Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 17, D:1) 12 stones (10, 14, D:1) a stone (10, 16, D:1) a stone (16, 16, D:1) 23 bolts (17, -6, D:1) a +0 hunting sling (21, -11, D:1) a +0 spear (24, 2, D:1) a +0 ring mail (25, 33, D:1) 23 stones (26, -4, D:1) 10 stones (40, -2, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (21, 2, D:2) a stone (23, 3, D:2) a cursed -1 spear (24, 12, D:2) a +0 hunting sling 16 stones a +0 hand axe (25, 12, D:2) a +0 whip 2 stones (25, 18, D:2) a +0 dagger (26, 3, D:2) a +0 hunting sling 13 stones (26, 14, D:2) a stone (27, 3, D:2) a +0 club (37, 10, D:2) a +0 leather armour (38, 24, D:2) a +0 club a +0 hunting sling 20 stones (40, 25, D:2) a stone (40, 26, D:2) a +0 dagger (51, 0, D:2) a +0 robe (51, 3, D:2) 18 stones (57, 12, D:2) 19 stones (64, 19, D:2) 26 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 16, D:3) a +0 mace (5, 21, D:3) 19 poisoned needles (9, -14, D:3) a +0 war axe (15, -12, D:3) a +0 hunting sling (22, -14, D:3) a +0 club (26, -15, D:3) a +0 hand axe (26, -5, D:3) a poisoned needle (27, -4, D:3) a poisoned needle a cursed -3 whip (27, -2, D:3) a +0 blowgun 13 poisoned needles (34, 17, D:3) 15 poisoned needles Level 4 of the Dungeon (0, 0, D:4) 8 stones (6, 5, D:4) a +0 short sword (23, 27, D:4) a +0 robe (26, 30, D:4) a cursed -3 spear (26, 31, D:4) a +0 halberd (27, 29, D:4) a +0 spear (27, 31, D:4) a +0 club (40, 37, D:4) the +1 hunting sling of Truncation {freeze, *Drain rElec MR++ Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (47, 24, D:4) a +0 giant club (51, 9, D:4) 10 bolts Level 5 of the Dungeon [Shop] Bepteval's Weapon Emporium a +0 scimitar (40 gold) a +0 mace (30 gold) a +0 hand crossbow (35 gold) a +0 mace (30 gold) a +0 trident (35 gold) a +0 quarterstaff of protection (68 gold) 15 sling bullets (75 gold) a +0 falchion (30 gold) a +0 club (10 gold) (0, 0, D:5) a +0 robe (7, -2, D:5) a +0 spear (14, 3, D:5) a +0 trident (15, 1, D:5) a +0 spear (15, 2, D:5) a +0 club a +0 whip a +0 hand axe a +0 scale mail a +0 halberd (26, -20, D:5) a +0 club (28, -15, D:5) a +0 giant club (29, 16, D:5) a +0 war axe (32, 13, D:5) a +0 giant spiked club (37, 12, D:5) a +0 mace a +1 flail of protection (39, 11, D:5) a +0 dagger a +0 robe a +0 short sword a +0 ring mail a +0 short sword a +0 leather armour (42, -21, D:5) a +0 whip Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 dagger of a treasure trove {flame, -Tele MR+ Dex+4 SInv} (2820 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. the ring "Mycear" {*Corrode +Fly MR+ Int+2} (2870 gold) [ring of flight] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. the ring "Yqufaem" {Int+4 SInv} (3040 gold) [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. the ring "Bunuashru" {*Contam rC+ MP+9 Str+4 Stlth+} (3960 gold) [ring of magical power] It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. (0, 0, D:6) 11 bolts (9, -4, D:6) a +0 ring mail (21, -10, D:6) a +0 ring mail (30, -16, D:6) a +0 shortbow 6 arrows (31, -21, D:6) a cursed +0 robe (31, -13, D:6) 2 arrows (32, -14, D:6) an arrow (38, 12, D:6) a +1 falchion of holy wrath (44, -2, D:6) 25 stones (44, 8, D:6) 26 arrows (47, 6, D:6) a +0 dagger a +0 dagger (47, 7, D:6) a +0 hand axe a +0 leather armour a +0 hand axe (48, 7, D:6) a +0 mace a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (2, -8, D:7) a +0 leather armour (3, 1, D:7) a jackal skeleton the Ecumenical Temple