CungeonDrawl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -37, D:1) 7 stones (18, -40, D:1) a hand axe (21, -33, D:1) a +0 dagger (36, -10, D:1) a scarf of harm (42, -10, D:1) a +0 dagger (51, -17, D:1) a +0 short sword (52, -4, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -24, D:2) 6 stones (1, -11, D:2) 7 stones (1, 0, D:2) a +0 dagger (5, -29, D:2) a +0 club (15, 8, D:2) a robe (15, 10, D:2) a +0 dagger (24, -19, D:2) a +0 short sword (29, -12, D:2) a mace (35, 13, D:2) a +0 dagger (36, -22, D:2) a hand axe (38, -23, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (5, 1, D:3) a +0 short sword (29, -16, D:3) a ring mail (34, 11, D:3) a ring mail (45, -18, D:3) 6 stones (46, -6, D:3) a dagger (47, -18, D:3) a +0 dagger a +0 sling a +0 dagger (50, -4, D:3) a leather armour Level 4 of the Dungeon (5, -2, D:4) a +0 club 3 stones (13, 2, D:4) a +0 dagger (18, 24, D:4) a +0 dagger (18, 25, D:4) a +0 club a +0 animal skin (18, 27, D:4) a +0 dagger (23, -7, D:4) a +0 short sword (26, 43, D:4) a +0 club (29, 25, D:4) a +0 club (30, 43, D:4) a +0 spear (31, 20, D:4) a +0 dagger (33, 24, D:4) a +0 dagger (34, -5, D:4) a +0 dagger (34, 14, D:4) a +0 mace (35, -4, D:4) a +0 dagger a +0 robe (37, 8, D:4) a +0 flail a +0 leather armour (37, 39, D:4) a +0 dagger (41, 32, D:4) a quarterstaff (44, 20, D:4) a robe Level 5 of the Dungeon [Shop] Unnuqog's Weapon Boutique a +0 sling (19 gold) a +5 hand axe of flaming (421 gold) a +0 trident (45 gold) a +2 vampiric lajatang (741 gold) a +0 dagger (26 gold) a +2 dagger of venom (187 gold) 4 atropa-tipped darts (31 gold) a +0 great sword of holy wrath (178 gold) (0, 0, D:5) a short sword (2, 21, D:5) a +0 ring mail (3, -6, D:5) a +0 sling (24, 1, D:5) 5 stones (25, -5, D:5) a book of the Hunter (27, -6, D:5) 7 stones (27, -1, D:5) a +0 helmet (27, 4, D:5) a dagger (36, -1, D:5) a +0 robe a +0 dagger (36, 0, D:5) a +0 ring mail a +0 club (37, 0, D:5) a +0 robe a +0 dagger of speed (37, 1, D:5) a +0 chain mail a +0 dagger (44, 26, D:5) 6 stones (45, -6, D:5) a +0 shortbow (45, -2, D:5) a ring mail (49, 11, D:5) a chain mail Level 6 of the Dungeon (0, 0, D:6) a robe (8, 4, D:6) a robe (9, 33, D:6) a +0 flail (10, 35, D:6) a +0 trident (11, 35, D:6) a +0 dagger a +0 leather armour a +0 club 2 boomerangs (17, -1, D:6) a +0 giant club (18, 2, D:6) 4 stones (28, 25, D:6) a leather armour (51, 4, D:6) a +0 whip (53, 6, D:6) a +0 short sword a boomerang (54, 5, D:6) a +0 falchion (54, 6, D:6) a +0 dagger (55, 6, D:6) a +1 antimagic dagger a +0 robe (58, 15, D:6) a +1 glaive of distortion (61, 33, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (4, -17, D:7) a +0 plate armour a +0 mace (11, -3, D:7) a +0 flail a +0 leather armour (25, -9, D:7) a +0 club (25, -5, D:7) a pair of gloves (27, 13, D:7) a +0 vorpal long sword (30, -7, D:7) a +0 whip a +0 scale mail (30, -6, D:7) a +0 morningstar a +0 chain mail (31, -7, D:7) a +0 trident a silver boomerang (36, -10, D:7) 3 boomerangs of dispersal (38, -4, D:7) a +0 leather armour (40, -7, D:7) a +0 hand axe (41, -5, D:7) a +0 whip 3 boomerangs a +0 leather armour (41, -3, D:7) a +0 dagger (42, 9, D:7) a +0 short sword a +0 chain mail (46, -11, D:7) a +0 hand axe (47, -15, D:7) a +0 club (48, -6, D:7) a +0 flail 6 stones a +0 leather armour (54, 18, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a ring mail (5, 34, D:8) a +0 leather armour (7, 33, D:8) a +0 whip (8, 1, D:8) a +0 war axe (8, 33, D:8) a +0 whip (9, 18, D:8) a +0 giant club a +0 giant spiked club (10, 9, D:8) a +0 leather armour a +0 war axe (10, 35, D:8) a +0 dagger (11, 11, D:8) a +0 hand axe (11, 34, D:8) a +0 dagger (12, 11, D:8) a +0 leather armour a +0 club (13, 32, D:8) a +0 whip a +0 plate armour (14, 30, D:8) a +0 short sword (15, 28, D:8) a +0 dagger a +0 short sword (21, 36, D:8) a +0 leather armour a +0 flail (22, 3, D:8) a club (23, 37, D:8) a +0 leather armour a +0 club a +0 dagger (25, 36, D:8) a +0 robe a +0 dagger (28, 20, D:8) a ring mail (45, 31, D:8) 5 stones Level 9 of the Dungeon (0, 0, D:9) a ring mail (1, -2, D:9) a +0 falchion (12, -1, D:9) a +1 dagger of distortion a +0 robe (13, -13, D:9) a +0 giant club a +0 giant club (25, -9, D:9) a +0 robe (26, 8, D:9) a +0 leather armour a +0 dagger a +0 chain mail a +0 mace (27, 7, D:9) a +0 leather armour a +0 whip (29, -12, D:9) 4 stones (29, 21, D:9) a +0 mace (30, -23, D:9) a staff of conjuration the +1 ring mail of a ziggurat {rF+ rCorr} rF: It protects you from fire. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would decrease by 27 (53 -> 26). the ring of Zethia {+Blink rF+ rN++ Will- SInv} [ring of protection from fire] rF: It protects you from fire. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. Will: It decreases your willpower. the +4 pair of gloves of the Ego {Fly rElec MP+9 Stlth+} rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Fly: It grants you flight. Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would increase by 3 (53 -> 56). (35, -24, D:9) a stone (35, -1, D:9) a +0 leather armour a +0 falchion a +0 robe a +0 dagger a +0 plate armour a +0 halberd (35, 7, D:9) a +0 giant club a +0 giant spiked club (36, -3, D:9) a +2 vorpal hand axe (36, -2, D:9) a +0 hand axe (37, -28, D:9) a +0 club (46, -33, D:9) a +0 chain mail Level 10 of the Dungeon [Shop] Hytapt's Jewellery Shoppe an amulet of regeneration (420 gold) a +6 ring of dexterity (504 gold) a +6 ring of dexterity (504 gold) a ring of magical power (280 gold) a +4 ring of evasion (504 gold) an amulet of reflection (420 gold) a +4 ring of protection (504 gold) a ring of protection from cold (350 gold) an amulet of reflection (420 gold) a ring of fire (350 gold) a ring of see invisible (210 gold) (0, 0, D:10) a +0 giant spiked club a +0 giant spiked club (14, -25, D:10) a +0 leather armour a +0 short sword a +0 robe a +0 dagger (15, -26, D:10) a +0 dagger of electrocution a +0 scale mail (15, -16, D:10) a club (29, -15, D:10) a +0 flail (33, 9, D:10) 5 large rocks (35, 11, D:10) a shortbow (36, -29, D:10) a pair of gloves (36, -26, D:10) 3 stones (42, -21, D:10) a +0 dire flail (46, -23, D:10) a +0 antimagic short sword (47, -24, D:10) a +0 dagger a stone a +0 short sword (48, -25, D:10) a +0 dagger (49, -24, D:10) a +0 short sword (56, -21, D:10) a +0 club (58, -23, D:10) a +0 dagger a stone (59, -23, D:10) a +0 whip 2 stones (60, -11, D:10) a chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 mace (8, -9, D:11) a +0 robe of willpower a +0 dagger (11, 5, D:11) +0 ice dragon scales a ring of wizardry a ring of flight the +18 Lear's hauberk a ring of ice a +3 short sword of speed (11, 9, D:11) 2 potions of degeneration (35, -13, D:11) a +0 robe a +0 dagger (35, -11, D:11) a +2 robe of cold resistance a +0 dagger (37, -11, D:11) a +0 whip (37, -10, D:11) a +0 short sword (40, 25, D:11) a hand axe (45, 32, D:11) a +0 dagger a +0 robe Level 12 of the Dungeon (0, 0, D:12) a ring of magical power a +4 ring of slaying an amulet of regeneration a staff of earth a +6 ring of intelligence (4, -18, D:12) a +2 war axe of freezing (4, -15, D:12) a +0 giant club a +0 giant club (8, 5, D:12) a +0 robe a +0 vorpal quarterstaff (8, 12, D:12) a +2 ring mail of poison resistance (12, -1, D:12) 2 stones (12, 20, D:12) a scale mail (12, 22, D:12) a barding (18, 7, D:12) a +0 robe a +0 dagger (19, -21, D:12) a war axe (24, -17, D:12) a +0 hand axe (25, -17, D:12) a +0 halberd (33, 4, D:12) a trident (45, -18, D:12) a +0 mace (46, -1, D:12) a +0 giant club a +0 giant club (47, -20, D:12) a scale mail Level 13 of the Dungeon (4, 3, D:13) a +0 ring mail (4, 30, D:13) a +0 longbow (5, 31, D:13) a +2 rapier of electrocution (10, 17, D:13) a war axe (21, 35, D:13) a plate armour (29, 19, D:13) a falchion (35, 22, D:13) a +0 giant club (37, 22, D:13) a +0 giant spiked club a +0 giant club (38, 20, D:13) a +0 dire flail of protection (38, 21, D:13) a +0 giant club (39, 21, D:13) a +0 giant club (40, 21, D:13) a +0 giant club a +0 giant spiked club a +0 giant club Level 14 of the Dungeon [Shop] Fiuqiad's Assorted Antiques a war axe (87 gold) a ring of wizardry (750 gold) a glowing halberd (175 gold) a piece from Xom's chessboard (15/15) (500 gold) [Shop] Uhio's Magic Scroll Shoppe a scroll of teleportation (48 gold) a scroll of poison (64 gold) a scroll of magic mapping (120 gold) a scroll of identify (32 gold) a scroll of enchant weapon (120 gold) a scroll of identify (32 gold) [Shop] Horaxur's Book Emporium a book of Geomancy (306 gold) a book of Displacement (408 gold) the Omnibus of the Commander (510 gold) Spells Type Level Known a - Call Imp Summoning 2 yes b - Call Canine Familiar Summoning 3 yes c - Haunt Necromancy/Summoning 7 yes Qeehe's Omnibus of Baleful Kindling (476 gold) Spells Type Level Known a - Confusing Touch Hexes 3 yes b - Sticky Flame Conjuration/Fire 4 yes c - Leda's Liquefaction Hexes/Earth 4 yes a book of Misfortune (612 gold) a book of Frost (374 gold) [Shop] Paatt's Magic Scroll Emporium a scroll of fog (48 gold) a scroll of identify (24 gold) a scroll of immolation (48 gold) a scroll of magic mapping (90 gold) a scroll of identify (24 gold) a scroll of fear (48 gold) 3 scrolls of identify (72 gold) [Shop] Nolon's Book Shoppe the Unrestrained Analects (880 gold) a There-And-Back Book (600 gold) a book of Callings (400 gold) a book of the Wilderness (760 gold) Doizuscho's Catalogue of the Productive Storm (920 gold) Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 yes b - Animate Armour Summoning/Earth 4 yes c - Silence Hexes/Air 5 yes d - Conjure Ball Lightning Conjuration/Air 6 yes Great Wizards, Vol. II (760 gold) the Atlas of Ghastly Transmutation (920 gold) Spells Type Level Known a - Spider Form Transmutation/Poison 3 yes b - Infestation Necromancy 8 yes c - Death's Door Necromancy 9 yes [Shop] Wesh's Distillery a potion of flight (54 gold) a potion of lignification (54 gold) a potion of might (72 gold) a potion of lignification (54 gold) a potion of flight (54 gold) 2 potions of attraction (108 gold) (0, 0, D:14) 7 stones (6, 19, D:14) a +0 short sword (7, 30, D:14) a +3 scimitar of flaming (17, 17, D:14) 4 javelins a ring of poison resistance (18, 23, D:14) a +0 robe of positive energy a +0 dagger (19, 17, D:14) the ring of the Suburbs {rN+ Int+4} [ring of positive energy] Int: It affects your intelligence (+4). rN: It protects you from negative energy. (19, 30, D:14) a +1 vampiric demon trident a +0 chain mail a +2 tower shield (24, -5, D:14) 4 large rocks (27, 17, D:14) a +0 leather armour a +0 great mace (27, 18, D:14) a +0 ring mail a +1 bardiche (27, 19, D:14) a +0 robe a +0 dagger a +0 shortbow (28, 18, D:14) a +0 leather armour a +0 dagger (33, 10, D:14) a +0 dagger (37, -5, D:14) a +2 great mace of holy wrath (37, 0, D:14) a ring of flight (37, 14, D:14) a +0 robe a +0 whip (38, -3, D:14) a +3 flail of protection (38, 2, D:14) a plate armour (38, 15, D:14) 3 large rocks (38, 17, D:14) a +0 shortbow (39, -1, D:14) a +5 dagger of venom (39, 15, D:14) a +0 shortbow a +0 vorpal great sword (39, 16, D:14) a +0 shortbow (39, 18, D:14) a +0 giant club a +0 giant club (40, 17, D:14) a +0 leather armour a +0 rapier (41, 18, D:14) a +0 leather armour a +1 great mace (44, 2, D:14) a war axe (45, 3, D:14) a +0 scimitar (49, 18, D:14) a +0 shortbow (49, 20, D:14) a +0 war axe of holy wrath a +0 robe (51, 14, D:14) 4 large rocks Level 15 of the Dungeon (0, 0, D:15) 4 large rocks (2, 23, D:15) a staff of death (5, 5, D:15) a +2 buckler a +0 long sword a +0 ring mail (6, 6, D:15) a +0 glaive a +0 ring mail (8, 12, D:15) a falchion (10, 24, D:15) a +0 dagger (16, 3, D:15) a ring of willpower the ring "Ymey" {rF- rCorr Int+4 SInv} [ring of see invisible] Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +2 robe of resistance the ring of Ytekunih {rElec rPois EV+4 Dex+2} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (22, -1, D:15) 3 stones (24, 24, D:15) 4 stones (27, 24, D:15) a +0 leather armour (35, 31, D:15) 7 stones (40, 0, D:15) a +2 great sword of flaming (42, -5, D:15) 5 large rocks (46, 12, D:15) 7 stones (59, 21, D:15) an executioner's axe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger of draining a +0 robe (10, -8, Orc:1) a +0 giant spiked club (17, 11, Orc:1) a +0 hand axe (18, 5, Orc:1) a +0 giant club (18, 10, Orc:1) a +0 plate armour a +0 flail a +0 arbalest (20, 2, Orc:1) a +0 hand axe (20, 8, Orc:1) a +0 leather armour a +0 short sword (20, 9, Orc:1) a +0 robe a +0 dagger (21, 3, Orc:1) a +0 chain mail a +0 dire flail a +0 ring mail a +0 flail (21, 10, Orc:1) a +1 robe of willpower a +0 dagger (21, 12, Orc:1) a +0 ring mail a +0 dagger (22, 2, Orc:1) a +0 giant club (22, 5, Orc:1) a +0 plate armour a +0 battleaxe (23, 3, Orc:1) a +0 plate armour a +0 battleaxe (23, 12, Orc:1) a +0 chain mail a +0 glaive a +3 arbalest (24, 9, Orc:1) a +0 flail (24, 12, Orc:1) a +0 trident a +0 short sword (31, 5, Orc:1) a +0 glaive a +0 plate armour (31, 7, Orc:1) a +0 long sword a +0 arbalest a +0 plate armour (32, 7, Orc:1) a +0 hand axe (33, 3, Orc:1) a +0 giant club (33, 5, Orc:1) a +0 long sword 3 boomerangs a +0 chain mail a +0 hand axe a +0 leather armour (33, 7, Orc:1) a +0 whip (33, 8, Orc:1) a +0 dagger a +0 robe (35, 4, Orc:1) a +0 trident a +0 plate armour (36, -7, Orc:1) a +0 flail a +0 mace (37, -6, Orc:1) a +0 short sword (38, -8, Orc:1) a +0 chain mail a +0 halberd a +0 arbalest (39, -9, Orc:1) a +0 scale mail a +0 mace a +1 dagger of draining a +0 leather armour a +0 whip (39, -7, Orc:1) a +0 chain mail a +0 club a +0 ring mail a +0 glaive (39, -6, Orc:1) a +0 club (40, -10, Orc:1) a +0 giant club (41, -10, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Pioxzesu's Assorted Antiques a chain mail (90 gold) a plate armour (460 gold) a scale mail (80 gold) a helmet (90 gold) a glowing rapier (140 gold) a ring of fire (500 gold) [Shop] Beyt's Antique Weapon Shop a war axe (108 gold) a dazzling war axe (263 gold) a runed dagger (155 gold) a mace (93 gold) a twisted dagger (217 gold) [Shop] Vouzxe's Assorted Antiques a chain mail (112 gold) a scroll of noise (25 gold) a ring mail (100 gold) a ring mail (100 gold) [Shop] Ahuarob's Assorted Antiques an ancient battleaxe (356 gold) a runed scimitar (217 gold) a phantom mirror (1240 gold) a twisted plate armour (868 gold) (0, 0, Orc:2) a +1 mace of protection (1, 0, Orc:2) a +0 flail a +0 plate armour (1, 1, Orc:2) a +0 flail a +0 plate armour (1, 3, Orc:2) a +0 club (2, 4, Orc:2) a +0 arbalest a +0 hand axe (3, 2, Orc:2) a +0 arbalest a +0 trident (4, 5, Orc:2) a +0 shortbow (6, 10, Orc:2) a +0 plate armour a +1 hand axe of draining (6, 11, Orc:2) a +0 chain mail a +0 glaive (7, -4, Orc:2) a +0 broad axe a +0 arbalest a +0 great mace a +0 arbalest (7, 13, Orc:2) a +0 great mace a +0 arbalest a +0 plate armour a +0 scimitar (8, 13, Orc:2) a +0 hand axe a +0 arbalest (8, 14, Orc:2) a +0 plate armour a boomerang a +0 dire flail (8, 16, Orc:2) a +0 battleaxe a +0 arbalest (9, 18, Orc:2) a +0 shortbow a +0 broad axe a +0 arbalest a +0 shortbow (10, 5, Orc:2) a +0 arbalest a +0 hand axe (10, 15, Orc:2) a +0 shortbow (10, 18, Orc:2) a +0 great mace a +0 arbalest a +0 chain mail a +0 flail a +0 shortbow (11, 16, Orc:2) a +0 trident a +0 arbalest (11, 17, Orc:2) a +0 hand axe a +0 arbalest a +0 great