Dungeon Crawl Stone Soup version 0.33-a0-956-g86a188487b (webtiles) character file. Game seed: 400557691706652229 24 CryoSword the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Feb 18, 2025. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1283 turns). CryoSword the Conjurer (Draconian Conjurer) Turns: 1283, Time: 00:01:43 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 2/5 EV: 11 Int: 18 God: Gold: 33 SH: 0 Dex: 9 Spells: 0/5 levels left rFire . . . b - +0 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of amnesia {unknown} Potions a - a potion of magic d - 2 potions of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.6 Conjurations + Level 0.3 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 B - Blink Tloc 6% N/A 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 10% 2 Lesser Beckoning Tloc 6% N/A 24% 2 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 54% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The magic dart hits the bat. The bat hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. Found a faded altar of an unknown god. The bat closely misses you. You miss the bat. Your tail-slap misses the bat. The bat barely misses you. x2 Your unstable footing causes you to fumble your attack. The bat misses you. You miss the bat. Your tail-slap misses the bat. The bat hits you but does no damage. The bat hits you but does no damage. The bat barely misses you. x2 You hit the bat but do no damage. The bat hits you but does no damage. You hit the bat. You kill the bat! No target in view! Could not explore, unopened door. Could not explore, unopened door. You open the door. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) You focus your ray upon the bat. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. Key pressed, stopping explore. Your magical contamination has completely faded away. There is an open door here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! Unknown command. The goblin shouts! Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. e - a scroll labelled CEWIUM ELAARPHADOPN Could not explore, unopened door. You open the door. A bat comes into view. A bat is nearby! A bat is nearby! Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a leather armour. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 leather armour. There is an open door here. Things that are here: a +0 club; a kobold skeleton There is an open door here. There is an open door here. Key pressed, stopping explore. There is an open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You hit the fungus. The fungus begins to die. A nearby fungus withers and dies. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found pearl dragon scales and 3 scrolls labelled YNOSEGR XOKOX. Found an escape hatch in the ceiling. Found a stone staircase leading up. There is a stone staircase leading up here. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm hits you but does no damage. Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. Something unseen opens the door. There is a stone staircase leading up here. A quokka comes into view. Terence the Veteran comes into view. He is wielding a +0 mace. Terence shouts! Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) The searing ray hits Terence. The searing ray hits Terence. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 mace. You hit Terence. You stop channelling your searing ray. Terence misses you. You closely miss Terence. You tail-slap Terence, but do no damage. Terence hits you with a +0 mace. You don't have enough magic to cast this spell. You barely miss Terence. Terence hits you but does no damage. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence barely misses you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence barely misses you. You hit Terence. You tail-slap Terence, but do no damage. Terence barely misses you. Terence hits you but does no damage. You completely miss Terence. You tail-slap Terence. Terence closely misses you. You don't have enough magic to cast this spell. You closely miss Terence. Terence screams, "Where's your power now?!" Terence hits you with a +0 mace. You hit Terence but do no damage. Terence closely misses you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ########### ..........# ....?####.# ........<.# ##......[# #<...@..# #....@..# #....)..# #......## ........' ...<.....#. ....#+#.#.. .... #.## # You could see Terence. Vanquished Creatures 6 bats (D:1) 5 endoplasms A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) 4 kobolds A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CryoSword the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 493 | D:1 | Reached XP level 2. HP: 16/20 MP: 5/5 793 | D:1 | Learned a level 2 spell: Searing Ray 796 | D:1 | Learned a level 2 spell: Blink 808 | D:1 | Found a faded altar of an unknown god. 1268 | D:2 | Noticed Terence 1283 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic, chequers_ecumenical_altar_island D:2: layout_basic, basic_altar, hangedman_decor_push, corner_web_ring, minmay_small_reverse_x, uniq_terence Action || total ---------------------------++------- Melee: Hand axe || 28 Tailslap || 5 Cast: Magic Dart || 26 Searing Ray || 5 Stab: Sleeping || 1 Armour: Skin || 27 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1293 | 1240 | 53 | 0 | 1105 | 2 | 646.5 | Dungeon | 1293 | 1240 | 53 | 0 | 1105 | 2 | 646.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1257 daAuts D:2: 36 daAuts