Creepadon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Air (49, 37, D) an uncursed staff of wizardry (50, 36, D) a +1 spear of piercing (50, 37, D) a +5 quarterstaff of protection (51, 36, D) the +6 plate armour of Indomitability {*Contam MR++ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (51, 37, D) a +8 rod of inaccuracy (11/11) (51, 40, D) a hell hog corpse (51, 41, D) a necrophage corpse (52, 36, D) a manual of Stealth (52, 37, D) a +2 long sword of holy wrath (52, 41, D) a +2 dagger of freezing (still there?) a hell hound corpse (still there?) (53, 36, D) a disc of storms (53, 37, D) a +2 mace of protection (54, 36, D) a box of beasts (59, 36, D) a +2 ring mail of magic resistance (59, 37, D) an uncursed staff of earth (60, 36, D) a +4 short sword of speed (61, 0, D) a +4 broad axe of distortion (61, 8, D) a fan of gales (61, 16, D) a +3 scale mail of poison resistance (61, 36, D) a +2 rapier of holy wrath (61, 37, D) a +4 blowgun (61, 42, D) a +1 demon whip of freezing (62, 8, D) a disc of storms (62, 9, D) a cursed amulet of inaccuracy (62, 16, D) a +3 spear of piercing (62, 17, D) an uncursed ring of wizardry (62, 20, D) a +1 broad axe of flaming a +0 robe (62, 27, D) a +2 scale mail of cold resistance (62, 36, D) a box of beasts (62, 37, D) the +2 leather armour "Sontam" {+Fly Int+2} It affects your intelligence (+2). It lets you fly. (62, 43, D) a hell hound corpse (63, 0, D) a cursed staff of poison (63, 3, D) a +2 war axe of freezing a +0 robe (63, 8, D) an uncursed staff of earth (63, 17, D) a +0 dagger (63, 26, D) the +10 quarterstaff "Rafiof" {drain, +Blink rF- Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It makes you vulnerable to fire. It lets you blink. (63, 27, D) an uncursed staff of wizardry (63, 30, D) a +0 flail a +0 leather armour (63, 31, D) a +0 quarterstaff a +0 robe (63, 37, D) a +4 ring mail of fire resistance (64, 17, D) a disc of storms (64, 27, D) a +3 leather armour of fire resistance (64, 32, D) a +0 flail a +0 robe (67, 0, D) an uncursed staff of wizardry (68, 41, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. a +2 war axe of electrocution a +4 antimagic battleaxe the +4 chain mail of the Comet {rPois MR++ Slay-2} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It affects your resistance to hostile enchantments. a +5 executioner's axe a +5 gold dragon armour a +0 animal skin a +0 hand axe (69, 0, D) an uncursed staff of conjuration (69, 36, D) a sack of spiders (70, 8, D) a fan of gales (70, 9, D) a +2 robe of cold resistance (70, 23, D) an arrow (70, 37, D) a manual of Necromancy (70, 40, D) a cursed -2 whip (71, 16, D) a +0 long sword (71, 17, D) a phantom mirror (71, 20, D) a +1 battleaxe of electrocution (71, 21, D) a +0 flail of pain (71, 26, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (71, 27, D) a +1 vampiric lajatang (71, 36, D) a lamp of fire (71, 37, D) a +1 hand crossbow of velocity (71, 39, D) a +0 spear a naga corpse (skeletalised by now) (72, 17, D) a +1 long sword of draining (72, 20, D) a +4 trident of flaming (72, 27, D) a +1 plate armour of poison resistance (72, 36, D) a +1 hunting sling of flaming (72, 37, D) a +1 shield of reflection (72, 41, D) a +0 hand axe a +0 robe an adder corpse (skeletalised by now) (73, 1, D) a cursed staff of air (73, 16, D) a +4 scale mail of fire resistance (73, 17, D) an uncursed staff of poison (73, 20, D) a +0 long sword a +0 dagger a +0 shortbow 22 arrows a +0 leather armour (73, 21, D) a +0 long sword (73, 26, D) a +4 battleaxe of venom (73, 27, D) a +3 halberd of venom (73, 36, D) the +8 dire flail of Victory {flame, rElec rPois Int+8 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison.