CrazyMind Level 1 of the Dungeon (1, 9, D:1) a +0 club (8, 0, D:1) a +0 large shield (20, -26, D:1) a +0 club (21, -31, D:1) 9 poisoned needles (35, -24, D:1) a +0 scale mail (37, -4, D:1) 2 curare-tipped needles (48, -21, D:1) a +0 plate armour (50, -17, D:1) a +0 scale mail (53, -23, D:1) 19 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 2, D:2) a +0 club (12, -17, D:2) a +0 dagger a +0 hunting sling (14, -12, D:2) a +0 hunting sling (14, -4, D:2) a +0 hunting sling (15, 9, D:2) a cursed -1 club (16, 15, D:2) a +0 dagger (17, 13, D:2) 22 arrows (21, 17, D:2) a +0 dagger a +0 leather armour (24, 14, D:2) a +0 dagger (26, 1, D:2) 23 sling bullets a +0 club a +0 hunting sling (26, 4, D:2) a +0 dagger (26, 7, D:2) a +0 dagger (27, 8, D:2) a sling bullet (35, 11, D:2) a +0 club (38, 15, D:2) a cursed -1 dagger (43, 1, D:2) a cursed -1 club (43, 8, D:2) a +0 short sword (48, 11, D:2) a +0 club (50, 22, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 12 arrows (16, -16, D:3) a +2 scale mail of cold resistance (20, 5, D:3) a +0 robe (26, 18, D:3) 18 arrows Level 4 of the Dungeon (0, 0, D:4) a ration (23, -10, D:4) a jackal corpse (24, -11, D:4) a cursed -2 quarterstaff (25, -10, D:4) a jackal corpse