mace a +0 arbalest (11, 18, Orc:2) a +0 glaive a +0 arbalest (22, 21, Orc:2) the ring "Yllaar" {Fire Stlth+} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (23, 21, Orc:2) a wand of flame (14) a potion of berserk rage (26, 21, Orc:2) a +0 chain mail a +1 glaive of protection (27, 21, Orc:2) a +0 mace a +0 arbalest (28, 20, Orc:2) a +0 shortbow (28, 21, Orc:2) a +0 great mace a +0 arbalest a +0 halberd a +0 arbalest (29, 20, Orc:2) a +0 shortbow (29, 21, Orc:2) a +0 shortbow (30, 20, Orc:2) a +0 broad axe a +0 arbalest (30, 21, Orc:2) a +0 dagger of flaming a +0 broad axe a +0 arbalest (31, -1, Orc:2) a +0 chain mail a +0 war axe a +0 arbalest (31, 21, Orc:2) the +4 war axe "Dumav" {vorpal, Contam rElec Stlth+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (38, 1, Orc:2) a +0 glaive a +0 arbalest Level 1 of the Elven Halls (0, 0, Elf:1) a hand axe (1, 27, Elf:1) a +0 leather armour a +0 short sword (4, 17, Elf:1) a +0 ring mail (5, -5, Elf:1) a +0 short sword (6, 32, Elf:1) a scale mail (8, 30, Elf:1) a +0 chain mail a +0 rapier (9, -3, Elf:1) a +0 long sword (9, 1, Elf:1) a +0 short sword (9, 40, Elf:1) a +0 quarterstaff (11, -5, Elf:1) a leather armour (12, -1, Elf:1) a chain mail (13, 34, Elf:1) 3 stones (14, 31, Elf:1) a pair of boots (15, -3, Elf:1) a +0 leather armour a +0 rapier (17, -14, Elf:1) a +0 long sword (18, -15, Elf:1) a +0 dagger (18, 34, Elf:1) a +0 long sword a +0 buckler (19, -16, Elf:1) a +0 dagger a +0 rapier a +0 leather armour (19, 37, Elf:1) a +0 quarterstaff (20, 36, Elf:1) a +0 broad axe a +0 leather armour a +0 shortbow (20, 38, Elf:1) a +0 leather armour a +0 short sword a +0 vorpal longbow (20, 39, Elf:1) a +0 leather armour a +0 rapier (21, -16, Elf:1) a +1 vampiric long sword a +0 dagger a +0 scale mail (22, 4, Elf:1) a +0 ring mail a +2 short sword of protection (22, 5, Elf:1) a +0 leather armour a +0 rapier (22, 6, Elf:1) a +0 rapier (23, 6, Elf:1) a +0 chain mail a +0 long sword (24, 39, Elf:1) a +0 leather armour a +0 rapier (25, 39, Elf:1) a +0 short sword a +0 leather armour a +0 short sword a +0 longbow (29, 7, Elf:1) a +0 leather armour a +0 rapier (29, 8, Elf:1) a +0 leather armour a +0 short sword (30, 8, Elf:1) a +0 bardiche of venom (38, 9, Elf:1) a +0 ring mail a +0 short sword (40, 39, Elf:1) a +4 dagger (41, 15, Elf:1) a short sword (46, -10, Elf:1) a +0 long sword of protection (47, 42, Elf:1) a robe (50, 36, Elf:1) a +0 long sword (53, 7, Elf:1) a dagger (54, 5, Elf:1) a +0 rapier (55, 7, Elf:1) a +1 long sword of holy wrath (56, 3, Elf:1) a +0 buckler a +0 short sword (56, 4, Elf:1) a +0 rapier a +0 rapier (56, 7, Elf:1) a +0 scale mail a +0 long sword (58, 17, Elf:1) a +0 club Level 2 of the Elven Halls [Shop] Xaixt's Jewellery Shoppe a ring of resist corrosion (240 gold) a ring of wizardry (360 gold) an amulet of magic regeneration (360 gold) a +4 ring of protection (432 gold) a +6 ring of strength (432 gold) a +6 ring of strength (432 gold) the ring "Daxypter" {rF+ AC+4} (600 gold) [ring of protection] AC: It affects your AC (+4). rF: It protects you from fire. (0, 0, Elf:2) a +0 short sword a +0 ring mail (1, 12, Elf:2) a kite shield (16, 22, Elf:2) a +0 shortbow (17, -8, Elf:2) 5 boomerangs (18, 5, Elf:2) a +0 spear (18, 8, Elf:2) a +0 short sword (18, 25, Elf:2) a +0 scimitar a +0 buckler (19, 5, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (19, 23, Elf:2) a +0 long sword a +0 leather armour (20, -11, Elf:2) a +0 short sword (20, -6, Elf:2) a +0 short sword (20, 25, Elf:2) a +0 rapier a +0 scale mail (21, 5, Elf:2) a +0 leather armour a +0 short sword (21, 6, Elf:2) a +0 shortbow (22, 9, Elf:2) a +0 leather armour a +0 long sword (24, 34, Elf:2) a +0 rapier (26, 35, Elf:2) a +0 shortbow a +0 long sword (27, 35, Elf:2) a +0 long sword a +0 ring mail (29, 36, Elf:2) a +0 dagger (36, 12, Elf:2) a +0 ring mail a +0 dagger (36, 14, Elf:2) a +0 rapier (37, 11, Elf:2) a +0 short sword (38, 7, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow a +0 ring mail a +0 long sword (39, 8, Elf:2) a +0 long sword (41, -7, Elf:2) a +0 dagger (41, -3, Elf:2) a +0 long sword (42, -5, Elf:2) a +0 dagger (43, 32, Elf:2) a +0 short sword (44, 32, Elf:2) a +0 long sword a +0 leather armour (45, 28, Elf:2) a +0 long sword (47, -11, Elf:2) a dagger (47, 30, Elf:2) a +0 rapier (51, -4, Elf:2) 6 datura-tipped darts (52, -12, Elf:2) a +0 long sword (60, -19, Elf:2) 2 scrolls of enchant weapon (60, 9, Elf:2) a +0 long sword (61, -17, Elf:2) a spear (61, -9, Elf:2) 7 stones (63, -16, Elf:2) a +0 rapier (63, -13, Elf:2) a +0 long sword (64, -15, Elf:2) a +0 rapier a +0 ring mail (64, -5, Elf:2) a +0 rapier a +0 leather armour (65, -12, Elf:2) a +0 dagger (65, -10, Elf:2) a +0 scimitar a +0 buckler Level 3 of the Elven Halls [Shop] Edeuf's Armour Shoppe a +0 ring mail (68 gold) a +0 plate armour (391 gold) a +0 leather armour (34 gold) a +4 plate armour of poison resistance (799 gold) the +0 ring mail of the Shoals {Harm} (187 gold) Harm: It increases damage dealt and taken. If you switch to wearing this armour, your AC would decrease by 28 (53 -> 25). a +0 pair of gloves of stealth (195 gold) a +2 pair of gloves of strength (365 gold) a +3 chain mail of willpower (450 gold) a +0 scale mail (68 gold) (0, 0, Elf:3) a robe (6, -26, Elf:3) a +2 short sword of speed a +0 leather armour (7, -22, Elf:3) a +0 longbow a +3 short sword a +0 leather armour (7, -3, Elf:3) a +0 long sword (8, -5, Elf:3) a +0 rapier a +0 leather armour (9, -44, Elf:3) a +0 shortbow a +0 dagger of draining a +0 leather armour (9, -25, Elf:3) a +0 longbow a +0 dagger a +0 leather armour (9, -23, Elf:3) a +2 vorpal shortbow a +0 dagger a +0 leather armour (10, -44, Elf:3) a +0 rapier a +0 scimitar a +0 leather armour (10, -17, Elf:3) a +0 short sword a +0 scale mail (11, -23, Elf:3) a +0 dagger a +1 longbow of freezing a +0 leather armour (12, -24, Elf:3) a short sword (13, -25, Elf:3) a dagger a ring mail (13, -20, Elf:3) a +0 short sword (13, -17, Elf:3) a +0 rapier a +0 ring mail (14, -50, Elf:3) a +0 long sword (14, -47, Elf:3) a +0 rapier (14, -22, Elf:3) a +0 longbow a +0 short sword a +0 leather armour (14, -20, Elf:3) a +0 long sword (15, -21, Elf:3) a +0 rapier a +0 chain mail (15, -20, Elf:3) a +0 long sword a +0 leather armour (15, -12, Elf:3) a +1 short sword of freezing (16, -41, Elf:3) a +0 short sword (18, -10, Elf:3) a +0 shortbow a +0 long sword (19, -19, Elf:3) a +0 long sword a +0 buckler (19, -18, Elf:3) a +0 short sword a +0 buckler (21, -51, Elf:3) a leather armour (22, -18, Elf:3) a +0 shortbow a +0 short sword a +0 leather armour (40, -3, Elf:3) a piece from Xom's chessboard (15/15) (41, -15, Elf:3) a piece from Xom's chessboard (15/15) (42, -18, Elf:3) a piece from Xom's chessboard (15/15) (44, -22, Elf:3) a +0 long sword (44, -18, Elf:3) a +4 chain mail of cold resistance (44, -16, Elf:3) a +0 dagger (45, -22, Elf:3) a +0 short sword a +0 leather armour (45, -17, Elf:3) a +0 short sword (46, -22, Elf:3) a +0 rapier a +0 leather armour (46, -18, Elf:3) a +5 giant club (47, -22, Elf:3) a +0 long sword (47, -15, Elf:3) a +0 short sword (48, -18, Elf:3) a piece from Xom's chessboard (15/15) (48, -16, Elf:3) a +0 dagger (48, -12, Elf:3) a +3 long sword a +2 troll leather armour a +0 long sword (48, -10, Elf:3) a +0 shortbow a +0 short sword a +0 leather armour (48, -9, Elf:3) a +0 long sword a +0 scale mail a +0 long sword a +0 long sword a +1 leather armour of positive energy (51, -19, Elf:3) a +0 long sword (51, -18, Elf:3) a +0 long sword a +0 dagger (51, -17, Elf:3) a staff of air a +0 robe (51, -16, Elf:3) a +0 rapier of speed a +0 rapier of speed a +0 scale mail a +6 ring of intelligence a +0 dagger a +0 leather armour (51, -15, Elf:3) a +0 longbow a +0 leather armour a +0 short sword a +0 ring mail a +0 dagger (51, -14, Elf:3) a +0 rapier a +0 leather armour (51, -13, Elf:3) a +0 long sword a +0 leather armour a +0 short sword a +0 scale mail (51, -12, Elf:3) a +0 longbow a +0 dagger a +0 leather armour a +0 short sword (51, -11, Elf:3) a +0 shortbow a +0 long sword a +0 leather armour a +0 rapier (51, -10, Elf:3) a +0 rapier a +0 ring mail a +0 flail a +2 dagger of speed a +0 leather armour (51, -9, Elf:3) a +0 long sword a +0 ring mail (53, -7, Elf:3) a +0 long sword (53, -6, Elf:3) the +8 battleaxe "Cutyrau" {venom, Will- Str+10} It poisons the flesh of those it strikes. Str: It affects your strength (+10). Will: It decreases your willpower. a +0 leather armour of willpower (54, -18, Elf:3) a +0 leather armour (55, -18, Elf:3) a +3 ring mail of poison resistance (55, -16, Elf:3) a +3 sling of freezing (55, -15, Elf:3) 5 stones (56, -18, Elf:3) a +2 pair of boots of rampaging (56, -16, Elf:3) a +0 short sword (56, -7, Elf:3) a +0 long sword a +0 buckler (57, -18, Elf:3) a +1 flail of protection (57, -17, Elf:3) a +0 pair of boots (57, -15, Elf:3) a +0 vorpal shortbow (58, -18, Elf:3) a ring mail (58, -17, Elf:3) a staff of death (58, -16, Elf:3) a +0 robe (58, -15, Elf:3) the Unrestrained Analects (59, -17, Elf:3) the +6 flail "Sesuw" {drain, rElec rN++} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (59, -15, Elf:3) a +6 ring of dexterity a +4 ring of evasion a +4 ring of evasion (60, -18, Elf:3) a +1 hand axe of electrocution (60, -16, Elf:3) a staff of poison (60, -15, Elf:3) a staff of air (61, -17, Elf:3) a +1 robe of willpower (62, -18, Elf:3) a staff of poison (62, -17, Elf:3) a +0 spear a staff of conjuration (62, -16, Elf:3) a +0 leather armour (62, -15, Elf:3) a +3 sling of freezing (62, -11, Elf:3) a +0 longbow a +0 leather armour (62, -7, Elf:3) a +0 rapier a +0 rapier a +0 leather armour of positive energy (62, -2, Elf:3) a +0 long sword a +0 leather armour Level 1 of the Lair of Beasts (4, 35, Lair:1) a leather armour (7, 5, Lair:1) a +0 chain mail (16, 14, Lair:1) a +0 rapier (32, 17, Lair:1) a pair of gloves (36, 38, Lair:1) a leather armour (48, 13, Lair:1) 8 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (0, 1, Lair:2) a +0 robe (11, 7, Lair:2) 3 silver boomerangs (16, 23, Lair:2) a helmet (28, 22, Lair:2) a +0 war axe (33, 25, Lair:2) the +0 robe "Baaso" {Dex+3} Dex: It affects your dexterity (+3). If you switch to wearing this armour, your AC would decrease by 34 (53 -> 19). (34, 25, Lair:2) a ring of resist corrosion 5 scrolls of enchant weapon (37, 11, Lair:2) a dagger (48, 40, Lair:2) a +2 pair of gloves Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 war axe (7, -21, Lair:3) a +0 trident (9, -27, Lair:3) a +0 scale mail (13, -2, Lair:3) a +0 glaive (13, -1, Lair:3) a +0 long sword a +0 robe (19, -36, Lair:3) a quarterstaff (20, 6, Lair:3) a +0 chain mail (25, -27, Lair:3) a pair of gloves (26, -14, Lair:3) a long sword (37, 16, Lair:3) a hand axe (41, -41, Lair:3) a +0 ring mail (53, -30, Lair:3) a leather armour Level 4 of the Lair of Beasts (22, -26, Lair:4) 4 stones (22, 6, Lair:4) a +0 dagger (23, -2, Lair:4) a +0 ring mail (33, 12, Lair:4) a barding (37, -16, Lair:4) a +0 war axe (39, -31, Lair:4) a leather armour (42, -22, Lair:4) a +2 great mace of protection a +0 scale mail (47, -9, Lair:4) 5 boomerangs (53, -38, Lair:4) a chain mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (1, 21, Lair:5) 4 stones (2, -1, Lair:5) a +1 vorpal glaive (3, -3, Lair:5) the +6 shortbow "Nayniy" {flame, rF+ Dex+5} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). rF: It protects you from fire. (15, 52, Lair:5) a +2 broad axe of freezing (17, 54, Lair:5) a chain mail (29, 2, Lair:5) 5 stones (44, 46, Lair:5) a +0 ring mail (49, 19, Lair:5) a spear Level 1 of the Swamp (0, 0, Swamp:1) a plate armour (10, -9, Swamp:1) a +0 dagger (18, 24, Swamp:1) a +0 spear (23, 16, Swamp:1) a +0 robe a +0 quarterstaff (25, 16, Swamp:1) a +0 spear (26, 14, Swamp:1) a +0 spear (26, 16, Swamp:1) a +0 spear (41, -11, Swamp:1) a +0 plate armour Level 2 of the Swamp (0, 0, Swamp:2) a scale mail (8, 8, Swamp:2) 3 stones a +0 scale mail (10, 18, Swamp:2) a ring mail (12, 5, Swamp:2) a robe (12, 12, Swamp:2) a +0 robe a +0 quarterstaff (12, 24, Swamp:2) a +4 ring of protection (15, 20, Swamp:2) a hand axe (26, 21, Swamp:2) 6 stones (27, -6, Swamp:2) a +0 spear a +0 spear (28, -6, Swamp:2) a +0 buckler a +0 spear (35, -8, Swamp:2) a +0 sling (36, 13, Swamp:2) a pair of boots Level 3 of the Swamp (0, 0, Swamp:3) a scale mail (3, -1, Swamp:3) a +2 dagger of venom (7, -7, Swamp:3) a long sword (7, 25, Swamp:3) a scale mail (11, 29, Swamp:3) a +0 morningstar (13, 10, Swamp:3) a robe (26, 37, Swamp:3) a +0 sling (39, 21, Swamp:3) a +0 double sword (41, 19, Swamp:3) a scale mail (47, 6, Swamp:3) 5 stones (47, 11, Swamp:3) a trident (49, 16, Swamp:3) a +0 mace Level 4 of the Swamp (0, 0, Swamp:4) 6 atropa-tipped darts (15, -39, Swamp:4) a spear (19, -49, Swamp:4) a phial of floods (20, -32, Swamp:4) a +6 ring of intelligence a +2 pair of gloves (21, -13, Swamp:4) 8 stones (22, -16, Swamp:4) a longbow (29, -34, Swamp:4) a +0 spear 2 stones a +0 scale mail a +0 buckler (29, -19, Swamp:4) 5 stones (30, -33, Swamp:4) a +0 spear a +0 buckler (36, -48, Swamp:4) 4 stones (38, -44, Swamp:4) a spear (39, -24, Swamp:4) a +0 robe (41, -21, Swamp:4) a +0 robe a +0 quarterstaff (50, -20, Swamp:4) 5 stones Level 1 of the Snake Pit (0, 0, Snake:1) a short sword (1, 5, Snake:1) a +0 battleaxe (4, 43, Snake:1) a ring mail (5, 33, Snake:1) a +0 war axe (6, 33, Snake:1) a +0 flail a +0 robe (7, 30, Snake:1) a +0 halberd (10, 32, Snake:1) a +0 battleaxe (10, 33, Snake:1) a +0 trident (11, 33, Snake:1) a +0 halberd (11, 36, Snake:1) a +0 hand axe a +0 robe (12, 10, Snake:1) a plate armour (14, 12, Snake:1) a wand of flame (10) (15, 7, Snake:1) the ring of Cheibriados's Respect {Fire Int+4} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. (16, 13, Snake:1) a +2 scale mail of willpower (17, 37, Snake:1) a +0 trident a +0 robe (17, 41, Snake:1) a +0 hand axe a +0 longbow a +0 long sword a +0 robe (17, 42, Snake:1) a +0 trident (18, 40, Snake:1) a +0 long sword (19, -4, Snake:1) a +0 flail (22, 10, Snake:1) a quarterstaff (22, 48, Snake:1) a +0 shortbow of flaming (40, 45, Snake:1) a +0 glaive (44, 10, Snake:1) a +0 robe a +0 mace (45, 11, Snake:1) a +0 robe a +0 battleaxe a +0 arbalest (49, 11, Snake:1) a +0 spear (49, 17, Snake:1) a +0 flail (54, 52, Snake:1) 5 stones (55, 52, Snake:1) a +0 dire flail (56, 52, Snake:1) a +0 chain mail (57, 14, Snake:1) a ring of positive energy (61, 17, Snake:1) a +0 scimitar (66, 27, Snake:1) a +0 shortbow a +0 morningstar a +0 robe Level 2 of the Snake Pit (0, 0, Snake:2) a +1 helmet (1, -17, Snake:2) 8 stones (4, -2, Snake:2) a +2 cloak (5, -2, Snake:2) 5 stones (7, 6, Snake:2) a +0 longbow a +0 war axe (8, 10, Snake:2) an amulet of magic regeneration (9, 13, Snake:2) a +0 arbalest a +0 hand axe (10, 5, Snake:2) a +0 glaive (11, 4, Snake:2) a +0 battleaxe a +0 robe (11, 13, Snake:2) a +0 halberd a +0 robe (12, 3, Snake:2) a +0 dire flail a +0 robe (13, 2, Snake:2) a +0 arbalest a +0 short sword a +0 robe (15, 0, Snake:2) a +0 whip (15, 5, Snake:2) a +0 whip (16, -14, Snake:2) a +0 club (16, 1, Snake:2) a +0 club (17, 12, Snake:2) a +0 chain mail (21, -29, Snake:2) a +1 vorpal battleaxe a +0 robe (22, 6, Snake:2) a +0 scimitar (23, -19, Snake:2) a +0 war axe (23, -18, Snake:2) a +0 halberd (27, 7, Snake:2) a wand of