Dungeon Crawl Stone Soup version 0.23-a0-703-gdf2d5e0dd9 (webtiles) character file. 5 CrazyMind the Grave Robber (level 1, 10/13 HPs) Began as a Demonspawn Necromancer on Jan 14, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (134 turns). CrazyMind the Grave Robber (Demonspawn Necromancer) Turns: 134, Time: 00:00:46 Health: 10/13 AC: 2 Str: 8 XL: 1 Next: 66% Magic: 1/3 EV: 12 Int: 16 God: Gold: 15 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Missiles b - 15 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 0.3 Throwing + Level 1.7 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.6 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Vampiric Draining Necr ###....... 10% 3 ###.... Regeneration Chrm/Necr #......... 24% 3 ###.... Animate Dead Necr N/A 30% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You don't have enough magic to cast that spell. Unknown command. Throwing (i - inventory) b - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You throw a stone. The stone hits the jackal. The jackal is almost dead. Throwing (i - inventory) b - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You throw a stone. The stone hits the jackal. You kill the jackal! b - 14 stones (gained 1) You see here a jackal corpse. b - 15 stones (gained 1) A rat comes into view. You see here a jackal corpse. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. . r ##. ...... ..# ### ...... #.#... ......###.#.### ..............# #### #......##@#.### ...### #.....##.# .. .....## #.......# .# ##....## #..#..### # ####...# #..##.# ...##..## #....## ##..#...# #.....# .##.##..# #.....# .##.##..# #.###..# You could see a rat (wandering). Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CrazyMind the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 134 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_concentric_ovals, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_corner_a, corexii_hall_statues_deadend, minmay_misc_feat_x Action || total -------------------------++------- Throw: Stone || 2 Cast: Pain || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------