -44, D:8) a +0 shortbow (46, -45, D:8) a +2 scale mail of positive energy a cursed +0 dagger (51, -32, D:8) a +0 ring mail (52, -5, D:8) the +4 falchion of the Unspeakable One {freeze, rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It affects your resistance to hostile enchantments. (54, -48, D:8) a poisoned needle (55, -47, D:8) a +0 short sword (56, -48, D:8) a +0 short sword a +0 blowgun 2 poisoned needles Level 9 of the Dungeon [Shop] Qikhlerr's Antique Weapon Shoppe a +5 blowgun (855 gold) a +0 falchion (87 gold) a cursed -2 flail (2 gold) a +1 flail of protection (324 gold) a +0 hunting sling (43 gold) a +0 mace (87 gold) a +0 battleaxe (188 gold) a +0 trident (101 gold) a +0 war axe of electrocution (310 gold) (0, 0, D:9) a +0 hand axe (0, 2, D:9) a tomahawk (1, 0, D:9) a cursed +0 leather armour (4, 6, D:9) a tomahawk (4, 8, D:9) 4 tomahawks (4, 10, D:9) a tomahawk (4, 12, D:9) a tomahawk (13, 2, D:9) a +0 robe (17, 19, D:9) a crocodile skeleton (24, 25, D:9) 11 stones (28, 6, D:9) a +0 shortbow (33, 24, D:9) a +0 shield (34, -4, D:9) 2 potions of ambrosia (37, 29, D:9) a +0 blowgun (40, 6, D:9) a scroll of remove curse (41, 21, D:9) a +0 giant spiked club an ogre corpse (43, -3, D:9) an uncursed ring of protection from fire (44, 3, D:9) a +2 flail of venom (unseen) (44, 26, D:9) a +0 scale mail (46, 4, D:9) a cursed -2 giant spiked club (unseen) (66, -3, D:9) 19 gold pieces the Ecumenical Temple