Crauler the Dungeon (22, 0, D) a +1 ring of evasion (29, 0, D) Xyetysim's Volume of Hurtful Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Ignite Poison Fire/Transmutation 5 (30, 0, D) a book of Maledictions (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 morningstar of freezing (20, 1, D) an uncursed staff of cold (21, 1, D) a +0 robe (22, 1, D) a scroll of brand weapon (23, 1, D) an uncursed staff of energy (24, 1, D) a +0 robe (29, 1, D) a book of Flames (36, 1, D) a +0 arbalest (still there?) a +0 plate armour (still there?) (38, 1, D) a +0 long sword (40, 1, D) an uncursed staff of earth (42, 1, D) a +0 great mace (43, 1, D) a +0 plate armour (49, 1, D) a +1 arbalest of flaming (51, 1, D) a +6 vampiric whip (52, 1, D) a lantern of shadows (53, 1, D) the +8 hunting sling of the Fifty Demons {speed, -Tele MP+9 Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your magic capacity (+9). It prevents most forms of teleportation. (54, 1, D) a +2 whip of electrocution (55, 1, D) a +2 mace of pain (62, 1, D) the ring of Terra Nullius {Ice Str-3 Int+6} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-3). It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. (63, 1, D) a +3 rapier of venom (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (9, 2, D) a +0 shield a +0 scale mail a +0 war axe (21, 2, D) 4 scrolls of enchant weapon (24, 2, D) a book of Power (26, 2, D) a book of Geomancy (27, 2, D) an uncursed staff of air (28, 2, D) a plain deck of war (29, 2, D) a lantern of shadows (38, 2, D) a +4 ring mail of cold resistance a +0 chain mail a +0 war axe a +0 chain mail a +2 robe of positive energy a +0 war axe (39, 2, D) a cursed +0 chain mail an uncursed staff of poison (50, 2, D) an uncursed amulet of warding (51, 2, D) an uncursed staff of air (53, 2, D) a +2 buckler of fire resistance (54, 2, D) a +6 ring of dexterity a +6 ring of dexterity (55, 2, D) a +1 shortbow of evasion (62, 2, D) a disc of storms (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (8, 3, D) a +6 ring of intelligence a +6 ring of intelligence (21, 3, D) a manual of Slings (33, 3, D) an uncursed staff of death (34, 3, D) 22 bolts (38, 3, D) a wand of draining (5) a wand of disintegration (7) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (42, 3, D) the +1 battleaxe of Sloth {chop, MR+ MP+9 Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. a +0 chain mail (50, 3, D) a wand of polymorph (17) (51, 3, D) an uncursed ring of positive energy (53, 3, D) the ring of the Snail {rF+ SInv} [ring of see invisible] It protects you from fire. It enhances your eyesight. (73, 3, D) a +0 hand axe (74, 3, D) a +1 dagger of draining a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (35, 4, D) a +0 dire flail (unseen) (38, 4, D) the ring "Shroxyeck" {rC+ rN+ Int+4 Dex-5} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. a +2 dire flail of protection a +0 arbalest 9 bolts (41, 4, D) a +0 battleaxe a +0 chain mail a cursed -6 ring of slaying (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (37, 5, D) a large rock (unseen) (38, 5, D) the +7 short sword of the Whale {flame, rF- Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It makes you vulnerable to fire. a +0 chain mail a +0 shield (40, 5, D) a +0 halberd (unseen) (41, 5, D) a +0 long sword (unseen) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +0 battleaxe a +0 plate armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (24, 8, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +2 robe of cold resistance (25, 8, D) a +0 dagger a +0 robe a cursed +0 long sword a +1 scale mail of poison resistance a +0 halberd (26, 8, D) the +6 double sword of Amorality {drain, +Blink +Rage rN+ Str+4 Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (-4). It protects you from negative energy. It lets you blink. It lets you go berserk. (38, 8, D) a