CrazyMind Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -13, D:1) a +0 ring mail (9, -11, D:1) a +0 club (20, 17, D:1) a +2 pair of boots (24, 16, D:1) a +0 robe (37, 20, D:1) a +0 club (37, 21, D:1) a +0 ring mail (38, -9, D:1) a +0 dagger (47, 23, D:1) a +0 club (54, 4, D:1) a +0 dagger Level 2 of the Dungeon (4, 3, D:2) a +0 club (8, -28, D:2) the +6 scale mail of Bitterness {rN+++ Will+ rCorr Dex-2} Dex: It affects your dexterity (-2). rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (8, 7, D:2) a +0 dagger (17, 30, D:2) a +0 dagger (39, 25, D:2) a +0 short sword (50, 13, D:2) a +0 trident Level 3 of the Dungeon [Shop] Ujemapp's Assorted Antiques a potion of resistance (190 gold) the +10 war axe "Noeniq" {spect, rN+ Int+2} (1407 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rN: It protects you from negative energy. a +0 short sword (57 gold) a +0 robe (13 gold) a scroll of magic mapping (66 gold) a +1 vorpal morningstar (247 gold) a scarf of shadows (228 gold) a +0 leather armour (38 gold) a +2 quarterstaff of speed (456 gold) (0, 0, D:3) 4 large rocks (1, -10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (13, 17, D:3) a +0 robe (15, -19, D:3) a rat corpse (skeletalised by now) (24, -11, D:3) a +0 glaive (32, -15, D:3) a +0 club a +0 ring mail (40, -18, D:3) a bat corpse (56, -31, D:3) an adder corpse