CrazyMind Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, -1, D:1) 6 stones (5, 0, D:1) a +0 dagger (8, 4, D:1) a +0 spear (11, 25, D:1) a jackal skeleton a jackal skeleton a kobold skeleton (15, -4, D:1) 2 stones (17, -7, D:1) a rat corpse (skeletalised by now) (17, 33, D:1) a bat skeleton (21, 4, D:1) 6 stones (22, -2, D:1) a +0 club 4 stones (24, 7, D:1) a +0 club a stone a +0 club a frilled lizard skeleton (26, -7, D:1) 9 stones (26, 8, D:1) a potion of curing (33, 21, D:1) a +0 club (39, 39, D:1) a +0 dagger a quokka corpse (skeletalised by now) (40, 36, D:1) a potion of curing (41, 30, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, 27, D:1) a +0 short sword 3 stones Level 2 of the Dungeon [Shop] Veaqe's Armour Shop +2 golden dragon scales (920 gold) the +0 pair of boots of Xom's Pride {^Contam rN+ Slay+5 SInv} (353 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rN+: It protects you from negative energy. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. a +0 pair of boots (45 gold) a +1 helmet of see invisible (165 gold) a +0 ring mail (40 gold) a +0 chain mail (45 gold) (0, 0, D:2) a hobgoblin skeleton (12, -16, D:2) an adder skeleton (24, -13, D:2) a ball python skeleton (32, -13, D:2) a +0 club (40, 4, D:2) a +0 whip (43, -32, D:2) a +0 robe (48, -37, D:2) a hobgoblin skeleton (48, -23, D:2) a frilled lizard corpse (skeletalised by now) (55, -25, D:2) a +0 sling (60, 14, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a staff of air (7, -5, D:3) a +0 robe (12, 2, D:3) a +0 hand axe (16, 6, D:3) a ball python corpse (skeletalised by now) (18, -24, D:3) a potion of degeneration (18, -8, D:3) a +0 flail a +0 leather armour (26, -31, D:3) a +0 ring mail (33, -31, D:3) a +0 flail (34, -31, D:3) a +0 whip a +0 flail a +0 leather armour an orc corpse (42, -24, D:3) a rat corpse (45, -20, D:3) a +0 sling a +0 dagger (47, -14, D:3) 4 large rocks Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, 10, D:5) a potion of mutation Level 6 of the Dungeon (0, 0, D:6) 2 scrolls of identify