large rock (24, 9, D) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (25, 9, D) a +0 dagger a +0 robe (38, 9, D) a bolt (63, 9, D) a plain deck of defence (71, 9, D) the +6 eveningstar "Chaujutt" {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (23, 10, D) a +0 halberd (unseen) (24, 10, D) a potion of blood (38, 10, D) a large rock (62, 10, D) an uncursed staff of poison (26, 11, D) an uncursed staff of death (unseen) (71, 12, D) an uncursed staff of poison (2, 13, D) a cursed amulet of inaccuracy (6, 13, D) a +4 plate armour of magic resistance (7, 13, D) a book of the Sky an uncursed staff of power (8, 13, D) a +2 shortbow of flaming (9, 13, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (10, 13, D) a +3 ring of dexterity (11, 13, D) a stone of tremors (12, 13, D) a +4 vampiric battleaxe (49, 13, D) a fan of gales (50, 13, D) an Akashic Record (51, 13, D) a book of Unlife (53, 13, D) an uncursed staff of wizardry (54, 13, D) the cursed +1 dagger of the Ten Ships {antimagic, Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It has a curse placed upon it. (55, 13, D) an uncursed amulet of warding (2, 14, D) a plain deck of summoning (3, 14, D) a +2 hand crossbow of freezing (4, 14, D) the +3 robe "Puorum" {rF+ MR+ rCorr Dex-4 Stlth+} It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (5, 14, D) a +2 leather armour of cold resistance (6, 14, D) a +2 leather armour of magic resistance (7, 14, D) a book of Annihilations (9, 14, D) a book of Annihilations (10, 14, D) an uncursed ring of invisibility (12, 14, D) a book of Death (51, 14, D) a +5 ice dragon armour a +5 gold dragon armour a +5 fire dragon armour (53, 14, D) a +2 great sword of pain (54, 14, D) a +1 spear of freezing (55, 14, D) the Collected Works on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Stone Arrow Conjuration/Earth 3 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Cold Conjuration/Ice 6 (3, 15, D) a book of the Dragon (4, 15, D) a +2 whip of draining (5, 15, D) a +0 dagger (6, 15, D) a +0 scimitar of draining (7, 15, D) an uncursed staff of conjuration (8, 15, D) a scroll of brand weapon (9, 15, D) an uncursed staff of power (12, 15, D) a +2 robe of the Archmagi (35, 15, D) a +1 greatsling of freezing (36, 15, D) the +1 troll leather armour of Xisyxuj {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. (37, 15, D) an uncursed staff of summoning (38, 15, D) The Tome of Greatest Risks and Utility Spells Type Level a - Ring of Flames Charms/Fire 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Darkness Hexes 7 d - Dragon Form Transmutation 7 (39, 15, D) an uncursed amulet of the gourmand (40, 15, D) an uncursed ring of fire (41, 15, D) a +3 dagger of venom (42, 15, D) an uncursed staff of earth (43, 15, D) a scroll of brand weapon (50, 15, D) a +1 short sword of freezing (unseen) (1, 16, D) an ornate deck of summoning (7, 16, D) a scroll of brand weapon (35, 16, D) an uncursed staff of power (36, 16, D) a +1 hand crossbow of flaming (39, 16, D) a book of Alchemy (40, 16, D) a +2 trident of protection (41, 16, D) a book of the Dragon (42, 16, D) a +1 halberd of distortion (43, 16, D) a +5 mace of crushing (20, 17, D) a +2 helmet of see invisible (21, 17, D) an ornate deck of defence (23, 17, D) a +0 short sword (24, 17, D) a cursed staff of summoning (25, 17, D) an ornate deck of defence (26, 17, D) Sif Muna's Handbook of Clay Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 (27, 17, D) a lantern of shadows (28, 17, D) Cigotuvi's Handbook of Black Rites Spells Type Level a - Vampiric Draining Necromancy 3 b - Animate Dead Necromancy 4 c - Cigotuvi's Embrace Necromancy 5 (29, 17, D) a Young Poisoner's Handbook (62, 17, D) a cursed -3 ring of dexterity (63, 17, D) an uncursed staff of summoning (64, 17, D) a +0 trident (71, 17, D) an uncursed amulet of resist corrosion (72, 17, D) a +3 halberd