Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 2304518277641077271 429 CryoSword the Conjurer (level 6, 0/50 HPs) Began as a Demigod Conjurer on May 5, 2022. Slain by a hornet (10 damage) ... on level 5 of the Dungeon. The game lasted 00:04:33 (4353 turns). CryoSword the Conjurer (Demigod Conjurer) Turns: 4353, Time: 00:04:34 Health: 0/50 AC: 7 Str: 18 XL: 6 Next: 38% Magic: 6/14 EV: 11 Int: 24 God: Gold: 85 SH: 0 Dex: 12 Spells: 5/11 levels left rFire . . . SeeInvis . n - +0 rapier (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +3 leather armour of Divine Intervention {rElec} rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.16/turn f - +6 ring of strength MPRegen 0.14/turn (no ring) @: lethally poisoned (0 -> -17), slowed, very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 145 gold pieces. You spent 60 gold pieces at shops. Inventory: Hand Weapons n - a +0 rapier of venom (weapon) (You found it on level 4 of the Dungeon) Missiles j - 2 throwing nets Armour c - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) k - the +3 leather armour of Divine Intervention (worn) {rElec} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Jewellery f - a +6 ring of strength (left hand) (You found it on level 1 of the Dungeon) i - a ring of fire (You found it on level 2 of the Dungeon) Wands a - a wand of flame (12) (You took it off Ijyb on level 3 of the Dungeon) Scrolls d - 3 scrolls of identify {@r1} e - 3 scrolls of teleportation {@r4} l - 2 scrolls of fog Potions b - 2 potions of curing {unknown} g - a potion of heal wounds {@q2} h - a potion of magic m - a potion of lignification {unknown} o - a potion of mutation {unknown} Skills: + Level 2.9 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting * Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Dazzling Flash Conj/Hex 34% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air 6% N/A 19% 2 Poisonous Vapours Pois/Air 6% N/A 19% 2 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 Shops: D:1 ? Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre. You finish channelling your searing ray. The ogre barely misses you. Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 90% to hit) The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) You see here a +0 giant spiked club. There is a fountain of clear blue water here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A goblin and 2 jackals come into view. The jackal moves out of view. Found a long sword. Found an ornate altar of the Wu Jian Council. There are monsters nearby! There are monsters nearby! Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) There are monsters nearby! There are monsters nearby! A jackal comes into view. There is an open door here. You hit the jackal but do no damage. The jackal is poisoned. The jackal closely misses you. x2 The jackal barks! You hit the jackal. The jackal looks as sick as possible! You kill the jackal! No reachable target in view! No reachable target in view! A jackal is nearby! A jackal is nearby! No reachable target in view! No reachable target in view! The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. You puncture the jackal! You kill the jackal! The jackal misses you. The jackal bites you. You puncture the jackal! You kill the jackal! No target in view! Things that are here: a +0 dagger; a goblin corpse There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. An adder skeleton comes into view. The adder skeleton moves out of view. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm jiggles. The endoplasm closely misses you. Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) An adder skeleton is nearby! An adder skeleton is nearby! An adder skeleton is nearby! Aim: an adder skeleton (85% to hit) The searing ray hits the adder skeleton! (Press . to maintain the ray.) The searing ray hits the adder skeleton! You destroy the adder skeleton! Found a stone staircase leading down. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a leather armour. There is a stone staircase leading up here. Aim: a hornet (asleep, 100% to hit) The searing ray hits the hornet! The hornet buzzes angrily. (Press . to maintain the ray.) The searing ray hits the hornet. The searing ray hits the hornet. The hornet stings you but does no damage. The hornet stings you! You are poisoned. You feel yourself slow down. Unknown command. Unknown command. Restarting spell: Searing Ray (safe; 1% risk of failure) Aim: a hornet (heavily wounded, 69% to hit) The searing ray hits the hornet! (Press . to maintain the ray.) You feel very sick. The hornet stings you! You are more poisoned. You suddenly lose the ability to move! The hornet stings you. You feel as though you will be slow longer. You feel very sick. