Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, 31, D:1) 19 poisoned needles (5, 30, D:1) a +0 dagger (16, 26, D:1) a +0 short sword (17, 6, D:1) 19 poisoned needles (20, 8, D:1) a +0 dagger (20, 31, D:1) a +0 club (21, 7, D:1) a +0 club (25, 17, D:1) a +0 mace (29, 41, D:1) a +0 mace of pain (31, 29, D:1) a cursed -1 dagger (34, 25, D:1) a +0 pair of boots (35, 40, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of random uselessness (6, -32, D:2) 10 sling bullets (12, -12, D:2) a +0 ring mail (17, -1, D:2) a throwing net (28, -5, D:2) 20 sling bullets (32, -1, D:2) a +0 club (50, -36, D:2) a +0 club (52, -21, D:2) a +0 short sword (60, -11, D:2) a +0 robe (63, -25, D:2) a +0 dagger (63, -1, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling a +0 dagger (1, -22, D:3) a +0 club (2, -1, D:3) a +0 club (5, -11, D:3) a scroll of random uselessness (9, -25, D:3) a +0 mace a cursed +0 leather armour a +0 club a +0 chain mail (10, -25, D:3) a +0 hand axe a +2 short sword of protection a +0 leather armour (12, -10, D:3) a +0 club (13, -25, D:3) a +0 club (15, -26, D:3) a +0 halberd a +0 club (21, -19, D:3) a +0 dagger (25, -2, D:3) 15 arrows (27, -19, D:3) a +0 mace a +0 leather armour (38, -17, D:3) a +0 leather armour (42, 2, D:3) a +0 mace Level 4 of the Dungeon (12, -40, D:4) a +0 scale mail (13, -39, D:4) a +0 leather armour of magic resistance a +0 flail (14, -38, D:4) a +0 ring mail a +0 dagger (14, -27, D:4) a scroll of random uselessness (17, 2, D:4) a +0 falchion of slicing (31, -40, D:4) a +0 short sword a +0 leather armour (34, -40, D:4) a +0 robe a +1 dagger of protection (39, -26, D:4) a wand of flame (12) (39, -16, D:4) 15 gold pieces (47, -7, D:4) a +0 whip (51, -18, D:4) a +1 shield Level 5 of the Dungeon [Shop] Lutir Hum's General Store the cursed +1 robe "Vabojezxe" {-Tele rElec MR++} (292 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. a +0 trident (52 gold) a ration (75 gold) a book of Cantrips (300 gold) a potion of magic (120 gold) the +5 halberd "Impbane" {freeze, Fragile MR++ Int+7} (850 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (0, 0, D:5) 30 sling bullets (4, 34, D:5) the +0 ring mail "Wuosamne" {rF- rC+ rN++ MR-} It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (5, -1, D:5) a +0 whip a +0 leather armour (8, -3, D:5) a +0 short sword (11, 22, D:5) 17 bolts (13, 17, D:5) a +0 short sword a +0 chain mail (13, 32, D:5) 22 bolts (14, 16, D:5) a +0 club a +0 scale mail a +0 falchion a +0 leather armour a +0 hunting sling (14, 17, D:5) a +0 dagger a +0 robe a +0 hand axe (16, 32, D:5) a +0 giant club (19, 21, D:5) 17 arrows (22, 2, D:5) 3 potions of degeneration (23, -9, D:5) a +0 falchion (23, -8, D:5) a +0 club a +0 robe (25, 19, D:5) 14 poisoned needles Level 6 of the Dungeon (0, 0, D:6) an iguana skeleton (8, 12, D:6) a +0 leather armour (8, 13, D:6) a cursed -1 scythe a +0 robe (8, 16, D:6) a +0 leather armour of magic resistance a +0 cloak a +0 scale mail (9, 12, D:6) a +0 war axe a jackal skeleton (10, 11, D:6) a cursed -1 dire flail a +0 chain mail (11, 17, D:6) a javelin a +0 club a +0 leather armour (11, 18, D:6) a +0 dagger (11, 19, D:6) 25 stones (12, 18, D:6) a javelin (12, 20, D:6) an orc corpse (15, 17, D:6) a +0 rapier the Ecumenical Temple