of venom (73, 17, D) a +1 spear of flaming (19, 18, D) a +1 pair of boots of flying (20, 18, D) a lantern of shadows (22, 18, D) a +0 dagger (23, 18, D) the +2 spear of Popular Demand {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. an uncursed ring of teleport control (25, 18, D) a book of the Dragon (27, 18, D) a book of Enchantments (28, 18, D) a +0 cloak of poison resistance (62, 18, D) a lantern of shadows (63, 18, D) a disc of storms (71, 18, D) an uncursed ring of invisibility (73, 18, D) an uncursed ring of fire (22, 19, D) a +0 giant club (23, 19, D) a +1 trident of venom (still there?) a +0 war axe (still there?) (24, 19, D) a +0 dagger a +2 robe of magic resistance the Volume of the Illusory Realms Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Flight Charms/Air 3 d - Airstrike Air 4 e - Tornado Air 9 (25, 19, D) a +0 dagger a +0 robe a box of beasts (3, 20, D) an uncursed staff of power (4, 20, D) a +0 robe (22, 20, D) an uncursed ring of protection from magic (62, 20, D) a cursed -3 trident (71, 20, D) a +0 dire flail a +0 robe (3, 21, D) a +5 rod of shadows (5/10) (22, 21, D) a +0 dagger (still there?) a +0 whip of electrocution (still there?) (24, 21, D) a +0 dagger (unseen) (39, 21, D) an ice dragon hide (60, 21, D) a +2 falchion of holy wrath 4 tomahawks (61, 21, D) 5 arrows of frost (63, 21, D) an uncursed staff of power a +0 shortbow 2 arrows of frost (23, 22, D) a +0 hand axe (unseen) (24, 22, D) a +0 club (unseen) (61, 22, D) 5 arrows of frost (22, 23, D) a +0 mace an uncursed ring of positive energy (25, 23, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 plate armour (62, 23, D) an arrow of frost (22, 24, D) a +0 great mace a +0 plate armour (23, 24, D) a +0 battleaxe a +0 plate armour a +2 battleaxe of venom a +0 plate armour 3 large rocks (24, 24, D) a +0 mace a +2 great mace of holy wrath a +3 blowgun a +1 plate armour of poison resistance a +0 war axe a +0 plate armour (22, 25, D) a +0 great mace a +0 plate armour the amulet "Zunall" {Faith MR+ Int+3 Dex-3 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It makes you more stealthy. (23, 25, D) 3 large rocks (24, 25, D) a +0 leather armour a +0 long sword a +0 chain mail a +0 great mace a +0 plate armour (49, 25, D) an uncursed staff of air (50, 25, D) an uncursed staff of poison (51, 25, D) the Catalogue of the Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ice Form Ice/Transmutation 4 c - Condensation Shield Ice 4 (52, 25, D) a plain deck of summoning (53, 25, D) an uncursed staff of fire (55, 25, D) a +0 battleaxe (24, 26, D) 5 large rocks (50, 26, D) a manual of Fire Magic (52, 26, D) an uncursed staff of cold (53, 26, D) the ring "Idion" {Fire Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (54, 26, D) a book of Debilitation (52, 27, D) a cursed ring of protection from cold (65, 27, D) a +5 war axe of venom (71, 27, D) a +2 hand axe of chopping (72, 27, D) an uncursed staff of conjuration (73, 27, D) a +2 antimagic halberd (52, 28, D) a +0 glaive (63, 28, D) a book of Beasts (64, 28, D) a +3 quarterstaff of speed (71, 28, D) a +2 hunting sling of velocity (72, 28, D) an uncursed staff of poison (73, 28, D) a +2 quarterstaff of crushing (35, 29, D) the Grimoire of Assistive Combat Magic Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Static Discharge Conjuration/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Warp Weapon Charms/Translocation 5 f - Haste Charms 6 (36, 29, D) a lantern of shadows (37, 29, D) a +4 quarterstaff of holy wrath (38, 29, D) an uncursed staff of air (39, 29, D) an uncursed ring of see invisible (40, 29, D) the ring of Vulat {rN+ Str+2} [ring of positive energy] It affects your strength (+2). It protects you from negative energy. a +1 flail of protection (41, 29, D) the amulet "Sumeplul" {Spirit rElec Dex-2 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (-2). It