Crauler the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +0 dagger "Twoohah" {drain, +Inv rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you turn invisible. (62, 1, D) a +0 whip of holy wrath (67, 1, D) the Catalogue of Heat and Arcane Weapons Spells Type Level Flame Tongue Conjuration/Fire 1 Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Ring of Flames Charms/Fire 7 Delayed Fireball Conjuration/Fire 7 (69, 1, D) a +4 quarterstaff of crushing (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a plain deck of changes (73, 2, D) a legendary deck of destruction (75, 2, D) an uncursed staff of death (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 rapier (63, 3, D) a +0 scimitar a +0 leather armour a +0 buckler (73, 3, D) a +0 scimitar a +0 shortbow 10 arrows of flame a cursed +0 leather armour (74, 3, D) a cursed -3 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (63, 4, D) a +0 shortbow of evasion 11 arrows (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) an arrow (67, 5, D) a +0 war axe (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (61, 9, D) a +3 chain mail of magic resistance (62, 9, D) a +1 ring of intelligence (70, 9, D) an uncursed staff of air (72, 9, D) the Reference Book on Black Arts Spells Type Level Sublimation of Blood Necromancy 2 Bolt of Draining Conjuration/Necromancy 5 Agony Necromancy 5 (62, 10, D) a +0 greatsling of evasion (72, 10, D) a book of Beasts (63, 11, D) a +0 hand axe (69, 11, D) the +6 shillelagh "Devastator" (70, 11, D) a +3 buckler (71, 11, D) 4 scrolls of amnesia (64, 12, D) a +0 dagger (unseen) (71, 12, D) Sif Muna's Papyrus of Enchanting Cold Spells Type Level *Freeze Ice 1 Ensorcelled Hibernation Hexes/Ice 2 Summon Ice Beast Ice/Summoning 4 Metabolic Englaciation Hexes/Ice 5 Simulacrum Ice/Necromancy 6 (61, 17, D) Sif Muna's Papyrus of Congealing Battle Magic Spells Type Level Shock Conjuration/Air 1 Searing Ray Conjuration 2 Ice Form Ice/Transmutation 4 Ozocubu's Refrigeration Ice 6 *Spellforged Servitor Conjuration/Summoning 7 a book of Flames (62, 17, D) a lamp of fire (63, 17, D) a +0 dagger (64, 17, D) a +0 ring mail of poison resistance (72, 17, D) the cursed -2 dagger of Chance {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (62, 18, D) the ring "Skaini" {+cTele -Cast Dex+4} [ring of teleport control] It can be evoked for teleport control. It affects your dexterity (+4). It prevents spellcasting. (64, 18, D) an uncursed staff of energy (72, 18, D) an uncursed staff of death (73, 18, D) an uncursed staff of death (72, 20, D) a +0 robe (71, 21, D) an uncursed staff of summoning (62, 23, D) a +0 dagger (unseen) (63, 23, D) a +0 whip (64, 23, D) a +1 battleaxe of flaming (unseen) (61, 24, D) a cursed -1 club (62, 24, D) a +0 mace (unseen) (61, 27, D) the +7 Sceptre of Torment (62, 27, D) a +4 chain mail of magic resistance (63, 27, D) a scroll of fog (64, 27, D) a +3 ring of intelligence (65, 27, D) a +0 short sword (71, 27, D) a +6 ring of dexterity a +6 ring of dexterity (72, 27, D) an uncursed staff of cold (73, 27, D) a book of Frost (62, 28, D) a book of Death (63, 28, D) a scroll of brand weapon (64, 28, D) a +2 shortbow of flaming (72, 28, D) the Tome of Freezing Confrontation Spells Type Level Sting Conjuration/Poison 1 Iskenderun's Mystic Blast Conjuration 4 *Throw Icicle Conjuration/Ice 4 Ice Form Ice/Transmutation 4 Metabolic Englaciation Hexes/Ice 5 (73, 28, D) a crystal ball of energy (72, 30, D) a +0 trident (unseen) (73, 30, D) a +0 trident (72, 31, D) the cursed -1 scimitar of Lueck {elec, +Inv rF+ rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. a +0 shortbow 21 arrows (71, 32, D) a +0 shortbow (unseen) (72, 32, D) 3 arrows (72, 33, D) an arrow (72, 34, D) an arrow