flame (12) (28, -13, Snake:2) a +0 quarterstaff a +0 robe (28, -12, Snake:2) a +2 trident 3 stones (30, -5, Snake:2) a +0 rapier (33, -25, Snake:2) a +0 dire flail a +0 longbow (35, -28, Snake:2) a +0 spear (36, -29, Snake:2) a +0 battleaxe (36, -24, Snake:2) a +0 halberd (36, 13, Snake:2) a +0 glaive a +0 robe a +0 arbalest a +0 war axe a +0 robe a +0 shortbow a +0 dire flail (37, -28, Snake:2) a +0 halberd (39, -28, Snake:2) a +0 robe a +0 short sword (39, -27, Snake:2) a +0 robe a +0 dire flail (40, -27, Snake:2) a +0 leather armour a +0 war axe (40, -26, Snake:2) a +0 trident a +0 hand axe (40, -22, Snake:2) a +0 robe a +1 long sword of holy wrath (41, -21, Snake:2) a +0 dire flail (42, -23, Snake:2) a +0 robe a +0 spear (42, -6, Snake:2) a leather armour (43, -25, Snake:2) a +0 club (43, -24, Snake:2) a +0 robe a +0 spear (44, -25, Snake:2) a +0 hand axe (44, -24, Snake:2) a +0 robe a +0 glaive (51, 3, Snake:2) a +0 spear (53, -15, Snake:2) a +3 shortbow of flaming (55, -18, Snake:2) a chain mail (55, -15, Snake:2) a +0 halberd (55, -11, Snake:2) a +0 shortbow of flaming (56, -24, Snake:2) a +0 robe a +0 scimitar (56, -16, Snake:2) a +0 robe a +0 short sword a +0 robe a +2 scimitar of protection a +0 halberd (56, -14, Snake:2) a +0 spear a +0 shortbow of flaming (57, -16, Snake:2) a +4 spear a +0 flail Level 3 of the Snake Pit (0, 0, Snake:3) a +0 chain mail (13, -3, Snake:3) a +0 battleaxe (14, -4, Snake:3) a +0 battleaxe (16, -3, Snake:3) a +0 short sword (19, 14, Snake:3) a +0 shortbow of flaming (20, 14, Snake:3) a +0 dire flail a +0 robe (21, 10, Snake:3) a +0 halberd (21, 12, Snake:3) a +0 battleaxe (23, 6, Snake:3) a +0 war axe (24, 7, Snake:3) a +0 hand axe a +0 scimitar (25, 7, Snake:3) a +0 long sword a +0 trident (26, 6, Snake:3) a +1 halberd a +0 halberd (26, 7, Snake:3) a +0 glaive of protection a +0 robe (27, 6, Snake:3) a +0 mace a +0 robe (28, 4, Snake:3) a +0 glaive a +0 robe (28, 13, Snake:3) a broad axe (30, 6, Snake:3) a +2 halberd (31, 6, Snake:3) a +0 dagger a +0 robe (32, 25, Snake:3) a +0 flail a +0 robe (33, 5, Snake:3) a +4 halberd (33, 6, Snake:3) a +0 glaive (35, 6, Snake:3) a +0 trident a +0 robe (36, 0, Snake:3) a +0 flail a +0 robe (37, 10, Snake:3) a robe (38, -12, Snake:3) a +0 chain mail (40, 5, Snake:3) 8 stones (44, 4, Snake:3) a +0 long sword (44, 11, Snake:3) a +0 whip (44, 13, Snake:3) a +0 dagger (44, 14, Snake:3) a +0 club (45, -18, Snake:3) 7 stones (58, 19, Snake:3) a +0 halberd a +0 shortbow (62, 27, Snake:3) a +0 mace a +0 robe a +0 short sword (64, 29, Snake:3) a +0 halberd of protection (65, 28, Snake:3) a +0 robe a +3 halberd (65, 30, Snake:3) a +0 glaive of venom a +0 shortbow Level 4 of the Snake Pit [Shop] Uruoqat's Antique Armour Emporium a runed scale mail (168 gold) a scale mail (96 gold) a ring mail (96 gold) a robe (16 gold) a glowing scale mail (168 gold) a leather armour (48 gold) a robe (16 gold) a glowing leather armour (120 gold) a glowing leather armour (120 gold) [Shop] Mevokky's Weapon Shoppe a +5 sling (456 gold) a +0 spear (48 gold) a +2 short sword of venom (249 gold) a +0 halberd (64 gold) a +5 rapier (496 gold) the +4 sling "Undertaker" {vorpal, Int+5} (635 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). a +0 battleaxe (104 gold) [Shop] Ydduceo's Antique Armour Emporium a shiny chain mail (240 gold) a leather armour (64 gold) a glowing plate armour (832 gold) an embroidered scarf (256 gold) a robe (22 gold) a leather armour (64 gold) a scale mail (128 gold) a glowing leather armour (160 gold) a glowing robe (118 gold) [Shop] Teyps's Jewellery Shoppe the amulet "Ykheninn" {Faith Rampage Will+} (789 gold) [amulet of faith] It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. the amulet "Akhloecw" {Faith Harm rPois rN+ SInv} (894 gold) [amulet of faith] It allows you to gain divine favour quickly. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a ring of fire (375 gold) the amulet "Cadiujoz" {Acrobat rF+ rN+ Int+3} (817 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+3). rF: It protects you from fire. rN: It protects you from negative energy. an amulet of the acrobat (450 gold) a ring of willpower (375 gold) the ring of Acrex {rCorr Int+4} (531 gold) [ring of resist corrosion] Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. a +4 ring of evasion (540 gold) an amulet of regeneration (450 gold) (0, 0, Snake:4) a +0 trident a +3 halberd a +0 robe a +0 quarterstaff (4, 0, Snake:4) a +0 robe a +1 flail of protection a +0 short sword (5, -4, Snake:4) a +0 robe a +0 mace (6, -37, Snake:4) a chain mail (6, -1, Snake:4) a +0 halberd (8, 4, Snake:4) a +0 shortbow of flaming (9, 21, Snake:4) a +4 trident of flaming (10, -28, Snake:4) a +0 arbalest of flaming a +1 dire flail of venom a +2 barding of stealth (10, -25, Snake:4) a +0 whip a +0 robe (10, 6, Snake:4) a +0 trident (10, 19, Snake:4) a +1 shortbow of flaming (11, -26, Snake:4) a +0 hand axe a +0 robe a +0 short sword (11, -25, Snake:4) a +0 mace a +0 robe (11, -23, Snake:4) a +0 robe a +0 quarterstaff a +0 robe (11, -22, Snake:4) a +0 halberd a +0 flail a +0 halberd (11, 20, Snake:4) a +1 halberd (12, -25, Snake:4) a +0 shortbow a +0 hand axe (12, -24, Snake:4) a +0 war axe a +0 halberd (12, -23, Snake:4) a +2 dagger of draining a +0 robe a +0 short sword a +0 flail a +0 robe (12, -22, Snake:4) a +3 scimitar of venom a +0 robe a +0 arbalest a +0 dire flail (12, 6, Snake:4) a +0 scimitar a +0 robe (13, -25, Snake:4) a +0 trident (13, -21, Snake:4) a +0 robe a +0 club a +0 long sword a +1 tower shield of poison resistance (14, 21, Snake:4) a +0 dagger a +0 robe (15, -20, Snake:4) a +0 whip a +0 scimitar a +0 robe a +3 hand axe a +0 glaive a ring of magical power (16, -18, Snake:4) a +0 quarterstaff a +0 robe a +3 hand axe a +0 robe (17, -18, Snake:4) a +1 shortbow of flaming a +0 battleaxe (17, -17, Snake:4) a +0 whip a +0 robe a +0 halberd a +0 robe a +0 long sword a +1 robe of positive energy (18, 15, Snake:4) a +0 dagger a +0 robe (19, -16, Snake:4) a +0 dire flail (19, -15, Snake:4) a +0 halberd a +0 robe (21, -15, Snake:4) a +0 halberd (21, 22, Snake:4) a +0 buckler (22, 23, Snake:4) a +0 short sword of venom (24, -38, Snake:4) a long sword (24, -16, Snake:4) a +0 dagger a +0 robe (24, 21, Snake:4) a +0 trident (24, 23, Snake:4) a +0 battleaxe a +0 robe (25, 21, Snake:4) a +0 whip (26, 21, Snake:4) a +0 dire flail (28, -1, Snake:4) a +0 mace a +0 arbalest (29, -35, Snake:4) a +0 war axe a +0 robe (29, -29, Snake:4) a +0 scimitar a +0 robe (29, -8, Snake:4) a +0 war axe (30, 6, Snake:4) a +0 flail (30, 17, Snake:4) a plate armour (31, -3, Snake:4) the +2 robe of the Barnacle {rN+} rN: It protects you from negative energy. If you switch to wearing this armour, your AC would decrease by 32 (53 -> 21). (33, -38, Snake:4) 4 stones (34, -15, Snake:4) a +0 scale mail (43, -23, Snake:4) 4 stones (50, 19, Snake:4) a +0 halberd (50, 21, Snake:4) a +0 spear Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a +0 arbalest (1, -10, Slime:5) a phial of floods (1, -7, Slime:5) a +0 flail (1, 0, Slime:5) a +1 vorpal quarterstaff (2, -11, Slime:5) a ring of positive energy (2, -10, Slime:5) a ring of protection from fire (2, -1, Slime:5) a +2 leather armour of fire resistance (2, 0, Slime:5) a wand of flame (12) (2, 1, Slime:5) a staff of death (3, -11, Slime:5) a +0 cloak (3, -10, Slime:5) a +0 short sword (3, -9, Slime:5) a +2 short sword of flaming (3, -8, Slime:5) a scroll of identify (3, 0, Slime:5) a ring of poison resistance (4, -11, Slime:5) a scroll of identify (4, -2, Slime:5) a +6 morningstar of draining (4, 0, Slime:5) 7 stones (9, -11, Slime:5) a +3 short sword (9, -7, Slime:5) a ring of ice (9, 0, Slime:5) a scroll of identify (9, 2, Slime:5) a +0 robe (10, -12, Slime:5) a +0 trident (10, -11, Slime:5) a scroll of identify (10, 0, Slime:5) a phial of floods (10, 1, Slime:5) a +1 chain mail of positive energy (10, 2, Slime:5) a +2 dagger of venom (10, 3, Slime:5) a +0 club (11, -11, Slime:5) a +0 halberd (11, -8, Slime:5) a +1 scale mail of willpower (11, -1, Slime:5) a +0 vampiric dagger (11, 1, Slime:5) a +1 ring mail of cold resistance (12, -10, Slime:5) a +0 trident of flaming (12, -9, Slime:5) a +3 vorpal flail (12, -8, Slime:5) a +0 mace (12, -2, Slime:5) 4 stones (12, -1, Slime:5) 4 atropa-tipped darts (12, 0, Slime:5) a piece from Xom's chessboard (15/15) (12, 1, Slime:5) a scroll of identify Level 1 of the Vaults [Shop] Jeforo's Book Emporium the Vellum of Hexes (320 gold) Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Yara's Violent Unravelling Hexes/Transmutation 5 yes c - Silence Hexes/Air 5 yes a book of the Earth (360 gold) a Young Poisoner's Handbook (200 gold) a book of Armaments (360 gold) a book of Vapours (160 gold) a book of Transfigurations (400 gold) a book of the Wilderness (380 gold) a book of Minor Magic (180 gold) a book of Displacement (240 gold) Great Wizards, Vol. II (380 gold) the Spellbook of the Quarry and Ignition (380 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Borgnjor's Vile Clutch Necromancy/Earth 5 yes c - Ignition Fire 8 yes [Shop] Tehois's Antique Armour Shoppe a leather armour (90 gold) a plate armour (1035 gold) a chain mail (202 gold) a scale mail (180 gold) a scale mail (180 gold) a chain mail (202 gold) a plate armour (1035 gold) a robe (31 gold) a chain mail (202 gold) a shiny ring mail (315 gold) [Shop] Uceo's Armour Emporium a +0 pair of gloves of stealth (172 gold) a +0 plate armour of willpower (450 gold) a +0 leather armour (30 gold) a +0 scale mail (60 gold) a +0 plate armour (345 gold) a scarf of shadows (180 gold) +1 pearl dragon scales (1573 gold) a +0 chain mail (67 gold) [Shop] Elumo's Magic Scroll Emporium a scroll of immolation (60 gold) a scroll of teleportation (45 gold) a scroll of brand weapon (142 gold) a scroll of magic mapping (112 gold) 3 scrolls of noise (45 gold) a scroll of fog (60 gold) a scroll of poison (60 gold) a scroll of identify (30 gold) a scroll of fog (60 gold) (0, 0, Vaults:1) a +0 morningstar a +0 leather armour (6, 5, Vaults:1) a +0 arbalest (8, -1, Vaults:1) a +0 dire flail a +0 leather armour (8, 18, Vaults:1) a staff of earth (11, -1, Vaults:1) a +0 arbalest a +0 arbalest (12, -1, Vaults:1) a +0 arbalest (12, 0, Vaults:1) a +0 great mace a +0 leather armour (12, 43, Vaults:1) a stone (13, 1, Vaults:1) a +0 arbalest (13, 3, Vaults:1) a +0 dagger a +0 robe (15, -1, Vaults:1) a +2 great mace a +0 plate armour a +0 dire flail of protection a +0 chain mail (15, 27, Vaults:1) a +0 ring mail a +0 long sword a +0 arbalest (15, 28, Vaults:1) a +0 scale mail a +0 morningstar (16, 29, Vaults:1) a +0 ring mail (17, 25, Vaults:1) a +0 ring mail (18, 4, Vaults:1) 6 stones (20, 22, Vaults:1) a +0 scale mail (20, 40, Vaults:1) a +0 dire flail a +0 plate armour (20, 42, Vaults:1) a +1 dire flail a +0 chain mail (20, 43, Vaults:1) a +0 arbalest a +0 long sword a +0 plate armour (21, 24, Vaults:1) a +0 arbalest a +0 arbalest (22, -1, Vaults:1) a +0 ring mail (25, 3, Vaults:1) a +0 ring mail a +0 great mace (28, 18, Vaults:1) 7 stones (32, 32, Vaults:1) 5 boomerangs (34, 17, Vaults:1) a +0 great mace a +0 scale mail (35, -10, Vaults:1) a potion of degeneration (36, -3, Vaults:1) a +0 robe a +0 dagger (38, -2, Vaults:1) a +0 ring mail a +0 dire flail (39, 17, Vaults:1) a +0 flail (42, -12, Vaults:1) a +0 ring mail a +0 flail (42, 1, Vaults:1) a +0 ring mail a +0 long sword (44, 11, Vaults:1) a +0 plate armour a +1 great mace of holy wrath (45, 11, Vaults:1) a +0 kite shield a +0 chain mail a +0 broad axe (46, 9, Vaults:1) a +0 robe a +0 dagger (47, 11, Vaults:1) a +0 plate armour a +4 dire flail of protection (47, 40, Vaults:1) a +0 arbalest (49, 10, Vaults:1) a +0 scale mail (49, 11, Vaults:1) a +0 leather armour a +0 dire flail a +0 chain mail a +0 great sword (49, 26, Vaults:1) 6 stones (50, 11, Vaults:1) a +0 chain mail a +0 great mace (50, 31, Vaults:1) the +1 plate armour "Faomm" {rC+ Str-2 Dex+5} Str: It affects your strength (-2). Dex: It affects your dexterity (+5). rC: It protects you from cold. If you switch to wearing this armour, your AC would decrease by 16 (53 -> 37). (50, 32, Vaults:1) a +0 spear (50, 35, Vaults:1) 6 large rocks (50, 38, Vaults:1) a +1 buckler of reflection a +3 vorpal long sword a +0 ring mail a +0 longbow (50, 39, Vaults:1) a +0 morningstar a +0 arbalest a +0 scale mail (50, 40, Vaults:1) 2 large rocks (50, 42, Vaults:1) a +0 mace (50, 44, Vaults:1) a +0 ring mail (51, -6, Vaults:1) a +0 dire flail a +0 leather armour (55, 9, Vaults:1) a +0 animal skin a +0 dire flail (55, 36, Vaults:1) a +2 great mace a +0 plate armour (56, 34, Vaults:1) a robe (58, -9, Vaults:1) 6 stones (58, 33, Vaults:1) 5 stones (58, 38, Vaults:1) a dagger (60, 32, Vaults:1) a hand axe (60, 35, Vaults:1) a mace (60, 36, Vaults:1) a +0 arbalest (62, 36, Vaults:1) a leather armour (62, 44, Vaults:1) a +0 dire flail a +0 animal skin (65, 1, Vaults:1) a +0 flail a +0 ring mail Level 2 of the Vaults (0, 0, Vaults:2) a rapier (6, 25, Vaults:2) 6 stones (11, -2, Vaults:2) a shortbow (13, -6, Vaults:2) a +0 flail a +0 ring mail (15, 39, Vaults:2) 8 stones (17, 43, Vaults:2) a +0 arbalest (18, 29, Vaults:2) a +0 animal skin a +0 dire flail (18, 41, Vaults:2) a +4 shortbow a +0 arbalest a +0 arbalest (19, 40, Vaults:2) a +0 plate armour a +0 vorpal broad axe (19, 42, Vaults:2) a +0 ring mail a +0 morningstar (21, 35, Vaults:2) a +0 arbalest (21, 51, Vaults:2) a +6 ring of dexterity (22, 36, Vaults:2) a +0 plate armour a +2 glaive of venom (23, 34, Vaults:2) a +0 arbalest (24, 35, Vaults:2) a +0 arbalest (26, 32, Vaults:2) a +0 arbalest (31, 9, Vaults:2) a +0 ring mail a +0 dire flail (31, 25, Vaults:2) a +0 leather armour a +0 flail a +0 shortbow (35, 4, Vaults:2) 5 large rocks (43, 42, Vaults:2) a +0 ring mail a +0 great mace (47, 35, Vaults:2) a +0 battleaxe a +0 chain mail (52, 43, Vaults:2) 9 stones a +0 ring mail a +0 great mace (54, 6, Vaults:2) a +0 falchion a +0 scale mail (57, 42, Vaults:2) a +0 leather armour a +0 great mace (58, 42, Vaults:2) a +0 great sword a +0 shortbow (60, 42, Vaults:2) a +0 ring mail a +2 long sword of freezing a +0 chain mail a +0 glaive (65, 13, Vaults:2) a morningstar (72, 12, Vaults:2) a +3 vorpal great mace a +0 scale mail (74, 14, Vaults:2) 9 stones Level 3 of the Vaults [Shop] Hisaller's Distillery a potion of lignification (45 gold) 2 potions of degeneration (30 gold) a potion of degeneration (15 gold) a potion of attraction (45 gold) (0, 0, Vaults:3) the +9 dagger "Piubuahe" {freeze, Drain Str+10 Int-2 Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+10). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+2). Drain: It drains your maximum health when unequipped. (5, -6, Vaults:3) a dagger (17, -13, Vaults:3) a tin of tremorstones (2/2) (17, 7, Vaults:3) a +0 morningstar of distortion (18, 8, Vaults:3) a +0 hand crossbow (18, 9, Vaults:3) a +0 arbalest (20, 44, Vaults:3) a club (21, 6, Vaults:3) a robe (21, 11, Vaults:3) a +0 arbalest (21, 12, Vaults:3) a +0 arbalest (22, 12, Vaults:3) a +0 ring mail a +0 great mace (30, -9, Vaults:3) a +0 robe a +0 dagger (33, -12, Vaults:3) a +0 dagger (34, -13, Vaults:3) a +0 ring mail a +0 halberd (34, -4, Vaults:3) a +2 scale mail of fire resistance (34, -3, Vaults:3) a +0 animal skin a +0 dire flail (35, -5, Vaults:3) a +0 war axe (35, -2, Vaults:3) 6 large rocks (35, 4, Vaults:3) a +0 ring mail a +0 flail (35, 29, Vaults:3) a +0 hat of stealth (35, 30, Vaults:3) a +5 scimitar of holy wrath (36, -6, Vaults:3) a +0 scale mail a +0 mace (37, -15, Vaults:3) a +0 scale mail a +0 great mace (38, -16, Vaults:3) a +0 dire flail a +0 dire flail (40, 29, Vaults:3) a +1 kite shield the +0 plate armour of Nieweg {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would decrease by 17 (53 -> 36). a +0 morningstar (40, 39, Vaults:3) a +0 leather armour a +0 flail (42, -19, Vaults:3) a +0 arbalest a +0 halberd a +0 plate armour (42, 30, Vaults:3) a +0 chain mail a +3 battleaxe a +0 arbalest (42, 32, Vaults:3) a +0 leather armour a +2 vorpal halberd (43, 32, Vaults:3) a +0 plate armour a +0 long sword (43, 33, Vaults:3) a +0 chain mail a +3 great sword (44, 18, Vaults:3) a +0 plate armour a +2 war axe (48, 7, Vaults:3) a +0 arbalest (53, 4, Vaults:3) a +0 dire flail a +0 ring mail (53, 15, Vaults:3) a +0 halberd (53, 34, Vaults:3) a +0 arbalest (54, 27, Vaults:3) a +2 arbalest of flaming (54, 32, Vaults:3) a +0 arbalest a +0 arbalest (54, 34, Vaults:3) a +0 tower shield a +0 plate armour a +0 long sword (55, 9, Vaults:3) a +0 ring mail a +0 flail (55, 10, Vaults:3) a +0 ring mail (55, 13, Vaults:3) a +0 ring mail a +5 long sword a +0 arbalest a +0 plate armour a +0 war axe (55, 15, Vaults:3) a +0 ring mail a +0 great mace a +0 ring mail a +0 mace a +0 ring mail (55, 16, Vaults:3) a +0 robe a +0 dagger a +0 arbalest (56, 7, Vaults:3) a +0 dire flail a +0 animal skin (56, 16, Vaults:3) a +0 arbalest (56, 19, Vaults:3) a +0 arbalest (58, -5, Vaults:3) 3 stones (59, -18, Vaults:3) a plate armour (60, -12, Vaults:3) a +2 morningstar of flaming a +0 leather armour (60, -11, Vaults:3) a +0 mace a +0 leather armour (62, -11, Vaults:3) a +1 morningstar of holy wrath a +0 ring mail (63, -12, Vaults:3) a +0 falchion a +0 ring mail (68, 4, Vaults:3) a +0 flail a +0 leather armour Level 4 of the Vaults (0, 0, Vaults:4) a rapier (0, 14, Vaults:4) a +0 leather armour a +4 flail (1, 13, Vaults:4) a +0 animal skin a +2 vorpal dire flail (2, -29, Vaults:4) a +0 glaive a +0 chain mail a +1 arbalest of freezing a +0 arbalest (2, 18, Vaults:4) a +0 ring mail a +0 long sword (3, -29, Vaults:4) a +0 arbalest (8, 13, Vaults:4) an arbalest (8, 15, Vaults:4) a +0 triple crossbow (8, 17, Vaults:4) the +5 arbalest of Hatred {venom, Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Stlth: It makes you more stealthy. (9, 9, Vaults:4) a +0 scale mail a +0 dire flail (10, 9, Vaults:4) a +0 ring mail (11, 9, Vaults:4) a +0 arbalest a +0 ring mail a +0 great mace (12, 14, Vaults:4) an arbalest (12, 16, Vaults:4) an arbalest (15, 12, Vaults:4) a +0 animal skin a +0 dire flail (19, -5, Vaults:4) a +0 great mace a +0 ring mail (23, -6, Vaults:4) a +0 dagger a +0 robe (23, 22, Vaults:4) a +0 great mace a +0 leather armour (28, -16, Vaults:4) a +2 battleaxe of freezing (28, -10, Vaults:4) a hand axe (35, -34, Vaults:4) a +0 scale mail (37, 21, Vaults:4) the +6 battleaxe of Azxul {vorpal, Contam Will+ rCorr Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (44, 2, Vaults:4) a +2 morningstar of holy wrath (45, -35, Vaults:4) a +0 war axe a +0 ring mail (46, -35, Vaults:4) a +0 mace a +0 ring mail (46, 0, Vaults:4) a +0 flail a +0 ring mail Level 5 of the Vaults (0, 0, Vaults:5) a war axe (0, 4, Vaults:5) the +0 chain mail of the Moon {rC+ Will+ Str+4 Int-3} Str: It affects your strength (+4). Int: It affects your intelligence (-3). rC: It protects you from cold. Will: It increases your willpower. If you switch to wearing this armour, your AC would decrease by 21 (53 -> 32). (0, 12, Vaults:5) a lightning rod (4/4) (1, 47, Vaults:5) a +2 arbalest of flaming a +0 bardiche a +0 plate armour (3, -3, Vaults:5) the +3 longbow of the Dwarven Hall {freeze, rElec rPois rF- rCorr} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (3, 46, Vaults:5) a +0 flail a +0 robe (5, 17, Vaults:5) a staff of fire (7, -3, Vaults:5) a +3 vampiric whip (11, -3, Vaults:5) a +6 ring of intelligence (11, 7, Vaults:5) a +3 scale mail of fire resistance (12, 32, Vaults:5) a +0 long sword (13, 17, Vaults:5) the +1 ring mail of Marbles {Str+3 Slay+3} Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). If you switch to wearing this armour, your AC would decrease by 27 (53 -> 26). (13, 34, Vaults:5) a wand of flame (6) (14, 36, Vaults:5) a leather armour (20, 24, Vaults:5) a +0 dire flail a +0 dire flail (20, 29, Vaults:5) a +0 arbalest a +0 scale mail a +0 mace (21, 15, Vaults:5) a +0 ring mail a +0 long sword a +0 hand crossbow (21, 25, Vaults:5) a +0 chain mail a +0 dire flail a +0 arbalest (21, 30, Vaults:5) a short sword a chain mail (22, 16, Vaults:5) the ring "Zishrakk" {Fire Int+5} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. 6 stones the amulet "Saitous" {Faith rElec Int+3} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. the +7 falchion "Zaschigick" {drain, rPois Str+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+5). rPois: It protects you from poison. a +0 plate armour a +0 battleaxe a +0 chain mail a +0 war axe a +0 arbalest a +0 plate armour a +0 halberd of venom a ring of willpower (22, 26, Vaults:5) a +0 plate armour a +0 great mace (22, 27, Vaults:5) a +1 flail of holy wrath a +7 great sword of flaming (23, 17, Vaults:5) 4 large rocks (23, 24, Vaults:5) a scroll of identify a +0 arbalest the +1 gold dragon scales of Death's Door {rPois rF+ rC+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. If you switch to wearing this armour, your AC would decrease by 11 (53 -> 42). (23, 25, Vaults:5) a +0 flail (23, 26, Vaults:5) a +0 short sword a +0 leather armour the +8 battleaxe of the Shore {vorpal, rElec rPois rF+ rN++} It inflicts extra damage upon your enemies. rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It greatly protects you from negative energy. (23, 29, Vaults:5) a dire flail a dire flail (24, 2, Vaults:5) a robe (24, 6, Vaults:5) the +3 chain mail of Circular Logic {rF+ rC- rCorr Dex+4} Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would decrease by 18 (53 -> 35). (24, 16, Vaults:5) a +0 chain mail a +0 war axe of draining a +0 ring mail a +0 short sword (24, 17, Vaults:5) a +0 robe a +0 spear (24, 18, Vaults:5) a +0 arbalest (24, 22, Vaults:5) a +0 kite shield a +0 chain mail a +0 long sword a +0 leather armour a +0 mace (24, 23, Vaults:5) a +0 plate armour a +0 halberd (24, 24, Vaults:5) a +0 ring mail a +0 whip a +0 leather armour a +0 falchion (24, 25, Vaults:5) a +1 battleaxe of freezing (25, 17, Vaults:5) a +0 scale mail a +0 great mace (25, 18, Vaults:5) a +0 dire flail (25, 19, Vaults:5) a +0 leather armour a +0 long sword (25, 20, Vaults:5) a +0 chain mail a +0 battleaxe (25, 21, Vaults:5) a +0 plate armour a +0 great mace (25, 22, Vaults:5) a +0 chain mail a +0 long sword (25, 24, Vaults:5) a +0 chain mail a +2 great sword of holy wrath (26, 19, Vaults:5) a +0 plate armour a +0 great mace a +0 great mace a +0 dire flail (26, 20, Vaults:5) a +0 kite shield a +0 chain mail of fire resistance a +0 war axe a +0 dire flail a +0 dire flail a +0 chain mail a +0 great mace (26, 22, Vaults:5) a +0 chain mail a +0 long sword (26, 23, Vaults:5) a +0 dire flail a +0 dire flail a +0 kite shield a +0 chain mail a +0 broad axe (26, 24, Vaults:5) a +0 plate armour a +0 war axe (26, 26, Vaults:5) a +0 chain mail a +0 great mace of protection (27, 18, Vaults:5) a +0 tower shield a +0 chain mail a +0 war axe (27, 19, Vaults:5) a +2 chain mail of poison resistance a +1 long sword of holy wrath (27, 20, Vaults:5) a +0 plate armour a +0 dire flail a +2 great sword of flaming (27, 23, Vaults:5) a +1 great sword of flaming a +0 plate armour a +0 war axe (27, 25, Vaults:5) a +0 leather armour a +0 dire flail (28, 19, Vaults:5) a +0 plate armour a +0 bardiche (28, 21, Vaults:5) a +2 great sword of flaming (28, 23, Vaults:5) a +0 plate armour a +0 great sword (28, 24, Vaults:5) a +0 kite shield a +0 chain mail a +3 broad axe a +0 ring mail a +0 arbalest a +2 vorpal glaive (29, 5, Vaults:5) a +0 robe (29, 19, Vaults:5) a +0 chain mail a +0 halberd (29, 20, Vaults:5) a +0 plate armour a +1 bardiche a +1 buckler of reflection a +0 ring mail a +3 broad axe (29, 21, Vaults:5) a +0 kite shield a +0 chain mail a +0 long sword (29, 22, Vaults:5) a +0 plate armour a +0 great mace (30, 19, Vaults:5) 4 large rocks (30, 21, Vaults:5) a +0 plate armour a +0 great sword (30, 22, Vaults:5) a +0 chain mail a +3 demon blade of flaming a +0 tower shield a +0 plate armour a +0 broad axe (30, 24, Vaults:5) a +0 dire flail a +0 dire flail a +0 chain mail a +2 broad axe of draining (31, 1, Vaults:5) a scroll of identify (31, 6, Vaults:5) the +1 lajatang "Dilepuch" {vorpal, Dex+5 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). SInv: It lets you see invisible. (31, 14, Vaults:5) the +6 battleaxe of Bolont {freeze, Str+4 Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+4). (31, 17, Vaults:5) a +0 scale mail a +3 dire flail (31, 18, Vaults:5) a +0 plate armour a +1 great sword (31, 22, Vaults:5) a +0 plate armour a +0 dire flail (31, 23, Vaults:5) a +2 battleaxe of freezing (31, 24, Vaults:5) a +0 great mace a +2 scimitar a +0 leather armour the +0 crystal plate armour of the Cicada {Str+4} Str: It affects your strength (+4). If you switch to wearing this armour, your AC would decrease by 8 (53 -> 45). (31, 25, Vaults:5) a +0 dire flail a +0 dire flail (31, 26, Vaults:5) a +0 dire flail a +0 dire flail (32, 14, Vaults:5) 6 stones (32, 17, Vaults:5) a +0 chain mail a +1 broad axe of electrocution a +0 scale mail a +0 falchion (32, 21, Vaults:5) a +0 arbalest (32, 24, Vaults:5) a +2 dagger of electrocution (32, 26, Vaults:5) a +0 arbalest (32, 28, Vaults:5) a ring mail a +0 long sword (33, 9, Vaults:5) a +1 buckler of protection (33, 11, Vaults:5) an amulet of reflection (33, 12, Vaults:5) a +6 ring of strength a ring of protection from cold (33, 17, Vaults:5) a +0 kite shield a +0 chain mail a +0 war axe of electrocution a +0 buckler a +0 scale mail a +0 long sword a +0 dire flail a +0 dire flail 5 large rocks (33, 24, Vaults:5) a +0 arbalest a staff of conjuration (33, 25, Vaults:5) a +0 arbalest +0 shadow dragon scales a +5 war axe of flaming (33, 27, Vaults:5) a +0 great mace (34, 26, Vaults:5) a +0 arbalest (36, 39, Vaults:5) a potion of degeneration (43, 38, Vaults:5) a scroll of identify (43, 39, Vaults:5) a condenser vane (44, 14, Vaults:5) a +2 antimagic broad axe (49, 11, Vaults:5) 6 stones (50, 29, Vaults:5) a +2 chain mail of willpower (50, 34, Vaults:5) a chain mail (50, 39, Vaults:5) a staff of earth (53, 34, Vaults:5) a +1 battleaxe of freezing (53, 44, Vaults:5) a +2 demon blade of flaming a +0 plate armour (54, 14, Vaults:5) a scroll of identify (55, 0, Vaults:5) the +7 battleaxe of Kamnio {holy, rPois Will- Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). rPois: It protects you from poison. Will: It decreases your willpower. (55, 1, Vaults:5) a +3 scale mail of positive energy (55, 8, Vaults:5) a phantom mirror (55, 14, Vaults:5) a +1 short sword of protection (57, 31, Vaults:5) a +0 arbalest (57, 34, Vaults:5) a +0 arbalest (58, -2, Vaults:5) a wand of flame (12) (58, 32, Vaults:5) a +0 arbalest (58, 33, Vaults:5) a +0 arbalest (58, 34, Vaults:5) a +2 arbalest of freezing Level 1 of the Crypt (0, 0, Crypt:1) a +0 long sword (0, 26, Crypt:1) a +2 dire flail of draining (3, 32, Crypt:1) 6 stones (5, 27, Crypt:1) a +0 mace (6, 27, Crypt:1) a +0 scimitar (9, 27, Crypt:1) a +0 halberd (11, 27, Crypt:1) a +0 hand axe (12, 27, Crypt:1) a +0 scimitar (15, 27, Crypt:1) a +0 dire flail (18, 27, Crypt:1) a +0 flail (23, 8, Crypt:1) a +0 chain mail (27, 5, Crypt:1) a +0 robe (27, 20, Crypt:1) a +0 war axe a +0 chain mail (28, 20, Crypt:1) a +0 great mace a +0 plate armour (48, 31, Crypt:1) a +0 cloak (48, 34, Crypt:1) a cloak (54, 37, Crypt:1) a +0 scale mail Level 2 of the Crypt (0, 0, Crypt:2) a battleaxe (1, 7, Crypt:2) a scroll of identify (3, -18, Crypt:2) a +0 flail (4, -18, Crypt:2) a +3 great sword of flaming a +0 plate armour (4, -17, Crypt:2) a +0 glaive (7, 6, Crypt:2) a +0 leather armour (7, 12, Crypt:2) a condenser vane (8, 7, Crypt:2) a +6 ring of strength (14, 18, Crypt:2) a ring mail (24, -3, Crypt:2) a +0 flail (24, -2, Crypt:2) a +0 trident (24, 1, Crypt:2) a +3 great sword of freezing a +0 chain mail (25, -3, Crypt:2) a +0 war axe (30, 9, Crypt:2) a piece from Xom's chessboard (15/15) (36, 5, Crypt:2) a +0 rapier a +0 leather armour (42, 7, Crypt:2) 4 large rocks Level 3 of the Crypt (0, 0, Crypt:3) a +2 pair of boots (6, 10, Crypt:3) 3 poisoned darts (8, -7, Crypt:3) a +1 vorpal morningstar (10, -15, Crypt:3) a +1 broad axe of flaming a +0 plate armour (11, -9, Crypt:3) a +4 demon blade of flaming a +0 chain mail (13, 3, Crypt:3) a +0 hand axe (14, -16, Crypt:3) a +0 great sword a +0 plate armour (14, -8, Crypt:3) a +1 dagger of venom a +0 robe a +2 battleaxe a +0 plate armour (18, -2, Crypt:3) a +0 chain mail a +0 long sword (20, -4, Crypt:3) a +0 robe a +0 dagger (21, -20, Crypt:3) 3 stones (22, -23, Crypt:3) a +0 helmet (22, -10, Crypt:3) a +2 vorpal scimitar a +0 plate armour (22, -1, Crypt:3) a +1 hand axe of venom (23, -23, Crypt:3) a +2 hat (24, 5, Crypt:3) a +0 flail (24, 6, Crypt:3) a +0 glaive (24, 20, Crypt:3) a +0 trident a +0 short sword (25, -22, Crypt:3) a +3 ring mail of willpower (25, 0, Crypt:3) a +0 scimitar (25, 4, Crypt:3) a +0 robe a +0 dagger (25, 6, Crypt:3) a +0 robe a +0 dagger (25, 8, Crypt:3) a +0 war axe (25, 27, Crypt:3) a ring of flight (26, -22, Crypt:3) a +0 scale mail (26, 0, Crypt:3) a +0 robe a +0 dagger (27, -23, Crypt:3) a staff of death (28, -21, Crypt:3) a ring mail (28, -20, Crypt:3) 4 large rocks (28, 0, Crypt:3) a +0 battleaxe (28, 1, Crypt:3) a +0 hand axe (30, -12, Crypt:3) a +1 great mace a +0 chain mail a +5 broad axe a +0 plate armour (30, -2, Crypt:3) a +0 morningstar of protection (32, -14, Crypt:3) a +0 hand axe (37, -3, Crypt:3) a +0 scimitar (40, 2, Crypt:3) a +0 dagger a +0 robe (43, 9, Crypt:3) 6 stones (43, 10, Crypt:3) a +0 ring mail (43, 11, Crypt:3) 2 stones Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) the +4 trident of the Candle {protect, *Noise Fly rElec Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. Fly: It grants you flight. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (2, -3, Tomb:1) 3 datura-tipped darts (10, -40, Tomb:1) 4 stones (17, -20, Tomb:1) a +1 plate armour of willpower (18, -16, Tomb:1) 5 stones (21, -39, Tomb:1) 5 stones (29, -14, Tomb:1) a +0 scimitar (39, -1, Tomb:1) a +0 whip (41, -31, Tomb:1) a +0 vampiric rapier (49, -13, Tomb:1) a scale mail (49, 0, Tomb:1) 6 stones Level 2 of the Tomb of the Ancients (3, 8, Tomb:2) a +0 dire flail (4, 9, Tomb:2) a falchion (7, 26, Tomb:2) 3 poisoned darts (7, 29, Tomb:2) an amulet of regeneration (10, -2, Tomb:2) a sling (14, 26, Tomb:2) a +0 dire flail (19, 29, Tomb:2) a +0 club a scroll of identify (19, 30, Tomb:2) a +0 robe a +0 long sword 5 stones (20, 29, Tomb:2) a +0 halberd (25, 23, Tomb:2) a +2 battleaxe of freezing a +0 plate armour (29, 20, Tomb:2) a wand of flame (5) (31, 3, Tomb:2) a +0 leather armour (32, 31, Tomb:2) a trident Level 3 of the Tomb of the Ancients (6, 19, Tomb:3) a staff of conjuration (7, 21, Tomb:3) a condenser vane (8, 26, Tomb:3) a +2 vorpal shortbow (10, 11, Tomb:3) a scroll of identify (10, 24, Tomb:3) a +0 scale mail (15, 10, Tomb:3) a +0 dire flail (15, 12, Tomb:3) 6 atropa-tipped darts (19, 11, Tomb:3) a +0 mace (19, 13, Tomb:3) a +0 spear (19, 17, Tomb:3) a +0 dire flail (20, 2, Tomb:3) 6 stones a +0 robe (20, 11, Tomb:3) a +0 dire flail (23, 13, Tomb:3) a ring mail (25, -7, Tomb:3) an arbalest (28, 16, Tomb:3) a ring of ice (29, 25, Tomb:3) a +4 dagger of protection (29, 26, Tomb:3) the +8 long sword of Optimality {vorpal, rElec rPois} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. (30, 23, Tomb:3) a box of beasts (30, 24, Tomb:3) +2 fire dragon scales (30, 25, Tomb:3) a +0 dagger of flaming (31, 20, Tomb:3) a staff of air (31, 21, Tomb:3) a lightning rod (4/4) (31, 22, Tomb:3) a staff of death (31, 23, Tomb:3) a +8 plate armour of ponderousness (31, 24, Tomb:3) a ring of wizardry (32, 19, Tomb:3) a phantom mirror (32, 20, Tomb:3) a condenser vane (32, 21, Tomb:3) a +3 vorpal great mace (32, 22, Tomb:3) a phial of floods (32, 23, Tomb:3) a +1 battleaxe of electrocution (33, 19, Tomb:3) a staff of cold (33, 20, Tomb:3) a ring of fire (33, 21, Tomb:3) a +5 mace (34, 19, Tomb:3) the +3 great sword "Ifiton" {pain, Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Will: It increases your willpower. (34, 20, Tomb:3) a ring of resist corrosion (34, 21, Tomb:3) a +2 scale mail of fire resistance (35, 7, Tomb:3) a +0 vorpal falchion (35, 18, Tomb:3) a lightning rod (4/4) (35, 19, Tomb:3) a +2 falchion of freezing (35, 20, Tomb:3) a +4 ring mail of cold resistance (36, 17, Tomb:3) the +2 sling of Cyeneos {vorpal, rF+ rC+ Dex+6} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It protects you from cold. (36, 18, Tomb:3) a +6 ring of dexterity (36, 19, Tomb:3) a piece from Xom's chessboard (15/15) the Vestibule of Hell [Shop] Ygeusull's Magic Scroll Boutique a scroll of magic mapping (97 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of enchant weapon (97 gold) a scroll of enchant weapon (97 gold) a scroll of enchant weapon (97 gold) a scroll of magic mapping (97 gold) a scroll of noise (13 gold) [Shop] Peffefuq's Book Emporium a book of Air (330 gold) a book of the Moon (600 gold) Kodghaosa's Essays on the Allied Welkin (690 gold) Spells Type Level Known a - Swiftness Air 3 yes b - Summon Horrible Things Summoning 8 yes c - Dragon's Call Summoning 9 yes a manual of Unarmed Combat (1200 gold) a book of Alchemy (420 gold) a book of Scorching (450 gold) Great Wizards, Vol. VII (450 gold) [Shop] Ymakeshri's Antique Armour Boutique a glowing ring mail (259 gold) the +18 shield of the Gong {rElec rN+ Will+ EV-5} (3600 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a glowing scale mail (259 gold) a jewelled ring mail (333 gold) a glowing scarf (296 gold) [Shop] Xofuqep's Assorted Antiques a staff of air (650 gold) a scroll of noise (26 gold) a wand of polymorph (2) (72 gold) a scroll of identify (52 gold) a shiny helmet (195 gold) a potion of curing (78 gold) [Shop] Qovih's Distillery a potion of attraction (63 gold) a potion of degeneration (21 gold) 2 potions of lignification (126 gold) a potion of curing (63 gold) a potion of lignification (63 gold) [Shop] Ziaquroz's Distillery a potion of might (56 gold) a potion of attraction (42 gold) a potion of curing (42 gold) a potion of lignification (42 gold) a potion of flight (42 gold) [Shop] Rioghel's General Store a box of beasts (840 gold) a tin of tremorstones (2/2) (840 gold) 5 stones (10 gold) a scroll of identify (42 gold) a +0 long sword of flaming (174 gold) the ring "Muorphylli" {Dex+4 SInv} (638 gold) [ring of see invisible] Dex: It affects your dexterity (+4). SInv: It lets you see invisible. a +2 vorpal shortbow (346 gold) a +1 robe (161 gold) a scroll of identify (42 gold) a phantom mirror (840 gold) [Shop] Duwuth's Assorted Antiques a scroll of fear (160 gold) a staff of fire (1000 gold) a glowing scimitar (280 gold) a condenser vane (1600 gold) a scroll of teleportation (120 gold) a wand of flame (13) (364 gold) a shiny scale mail (280 gold) a lightning rod (4/4) (1200 gold) [Shop] Alirch's Book Boutique Ozocubu's Autobiography (384 gold) a book of Rime (448 gold) the Almanac of Snowy Fog (736 gold) Spells Type Level Known a - Ozocubu's Armour Ice 3 yes b - Lightning Bolt Conjuration/Air 5 yes c - Silence Hexes/Air 5 yes d - Conjure Ball Lightning Conjuration/Air 6 yes a manual of Polearms (1280 gold) a book of Necromancy (384 gold) the Commentary on Blows and Bruises (800 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Shock Conjuration/Air 1 yes c - Sticky Flame Conjuration/Fire 4 yes d - Starburst Conjuration/Fire 6 yes e - Lehudib's Crystal Spear Conjuration/Earth 8 yes a book of Flames (480 gold) a book of Frost (352 gold) [Shop] Sudwioxim's Book Shop Sif Muna's Directory of Conduction (836 gold) Spells Type Level Known a - Swiftness Air 3 yes b - Airstrike Air 4 yes c - Chain Lightning Conjuration/Air 9 yes the Incunabulum of Concussion (484 gold) Spells Type Level Known a - Sticky Flame Conjuration/Fire 4 yes b - Iskenderun's Battlesphere Conjuration 5 yes a book of Hexes (792 gold) a book of Decay (748 gold) a book of Spatial Translocations (572 gold) the Dissertation on the Creative Compass (1012 gold) Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Monstrous Menagerie Summoning 7 yes d - Malign Gateway Summoning/Translocation 7 yes a book of Cantrips (264 gold) a book of Maledictions (572 gold) [Shop] Eseyketo's Book Boutique a Trismegistus Codex (392 gold) a book of Power (588 gold) a book of the Earth (504 gold) the Spellbook of Rime (644 gold) Spells Type Level Known a - Ozocubu's Armour Ice 3 yes b - Summon Ice Beast Ice/Summoning 4 yes c - Freezing Cloud Conjuration/Ice/Air 5 yes d - Ozocubu's Refrigeration Ice 7 yes a book of Frost (308 gold) a book of Callings (280 gold) a book of Iron (504 gold) a book of Changes (252 gold) [Shop] Feif's Magic Scroll Boutique a scroll of identify (38 gold) a scroll of identify (38 gold) a scroll of fog (76 gold) a scroll of teleportation (57 gold) a scroll of identify (38 gold) a scroll of magic mapping (142 gold) a scroll of poison (76 gold) a scroll of teleportation (57 gold) [Shop] Kueptecw's Book Shop the Atlas of Fire and Cold (760 gold) Spells Type Level Known a - Freeze Ice 1 yes b - Ozocubu's Refrigeration Ice 7 yes c - Fire Storm Conjuration/Fire 9 yes a book of Weapons (532 gold) Sif Muna's Catalogue of Beckoning and the Inferno (570 gold) Spells Type Level Known a - Scorch Fire 2 yes b - Summon Guardian Golem Hexes/Summoning 3 yes c - Malign Gateway Summoning/Translocation 7 yes a manual of Maces & Flails (1520 gold) a book of Debilitation (380 gold) the Tome of the Assistive Grave (760 gold) Spells Type Level Known a - Sublimation of Blood Necromancy 2 yes b - Call Canine Familiar Summoning 3 yes c - Animate Dead Necromancy 4 yes d - Monstrous Menagerie Summoning 7 yes [Shop] Yrach's General Store the +9 scimitar "Yril" {venom, rC- Str+6 Stlth+} (1043 gold) It poisons the flesh of those it strikes. Str: It affects your strength (+6). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. a +4 scale mail of fire resistance (496 gold) an amulet of magic regeneration (480 gold) a +1 vorpal great sword (267 gold) a scroll of identify (32 gold) a potion of magic (128 gold) a +0 vorpal war axe (115 gold) a scroll of teleportation (48 gold) the ring of Iwes {Ice rN+ Str+5} (747 gold) [ring of ice] It enhances your ice magic. Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. a wand of paralysis (3) (115 gold) [Shop] Puri Sui's Jewellery Emporium the ring "Daqo" {rPois rF+ Will- rCorr Int+6} (1152 gold) [ring of poison resistance] Int: It affects your intelligence (+6). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. the ring "Bootoeh" {Drain rElec MP+9 AC+4 Str-2 Dex+8} (1821 gold) [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (-2). Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. the amulet "Ufuridac" {Regen+ rCorr SInv} (1123 gold) [amulet of regeneration] SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a +6 ring of intelligence (864 gold) a ring of magical power (480 gold) a ring of positive energy (480 gold) [Shop] Ziocasich's Antique Armour Shoppe a glowing chain mail (247 gold) a glowing scale mail (231 gold) a shiny helmet (247 gold) a runed robe (122 gold) a runed robe (122 gold) a glowing ring mail (231 gold) a pair of embroidered boots (247 gold) a slimy plate armour (924 gold) [Shop] Huimusike's Distillery a potion of resistance (120 gold) a potion of resistance (120 gold) a potion of resistance (120 gold) a potion of resistance (120 gold) a potion of lignification (36 gold) a potion of might (48 gold) a potion of curing (36 gold) [Shop] Idale's Antique Armour Emporium a glowing plate armour (936 gold) a runed chain mail (270 gold) a fine chain mail (342 gold) a shiny orb (432 gold) the +3 pair of gauntlets of War {Slay+5} (1710 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+5). If you switch to wearing this armour, your AC would increase by 2 (53 -> 55). a glowing ring mail (252 gold) a runed leather armour (180 gold) a topaz-studded leather armour (252 gold) a smoking scale mail (324 gold) [Shop] Ozuar's Assorted Antiques a runed leather armour (150 gold) a glowing short sword (180 gold) a scroll of noise (30 gold) a phial of floods (1200 gold) the +7 captain's cutlass {speed, disarm} (1620 gold) Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. a box of beasts (1200 gold) a potion of heal wounds (150 gold) a runed chain mail (225 gold) [Shop] Xaddugui's Distillery a potion of curing (66 gold) 2 potions of curing (132 gold) a potion of berserk rage (110 gold) a potion of magic (176 gold) a potion of attraction (66 gold) a potion of flight (66 gold) [Shop] Iwextit's Jewellery Shop the amulet of Miracles {Acrobat rF- rC+++ Regen+ MP+9} (1678 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. the ring of the Hare {EV+8} (2560 gold) [ring of evasion] EV: It affects your evasion (+8). a ring of ice (500 gold) a ring of willpower (500 gold) a +6 ring of intelligence (720 gold) an amulet of faith (800 gold) a ring of magical power (400 gold) the ring of Elyvilon's Anger {Contam rF+ rC+ Int+2} (752 gold) [ring of protection from fire] Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. Contam: It causes magical contamination when unequipped. [Shop] Ceedey's Jewellery Shoppe a ring of protection from fire (400 gold) a ring of resist corrosion (320 gold) an amulet of regeneration (480 gold) a ring of ice (400 gold) the ring "Guwi" {*Corrode rElec rPois rC+ Slay+5} (937 gold) [ring of protection from cold] Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. an amulet of reflection (480 gold) a ring of protection from fire (400 gold) the ring "Veaby" {rPois AC+4} (755 gold) [ring of protection] AC: It affects your AC (+4). rPois: It protects you from poison. [Shop] Mileruss's Assorted Antiques a shiny plate armour (1014 gold) 3 scrolls of teleportation (351 gold) an ivory falchion (312 gold) a glowing short sword (234 gold) a wand of flame (9) (245 gold) a potion of curing (117 gold) a phial of floods (1560 gold) a brightly glowing chain mail (370 gold) [Shop] Latixteh's Jewellery Shop an amulet of reflection (570 gold) an amulet of faith (760 gold) an amulet of faith (760 gold) an amulet of magic regeneration (570 gold) a ring of resist corrosion (380 gold) a ring of fire (475 gold) a ring of protection from fire (475 gold) the amulet "Guffuh" {Spirit Rampage rC- rCorr Dex-2} (596 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (-2). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. an amulet of reflection (570 gold) [Shop] Jefeisak's Distillery a potion of might (60 gold) a potion of curing (45 gold) 2 potions of lignification (90 gold) a potion of resistance (150 gold) a potion of resistance (150 gold) 2 potions of berserk rage (150 gold) a potion of flight (45 gold) a potion of might (60 gold) [Shop] Dured's Antique Armour Emporium a shiny plate armour (754 gold) a fine robe (165 gold) a runed robe (107 gold) a runed leather armour (145 gold) a glowing robe (107 gold) a runed plate armour (754 gold) a glowing ring mail (203 gold) a glowing helmet (217 gold) [Shop] Ottu's Assorted Antiques a scroll of magic mapping (285 gold) a runed falchion (228 gold) a runed dagger (190 gold) a condenser vane (1520 gold) a scroll of identify (76 gold) a potion of attraction (114 gold) a potion of attraction (114 gold) [Shop] Hoixasaxugh's Antique Armour Shoppe a runed leather armour (125 gold) a dyed leather armour (125 gold) glowing fire dragon scales (1575 gold) a glowing chain mail (187 gold) a glowing kite shield (187 gold) a runed leather armour (125 gold) a runed robe (92 gold) a runed scarf (200 gold) a glowing plate armour (650 gold) (7, -13, Hell) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. If you switch to wearing this armour, your AC would decrease by 31 (53 -> 22). (8, -13, Hell) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). If you switch to wearing this armour, your AC would decrease by 30 (53 -> 23). (9, -13, Hell) the +3 faerie dragon scales {rF+ Regen+ rCorr HP+6 Int-4} Int: It affects your intelligence (-4). rF: It protects you from fire. HP: It affects your health (+6). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would decrease by 22 (53 -> 31). (10, -14, Hell) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). (10, -13, Hell) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. If you switch to wearing this armour, your AC would decrease by 3 (53 -> 50). (11, -18, Hell) the amulet of Vitality {RegenMP++ Regen++} [amulet of magic regeneration] It increases your rate of magic regeneration. Regen: It increases your rate of health regeneration. (11, -14, Hell) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). (11, -13, Hell) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. If you switch to wearing this armour, your AC would decrease by 2 (53 -> 51). (12, -18, Hell) the dreamshard necklace {*Dream Drain} [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. (12, -16, Hell) the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (12, -15, Hell) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. If you switch to wearing this armour, your AC would increase by 2 (53 -> 55). (12, -14, Hell) the +4 dragonskin cloak It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. If you switch to wearing this armour, your AC would increase by 3 (53 -> 56). (12, -13, Hell) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would decrease by 26 (53 -> 27). (13, -18, Hell) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (13, -17, Hell) the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). If you switch to wearing this armour, your AC would increase by 2 (53 -> 55). (13, -16, Hell) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (13, -15, Hell) the +3 pair of mountain boots {steadfast, rC+} It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. If you switch to wearing this armour, your AC would increase by 2 (53 -> 55). (13, -14, Hell) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. If you switch to wearing this armour, your AC would remain unchanged. (13, -13, Hell) the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. If you switch to wearing this armour, your AC would decrease by 18 (53 -> 35). (15, -8, Hell) the ring of Mutualism {Str+8 Int+6} [ring of intelligence] Str: It affects your strength (+8). Int: It affects your intelligence (+6). (15, -7, Hell) the ring of Irgho {Str+3 Int+4 Dex+6 Slay+3} [ring of dexterity] Str: It affects your strength (+3). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (16, -22, Hell) a wand of digging (17) (16, -8, Hell) the ring of Gugribau {Will+ Str+4 Dex+6 Stlth+} [ring of dexterity] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). Will: It increases your willpower. Stlth: It makes you more stealthy. (16, -7, Hell) the ring "Baekeyc" {rElec rPois Str+6 Int+7 Slay-5} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. (17, -22, Hell) a wand of paralysis (62) (17, -8, Hell) the ring of Resumed Hostilities {Will+ Int+4 Dex+4 Slay+5} [ring of willpower] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Will: It increases your willpower. (17, -7, Hell) the ring "Cienac" {rElec Str+5 Int+3 Dex+6} [ring of dexterity] Str: It affects your strength (+5). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. (18, -23, Hell) 20 scrolls of noise (18, -22, Hell) 6 curare-tipped darts (18, -8, Hell) the ring of the Rabble {EV+4 Int+5 Dex+3} [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). (18, -7, Hell) the ring "Nennowuf" {rF+ Str+4 Dex+6} [ring of dexterity] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). rF: It protects you from fire. (19, -23, Hell) 10 scrolls of enchant armour (19, -8, Hell) the ring of the Establishment {Wiz Str+4 Int+4} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+4). Int: It affects your intelligence (+4). (19, -7, Hell) the ring of Rosux {rN+ Str+3 Int+4 Dex+6} [ring of dexterity] Str: It affects your strength (+3). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (20, -23, Hell) 5 scrolls of magic mapping (20, -8, Hell) the ring of Ysackucw {rCorr Int+5 Dex+6} [ring of dexterity] Int: It affects your intelligence (+5). Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. (20, -7, Hell) the ring "Esepeys" {rF++ Int+6 Dex+2} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. the ring "Irink" {Ice Str+4 Int+8 Dex+3 Stlth-} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). Int: It affects your intelligence (+8). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. Stlth: It makes you less stealthy. (21, -23, Hell) 10 scrolls of poison (21, -19, Hell) the +1 war axe "CungeonDrawl's Bane" {flame, rF+ Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+5). rF: It protects you from fire. (22, -23, Hell) 29 scrolls of immolation (22, -19, Hell) the +5 mace "CungeonDrawl's Foe" {distort, rN++} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rN: It greatly protects you from negative energy. (22, -12, Hell) a +19 figurine of a ziggurat (23, -23, Hell) 20 scrolls of vulnerability (23, -19, Hell) the +3 broad axe "CungeonDrawl's Bane" {venom, rC- rCorr Dex+5 SInv} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (24, -23, Hell) 9 scrolls of amnesia (24, -8, Hell) the +1 cloak "Duot" {Will+ Str+4 Dex+4 Slay+2} Str: It affects your strength (+4). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It increases your willpower. If you switch to wearing this armour, your AC would remain unchanged. (24, -7, Hell) the +1 pair of gloves "Bapam" {rC+ Regen+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would remain unchanged. (24, -6, Hell) the +1 pair of boots "Oneyshie" {Str+4 Int+3} Str: It affects your strength (+4). Int: It affects your intelligence (+3). If you switch to wearing this armour, your AC would remain unchanged. (24, -5, Hell) the +15 crystal plate armour "Ivef" {Will+ Regen+ Str+4} Str: It affects your strength (+4). Regen: It increases your rate of health regeneration. Will: It increases your willpower. If you switch to wearing this armour, your AC would increase by 7 (53 -> 60). (25, -23, Hell) 14 potions of flight (25, -8, Hell) the +2 cloak of Daisies {Rampage rC+ Dex+5} Dex: It affects your dexterity (+5). rC: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). (25, -7, Hell) the +0 pair of gloves of Responsibility {Regen+ Dex+3} Dex: It affects your dexterity (+3). Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would decrease by 1 (53 -> 52). (26, -23, Hell) 4 potions of ambrosia (26, -22, Hell) 4 throwing nets (26, -8, Hell) the +1 cloak of Caosm {+Blink Fly rCorr Dex+8} Dex: It affects your dexterity (+8). Fly: It grants you flight. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would remain unchanged. (26, -7, Hell) the +1 pair of gloves of the Farmer {rF+ rCorr} rF: It protects you from fire. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would remain unchanged. (27, -22, Hell) a phial of floods (27, -7, Hell) the +2 pair of gloves of Catatonia {Str+2 Dex+4} Str: It affects your strength (+2). Dex: It affects your dexterity (+4). If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). (28, -22, Hell) a phantom mirror (28, -7, Hell) the +1 pair of gloves of Meniy {rC+ rCorr Dex+2} Dex: It affects your dexterity (+2). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would remain unchanged. (31, -18, Hell) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (31, -17, Hell) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (31, -16, Hell) the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (31, -15, Hell) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (31, -14, Hell) the +12 arbalest of Kindness {speed, rF+ Str+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). rF: It protects you from fire. (31, -13, Hell) the +7 sceptre of Asmodeus It can be evoked to summon fiery demons, with success rate depending on Evocations skill. Those summoned this way will remain friendly only for a limited time. (32, -18, Hell) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (32, -17, Hell) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (32, -16, Hell) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (32, -15, Hell) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (32, -14, Hell) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (32, -13, Hell) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (33, -18, Hell) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (33, -17, Hell) the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (33, -15, Hell) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (33, -14, Hell) the +7 sling of the Sheltering Ass {freeze, Drain Fly Will+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (33, -13, Hell) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (34, -18, Hell) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (34, -17, Hell) the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. (34, -15, Hell) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (34, -14, Hell) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, -13, Hell) the +4 staff of Dispater It can be evoked to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. (35, -17, Hell) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. (35, -15, Hell) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (35, -14, Hell) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (35, -13, Hell) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (36, -17, Hell) the +6 sword of Cerebov {flame} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It temporarily reduces the fire resistance of those it strikes. (36, -15, Hell) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (36, -13, Hell) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. Level 1 of the Iron City of Dis (0, 0, Dis:1) a +1 vorpal great sword a +0 chain mail (2, -2, Dis:1) a +2 battleaxe a +0 chain mail (2, 6, Dis:1) a +0 battleaxe a +0 chain mail (3, -4, Dis:1) a +0 morningstar (3, -2, Dis:1) a +3 great sword of pain a +0 chain mail (4, 2, Dis:1) a +0 giant spiked club (7, -5, Dis:1) a +0 flail (7, 1, Dis:1) a +0 morningstar (7, 2, Dis:1) a +0 giant club (8, 0, Dis:1) a +5 morningstar of draining a +3 great mace of draining a +0 chain mail (11, 1, Dis:1) a +2 vorpal great mace a +0 plate armour (11, 3, Dis:1) a +0 morningstar Level 2 of the Iron City of Dis (6, 5, Dis:2) a +0 great mace (6, 13, Dis:2) a +1 vorpal great mace a +0 plate armour Level 3 of the Iron City of Dis (0, 0, Dis:3) a +3 flail of protection (8, -6, Dis:3) a +2 vorpal great mace a +0 chain mail (10, -3, Dis:3) a +0 morningstar Level 4 of the Iron City of Dis (1, -12, Dis:4) a +3 great sword a +0 chain mail (1, -6, Dis:4) a +2 morningstar of venom (2, -11, Dis:4) a +0 great sword of draining a +0 chain mail (2, -10, Dis:4) a +0 giant club (2, -9, Dis:4) a +0 giant club Level 5 of the Iron City of Dis (0, 0, Dis:5) a +2 great sword of draining a +0 chain mail (3, -3, Dis:5) a +2 battleaxe a +0 chain mail (4, -3, Dis:5) a +0 giant club (5, -8, Dis:5) a +0 dire flail (5, -2, Dis:5) a +3 vorpal flail (8, -1, Dis:5) a +0 giant club (12, -2, Dis:5) a +0 giant club (14, -1, Dis:5) a +0 morningstar Level 6 of the Iron City of Dis Level 7 of the Iron City of Dis (0, 0, Dis:7) a +1 vorpal great mace a +0 chain mail (1, -2, Dis:7) a +0 morningstar a +1 morningstar of flaming a +3 great sword of draining a +0 chain mail a +0 great mace a +5 flail of protection (1, 3, Dis:7) a +1 great sword of flaming a +0 plate armour (1, 7, Dis:7) a +0 morningstar (3, 6, Dis:7) a +1 great sword a +0 plate armour a +2 great mace a +0 plate armour the amulet "Zolur" {rElec Regen+ Str+4} [amulet of regeneration] Str: It affects your strength (+4). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (5, 9, Dis:7) a +2 great sword of pain a +0 plate armour (6, 1, Dis:7) a +0 morningstar (6, 9, Dis:7) a +1 battleaxe a +0 chain mail (7, 9, Dis:7) a +2 great mace of flaming a +0 chain mail (10, -2, Dis:7) a +0 morningstar of protection (12, 12, Dis:7) a +2 great sword of draining a +0 plate armour (13, -2, Dis:7) a +2 lajatang of distortion (13, 1, Dis:7) a +0 vorpal battleaxe a +0 chain mail (14, 1, Dis:7) a +3 vorpal battleaxe a +0 plate armour (15, 2, Dis:7) a +0 great sword of draining a +0 chain mail (16, 20, Dis:7) a +1 morningstar of holy wrath a +0 vorpal battleaxe a +0 plate armour (17, 3, Dis:7) a +1 vorpal great sword a +0 plate armour (28, -24, Dis:7) a +0 giant club (28, -8, Dis:7) a +3 dire flail of draining a +0 lajatang (30, -8, Dis:7) a +0 giant club (30, -5, Dis:7) the +3 trident "Zugo" {pain, +Blink rC- Str+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rC: It makes you vulnerable to cold. +Blink: It lets you blink. Stlth: It makes you more stealthy. (30, 15, Dis:7) a +3 giant club (31, 15, Dis:7) a staff of air (34, -5, Dis:7) a lightning rod (4/4) (34, -4, Dis:7) the +9 arbalest of Modern Valour {elec, Int+7} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+7). (34, 17, Dis:7) a +0 dagger of venom (34, 18, Dis:7) a piece from Xom's chessboard (15/15) (35, -4, Dis:7) the +4 chain mail of Darkness {rElec} rElec: It insulates you from electricity. If you switch to wearing this armour, your AC would decrease by 17 (53 -> 36). (35, 17, Dis:7) a piece from Xom's chessboard (15/15) (35, 18, Dis:7) a +1 rapier of distortion (42, 7, Dis:7) a +0 dire flail (44, 20, Dis:7) a +1 dire flail of protection (45, 20, Dis:7) a +1 battleaxe a +0 chain mail (48, 7, Dis:7) the +0 plate armour "Rutiz" {rF+ Stlth+} rF: It protects you from fire. Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would decrease by 17 (53 -> 36). (49, 6, Dis:7) a +1 antimagic lajatang (52, 21, Dis:7) a +5 great mace of holy wrath (53, -8, Dis:7) a +0 great mace of draining a +0 chain mail (53, -7, Dis:7) a +0 flail (54, -7, Dis:7) a +0 morningstar (62, 9, Dis:7) a +2 flail of protection (62, 10, Dis:7) a +2 morningstar of freezing (62, 12, Dis:7) a +0 morningstar a +0 great mace Level 1 of Gehenna (7, 3, Geh:1) a +0 great sword of flaming (9, -1, Geh:1) a +0 demon whip of draining (18, 9, Geh:1) a +1 great sword of flaming Level 2 of Gehenna (5, 10, Geh:2) a +0 demon whip of freezing (5, 15, Geh:2) a +0 demon whip Level 3 of Gehenna (1, -3, Geh:3) a +2 great sword of flaming (3, -3, Geh:3) a +2 great sword of flaming (7, -4, Geh:3) a +0 demon whip Level 4 of Gehenna (21, 18, Geh:4) a +2 great sword of flaming (25, 12, Geh:4) a +0 demon whip of electrocution (25, 15, Geh:4) a +2 great sword of flaming Level 5 of Gehenna (8, 2, Geh:5) a +1 demon whip of electrocution (10, -2, Geh:5) a +0 great sword of flaming Level 6 of Gehenna (5, 8, Geh:6) a +2 great sword of flaming Level 7 of Gehenna (1, -23, Geh:7) a +2 great sword of flaming (10, -12, Geh:7) a +2 demon whip of flaming (18, -12, Geh:7) the +7 great sword of the Shimmering Firefly {pain, rF++ Int-4 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). rF: It greatly protects you from fire. (19, -13, Geh:7) a +5 hand axe of venom (20, -15, Geh:7) a tin of tremorstones (2/2) (20, -14, Geh:7) an amulet of guardian spirit (20, -13, Geh:7) the amulet of the Burning Madman {Reflect Harm rC- Dex+2 SH+5 SInv} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. (20, -12, Geh:7) an amulet of regeneration (20, 17, Geh:7) a +0 demon whip (21, -19, Geh:7) a +3 arbalest of flaming (21, -18, Geh:7) a +2 robe of willpower (21, -17, Geh:7) a box of beasts (21, -15, Geh:7) a +3 ring mail of cold resistance (21, -3, Geh:7) a +1 great sword of flaming (22, -19, Geh:7) a box of beasts (22, -18, Geh:7) a +2 robe of positive energy (22, -17, Geh:7) a ring of wizardry (22, -14, Geh:7) a +0 long sword of draining (22, -12, Geh:7) a +2 spectral quarterstaff (22, -2, Geh:7) a +2 great sword of flaming (23, -19, Geh:7) a staff of poison (23, -18, Geh:7) a +0 hat of intelligence (23, -17, Geh:7) a +1 leather armour of fire resistance (26, -12, Geh:7) an amulet of faith (27, -12, Geh:7) a box of beasts (29, -9, Geh:7) a +0 demon whip (34, -24, Geh:7) a +0 great sword of flaming (34, -20, Geh:7) a +1 vampiric demon whip (35, -15, Geh:7) a +5 trident of protection (35, -14, Geh:7) a phantom mirror (36, -14, Geh:7) the +4 broad axe of Reason {spect, rF+ Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rF: It protects you from fire. (44, 20, Geh:7) a +1 antimagic demon whip (49, -5, Geh:7) a +0 demon whip of freezing (65, -8, Geh:7) a +0 demon whip of draining Level 1 of Cocytus (6, 1, Coc:1) a +2 battleaxe of freezing Level 2 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus (7, -26, Coc:6) a +0 battleaxe of freezing Level 7 of Cocytus (0, 0, Coc:7) an amulet of guardian spirit (0, 10, Coc:7) a +1 battleaxe of freezing (1, 12, Coc:7) a +0 battleaxe of freezing (2, 7, Coc:7) a +1 vorpal war axe a ring of protection from cold a potion of degeneration (3, -1, Coc:7) a +2 short sword of draining (4, -1, Coc:7) a +1 triple sword of protection (5, 0, Coc:7) a staff of fire (5, 1, Coc:7) a staff of cold (26, -23, Coc:7) the +4 mace "Biowk" {protect, rN+ Will- Str+6 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+6). rN: It protects you from negative energy. Will: It decreases your willpower. Stlth: It makes you more