CrazyMind Level 1 of the Dungeon (2, -30, D:1) a +0 short sword (11, -26, D:1) a staff of air (18, 11, D:1) a +0 chain mail (33, -34, D:1) a +0 club (33, -5, D:1) 23 arrows Level 2 of the Dungeon [Shop] Luqar's Distillery a potion of attraction (33 gold) a potion of berserk rage (55 gold) a potion of lignification (33 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of invisibility (88 gold) a potion of heal wounds (55 gold) a potion of berserk rage (55 gold) a potion of brilliance (44 gold) [Shop] Qybes's One-of-a-Kind Rings a +7 ring of slaying (1726 gold) the ring "Qeolom" {MP+9 Int+4 Dex+4} (438 gold) [ring of magical power] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). a +3 ring of dexterity (157 gold) a +7 ring of intelligence (787 gold) a +2 ring of strength (75 gold) the ring "Guluseun" {Ice rCorr} (376 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (0, 0, D:2) a +0 hunting sling (10, -19, D:2) 18 arrows (11, -4, D:2) a +0 robe (16, -21, D:2) a +0 whip (20, -14, D:2) a +0 spear (20, 4, D:2) 24 arrows (23, -27, D:2) a ring of wizardry (41, -24, D:2) a +0 whip (42, -19, D:2) a +0 hunting sling Level 3 of the Dungeon [Shop] Piomasti's Weapon Shop 26 sling bullets (143 gold) a +0 falchion (33 gold) 9 stones (9 gold) a +0 trident (38 gold) a +0 short sword (33 gold) a +1 falchion of freezing (136 gold) a +0 falchion (33 gold) a +0 spear (33 gold) the +6 war axe of Revolt {flame, Dex+4 Stlth+} (599 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. a +0 whip (27 gold) (1, 11, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (4, 11, D:3) the amulet "Guuh" {Reflect rC- Str-4 Int+9 Dex+5 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (-4). Int: It affects your intelligence (+9). Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. SH: It affects your SH (+5). (6, 23, D:3) a +0 rapier (26, 28, D:3) a +0 spear (27, 20, D:3) 14 arrows (28, 22, D:3) a +0 dagger (28, 25, D:3) a +0 club (37, 12, D:3) a +0 chain mail (41, 34, D:3) a book of Conjurations (53, 14, D:3) a book of Party Tricks (55, 15, D:3) a +0 leather armour Level 4 of the Dungeon (4, -23, D:4) a +0 dagger (4, -8, D:4) a +0 leather armour (7, -7, D:4) a +0 spear (9, 4, D:4) a +0 leather armour a +0 club (10, -23, D:4) a +0 spear (12, -10, D:4) 2 throwing nets (12, -6, D:4) 24 bolts (13, 5, D:4) a +0 leather armour a +0 club a +0 leather armour a +0 club a +0 robe a +0 dagger (13, 6, D:4) a +0 leather armour a +0 club (14, -12, D:4) 4 gold pieces (14, -8, D:4) 8 gold pieces (14, -4, D:4) a staff of earth (14, 5, D:4) a +0 robe a +0 dagger (15, -5, D:4) a potion of curing (16, -9, D:4) 2 potions of flight (30, -16, D:4) a +0 dagger (30, 4, D:4) a +0 dagger (39, -9, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a book of Spatial Translocations (8, -9, D:5) a +0 helmet (19, 27, D:5) 17 gold pieces (29, 4, D:5) a +3 battleaxe a +0 robe a +0 robe (29, 5, D:5) a +1 dagger a +0 robe (40, -5, D:5) a +0 flail (40, 28, D:5) a +0 dagger (42, 29, D:5) a +0 rapier (44, 26, D:5) a +0 robe (60, -14, D:5) 19 arrows (60, 10, D:5) a +0 morningstar (60, 21, D:5) a +0 short sword Level 6 of the Dungeon (4, -4, D:6) 12 gold pieces (7, 1, D:6) 10 gold pieces (9, -11, D:6) a ring of poison resistance (10, -27, D:6) a +0 flail a +0 chain mail a +0 flail a +0 chain mail a +0 flail (10, -1, D:6) 14 arrows (10, 0, D:6) 18 arrows (10, 1, D:6) 15 stones (14, -19, D:6) a +0 dagger a +0 robe (16, -19, D:6) a +0 war axe (21, 5, D:6) a +0 ring mail (31, 14, D:6) 15 sling bullets (39, -14, D:6) a +0 shortbow 18 arrows (40, 8, D:6) a +0 trident (44, -29, D:6) a +0 whip a +0 club (44, 7, D:6) a +0 flail (45, -29, D:6) a +0 whip a +0 hand axe (51, -16, D:6) a +0 giant spiked club (60, 13, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (8, 12, D:7) a +0 ring mail (22, 32, D:7) a +0 ring mail (26, -1, D:7) a +0 dagger (26, 0, D:7) a +0 mace (26, 1, D:7) a +0 short sword (26, 3, D:7) a +0 plate armour a +1 short sword of speed (26, 4, D:7) a +0 leather armour a +0 club (27, 29, D:7) a +0 robe (29, 33, D:7) a +0 pair of gloves (40, 12, D:7) a +0 club (40, 13, D:7) 22 stones (42, 4, D:7) a +0 giant club (42, 26, D:7) a +0 ring mail (45, 15, D:7) a +0 flail (46, 30, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Iqauraun's Weapon Shoppe 23 arrows (59 gold) 16 stones (20 gold) a +0 spear (39 gold) a +0 club (13 gold) a +0 quarterstaff (52 gold) 17 arrows (44 gold) a +0 club (13 gold) a +0 halberd of protection (88 gold) a +2 arbalest of freezing (261 gold) a +3 flail of protection (275 gold) (4, -10, D:8) a +0 shortbow 18 arrows (14, 29, D:8) a +0 leather armour (16, 24, D:8) +0 steam dragon scales (20, 31, D:8) a +0 hand axe (25, 33, D:8) a +0 war axe +0 steam dragon scales (36, -11, D:8) the +0 robe of Death's Door {Stlth+} Stlth: It makes you more stealthy. (50, 32, D:8) 22 sling bullets (50, 35, D:8) a +0 quarterstaff a +0 hunting sling 12 sling bullets a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 club (5, -15, D:9) a staff of earth a +0 club a +0 dagger (7, -15, D:9) a +0 short sword (15, -43, D:9) a +0 whip (16, -40, D:9) 31 arrows a +0 shortbow (20, -55, D:9) a +0 robe (35, -28, D:9) a +0 leather armour a +0 short sword a +3 ring mail a +0 club a +0 club a +0 chain mail a +3 vorpal dire flail a +0 robe (48, -46, D:9) 13 arrows (53, -25, D:9) a +0 scale mail a +0 halberd Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +0 giant club (0, 20, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger (1, 20, D:10) a +0 flail (2, -1, D:10) 17 arrows a +0 shortbow (5, -7, D:10) a scroll of blinking (6, -6, D:10) a potion of flight (6, 24, D:10) 5 large rocks (7, -7, D:10) a potion of haste (10, -12, D:10) a book of Beasts (18, 16, D:10) a +0 troll leather armour (22, -22, D:10) 17 sling bullets (23, 15, D:10) 11 arrows (25, -14, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 troll leather armour (2, 18, D:11) the +8 hand axe of the Head {flame, Fragile rC+ Int+4 Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. Fragile: It will be destroyed if unequipped. (7, 2, D:11) 21 arrows (8, -4, D:11) 2 potions of degeneration 2 scrolls of noise (9, 32, D:11) a +0 robe (13, 36, D:11) a +0 giant spiked club a +0 giant club (18, -8, D:11) a +0 shortbow 30 arrows (25, -14, D:11) 18 sling bullets (25, 25, D:11) a +0 leather armour (33, 12, D:11) a +0 leather armour (38, 21, D:11) a +0 robe (44, 2, D:11) 12 arrows (45, 24, D:11) a +0 helmet (46, 6, D:11) a +0 troll leather armour (52, -4, D:11) 22 sling bullets Level 12 of the Dungeon [Shop] Jazyet's Jewellery Shop a ring of protection from cold (375 gold) a ring of protection from fire (375 gold) a +4 ring of evasion (540 gold) a ring of magical power (300 gold) the ring of Xuzif {rF+ rCorr Slay+2} (636 gold) [ring