insulates you from electricity. It enhances your eyesight. (42, 29, D) an uncursed amulet of clarity (43, 29, D) a +7 dagger of draining (44, 29, D) an uncursed amulet of guardian spirit (50, 29, D) a sack of spiders (51, 29, D) a +0 flail (52, 29, D) a fire dragon hide (35, 30, D) the +7 war axe "Woatwup" {chop, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (36, 30, D) a +3 hand axe of flaming (37, 30, D) Etiq's Catalogue of Boosting Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Translocation 3 c - Warp Weapon Charms/Translocation 5 d - Summon Forest Summoning/Translocation 5 (40, 30, D) an uncursed ring of protection from cold an uncursed ring of protection from cold (41, 30, D) an uncursed ring of ice (42, 30, D) the cursed +0 trident of Classification {flame, rF+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (52, 30, D) the +9 short sword "Brotomof" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (unseen) (53, 31, D) a +0 glaive (unseen) (3, 32, D) a phantom mirror (4, 32, D) a book of Hinderance (7, 32, D) a +0 shortbow of evasion (10, 32, D) a book of Necromancy (11, 32, D) a plain deck of changes (12, 32, D) a +1 rapier of flaming (13, 32, D) a +0 scale mail of poison resistance (51, 32, D) a +0 long sword a +0 flail (52, 32, D) a +1 whip of venom a +0 cloak a +0 long sword (1, 33, D) a +1 leather armour of cold resistance (2, 33, D) a book of Necromancy (4, 33, D) a plain deck of summoning (5, 33, D) a phial of floods (6, 33, D) a +1 mace of holy wrath (7, 33, D) the cursed +3 short sword of Neurosis {freeze, Int-5 Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+2). It enhances your eyesight. It has a curse placed upon it. (9, 33, D) an uncursed staff of summoning (10, 33, D) a manual of Unarmed Combat (11, 33, D) a +0 war axe (12, 33, D) the Handbook of Frigorific Aid Spells Type Level a - Song of Slaying Charms 2 b - Flight Charms/Air 3 c - Control Teleport Charms/Translocation 4 d - Condensation Shield Ice 4 e - Ice Form Ice/Transmutation 4 (13, 33, D) a +4 ring of protection (19, 33, D) a lantern of shadows (20, 33, D) the +5 scimitar of Intimidation {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. (21, 33, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (23, 33, D) an uncursed staff of earth (24, 33, D) a +0 trident of flaming (25, 33, D) the Disquisition on Assistive Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 (26, 33, D) a +4 battleaxe of venom (27, 33, D) a +4 rod of inaccuracy (10/10) (29, 33, D) a cursed staff of wizardry (51, 33, D) a +0 long sword (2, 34, D) the +1 helmet of Theory {rPois rF- Regen+} It makes you vulnerable to fire. It protects you from poison. It increases your rate of regeneration. (3, 34, D) a box of beasts (7, 34, D) a manual of Hexes (8, 34, D) a +0 dagger (10, 34, D) a +0 robe (13, 34, D) a manual of Staves (19, 34, D) a +3 hand axe of chopping (20, 34, D) an uncursed ring of ice (21, 34, D) a +4 long sword of slicing a phantom mirror (22, 34, D) an uncursed staff of wizardry (23, 34, D) a +3 ring of protection (24, 34, D) an uncursed amulet of stasis (26, 34, D) a cursed amulet of inaccuracy (27, 34, D) a box of beasts (28, 34, D) an uncursed ring of positive energy (29, 34, D) a +1 steam dragon armour the cursed -1 short sword "Death Rattle" {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It has a curse placed upon it. (24, 35, D) the ring of Vevvaek {Wiz rElec rF- Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. (25, 35, D) a +2 ring of protection (26, 35, D) an uncursed staff of poison (27, 35, D) an uncursed ring of teleport control (49, 37, D) a +3 ring of strength (50, 37, D) a +0 flail of protection (51, 37, D) an uncursed staff of wizardry (52, 37, D) the Compendium of Abstinence Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Fire Conjuration/Fire 6 e - Orb of