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hornet stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. You feel as though you will be slow longer. You can move again. You feel much better. You feel extremely sick. The hornet barely misses you. The hornet stings you. You shrug off the repeated paralysis! Aim: a hornet (almost dead, 69% to hit) The searing ray hits the hornet. (Press . to maintain the ray.) You feel very sick. The hornet stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You feel as though you will be slow longer. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. Unknown command. You feel much better. You feel extremely sick. The hornet barely misses you. The hornet stings you! * * * LOW HITPOINT WARNING * * * You suddenly lose the ability to move! You can move again. Aim: a hornet (almost dead, 100% to hit) The magic dart hits the hornet. * * * LOW HITPOINT WARNING * * * You feel very sick. The hornet barely misses you. x2 You feel much better. You feel very sick. The hornet stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You feel as though you will be slow longer. The hornet stings you! You die... .... ....### ... ....... ..# ....... ..[# ..... ..###. ... #...... #y##.....## #.@.......# #..<....... #........... ...........#... ..........## .. ###........ ..........# ............ .......###### You could see a hornet. Vanquished Creatures A black bear (D:4) A necrophage (D:4) An ogre (D:4) A gnoll shaman (D:4) Ijyb (D:3) 4 gnolls (D:4) An adder (D:4) An ufetubus (D:4) An adder skeleton (D:4) 3 worms 2 dart slugs 4 ball pythons 5 bats 3 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins 3 jackals (D:4) 3 quokkas A frilled lizard (D:1) 7 kobolds 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CryoSword the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 513 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/7 516 | D:1 | Learned a level 2 spell: Searing Ray 543 | D:1 | Found Aciho's Magic Scroll Shoppe. 876 | D:2 | Reached skill level 4 in Conjurations 1344 | D:2 | Reached skill level 1 in Fighting 1989 | D:3 | Reached XP level 3. HP: 27/28 MP: 4/8 2266 | D:3 | Identified the +3 leather armour of Divine Intervention | {rElec} 2329 | D:3 | Noticed Ijyb 2334 | D:3 | Killed Ijyb 2531 | D:3 | Noticed Sigmund 2634 | D:1 | Bought a scroll of fog for 24 gold pieces 2634 | D:1 | Bought a scroll of teleportation for 36 gold pieces 3397 | D:4 | Learned a level 3 spell: Dazzling Flash 3476 | D:4 | Reached XP level 4. HP: 34/35 MP: 5/10 3664 | D:4 | Noticed a black bear 3666 | D:4 | Noticed a necrophage 3670 | D:4 | Killed a black bear 3671 | D:4 | Reached skill level 5 in Conjurations 3671 | D:4 | Reached XP level 5. HP: 42/42 MP: 4/12 3708 | D:4 | Killed a necrophage 3709 | D:4 | Reached XP level 6. HP: 43/50 MP: 1/13 3982 | D:4 | Found a staircase to the Ecumenical Temple. 4342 | D:5 | Entered Level 5 of the Dungeon 4342 | D:5 | Noticed a hornet 4347 | D:5 | Paralysed by a hornet for 2 turns 4351 | D:5 | Paralysed by a hornet for 1 turns 4353 | D:5 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, serial_shops, nicolae_square_shop D:2: layout_basic, shapermc_ecumenical_altar_petra, basic_altar D:3: layout_basic, uniq_sigmund, uniq_ijyb D:4: layout_loops_ring, kennysheep_mini_moat, nicolae_wu_jian_immortal_techniques, temple_fountains D:5: layout_cave_pools, old_standard_altar, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_catch_the_wave, serial_shops, shop, serial_gnoll_camp, gnoll_camp_mini_hut, gnoll_camp_mini_loothouse, gnoll_camp_mini_basic, gnoll_camp_mini_house, uniq_blork_the_orc, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.3 Conjurations | 4 5 | 5.8 Fighting | 1 2 | 2.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 23 | || 23 Rapier | 17 | 11 || 28 Short sword | 3 | || 3 Cast: Magic Dart | 34 | 5 || 39 Searing Ray | 15 | 16 || 31 Use: Scroll | 2 | || 2 Potion | | 3 || 3 Stab: Sleeping | 1 | 1 || 2 Armor: Robe | 19 | || 19 Leather armour | 12 | 4 || 16 Dodge: Dodged | 40 | 20 || 60