stealthy. (27, -27, Coc:7) a tin of tremorstones (2/2) (27, -25, Coc:7) a staff of air (27, -22, Coc:7) a staff of poison (28, -24, Coc:7) a staff of air (28, -22, Coc:7) the +4 dagger of Ruibuog {freeze, rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. (29, -23, Coc:7) a phantom mirror (31, -23, Coc:7) a +2 shortbow of flaming (33, 14, Coc:7) a +2 battleaxe of freezing (35, -21, Coc:7) a +1 battleaxe of freezing (37, -24, Coc:7) a +2 battleaxe of freezing an amulet of regeneration Level 1 of Tartarus Level 2 of Tartarus (0, 0, Tar:2) a +1 whip of electrocution Level 3 of Tartarus (8, 12, Tar:3) a +0 vampiric scythe Level 4 of Tartarus (0, 0, Tar:4) 5 large rocks (0, 21, Tar:4) a +2 great sword of flaming (1, 21, Tar:4) a +2 great sword of flaming (2, 1, Tar:4) a +2 battleaxe of freezing (3, 6, Tar:4) a +1 great sword of flaming (4, 9, Tar:4) 4 large rocks (5, 12, Tar:4) 5 large rocks (5, 13, Tar:4) a +2 battleaxe of freezing (5, 15, Tar:4) 3 large rocks (6, 6, Tar:4) 3 large rocks (6, 8, Tar:4) 4 large rocks (6, 27, Tar:4) 2 large rocks Level 5 of Tartarus (17, 8, Tar:5) a +3 whip (19, 13, Tar:5) a +1 whip (29, 13, Tar:5) 4 large rocks Level 6 of Tartarus (11, -10, Tar:6) 4 large rocks (14, -7, Tar:6) a +2 vampiric scythe (19, -1, Tar:6) 5 large rocks (28, 7, Tar:6) a +1 whip of venom (29, 9, Tar:6) 4 large rocks Level 7 of Tartarus (0, 0, Tar:7) 5 large rocks (0, 2, Tar:7) 3 large rocks (2, -1, Tar:7) 5 large rocks (3, 47, Tar:7) 3 large rocks (4, 21, Tar:7) a +4 ring of protection (4, 22, Tar:7) a staff of death (4, 46, Tar:7) a +2 demon whip 4 large rocks (4, 48, Tar:7) 2 large rocks (5, 26, Tar:7) a +3 giant club (5, 27, Tar:7) the +8 flail of the Radish {drain, rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. (6, 26, Tar:7) a +0 quarterstaff of draining (6, 27, Tar:7) a +1 plate armour of cold resistance (7, 15, Tar:7) a +1 whip (7, 26, Tar:7) the amulet of Cur Jery {RegenMP Int+6 Slay-4} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). (7, 27, Tar:7) the ring "Cekatunu" {Fly Dex+4 SInv} [ring of flight] Dex: It affects your dexterity (+4). SInv: It lets you see invisible. Fly: It grants you flight. a staff of earth (7, 37, Tar:7) a +4 ring of evasion (8, 15, Tar:7) a +1 whip (8, 16, Tar:7) a +1 whip of venom (8, 22, Tar:7) a +3 vorpal hand axe (9, 49, Tar:7) the +7 sling of Hooqar {venom, Int+7} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+7). (11, 45, Tar:7) a condenser vane (11, 46, Tar:7) a +1 dagger of speed (11, 48, Tar:7) a +0 vorpal falchion (11, 49, Tar:7) the +5 long sword of Mazxeo {freeze, Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Stlth: It makes you more stealthy. (11, 50, Tar:7) a condenser vane (11, 51, Tar:7) a staff of earth (12, 33, Tar:7) 4 large rocks (12, 44, Tar:7) a staff of death (12, 46, Tar:7) a +1 scythe of freezing (12, 48, Tar:7) the +6 morningstar "Dokheugo" {antimagic, rElec rF- rC+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. (13, 43, Tar:7) a +2 scythe of distortion (13, 45, Tar:7) a +0 scythe of freezing a condenser vane (13, 46, Tar:7) a +1 vorpal scythe a +2 pair of gloves of hurling (14, 45, Tar:7) a +2 scythe of freezing (14, 46, Tar:7) a +3 triple sword of draining (14, 49, Tar:7) a staff of earth (15, 46, Tar:7) a box of beasts (15, 48, Tar:7) a staff of air (16, 48, Tar:7) a +0 chain mail of cold resistance (16, 49, Tar:7) a +2 shortbow of flaming (17, 48, Tar:7) a ring of see invisible (18, 31, Tar:7) a +2 whip (19, 0, Tar:7) a +3 demon whip (19, 3, Tar:7) 3 large rocks (19, 29, Tar:7) a +3 whip (22, 32, Tar:7) the ring of Ammaveh {Fly rC+ SInv} [ring of see invisible] rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (26, 17, Tar:7) the +7 dire flail of Weak Tenacity {freeze, rF+ Dex-4 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-4). rF: It protects you from fire. SInv: It lets you see invisible. (26, 50, Tar:7) 6 large rocks (28, 11, Tar:7) a ring mail (30, 36, Tar:7) 6 large rocks (32, 37, Tar:7) a ring mail (38, 28, Tar:7) 3 large rocks (41, 37, Tar:7) 3 large rocks (42, 17, Tar:7) a spear (44, 37, Tar:7) a tin of tremorstones (2/2) (44, 43, Tar:7) a +3 whip (45, 43, Tar:7) a +2 whip (46, 17, Tar:7) a +2 flail of holy wrath (47, 43, Tar:7) 5 large rocks (48, 36, Tar:7) 3 large rocks (50, -5, Tar:7) 3 large rocks (50, 17, Tar:7) a +3 trident of freezing (54, 48, Tar:7) a +1 whip of freezing Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 tower shield a +0 cloak a +0 long sword (1, -3, Zot:1) a +0 cloak a +0 whip of flaming (1, 5, Zot:1) a +2 vorpal glaive (2, -6, Zot:1) a +0 short sword (2, 0, Zot:1) a +0 war axe (2, 1, Zot:1) a +0 short sword (2, 2, Zot:1) a +0 dire flail (4, 4, Zot:1) a +0 battleaxe (5, 5, Zot:1) a +0 dire flail (10, 32, Zot:1) a scale mail (19, 0, Zot:1) a +0 war axe (24, -6, Zot:1) a +4 ring of evasion (25, 43, Zot:1) 6 stones (27, 15, Zot:1) a +0 cloak a +0 whip (27, 17, Zot:1) a +0 cloak a +2 dagger of venom (28, 18, Zot:1) a +0 morningstar (28, 23, Zot:1) a +0 flail (29, 23, Zot:1) a +0 hand axe (29, 26, Zot:1) a +0 cloak a +1 long sword of holy wrath (30, 32, Zot:1) a giant club (36, 16, Zot:1) a +0 trident (38, 29, Zot:1) an amulet of faith (46, 5, Zot:1) a +6 ring of strength (50, 30, Zot:1) a scimitar (55, -1, Zot:1) a sling Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 hand axe (2, 9, Zot:2) a wand of flame (2) (3, 6, Zot:2) a scroll of identify (9, 9, Zot:2) a +0 club (11, 2, Zot:2) a scroll of identify (17, -11, Zot:2) a +0 mace (17, -10, Zot:2) a +0 battleaxe (17, -9, Zot:2) a +5 great sword of holy wrath a +1 cloak (18, -11, Zot:2) a +0 trident (18, -10, Zot:2) a +0 short sword a +0 hand axe (18, 14, Zot:2) 3 stones (19, -11, Zot:2) a +0 trident (19, 28, Zot:2) a +0 long sword a +0 cloak (19, 31, Zot:2) a +4 short sword (19, 34, Zot:2) a +0 short sword (20, 28, Zot:2) a +0 flail (20, 29, Zot:2) a +0 cloak (20, 31, Zot:2) a +0 dire flail (21, 24, Zot:2) a +0 dire flail (22, 23, Zot:2) a +0 hand axe (22, 25, Zot:2) a +0 rapier a +0 cloak (22, 26, Zot:2) a +0 battleaxe a +0 cloak (22, 30, Zot:2) a +0 mace (23, 21, Zot:2) a +0 long sword a +0 cloak (23, 24, Zot:2) a +0 flail a +0 long sword a +0 cloak a +0 tower shield (23, 28, Zot:2) a +1 short sword of venom a +1 cloak (23, 30, Zot:2) a +0 rapier a +0 cloak (24, 22, Zot:2) 4 stones (24, 28, Zot:2) a +0 long sword (29, 32, Zot:2) a ring mail (35, 26, Zot:2) a +2 pair of boots (43, 24, Zot:2) 3 scrolls of identify (45, -2, Zot:2) a long sword (55, 10, Zot:2) a +0 trident Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 long sword (1, 0, Zot:3) a +2 war axe of holy wrath (3, -2, Zot:3) a +0 cloak (3, 7, Zot:3) a +3 great mace a +0 cloak a scroll of brand weapon a +0 battleaxe (3, 8, Zot:3) a +0 great sword (3, 9, Zot:3) a +0 hand axe (3, 10, Zot:3) a +0 halberd (4, -2, Zot:3) a +2 rapier of venom a +0 cloak (4, 21, Zot:3) a potion of degeneration (5, 24, Zot:3) a +0 halberd (5, 29, Zot:3) a +0 cloak (6, -12, Zot:3) a +1 hand axe of venom (8, 8, Zot:3) a long sword (8, 34, Zot:3) a +0 halberd (9, 32, Zot:3) a +0 mace a +0 cloak a +0 long sword (9, 33, Zot:3) a +0 cloak a +3 great mace of pain a +6 glaive of venom a +2 cloak of poison resistance (9, 34, Zot:3) a +0 hand axe (9, 35, Zot:3) a +0 cloak a +0 vampiric rapier (9, 37, Zot:3) a +0 cloak a +1 battleaxe of electrocution a +0 cloak (10, 31, Zot:3) a +0 mace (10, 33, Zot:3) a +0 battleaxe (10, 34, Zot:3) a +2 halberd of flaming (10, 35, Zot:3) a +0 cloak a +0 whip (10, 36, Zot:3) a +0 scale mail (10, 37, Zot:3) a +0 glaive (11, 31, Zot:3) a +0 broad axe (11, 34, Zot:3) a +0 glaive (12, 3, Zot:3) a mace (12, 31, Zot:3) a +0 mace of protection (21, -15, Zot:3) 3 stones (24, 17, Zot:3) a staff of conjuration (27, 23, Zot:3) a +2 hat (34, 19, Zot:3) a +0 trident (35, 2, Zot:3) 7 stones (36, 21, Zot:3) a +0 cloak a +0 long sword a +0 dire flail (39, -8, Zot:3) a ring mail (43, -4, Zot:3) a ring of poison resistance Level 4 of the Realm of Zot (0, 0, Zot:4) 3 stones (11, 8, Zot:4) a scimitar (13, 1, Zot:4) a +2 mace of holy wrath (17, 6, Zot:4) a +0 dagger a +0 cloak (18, 10, Zot:4) a +0 long sword (18, 11, Zot:4) a +0 flail (19, 4, Zot:4) a +2 cloak (20, 4, Zot:4) a +0 dagger a +0 cloak a +0 short sword a +0 cloak (20, 10, Zot:4) a +2 long sword of holy wrath (20, 12, Zot:4) a +0 great sword a +1 cloak (20, 13, Zot:4) a +0 whip a +0 cloak (21, 2, Zot:4) a +0 rapier a +0 cloak (22, 10, Zot:4) a +0 war axe (22, 11, Zot:4) a +0 hand axe (22, 14, Zot:4) a +0 scimitar (23, 10, Zot:4) a +0 long sword (23, 14, Zot:4) a +0 glaive (26, -7, Zot:4) 5 stones (30, 3, Zot:4) a great sword (32, 13, Zot:4) a stone (35, -1, Zot:4) a flail (41, 13, Zot:4) a flail (44, 32, Zot:4) a +0 war axe a +0 buckler (47, 27, Zot:4) 4 stones Level 5 of the Realm of Zot (6, -5, Zot:5) a morningstar (10, -32, Zot:5) a +0 mace (10, 2, Zot:5) a +0 short sword (16, 8, Zot:5) a robe (18, -14, Zot:5) a +0 cloak a +0 whip a +0 cloak (19, -17, Zot:5) a +0 war axe (19, -15, Zot:5) a +0 dire flail (20, -7, Zot:5) a trident (22, -4, Zot:5) a leather armour (22, 14, Zot:5) 6 stones (23, -5, Zot:5) a +3 rapier a +0 cloak (24, -17, Zot:5) a +0 whip a +0 cloak (24, -6, Zot:5) a +0 trident a +0 cloak (25, -7, Zot:5) a +0 broad axe (26, -6, Zot:5) a +0 hand axe (27, -8, Zot:5) a +0 short sword a +1 cloak (27, 13, Zot:5) the Orb of Zot (28, -9, Zot:5) a +0 short sword of protection a +0 cloak (34, -14, Zot:5) a short sword (34, 16, Zot:5) a plate armour (38, 4, Zot:5) a +0 short sword (39, 11, Zot:5) a morningstar (41, 0, Zot:5) 5 stones (42, 2, Zot:5) a +0 glaive (42, 3, Zot:5) a +0 short sword a +0 halberd (42, 8, Zot:5) 6 large rocks (43, 2, Zot:5) a +2 trident of venom (45, -19, Zot:5) a +6 scimitar (45, -17, Zot:5) a rapier (48, 0, Zot:5) a +8 club (48, 2, Zot:5) a +11 club of venom (49, 4, Zot:5) a +0 long sword a +0 flail of protection (49, 5, Zot:5) a +0 long sword a +0 cloak a +0 long sword a +2 dire flail of draining (49, 6, Zot:5) a +10 club of flaming a +0 scimitar a +0 battleaxe a +0 cloak (50, 5, Zot:5) a +0 mace a +0 short sword a +0 cloak (50, 6, Zot:5) a +0 great sword a +0 cloak (53, 4, Zot:5) a +10 club of flaming Level 1 of the Depths (0, 0, Depths:1) a chain mail (6, -4, Depths:1) a +4 ring of slaying (6, 3, Depths:1) a +1 great sword a +0 chain mail (6, 16, Depths:1) a trident (8, 5, Depths:1) a +1 battleaxe of freezing (10, 3, Depths:1) a +0 rapier (11, -5, Depths:1) a long sword (22, 0, Depths:1) 2 large rocks (26, 5, Depths:1) a +0 robe (31, 23, Depths:1) 2 atropa-tipped darts (32, 11, Depths:1) a +0 long sword a +0 robe (33, 10, Depths:1) 5 large rocks (34, 14, Depths:1) a +0 robe (34, 15, Depths:1) a +1 battleaxe a +0 chain mail (35, 17, Depths:1) a +1 antimagic rapier a +0 animal skin (35, 18, Depths:1) a +2 great sword of flaming a +0 plate armour (36, 17, Depths:1) a +1 battleaxe of freezing (37, 18, Depths:1) a +0 long sword a +0 robe (37, 27, Depths:1) a +0 pair of boots (38, 2, Depths:1) a +0 trident (39, 13, Depths:1) 6 large rocks (39, 14, Depths:1) a +2 antimagic rapier a +0 robe a +0 buckler (41, 1, Depths:1) a +3 plate armour (45, 9, Depths:1) a staff of earth (unseen) (45, 11, Depths:1) a chain mail (45, 15, Depths:1) a scroll of brand weapon (45, 17, Depths:1) an amulet of magic regeneration (45, 28, Depths:1) a +0 chain mail a +0 war axe (47, 9, Depths:1) 3 stones (47, 28, Depths:1) 5 large rocks (49, 13, Depths:1) the +1 ring mail of Minor Irritation {Str+5} Str: It affects your strength (+5). If you switch to wearing this armour, your AC would decrease by 27 (53 -> 26). (49, 28, Depths:1) a +0 robe (49, 30, Depths:1) a +0 robe of the Archmagi (50, 27, Depths:1) a +0 dire flail a +0 dire flail (51, 24, Depths:1) a +0 robe (54, 21, Depths:1) a +0 dire flail a +0 great mace (55, 23, Depths:1) a +0 animal skin a +0 war axe (59, -3, Depths:1) the ring "Omotedip" {rElec Str+10 Int+6 Dex-4 Stlth+} [ring of intelligence] Str: It affects your strength (+10). Int: It affects your intelligence (+6). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. the ring of Waolanou {rElec rC- Str+6 Int+6} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. the ring "Aphazuwu" {Will+++ rCorr MP+9 Dex+4 Stlth-} [ring of magical power] Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. the ring "Huuratuu" {rF- Str+6 Dex+5} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. the amulet "Bakhleti" {Will+ Regen+ Str+4 Dex+6} [amulet of regeneration] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). Regen: It increases your rate of health regeneration. Will: It increases your willpower. the ring "Imias" {+Blink rC+++ rN+ MP-9 Slay+5} [ring of positive energy] Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It renders you almost immune to cold. rN: It protects you from negative energy. MP: It affects your magic capacity (-9). +Blink: It lets you blink. the amulet "Kowamir" {RegenMP Int+7} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+7). the ring of Zoiloito {+Blink rElec rF+ AC+4 Str+2} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). rF: It protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. the ring of the Witching Visionary {Will+++ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). Will: It greatly increases your willpower. the ring "Saerghis" {Int+6 Dex+5} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+5). the ring "Comnatik" {Wiz rElec rPois Will++ Stlth-} [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. the ring "Moofrocw" {rN+ Will+ Int+4 Dex+2} [ring of positive energy] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Will: It increases your willpower. the ring of Joril {rC++ EV+4} [ring of evasion] EV: It affects your evasion (+4). rC: It greatly protects you from cold. the ring of Dugoust {Drain +Blink rN+ Will+ Int+4} [ring of positive energy] Int: It affects your intelligence (+4). rN: It protects you from negative energy. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. the ring "Acaptu Cisep" {Ice rElec MP+9 Str+3 Int+2} [ring of ice] It enhances your ice magic. Str: It affects your strength (+3). Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). the ring of Lugonu's Grace {rF+++ rC++ rCorr Str-4 Slay-4} [ring of resist corrosion] Str: It affects your strength (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It renders you almost immune to fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. the ring of the Dancing Messenger {Will+ MP+9 Str+2} [ring of willpower] Str: It affects your strength (+2). MP: It affects your magic capacity (+9). Will: It increases your willpower. the amulet of Pocejik {Harm rPois Regen+ Stlth-} [amulet of regeneration] rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. a ring of the Octopus King {Wiz HP+2 AC+2 EV+2 SH+2} [ring of wizardry] It improves your spell success rate. AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). SH: It affects your SH (+2). the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. the ring of the Chewing Gods {Drain rElec rF+ Str+4 Int+6} [ring of intelligence] Str: It affects your strength (+4). Int: It affects your intelligence (+6). rF: It protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. the ring "Pedeicwop" {+Blink Fly Str+4 Slay-3} [ring of flight] Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). Fly: It grants you flight. +Blink: It lets you blink. the ring of Terra Nullius {+Blink rPois rC+ Dex+4} [ring of protection from cold] Dex: It affects your dexterity (+4). rC: It protects you from cold. rPois: It protects you from poison. +Blink: It lets you blink. the ring of Tachunno {rElec rCorr Dex+4} [ring of resist corrosion] Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the ring of Haschi {rC+ EV+4 Str+4} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+4). rC: It protects you from cold. the ring of Boquitur {rF+ rC+ rN+ Str+6 Dex+2} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. the ring of Adaopn {rElec rPois rCorr Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the ring "Rivoaz" {Wiz rElec Int+6} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+6). rElec: It insulates you from electricity. the ring of Untruth {+Blink rN+ rCorr} [ring of positive energy] rN: It protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the ring of Muxipt Xush {rN+ Will+} [ring of positive energy] rN: It protects you from negative energy. Will: It increases your willpower. the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (59, -1, Depths:1) the +2 flail of Breach {distort, Str+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+4). the +6 double sword "Denijing" {vorpal, rN+ Will+ Str+4 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rN: It protects you from negative energy. Will: It increases your willpower. the +10 rapier "Killer Bee's Curse" {flame, Str+2 Int+5 Dex-3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). the +5 dire flail "Kydodok" {distort, rF+ rN++ Int+2} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+2). rF: It protects you from fire. rN: It greatly protects you from negative energy. the +8 falchion "Ymuffumi" {freeze, Drain rN+++ Str+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. (59, 1, Depths:1) the +0 pair of gloves of the Louse {+Inv rF+++ Dex-2 Stlth-} Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. +Inv: It lets you turn invisible. Stlth: It makes you less stealthy. If you switch to wearing this armour, your AC would decrease by 1 (53 -> 52). the +3 pair of gloves of True Grit {rPois rC+++ Regen+ Int-4} Int: It affects your intelligence (-4). rC: It renders you almost immune to cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. If you switch to wearing this armour, your AC would increase by 2 (53 -> 55). the +12 plate armour of Wodykaar {Harm rC+ Regen+ Int-2 Dex+5} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+5). rC: It protects you from cold. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. If you switch to wearing this armour, your AC would decrease by 5 (53 -> 48). the +1 pair of boots "Piess" {Harm rPois rC+++ Int-2} Int: It affects your intelligence (-2). rC: It renders you almost immune to cold. rPois: It protects you from poison. Harm: It increases damage dealt and taken. If you switch to wearing this armour, your AC would remain unchanged. the +2 cloak of Ommaged {+Blink rC++ rN+} rC: It greatly protects you from cold. rN: It protects you from negative energy. +Blink: It lets you blink. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). the +2 cloak of Music {+Blink rElec rCorr Int-3} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. If you switch to wearing this armour, your AC would increase by 1 (53 -> 54). the +0 pair of gloves of the Moneychanger {rF+ Str+2} Str: It affects your strength (+2). rF: It protects you from fire. If you switch to wearing this armour, your AC would decrease by 1 (53 -> 52). the +4 pair of boots of Reol {+Blink rF+ rN+++ Dex-5} Dex: It affects your dexterity (-5). rF: It protects you from fire. rN: It renders you almost immune to negative energy. +Blink: It lets you blink. If you switch to wearing this armour, your AC would increase by 3 (53 -> 56). the +5 tower shield "Usheant" {Drain MP+9 Str+6 Slay+3} Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. the +1 pair of gloves of the Alphagorgon {Harm rF+ Will+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. Harm: It increases damage dealt and taken. Will: It increases your willpower. If you switch to wearing this armour, your AC would remain unchanged. the +0 pair of boots of the Armoured One {Will+ Str+2} Str: It affects your strength (+2). Will: It increases your willpower. If you switch to wearing this armour, your AC would decrease by 1 (53 -> 52). the +14 plate armour of Cowardice {Rampage Dex+5} Dex: It affects your dexterity (+5). Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would decrease by 3 (53 -> 50). the +11 plate armour "Ikin Pem" {Will++ Regen+ Str-3 Dex-2} Str: It affects your strength (-3). Dex: It affects your dexterity (-2). Regen: It increases your rate of health regeneration. Will: It greatly increases your willpower. If you switch to wearing this armour, your AC would decrease by 6 (53 -> 47). the +1 pair of gloves of Responsibility {Will++ rCorr Int+2 Dex-4} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. If you switch to wearing this armour, your AC would remain unchanged. the +4 pair of gloves "Ojuvirrif" {rC+ Str+4 Stlth-} Str: It affects your strength (+4). rC: It protects you from cold. Stlth: It makes you less stealthy. If you switch to wearing this armour, your AC would increase by 3 (53 -> 56). the +3 pair of gloves of the Old and Reckless {Rampage rC+} rC: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would increase by 2 (53 -> 55). the +1 pair of gloves of Hadjma {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). If you switch to wearing this armour, your AC would remain unchanged. (59, 30, Depths:1) a +0 rapier (60, 1, Depths:1) a +0 chain mail a +0 long sword a +0 chain mail a +1 antimagic battleaxe (60, 3, Depths:1) a +2 robe of willpower a +0 dagger (61, 0, Depths:1) a +0 club (61, 1, Depths:1) a +0 chain mail a +0 mace a +0 chain mail a +0 flail (61, 2, Depths:1) a +0 plate armour a +0 long sword (62, 1, Depths:1) a +0 ring mail a +0 whip a +0 club (62, 2, Depths:1) a +0 leather armour a +0 club (63, 2, Depths:1) quicksilver dragon scales a +5 kite shield of fire resistance a +0 demon whip a +8 tower shield of resistance a +8 tower shield of protection a +0 scythe of protection a +0 dagger a +0 dagger a +0 battleaxe a +0 robe a +0 robe a +1 robe of willpower a +0 plate armour a +1 battleaxe of freezing a +0 plate armour a +0 chain mail a +0 chain mail a +0 chain mail a +0 chain mail a +3 buckler of cold resistance a +2 scythe of flaming a +1 scythe of flaming a +0 dire flail a +6 scythe of venom a +5 demon whip of flaming a +3 scythe of protection a +4 scythe of venom a +0 scythe of protection a +5 scythe of protection a +0 morningstar a +0 morningstar a +0 mace a +0 scale mail a +0 short sword a +0 demon blade of flaming a +0 mace a +1 great sword a +0 great sword a +4 glaive a +0 dagger Level 2 of the Depths [Shop] Peirus's Distillery a potion of degeneration (20 gold) a potion of curing (60 gold) a potion of curing (60 gold) a potion of lignification (60 gold) 2 potions of curing (120 gold) 2 potions of degeneration (40 gold) a potion of degeneration (20 gold) [Shop] Myod's Jewellery Emporium a ring of poison resistance (380 gold) a ring of wizardry (570 gold) an amulet of guardian spirit (570 gold) an amulet of magic regeneration (570 gold) a ring of fire (475 gold) the amulet of the Air {Inacc Air Fly rElec RMsl} (714 gold) [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. an amulet of guardian spirit (570 gold) the amulet of Yfogiy {Spirit *Slow rF+ Dex+5} (929 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+5). rF: It protects you from fire. *Slow: It may slow you when you take damage. [Shop] Suthaq's Book Shoppe a book of Vapours (272 gold) a book of Death (748 gold) a book of Unlife (612 gold) the Compendium of the Red-Hot Grave (782 gold) Spells Type Level Known a - Necrotise Necromancy 1 yes b - Scorch Fire 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Flame Wave Conjuration/Fire 4 yes e - Infestation Necromancy 8 yes a book of Blood (476 gold) Adetzi's Lectures on the Sandy Grave (816 gold) Spells Type Level Known a - Necrotise Necromancy 1 yes b - Animate Armour Summoning/Earth 4 yes c - Haunt Necromancy/Summoning 7 yes d - Necromutation Transmutation/Necromancy 8 yes a book of Armaments (612 gold) the Codex of Transfiguration (612 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Blade Hands Transmutation 5 yes c - Dragon Form Transmutation 7 yes (0, 0, Depths:2) a leather armour (13, 2, Depths:2) a +0 pair of gloves (16, -2, Depths:2) an amulet of magic regeneration (20, -2, Depths:2) 7 stones (24, -24, Depths:2) a +0 robe (25, -26, Depths:2) a +0 buckler (26, -27, Depths:2) a +0 ring mail a +0 halberd (27, -31, Depths:2) a +1 dire flail of protection a +3 dire flail a +0 dire flail a +0 dire flail a +0 robe (27, -10, Depths:2) 6 stones (28, -31, Depths:2) a +0 plate armour a +2 halberd of draining (28, -30, Depths:2) a +0 great mace a +0 dire flail (29, -32, Depths:2) a +0 chain mail a +0 vorpal demon whip (29, -31, Depths:2) a +0 plate armour a +1 vorpal great mace (29, -12, Depths:2) a +0 robe a +0 dire flail a +0 dire flail (29, 3, Depths:2) a +2 buckler a +0 robe a +3 demon whip of electrocution (30, -33, Depths:2) a +0 robe a +0 dagger (30, -31, Depths:2) a +0 robe a +1 dagger of venom a +0 chain mail a +1 battleaxe of flaming (31, -33, Depths:2) a +0 robe a +0 dagger (31, -11, Depths:2) a +0 dire flail a +2 vorpal dire flail a +2 great sword of flaming (31, -9, Depths:2) 4 large rocks (32, -20, Depths:2) a potion of berserk rage (32, 2, Depths:2) a +0 robe (32, 5, Depths:2) 4 large rocks (33, -31, Depths:2) a +0 dire flail a +0 dire flail (33, -30, Depths:2) a +1 battleaxe of freezing (36, 9, Depths:2) 4 large rocks (41, -32, Depths:2) a potion of berserk rage (42, 23, Depths:2) a +0 dire flail a +0 dire flail (44, -19, Depths:2) a staff of air (44, -18, Depths:2) 3 large rocks (45, 29, Depths:2) 2 stones (47, -21, Depths:2) a +1 great sword of flaming Level 3 of the Depths [Shop] Teanalaf's Book Emporium a book of Beasts (874 gold) a manual of Maces & Flails (1840 gold) a book of Unlife (828 gold) the Treatise on Envenoming (506 gold) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Spider Form Transmutation/Poison 3 yes a book of Vapours (368 gold) a book of the Warp (736 gold) (0, 0, Depths:3) a +0 leather armour (2, 2, Depths:3) a +0 sling of freezing (3, 1, Depths:3) a staff of fire (4, -7, Depths:3) a +0 short sword of venom (6, 29, Depths:3) a +1 great sword of flaming (7, 26, Depths:3) a +0 dire flail a +0 dire flail a +0 quarterstaff a +0 animal skin (8, 10, Depths:3) a +1 great sword of flaming an amulet of faith (8, 26, Depths:3) a +2 flail of protection a +0 animal skin (9, 26, Depths:3) a +0 spear a +2 buckler (10, 1, Depths:3) a +0 bardiche a +0 ring mail (10, 2, Depths:3) a +0 great sword of flaming (10, 5, Depths:3) a +4 quick blade a +0 robe a +0 buckler (10, 6, Depths:3) a +3 battleaxe of freezing (11, 5, Depths:3) a +0 morningstar a +0 leather armour (11, 6, Depths:3) a +1 great sword of flaming (11, 24, Depths:3) a +0 spear a +2 buckler (13, -4, Depths:3) a +0 robe a +0 dire flail a +0 dire flail (13, 22, Depths:3) a +0 broad axe a +0 animal skin (14, -4, Depths:3) a +0 spear (16, -2, Depths:3) 4 large rocks (17, -2, Depths:3) a +0 spear a +0 chain mail (17, -1, Depths:3) a +1 vampiric lajatang a +0 robe (17, 10, Depths:3) 20 scrolls of identify (18, 0, Depths:3) a +5 quick blade a +0 robe a +0 buckler (19, -16, Depths:3) a robe (19, 15, Depths:3) a scale mail (21, 0, Depths:3) a plate armour (21, 9, Depths:3) 6 large rocks (22, 3, Depths:3) a +0 longbow a +1 war axe 2 atropa-tipped darts a +3 scale mail (23, 21, Depths:3) a staff of poison (28, 9, Depths:3) 6 stones (34, 25, Depths:3) a +0 dagger a +0 robe (35, 1, Depths:3) a +0 battleaxe (38, -12, Depths:3) a +0 great sword of flaming (39, -11, Depths:3) a +1 demon whip of venom (40, 30, Depths:3) a +2 battleaxe of freezing (47, -2, Depths:3) a scale mail (54, -10, Depths:3) a +1 robe of resistance (54, 7, Depths:3) a +0 sling a +1 vampiric battleaxe a +0 plate armour (56, -2, Depths:3) 4 large rocks (57, -5, Depths:3) a +0 robe a +0 dagger (58, 15, Depths:3) a +0 dire flail a +0 dire flail a +0 animal skin a +0 antimagic war axe (58, 25, Depths:3) a +0 whip Level 4 of the Depths (3, -6, Depths:4) a scroll of brand weapon (7, 4, Depths:4) a +0 battleaxe of freezing (8, -18, Depths:4) a +0 dire flail a +0 dire flail (10, -12, Depths:4) a +2 great sword of flaming (12, -7, Depths:4) a +1 battleaxe of freezing (12, 6, Depths:4) a plate armour (13, 17, Depths:4) a +0 chain mail a +0 demon blade of draining (13, 19, Depths:4) a +0 plate armour a +2 demon blade of pain (13, 20, Depths:4) a +0 plate armour a +1 demon whip of draining (14, 20, Depths:4) a +0 chain mail a +5 demon trident of distortion (15, 21, Depths:4) a +0 plate armour a +5 demon whip of flaming (16, -1, Depths:4) a +0 cloak (16, 3, Depths:4) a +0 short sword (17, -22, Depths:4) a +3 scythe of freezing (17, -11, Depths:4) a +0 broad axe a +0 animal skin a +0 dire flail a +0 dire flail (17, -1, Depths:4) a +0 hand axe (17, 1, Depths:4) 2 potions of degeneration a potion of berserk rage (17, 22, Depths:4) a +0 plate armour a +2 demon whip of flaming (18, -5, Depths:4) a +0 flail (18, -2, Depths:4) a +0 trident (18, 4, Depths:4) a +0 long sword (18, 21, Depths:4) a +0 robe a +0 dagger (18, 23, Depths:4) a +0 robe a +0 dagger (19, -22, Depths:4) a +0 animal skin a +9 bardiche of draining (19, -13, Depths:4) a +0 great sword a +0 ring mail a +1 spectral quarterstaff a +0 ring mail (20, 12, Depths:4) a +0 spear (21, -13, Depths:4) a +2 battleaxe of freezing (22, 11, Depths:4) a +0 spear a +2 buckler (23, 11, Depths:4) a +0 war axe a +0 animal skin (25, -13, Depths:4) a +0 robe a +1 antimagic lajatang (25, -2, Depths:4) a +0 ring mail a +0 glaive (25, 7, Depths:4) a +0 buckler a +0 spear (26, 7, Depths:4) a +0 buckler a +0 spear (27, -13, Depths:4) 50 poisoned darts a wand of polymorph (4) a +0 spear a staff of fire a +4 scale mail of cold resistance a +3 broad axe a +0 ring mail a +0 battleaxe (27, 7, Depths:4) a +0 animal skin a +0 rapier (28, -13, Depths:4) a +0 spear (28, 9, Depths:4) a scroll of brand weapon (29, -13, Depths:4) a +0 scale mail a +3 great sword of holy wrath a +0 buckler a +0 ring mail a +0 long sword (31, -12, Depths:4) a +0 robe (31, -4, Depths:4) a +0 dire flail (31, 5, Depths:4) a +0 robe (31, 6, Depths:4) a +0 animal skin a +0 quarterstaff (32, -12, Depths:4) a +0 broad axe (32, 3, Depths:4) a +0 spear (33, -1, Depths:4) a +0 mace (38, -21, Depths:4) a +0 leather armour (38, 10, Depths:4) 3 stones (39, -12, Depths:4) a +0 plate armour a +1 eveningstar (41, -7, Depths:4) a +0 buckler a +0 robe a +1 rapier of protection (41, -5, Depths:4) a +0 buckler a +0 robe a +1 vampiric demon whip (42, -4, Depths:4) a +0 robe (42, 0, Depths:4) a +2 lajatang of distortion (43, 0, Depths:4) a +0 robe a +4 vampiric lajatang (43, 2, Depths:4) a +0 robe (44, 1, Depths:4) a +0 buckler a +0 spear (46, -11, Depths:4) a +0 spear (46, -4, Depths:4) a +0 hand axe a +0 animal skin (46, -2, Depths:4) a +3 spectral lajatang a +0 robe