of resist corrosion] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. an amulet of magic regeneration (450 gold) a ring of protection from cold (375 gold) a +6 ring of strength (877 gold) a +4 ring of protection (540 gold) a +4 ring of evasion (540 gold) (0, 0, D:12) a hydra corpse (skeletalised by now) (7, 8, D:12) a +0 flail (11, -14, D:12) a +0 falchion (15, 15, D:12) a +0 giant club a +0 giant club (15, 20, D:12) 11 bolts (23, 10, D:12) a scroll of amnesia (33, 2, D:12) a +0 ring mail (35, -10, D:12) an orb of guile (35, -5, D:12) 3 large rocks (41, 11, D:12) a +0 shortbow 25 arrows Level 13 of the Dungeon (0, 0, D:13) a +1 shortbow of freezing 20 arrows (0, 1, D:13) a +0 shortbow a +0 shortbow 38 arrows a centaur corpse a centaur corpse (0, 2, D:13) a +0 shortbow a +3 short sword a +0 plate armour a +0 shortbow 29 arrows a centaur corpse an orc corpse a vampire mosquito corpse (0, 3, D:13) a +0 arbalest (still there?) 28 bolts (still there?) a +0 shortbow (still there?) 15 arrows (still there?) a centaur corpse (still there?) (1, 3, D:13) a +0 arbalest 25 bolts (2, 3, D:13) a +0 club 8 poisoned darts (2, 4, D:13) a +0 club (still there?) a curare-tipped dart (still there?) (4, 14, D:13) a +0 eveningstar (5, -12, D:13) an ugly thing corpse (6, 5, D:13) a +0 short sword (7, 4, D:13) a +0 shortbow 15 arrows (8, 3, D:13) a +0 whip (still there?) a +0 hand crossbow (still there?) 25 bolts (still there?) a kobold corpse (still there?) (8, 5, D:13) a +0 arbalest (still there?) 24 bolts (still there?) a +0 shortbow (still there?) 10 arrows (still there?) 8 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) a centaur corpse (still there?) (8, 6, D:13) a +0 arbalest (still there?) 28 bolts (still there?) 24 gold pieces (still there?) a +0 dagger (still there?) a yaktaur corpse (still there?) (22, -30, D:13) a book of Conjurations (24, -21, D:13) a +0 hand axe a +0 shortbow 23 arrows a +0 hand axe (29, -30, D:13) 4 large rocks the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (11, -3, Lair:1) a +0 robe (13, 29, Lair:1) a +0 scale mail (18, -2, Lair:1) a +0 falchion (19, 34, Lair:1) a +0 leather armour (20, -1, Lair:1) the +8 mace "Ubyuxt" {venom, Str-3 Int+8 SInv} It poisons the flesh of those it strikes. Str: It affects your strength (-3). Int: It affects your intelligence (+8). SInv: It lets you see invisible. (20, 0, Lair:1) the +2 hunting sling "Duyt Vya" {freeze, rElec} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. (20, 1, Lair:1) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (21, 0, Lair:1) a +5 falchion (25, 31, Lair:1) a +0 ring mail (28, 23, Lair:1) a +0 falchion (36, 30, Lair:1) a +0 chain mail (43, 11, Lair:1) 3 scrolls of vulnerability (44, 11, Lair:1) a +0 long sword a +0 falchion (45, 25, Lair:1) 21 arrows (47, 17, Lair:1) a +6 ring of strength a +6 ring of strength (48, 17, Lair:1) an amulet of the acrobat an amulet of guardian spirit Level 2 of the Lair of Beasts (0, 0, Lair:2) 22 bolts (1, 8, Lair:2) a +0 leather armour (still there?) 9 gold pieces (still there?) (4, 5, Lair:2) 7 arrows (5, -18, Lair:2) a +0 pair of boots (6, 2, Lair:2) a potion of curing (8, -1, Lair:2) 8 gold pieces (16, -18, Lair:2) 23 gold pieces (31, -11, Lair:2) a +0 leather armour (32, -12, Lair:2) a poisoned dart (33, -11, Lair:2) a poisoned dart (36, -4, Lair:2) a +0 mace (37, -8, Lair:2) a +0 quarterstaff