CrazyMind Level 1 of the Dungeon (0, 0, D:1) a potion of might (8, -45, D:1) a +0 dagger (25, 10, D:1) a potion of curing (34, -27, D:1) a +0 club (39, -2, D:1) a +0 club (50, -3, D:1) a +0 club (51, -21, D:1) a +0 leather armour (56, -25, D:1) a +0 whip (56, 8, D:1) a +0 club (57, -17, D:1) a +0 dagger (58, -38, D:1) a +0 club (60, -23, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 3, D:2) a +0 whip (5, -11, D:2) a +0 club (11, -16, D:2) a potion of might (12, -7, D:2) a potion of heal wounds (13, -15, D:2) a +0 club (16, -1, D:2) a +0 leather armour (33, 20, D:2) a potion of heal wounds (37, -28, D:2) a +0 spear (52, -25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (still there?) 3 stones (still there?) (3, -23, D:3) a leopard gecko skeleton (3, -15, D:3) a frilled lizard skeleton (5, -19, D:3) a worm corpse (9, -21, D:3) a +0 leather armour (11, -16, D:3) a +0 short sword (17, -30, D:3) a +0 scimitar (22, -21, D:3) a bat corpse (30, -18, D:3) a +0 falchion