CrazyMind Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 4, D:1) a +0 hand axe (2, 5, D:1) a +0 falchion (2, 7, D:1) a +0 hand axe (4, 5, D:1) a +0 mace (4, 7, D:1) a +0 spear (5, -13, D:1) a +0 club (6, -28, D:1) a +0 whip (6, -8, D:1) a bat skeleton (16, -42, D:1) a +0 leather armour (26, -32, D:1) a +0 whip (30, -21, D:1) a +0 ring mail (35, -37, D:1) a +0 mace (46, -11, D:1) 12 sling bullets (52, -9, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a goblin corpse (4, 2, D:2) a +0 club (5, 3, D:2) an adder corpse (7, 0, D:2) a +0 club (9, 6, D:2) a scroll of identify