Dungeon Crawl Stone Soup version 0.23.1 (webtiles) character file. Game seed: 0 16 CrazyMind the Grave Robber (level 2, 19/19 HPs) Began as a Demonspawn Necromancer on Mar 8, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:55 (555 turns). CrazyMind the Grave Robber (Demonspawn Necromancer) Turns: 555, Time: 00:01:55 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 5/5 EV: 12 Int: 16 God: Gold: 8 SH: 0 Dex: 13 Spells: 3/5 levels left rFire . . . SeeInvis . f - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Missiles b - 16 stones (quivered) g - a throwing net Armour a - a +0 robe (worn) Potions e - a potion of flight {unknown} Comestibles c - a ration d - 4 chunks of flesh Skills: + Level 1.8 Dodging + Level 1.9 Stealth * Level 2.0 Spellcasting * Level 4.9 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 #...... b - Animate Skeleton Necr N/A 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ###....... 8% 3 ###.... Regeneration Chrm/Necr #......... 22% 3 ###.... Animate Dead Necr N/A 26% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You swap places. You see here a hobgoblin skeleton. Drop what? 8/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 club. Casting: Animate Skeleton (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! You start resting. Magic restored. You pace your travel speed to your slowest ally. You swap places. You swap places. HP restored. A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. Found 16 gold pieces. There is an open door here. Save game and exit? Welcome back, CrazyMind the Demonspawn Necromancer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.## #... #.#.# #.$.###.#.# #...+...#.####### #...#...........# #...#...........# #...#...........# #...#...........# #...@Z..........# #...#Z..........# .....###.########### .... #........ ... #........ .. #........ . ......### #..##.# ##.# .# You could see a friendly frilled lizard skeleton and a friendly hobgoblin skeleton. Vanquished Creatures A gnoll (D:1) A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CrazyMind the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 83 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 83 | D:1 | Reached XP level 2. HP: 3/19 MP: 0/5 387 | D:1 | Learned a level 1 spell: Animate Skeleton 555 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 1 Club || 12 Cast: Pain || 12 Animate Skeleton || 2 Armor: Robe || 4 Dodge: Dodged || 6