Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16685872147351564994 118 CrazyMind the Conjurer (level 4, -3/33 HPs) Began as a Demigod Conjurer on July 10, 2024. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll sergeant (9 damage) ... on level 6 of the Dungeon. The game lasted 00:08:24 (3403 turns). CrazyMind the Conjurer (Demigod Conjurer) Turns: 3403, Time: 00:08:25 Health: -3/33 AC: 4 Str: 8 XL: 4 Next: 45% Magic: 4/9 EV: 12 Int: 24 God: Gold: 80 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . d - staff of alchemy rCold + . . s - orb {light} rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +1 pair of boots Will ..... (no amulet) Stlth + p - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: glowing A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 80 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 ring mail k - a +1 pair of boots (worn) s - an orb of light (worn) Magical Staves d - a staff of alchemy (weapon) m - a staff of conjuration Jewellery p - a ring of protection from cold (left hand) Scrolls c - a scroll of identify o - a scroll of poison t - a scroll of fog {unknown} Potions b - a potion of magic f - 5 potions of curing j - a potion of degeneration {unknown} n - a potion of berserk rage {unknown} r - a potion of mutation {unknown} Skills: + Level 1.9 Dodging + Level 2.1 Stealth * Level 2.1 Spellcasting * Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 26596 Temple: D:4-7 Annotations: D:3 3 runed translucent doors, Chimeroid's ghost, amateur HOFi Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A gnoll sergeant and 4 gnolls come into view. The gnoll shouts! x3; You hear a shout! The gnoll hits you with a +0 whip. The gnoll hits you with a +0 flail! The gnoll barely misses you. The gnoll sergeant moves out of view. The gnoll moves out of view. Okay, then. The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (haloed, 87% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll misses you. Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip. x2 Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (haloed, 87% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Unknown command. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The gnoll hits you with a +0 whip! You die... ,**,* *,,,,,,,* ,**,* *,,,,,,,* ,,,,*** ###############,,,,,,,*** ,,,,,,* ###############,,,,,,,,,, ,,,,,,* ###############,,,,,,,*** ,,,,,,**###...#########,,,,,,,** ,*,,,,,,....g.#########,,,,,,,,* ***,****###...#########,**,***,* *,* ####.###@§§####,**,* *,* *,* ####g##§gg§§###,**,* *,* **+** ####.#§§§§§§§##,,,,***,* **,,,** ####§g§§§§§§§##,,,,,,,,* *,,,,,**######§§§§§§§##,,*****,* ,,,,,,,*#####§#§§§§§###,,**,**,** ,,,,,,,,####§§§#§§§####,,,,,,,,** ,,,,,,,,+..§§§§§§§§§...,,,,,,,,,+ ,,,,,,,,####...#......#,**,,,*,** You could see a gnoll sergeant and 2 gnolls. Vanquished Creatures 3 gnolls 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:2) 5 orcs 7 ball pythons 5 endoplasms 2 giant cockroaches 3 goblins 5 hobgoblins 8 jackals A quokka (D:3) 3 bats (D:3) 4 frilled lizards 7 kobolds 2 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CrazyMind the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 82 | D:1 | Reached skill level 4 in Conjurations 220 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 223 | D:1 | Learned a level 2 spell: Searing Ray 940 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 2072 | D:2 | Reached skill level 5 in Conjurations 2420 | D:3 | Found a runed translucent gate. 2423 | D:3 | Found a runed translucent gate. 2572 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/9 2930 | D:3 | Found a runed translucent gate. 2936 | D:3 | Noticed Chimeroid's ghost (amateur HOFi) 3383 | D:4 | You fall into a shaft and drop 2 floors! 3398 | D:6 | Noticed a gnoll sergeant 3403 | D:6 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_basic, hex_large, minmay_shallow_snake_nest D:3: layout_basic, ebering_ghost_gozag, hellmonk_ecumenical_altar_arch_garden, nicolae_concentric_dashed_squares_wild D:4: nicolae_cairo_tiling_large_dashed, layout_loops_ring, minmay_temple_entry_antechambers, hangedman_abyss_or_decor_passed, lexackson_kobold_supper, uniq_duvessa D:6: layout_loops_corners, minmay_a_box_with_orc_wizards_in_it Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.2 Spellcasting | 2 | 2.1 Stealth | 2 | 2.1 Dodging | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Staff | 8 | 1 || 9 Cast: Magic Dart | 25 | || 25 Searing Ray | 24 | 13 || 37 Use: Scroll | | 8 || 8 Stab: Sleeping | 5 | || 5 Armour: Robe | 20 | 12 || 32 Dodge: Dodged | 31 | 8 || 39