CrazyMind Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, 17, D:1) 20 bolts (13, -6, D:1) a +0 club (22, -27, D:1) a +0 club (25, -9, D:1) a +0 hand axe Level 2 of the Dungeon (6, 10, D:2) a bat corpse (skeletalised by now) (14, 0, D:2) a hobgoblin corpse (skeletalised by now) (17, 26, D:2) a +0 short sword (33, 28, D:2) a +0 leather armour (33, 29, D:2) a +0 dagger (45, 12, D:2) a +0 mace (45, 27, D:2) a +0 short sword (58, -9, D:2) a +0 club