Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 12320841168087527123 31 Crehl the Ducker (level 3, -1/25 HPs) Began as a Djinni Air Elementalist on Sept 10, 2023. Slain by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (947 turns). Crehl the Ducker (Djinni Air Elementalist) Turns: 947, Time: 00:03:39 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 40% Gold: 74 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . f - +2 dagger (vamp) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons f - a +2 vampiric dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} g - a scroll of magic mapping {unknown} Potions b - 4 potions of curing {unknown} d - a potion of haste {unknown} h - a potion of ambrosia {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 2.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 2-3/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 e - Sandblast Erth 24% 2d8 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A worm comes into view. You see here 2 sedimented brown potions. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (89% to hit) The zap hits the worm. The worm is lightly wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 89% to hit) The zap hits the worm. The worm is moderately wounded. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm bites you! You hit the worm but do no damage. The worm is moderately wounded. The worm bites you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 89% to hit) The zap hits the worm. The worm is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 89% to hit) The zap hits the worm. The worm is heavily wounded. The worm bites you! You die... #### #...(.....# #...#..... #############.#.###### #.....#.# # #### #..####.# # #... #.......# ## #... #.####### .# #... #.# ## ####..w###.####### .......@.......... .#.....###.####### .....## ..# .#.. ..## ... .## ## .# >. ## You could see a worm. Vanquished Creatures An endoplasm (D:1) 5 giant cockroaches 4 goblins 4 hobgoblins 2 jackals (D:2) A kobold (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crehl the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Crehl set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 158 | D:1 | Found a faded altar of an unknown god. 433 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 433 | D:1 | Learned a level 1 spell: Sandblast 947 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, nicolae_ecumenical_lake_church D:2: layout_basic, basic_altar, hangedman_feature_mirror, columned_hall_lemuel, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Shock || 50 Dodge: Dodged || 1