Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 4636621204809926167 77 CrazyMind the Magician (level 4, -12/33 HPs) Began as a Djinni Fire Elementalist on Aug 30, 2024. Mangled by a gnoll ... wielding a +0 heavy halberd (24 damage) ... on level 3 of the Dungeon. The game lasted 00:06:15 (1744 turns). CrazyMind the Magician (Djinni Fire Elementalist) Turns: 1744, Time: 00:06:17 Health: -12/33 AC: 5 Str: 7 XL: 4 Next: 60% Gold: 14 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . k - +0 leather armour rPois ∞ h - +1 hat rElec . e - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.25/turn (no ring) %: wizardry (x1), infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. You spent 104 gold pieces at shops. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles a - 2 boomerangs Armour e - a +0 cloak (worn) h - a +1 hat (worn) k - a +0 leather armour (worn) Jewellery d - a ring of wizardry (left hand) Wands l - a wand of roots (5) Scrolls b - 3 scrolls of identify {unknown} f - a scroll of fear {unknown} g - a scroll of vulnerability {unknown} Potions i - a potion of degeneration {unknown} j - 2 potions of heal wounds m - a potion of curing n - a potion of invisibility {unknown} Skills: * Level 1.8 Fighting + Level 0.2 Armour + Level 2.7 Dodging + Level 2.2 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 1% 1 b - Scorch Fire 32% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 6% 3 d - Inner Flame Hex/Fire 16% N/A 6% 3 e - Flame Wave Conj/Fire 16% 2d7 21% 4 f - Shock Conj/Air 64% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flames lash the endoplasm. The endoplasm is moderately wounded. The endoplasm's fire resistance burns away. You hear a shout! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! You start resting. A gnoll is nearby! A gnoll is nearby! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. You hear a shout! A gnoll comes into view. It is wielding a +0 flail. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! The gnoll is almost dead. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! The gnoll is almost dead. The gnoll hits you with a +0 flail. The gnoll hits you from afar with a +0 heavy halberd. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! The gnoll hits you from afar with a +0 heavy halberd!! Ouch! That really hurt! You die... ### ..# ###### #######.. ..#####....# ##........ .........#.####..#####.# #######.........## ## #.#.......######.. .######.###............. ............###..##.... ###.....##### ##@# #. #.##...# #.)g# #.###..# ##..# #.# ..### ...# ###.# #.>.## ##!.. .##.# #.#..###. ###. .##.####........ . .....†...##.#.. ...#####.)#.#.# #..#. You could see a gnoll (combustible). Vanquished Creatures 2 gnolls An adder (D:3) 3 ribbon worms 5 orcs An endoplasm (D:3) 7 goblins 6 hobgoblins 8 ball pythons 4 bats 4 frilled lizards 3 kobolds 3 rats 47 creatures vanquished. Vanquished Creatures (others) 22 foxfires (D:1) 22 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CrazyMind the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | CrazyMind set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 114 | D:1 | Found a faded altar of an unknown god. 576 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 576 | D:2 | Learned a level 1 spell: Shock 606 | D:2 | Reached skill level 1 in Fighting 1360 | D:2 | Reached XP level 4. HP: 4/33 MP: 0/0 1607 | D:3 | Found Coisamop's Distillery. 1617 | D:3 | Bought a potion of heal wounds for 65 gold pieces 1617 | D:3 | Bought a potion of curing for 39 gold pieces 1744 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_basic, hangedman_abyss_or_decor_stabs D:3: layout_rooms, serial_shops, nicolae_shop_gibbet_a_chance, palyth_stone_intersect Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.8 Stealth | 2 | 2.2 Armour | | 0.2 Dodging | | 2.7 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | 1 || 11 Cast: Foxfire | 11 | || 11 Scorch | 36 | 20 || 56 Stab: Sleeping | 5 | 1 || 6 Armour: Robe | 5 | || 5 Leather armour | 3 | 5 || 8 Dodge: Dodged | 5 | 6 || 11