Dungeon Crawl Stone Soup version 0.34-a0-461-gf09bc62600 (webtiles) character file. Game seed: 2778666390629832172 133 CryoSword the Conjurer (level 4, -1/33 HPs) Began as a Demigod Conjurer on July 27, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:45 (2487 turns). CryoSword the Conjurer (Demigod Conjurer) Turns: 2487, Time: 00:03:46 Health: -1/33 AC: 2 Str: 8 XL: 4 Next: 64% Magic: 7/10 EV: 11 Int: 24 God: Gold: 139 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) c - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-1 -> -7) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) b - a +0 tower shield (You found it on level 1 of the Dungeon) f - the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (You found it on level 3 of the Dungeon) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Jewellery d - a ring of poison resistance (You found it on level 2 of the Dungeon) e - an amulet of magic regeneration (You found it on level 2 of the Dungeon) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of poison {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} j - 2 scrolls of fog {unknown} Skills: - Level 1.7 Dodging * Level 2.9 Stealth - Level 0.3 Shields + Level 2.4 Spellcasting * Level 4.5 Conjurations + Level 1.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 11% 2 Summon Ice Beast Ice/Summ 2% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Dispel Undead Necr 2% 3d7 75% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 97% 5 Forge Phalanx Beetle Frge 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! (Press . to maintain the ray.) The searing ray hits the ribbon worm! The searing ray hits the ribbon worm! You kill the ribbon worm! You stop channelling your searing ray. An adder comes into view. An adder is nearby! An adder is nearby! Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder hisses angrily. Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. (Press . to maintain the ray.) The searing ray misses the adder. The adder misses you. The searing ray hits the adder! You kill the adder! Your Stealth skill increases to level 2! You stop channelling your searing ray. Found an escape hatch in the ceiling. You pick up a parchment of Yara's Violent Unravelling and begin reading... You add the spell Yara's Violent Unravelling to your library. There is an escape hatch in the ceiling here. Found an escape hatch in the floor. There is an escape hatch in the floor here. You now have 127 gold pieces (gained 13). Could not explore, unopened door. You open the door. Found 6 gold pieces and a club. There is an open door here. You now have 133 gold pieces (gained 6). Could not explore, unopened door. You open the door. There is an open door here. You see here a ball python skeleton. f - a fuming pink potion There is an open door here. There is an open door here. A bat is nearby! Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Partly explored, can't reach some places. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 6 gold pieces. There is a stone staircase leading up here. You now have 139 gold pieces (gained 6). A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) Okay, then. Press: ? - help, v - describe, . - travel, g - get item Item here: the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+}. The floor. There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. j - 2 scrolls labelled ODWICAMAWU (gained 1) You pick up a parchment of Summon Ice Beast and begin reading... You add the spell Summon Ice Beast to your library. k - a bubbling brown potion Found a stone staircase leading down. Found an escape hatch in the floor. e - 2 scrolls labelled FYVVAT HEYNUH (gained 1) There is a stone staircase leading down here. There is an escape hatch in the floor here. f - the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} The water moccasin hisses angrily. A water moccasin is nearby! Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (63% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. The water moccasin closely misses you. The water moccasin bites you. Unknown command. Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! Magic courses through your body. You stop channelling your searing ray. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Your Translocations skill increases to level 1! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 You have reached level 4! It was a potion of resistance. You feel protected. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. Your resistance to elements expires. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #################### ######..........#........ ........................# >####.#.#.#####.#.#####. .>...###..# #.#.# .####.#.#######.#.# .# #.#.......†@.# ## #.#.####...### #<#.# #...# #....# #...# #.#.#.##...# ...... .... #.###.##..# ##. ###.. . There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 hobgoblins (D:1) 7 ball pythons A bat (D:2) A frilled lizard (D:2) A goblin (D:1) 3 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CryoSword the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 636 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 639 | D:1 | Learned a level 2 spell: Searing Ray 1413 | D:2 | Noticed Sigmund 1496 | D:2 | Reached skill level 4 in Conjurations 2336 | D:3 | Found the +3 crown of vainglory {Majesty Ring++ ^Fragile | Will+} 2338 | D:3 | Noticed a water moccasin 2465 | D:3 | Got the +3 crown of vainglory {Majesty Ring++ ^Fragile | Will+} 2482 | D:3 | Killed a water moccasin 2483 | D:3 | Reached skill level 1 in Translocations 2483 | D:3 | Reached XP level 3. HP: 8/26 MP: 6/9 2483 | D:3 | Reached XP level 4. HP: 10/33 MP: 6/10 2486 | D:3 | HP: 1/33 [poisoned by a water moccasin] 2487 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_corners D:2: layout_loops_corners, basic_ecumenical_altar, basic_altar, corner_web_ring, uniq_sigmund D:3: layout_loops_ring, eino_tiny_chamber, serial_bayou_lagoon_b Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.5 Stealth | 2 | 2.9 Translocations | 1 | 1.2 Dodging | | 1.7 Shields | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 26 | || 26 Searing Ray | 14 | || 14 Use: Potion | 1 | 2 || 3 Armour: Robe | 11 | || 11 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2487 | 2325 | 162 | 52 | 2023 | 3 | 829.0 | Dungeon | 2487 | 2325 | 162 | 52 | 2023 | 3 | 829.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1194 daAuts D:1: 1168 daAuts D:3: 125 daAuts