Destruction Conjuration 7 (53, 37, D) a +4 halberd of venom (54, 37, D) the +6 chain mail of Beoleip {+Inv rF+} It protects you from fire. It lets you turn invisible. (60, 37, D) a book of Battle the Catalogue of Summoning Spells Type Level a - Abjuration Summoning 3 b - Summon Guardian Golem Hexes/Summoning 4 c - Monstrous Menagerie Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7 (61, 37, D) a +1 hunting sling of flaming (62, 37, D) a +1 helmet of intelligence (63, 37, D) the +9 hunting sling "Oriluk" {speed, rPois Str+5 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (+3). It protects you from poison. (70, 37, D) a Necronomicon (72, 37, D) the ring of the Raven {-Cast MR+ EV+2 Int+3 Dex+4} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It prevents spellcasting. (73, 37, D) an uncursed staff of conjuration (22, 38, D) a +0 longbow of freezing (49, 38, D) a Fen Folio (50, 38, D) a +1 buckler of reflection (51, 38, D) the +7 hand axe of the Abyss {freeze, Noisy rF+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from fire. It may make noises in combat. (52, 38, D) a +9 giant spiked club (53, 38, D) a phantom mirror (59, 38, D) a +2 ice dragon armour (60, 38, D) a book of Ice (61, 38, D) a +0 dagger (62, 38, D) a +2 hand crossbow of freezing (70, 38, D) a stone of tremors (71, 38, D) a +3 leather armour of cold resistance (72, 38, D) a +0 hand axe of freezing (73, 38, D) the cursed +3 hand crossbow of Wal Ehiph {penet, Dex+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+6). It has a curse placed upon it. (61, 39, D) a +0 club (unseen) (62, 39, D) a cursed -1 trident (unseen) (4, 40, D) a cursed -1 long sword (unseen) (8, 41, D) a +0 battleaxe (unseen) (60, 41, D) a +0 dagger (unseen) (61, 41, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 41, D) a +0 hand axe (unseen) (6, 42, D) a +2 morningstar of freezing (unseen) (7, 42, D) an uncursed staff of energy a +0 robe a +0 chain mail of poison resistance (8, 42, D) a +0 scimitar (9, 42, D) a +4 trident of piercing (unseen) (60, 42, D) a +2 vampiric battleaxe (unseen) (61, 42, D) a +0 dagger a +0 robe a +0 mace a +0 ring mail (6, 43, D) a +0 scimitar (still there?) a +0 war axe (still there?) (8, 43, D) a +0 dagger (11, 43, D) a +0 dagger (unseen) (59, 43, D) a +0 hand axe (60, 43, D) a tomahawk (6, 44, D) a +3 mace of holy wrath a +0 robe (61, 44, D) a tomahawk (7, 45, D) a +3 antimagic demon trident (8, 45, D) a +0 robe (unseen) (61, 45, D) a tomahawk (7, 46, D) a +0 great mace a +0 chain mail (8, 46, D) a +0 robe (unseen) (9, 46, D) the +8 falchion of Zufer {flame, rF- Int+8 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It makes you vulnerable to fire. It enhances your eyesight. (unseen) (7, 47, D) a +1 whip of distortion (unseen) (9, 47, D) a +0 great sword (unseen) (10, 47, D) the +10 whip of the Pyrrhic Victory {slash, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (unseen) (9, 48, D) a +0 great mace (24, 48, D) a legendary deck of summoning (61, 48, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (63, 48, D) a +3 ring of strength (64, 48, D) a +3 whip of electrocution (65, 48, D) a scroll of holy word (67, 48, D) the ring "Ypriel" {rPois rC+ Str+3 Stlth-} [ring of loudness] It affects your strength (+3). It protects you from cold. It protects you from poison. It makes you less stealthy. (68, 48, D) a book of Summonings (69, 48, D) a +4 great sword of flaming (70, 48, D) a +2 flail of holy wrath (71, 48, D) the cursed +0 leather armour "Foeph" {+Blink rC- Regen+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (72, 48, D) the +2 leather armour of Compression {-Tele Dex+5} It affects your dexterity (+5). It prevents most forms of teleportation. (73, 48, D) a +0 scythe of venom (18, 49, D) a crystal ball of energy (20, 49, D) a +0 dire flail (21, 49, D) a disc of storms (22, 49, D) the cursed -3 plate armour of the Game of Life {rElec rF+ Regen+ Int+4 Stlth-} It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (23, 49, D) a plain deck of defence (27, 49, D) a +3 plate armour of poison resistance (28, 49, D) the +4 plate armour of the Abyss {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. (29, 49, D) a book of Air (30, 49, D) a crystal ball of energy (31, 49, D) an uncursed staff of power (32, 49, D) a book of Control (33, 49, D) an uncursed staff of wizardry (34, 49, D) an uncursed staff of earth (38, 49, D) a book of Power (40, 49, D) a box of beasts (41, 49, D) a +1 quarterstaff of protection (42, 49, D) a crystal ball of energy (43, 49, D) a +0 war axe (44, 49, D) a +2 bardiche of venom (45, 49, D) the cursed -2 great sword "Shreptos" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (46, 49, D) a +5 arbalest of evasion (47, 49, D) the cursed +2 rapier of Rutzab {flame, rF+ rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (48, 49, D) a +0 chain mail of fire resistance (49, 49, D) a +2 scale mail of fire resistance (50, 49, D) a +2 rod of inaccuracy (14/14) (52, 49, D) a sack of spiders (53, 49, D) an uncursed staff of wizardry (54, 49, D) a book of Air (59, 49, D) a lamp of fire (60, 49, D) a box of beasts (61, 49, D) the +9 plate armour of Qaisae {rC+ Regen+ MP+9} It protects you from cold. It affects your magic capacity (+9). It increases your rate of regeneration. (62, 49, D) a +3 scale mail of cold resistance (63, 49, D) the amulet of Gaagi Zaonk {rMut rElec Dex+3} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (+3). It insulates you from electricity. (64, 49, D) a crystal ball of energy (65, 49, D) a +2 ring mail of fire resistance (66, 49, D) an uncursed staff of poison (67, 49, D) an uncursed amulet of warding (68, 49, D) an uncursed staff of poison (69, 49, D) a book of the Earth (70, 49, D) a +1 falchion of distortion (71, 49, D) an uncursed amulet of warding (72, 49, D) a crystal ball of energy (73, 49, D) a +2 scale mail of positive energy (1, 50, D) the +7 scimitar "Dragon's Nightmare" {slice, +Inv Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you turn invisible. (2, 50, D) a +2 short sword of speed (19, 50, D) a +2 flail of venom (21, 50, D) a +2 trident of piercing (22, 50, D) an ornate deck of war (23, 50, D) the +9 arbalest "Tazoguex" {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (25, 50, D) a +0 war axe (26, 50, D) a +3 plate armour of positive energy (27, 50, D) a crystal ball of energy (28, 50, D) a +0 whip (30, 50, D) the Catalogue of Vitriolic Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (31, 50, D) a +0 hand axe (32, 50, D) a legendary deck of summoning (33, 50, D) an uncursed staff of conjuration (34, 50, D) a +0 mace (38, 50, D) a +6 longbow of evasion (39, 50, D) the +9 ice dragon armour of Vanolet {rF- rC++ MR- Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (40, 50, D) an uncursed ring of ice (41, 50, D) the Incunabulum of the Birds Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Deflect Missiles Charms/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 (42, 50, D) the +2 ice dragon armour "Lougelajo" {rF- rC++ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. (43, 50, D) a +0 robe (44, 50, D) a book of the Earth (45, 50, D) a lamp of fire (46, 50, D) an uncursed amulet of stasis (47, 50, D) Casting Continued Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Static Discharge Conjuration/Air 3 d - Call Canine Familiar Summoning 3 e - Portal Projectile Translocation 3 (48, 50, D) an uncursed ring of ice (49, 50, D) a phantom mirror (50, 50, D) a +1 cloak of magic resistance (51, 50, D) an uncursed staff of cold (52, 50, D) a phantom mirror (53, 50, D) an uncursed staff of conjuration (54, 50, D) a phial of floods a lamp of fire a lamp of fire a lamp of fire (59, 50, D) a sack of spiders (60, 50, D) a +2 glaive