Dungeon Crawl Stone Soup version 0.33-a0-956-g86a188487b (webtiles) character file. Game seed: 12444706084627644644 86 CryoSword the Conjurer (level 4, 0/31 (33) HPs) Began as a Draconian Conjurer on Feb 18, 2025. Slain by Grinder (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:48 (2482 turns). CryoSword the Conjurer (Draconian Conjurer) Turns: 2482, Time: 00:02:48 HP: 0/31 (33) AC: 6 Str: 9 XL: 4 Next: 27% MP: 0/7 EV: 11 Int: 20 God: Gold: 159 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . h - +0 whip (elec) rCold . . . (no offhand) rNeg . . . f - +1 hat rPois . m - scarf {+Inv} rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, lightly drained, invisible (expiring) A: AC +5, unfitting armour, cold-blooded a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons h - a +0 whip of electrocution (weapon) (You took it off a kobold on level 2 of the Dungeon) Missiles g - 5 datura-tipped darts Armour f - a +1 hat (worn) (You found it on level 2 of the Dungeon) m - a scarf of invisibility (worn) (You found it on level 3 of the Dungeon) Scrolls b - a scroll of revelation c - a scroll of silence {unknown} d - a scroll of amnesia i - a scroll of identify {unknown} k - a scroll of fog {unknown} l - a scroll of immolation {unknown} Potions a - a potion of magic e - 2 potions of heal wounds {unknown} j - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Grave Claw Necr 4% 2d7 24% 2 Frozen Ramparts Ice 4% 1d1 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Grinder comes into view. A goblin comes into view. It is wielding a +2 dagger of distortion. The goblin shouts! The goblin hits you with a +2 dagger of distortion. You blink. Found a stone staircase leading down. Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of distortion (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +2 dagger of distortion {!w}; a goblin corpse There is a stone staircase leading down here. You now have 159 gold pieces (gained 18). Found a stone staircase leading down. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The bat hits you but does no damage. Press: ? - help, Shift-Dir - straight line Aim: a bat (69% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a bat corpse. You see here a bat corpse. Found a stone staircase leading up. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! A ball python is nearby! Press: ? - help, Shift-Dir - straight line Aim: a ball python (82% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. A bat comes into view. You see here a metallic inky potion. A bat is nearby! A bat is nearby! A bat is nearby! Found a scroll labelled GUROSI MORA. Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. j - a metallic inky potion k - a scroll labelled GUROSI MORA A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold shouts! An adder comes into view. Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold but does no damage. (Press . to maintain the ray.) The kobold hits you with a +0 short sword. The searing ray hits the kobold! You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder hisses angrily. You stop channelling your searing ray. Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 short sword. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The quokka barely misses you. Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a quokka corpse. l - a scroll labelled ILOWOHUEDIDA A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. m - a scarf of invisibility You start putting on your armour. You continue putting on your scarf of invisibility. x5 You finish putting on your scarf of invisibility. You become transparent for a moment. Found a leather armour. Grinder shouts! Grinder is nearby! Grinder is nearby! Grinder is nearby! You feel drained. You fade into invisibility! You are very lightly contaminated with residual magic. Grinder gestures at something. Press: ? - help, Shift-Dir - straight line Aim: Grinder (unable to see you, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! The searing ray hits Grinder but does no damage. The searing ray hits Grinder! Grinder hits you! You writhe in agony. * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. You finish channelling your searing ray. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, unable to see you, 77% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Grinder closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Grinder closely misses you. You catch the helpless Grinder completely off-guard! You hit Grinder but do no damage. Lightning courses through Grinder! Your tail-slap misses Grinder. You flicker for a moment. Grinder hits you. You die... Grinder sighs, "Dead already? I want a refund." ,,*,,,#.......# *,******,*,* #. ,**,,##.......####,*,,,,,,*,* #. **,,,#...........#,*,******,***#. ,,,,*#...).......#,,,,,,,,,,,,*#. ,,**#............#**,**********#. ***..............# *,* #. **#######........###,* #. ,,*** #..........#,* #. ,,,,** #.......@..#^******### #. **,,,* #.......5..#.........###. ,**,,** #[.........#########.###. ,,*,,,* #..........#########.###. ,,**,,* #..........#########.###. _,,*,,* #..........#########.###. ,,,*,,* *........................ ,,,,,** *######.#.##########.#### ,,,*** *,#.#####<.....### You could see Grinder (unable to see you). Vanquished Creatures Jessica (D:2) 2 adders 5 ball pythons 3 endoplasms 2 giant cockroaches A jackal (D:2) 9 kobolds 2 quokkas 3 bats 9 frilled lizards 5 goblins 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CryoSword the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 330 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 572 | D:1 | Learned a level 2 spell: Searing Ray 1268 | D:2 | Noticed Jessica 1269 | D:2 | Killed Jessica 1270 | D:2 | Reached skill level 5 in Conjurations 1270 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1839 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/7 2023 | D:2 | Identified the +0 leather armour of Calculation {rPois | Str+4} 2046 | D:3 | Noticed Grinder 2482 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, minmay_lizard_king D:2: layout_basic, kennysheep_generic_room_16, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_two_lobes, hellmonk_ecumenical_altar_crossroads, uniq_ijyb, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Club | 9 | || 9 Short sword | 9 | || 9 Tailslap | 5 | || 5 Whip | 9 | 3 || 12 Cast: Magic Dart | 20 | 1 || 21 Searing Ray | 12 | 10 || 22 Ability: Evoke Invisibilit | | 1 || 1 Use: Scroll | | 2 || 2 Stab: Sleeping | 2 | 1 || 3 Invisible | | 1 || 1 Armour: Skin | 30 | 8 || 38 Dodge: Dodged | 33 | 3 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2491 | 2364 | 127 | 0 | 2004 | 3 | 830.3 | Dungeon | 2491 | 2364 | 127 | 0 | 2004 | 3 | 830.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1098 daAuts D:1: 956 daAuts D:3: 436 daAuts