Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11573956110704141836 32 Crehl the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Sept 9, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1196 turns). Crehl the Conjurer (Tengu Conjurer) Turns: 1196, Time: 00:03:54 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 25% Magic: 0/7 EV: 12 Int: 20 God: Gold: 73 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion (left hand) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of identify {unknown} i - a scroll of silence {unknown} j - a scroll of acquirement {unknown} Potions b - 2 potions of magic f - 2 potions of heal wounds {unknown} g - a potion of might {unknown} h - 2 potions of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 5.6 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You climb downwards. Found a mace, a murky clear potion and a shiny gilded ring. There is a stone staircase leading up here. h - 2 murky clear potions (gained 1) You see here a +0 mace. You now have 73 gold pieces (gained 15). You see here a +0 mace. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hear a shout! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll! The gnoll is almost dead. A quokka comes into view. The gnoll closely misses you. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka, p - gnoll Aim: a quokka (wandering, hasn't noticed you, 71% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... .# .## g. ########.##### ......gr....# #..##.......# #..##@......# ######...#.#.##### ##....##..#.# # #.....)....<# #.....##....# #.....##.#..# #.....##......# #.....#####..... ........ ....... You could see 2 gnolls and a quokka. Vanquished Creatures A dart slug (D:1) 5 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crehl the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 103 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 106 | D:1 | Learned a level 2 spell: Searing Ray 597 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/7 601 | D:1 | Learned a level 3 spell: Dazzling Flash 1196 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic, chequers_serial_rivers_micro_b D:2: layout_basic, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 6 Kick || 3 Cast: Magic Dart || 8 Searing Ray || 21 Armour: Robe || 3 Dodge: Dodged || 7