of venom (61, 50, D) a +1 dire flail of protection (62, 50, D) a book of Fire (64, 50, D) a +1 rapier of freezing (65, 50, D) the +10 rapier "Mourhunau" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (66, 50, D) an Akashic Record (67, 50, D) the +5 whip of Wondrous Power {drain, -Tele rN+ Int+8 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It affects your dexterity (-4). It protects you from negative energy. It prevents most forms of teleportation. (68, 50, D) an uncursed staff of summoning (69, 50, D) a scroll of brand weapon (70, 50, D) a +3 rapier of venom (71, 50, D) an uncursed amulet of warding (72, 50, D) a book of Geomancy (0, 51, D) a book of Power a +2 rapier of speed (2, 51, D) the +5 spear of the Original Sin {elec, -Cast rF+ rN+ MP-9 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). It prevents spellcasting. (3, 51, D) 5 large rocks an uncursed staff of earth (4, 51, D) a +3 quarterstaff a +10 plate armour of ponderousness (5, 51, D) a book of Envenomations (6, 51, D) a +0 morningstar (still there?) an uncursed staff of earth (still there?) (7, 51, D) an uncursed staff of power (8, 51, D) a +0 helmet of intelligence an Akashic Record (9, 51, D) an uncursed staff of power (10, 51, D) a lamp of fire (11, 51, D) a +5 long sword of protection (12, 51, D) the +4 hunting sling "Wiali" {velocity, MR+ MP+9} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (13, 51, D) an uncursed staff of poison (14, 51, D) a +1 scale mail of poison resistance (18, 51, D) an uncursed staff of poison (19, 51, D) the +5 hunting sling "Enweuf" {venom, +Inv Str+4 Dex+2} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+2). It lets you turn invisible. (21, 51, D) the +4 ring mail of Creativity {rPois rC+ Int-4 Stlth+} It affects your intelligence (-4). It protects you from cold. It protects you from poison. It makes you more stealthy. (22, 51, D) a Fen Folio (24, 51, D) an uncursed ring of fire (25, 51, D) the Grimoire of Supportive Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Summon Butterflies Summoning 1 d - Summon Small Mammal Summoning 1 e - Throw Frost Conjuration/Ice 2 f - Irradiate Conjuration/Transmutation 5 (26, 51, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. a cursed -1 cloak a fan of gales (27, 51, D) an uncursed staff of fire (28, 51, D) an uncursed staff of cold (29, 51, D) a +0 hand axe (30, 51, D) a scroll of brand weapon (31, 51, D) a +6 ring of strength (32, 51, D) an uncursed staff of earth (33, 51, D) a fan of gales (34, 51, D) an uncursed staff of air (38, 51, D) a +4 rod of shadows (12/12) (39, 51, D) a scroll of brand weapon (41, 51, D) the ring of Vufuox {rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. (42, 51, D) a +1 arbalest of evasion (43, 51, D) a cursed staff of air (45, 51, D) a book of Hinderance a +4 ring mail of magic resistance a +1 helmet of see invisible (46, 51, D) an uncursed ring of wizardry a book of the Earth (47, 51, D) the -2 broad axe of Deinneuc {holy, Contam rN+ Str-3 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It protects you from negative energy. It enhances your eyesight. It causes magical contamination when unequipped. It makes you more stealthy. (48, 51, D) an uncursed ring of see invisible (49, 51, D) the amulet "Namofaoll" {Clar Dex+4} [amulet of clarity] It provides mental clarity. It affects your dexterity (+4). (50, 51, D) an uncursed staff of air (51, 51, D) a +6 blowgun (52, 51, D) a +0 hand crossbow of flaming (53, 51, D) a +1 long sword of holy wrath (54, 51, D) a +1 ring of evasion (63, 51, D) an uncursed staff of air (64, 51, D) a +1 spear of flaming (65, 51, D) a +2 falchion of electrocution (66, 51, D) the Almanac of Igneous Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 (67, 51, D) a book of Callings (68, 51, D) a +2 plate armour of magic resistance (69, 51, D) the cursed -7 ring mail of the Loofah {rF+ MR+ Int-3} It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 52, D) a +0 hand axe of chopping (5, 52, D) the Disquisition on Dusty Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Searing Ray Conjuration 2 d - Delayed Fireball Conjuration/Fire 7 e - Shatter Earth 9 (6, 52, D) 4 large rocks an uncursed staff of wizardry (8, 52, D) 3 large rocks a book of Minor Magic (9, 52, D) the Handbook of Freezing Necromancy Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Simulacrum Ice/Necromancy 6 a +3 leather armour of cold resistance (10, 52, D) 3 large rocks a +0 hand axe of venom (11, 52, D) an uncursed staff of poison a +2 robe of cold resistance (12, 52, D) a +1 plate armour of cold resistance (14, 52, D) a +5 lightning rod (10/10) (26, 52, D) a +0 dire flail (32, 52, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (46, 52, D) a +1 chain mail of fire resistance (47, 52, D) a plain deck of changes (48, 52, D) a +1 greatsling of evasion (66, 52, D) a +2 scale mail of magic resistance (0, 53, D) a book of the Dragon (1, 53, D) a plain deck of defence (2, 53, D) a disc of storms (4, 53, D) a +0 flail (still there?) an ornate deck of summoning (still there?) (7, 53, D) 4 scrolls of enchant weapon (11, 53, D) Tecsyeqyo's Disquisition on Frigorific Protection Spells Type Level a - Freeze Ice 1 b - Swiftness Charms/Air 2 c - Warp Weapon Charms/Translocation 5 d - Haste Charms 6 e - Bolt of Cold Conjuration/Ice 6 (12, 53, D) an uncursed staff of death the +0 Staff of Olgreb {rPois} It protects you from poison. (13, 53, D) a +1 vampiric executioner's axe (14, 53, D) an uncursed staff of air (26, 53, D) a +0 cloak (unseen) (2, 54, D) the cursed -1 large shield of the Lotus Blossom {-Cast rElec rC+ Int-2 Dex+5} It affects your intelligence (-2). It affects your dexterity (+5). It protects you from cold. It insulates you from electricity. It prevents spellcasting. It has a curse placed upon it. (3, 54, D) 3 large rocks (10, 54, D) an Akashic Record a Necronomicon (25, 54, D) a +0 short sword (unseen) (26, 54, D) a +3 ring of slaying a +0 scimitar a +1 shortbow of flaming (27, 54, D) a +0 rapier a +0 cloak (5, 55, D) 6 large rocks (25, 55, D) a +2 trident of piercing a +0 broad axe a +0 cloak an uncursed ring of protection from magic a +2 mace of holy wrath (26, 55, D) a +0 halberd a +0 glaive a cursed -2 morningstar a +0 cloak (29, 55, D) a +0 battleaxe (44, 55, D) (unseen) (5, 56, D) a large rock (unseen) (7, 56, D) a +0 flail a +0 flail (24, 56, D) a +2 short sword of draining a +0 cloak (25, 56, D) a cursed -3 glaive (unseen) (26, 56, D) a +0 glaive (unseen) (28, 56, D) a +0 war axe of freezing (still there?) a +0 halberd of pain (still there?) (42, 56, D) a +2 lajatang of venom (unseen) (43, 56, D) a +2 robe of positive energy (65, 56, D) (unseen) (5, 57, D) a +0 mace (24, 57, D) a +0 long sword a +0 halberd (25, 57, D) a +4 dire flail of draining (unseen) (26, 57, D) a +1 double sword of protection (27, 57, D) a +0 war axe (still there?) a +0 battleaxe (still there?) (70, 57, D) a +2 scythe of slicing (5, 58, D) 5 large rocks (24, 58, D) a +0 trident (25, 58, D) a +0 battleaxe the amulet of Plifilun {rMut rF+ rN+ MR- Int-2 SInv} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 dire flail (26, 58, D) a +0 hand axe (27, 58, D) a +0 glaive (unseen) (28, 58, D) a +0 long sword (still there?) a +0 halberd (still there?) (64, 58, D) a +3 scythe of distortion (67, 58, D) (unseen) (5, 59, D) a large rock (64, 59, D) a +0 scythe of flaming (1, 60, D) a large rock (66, 62, D) a +2 robe of fire resistance (66, 63, D) the ring "Sazuiqu" {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. (68, 63, D) a +4 rod of destruction (2/9) (66, 65, D) the +8 hunting sling "Ogrebane" {venom, rPois Stlth+} It poisons the ammo it fires. It protects you from poison. It makes you more stealthy.