Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (15, 7, D:1) a +0 dagger (27, 6, D:1) 2 throwing nets (28, -15, D:1) a +0 flail (32, -7, D:1) 21 sling bullets (43, -21, D:1) a +0 ring mail (49, 5, D:1) a +0 whip (50, -21, D:1) a +0 mace (50, 5, D:1) a +0 dagger (51, 4, D:1) a stone (53, 11, D:1) 15 sling bullets (55, 20, D:1) a +0 cloak (57, -17, D:1) a +0 robe (58, 0, D:1) a +0 dagger (60, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, -33, D:2) a +0 mace (24, 5, D:2) a +2 mace of protection (27, -3, D:2) a +0 robe (29, -6, D:2) 19 bolts (31, -11, D:2) a +0 club (31, -6, D:2) a +0 mace (46, -19, D:2) 2 potions of berserk rage (52, -10, D:2) a +0 dagger (57, -22, D:2) a +0 whip 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club 13 sling bullets (5, 12, D:3) a +0 helmet (7, 9, D:3) a +0 scythe a +2 robe of magic resistance (9, 7, D:3) a +0 short sword (10, 6, D:3) a +0 dagger (13, -15, D:3) a +0 club (15, 5, D:3) a +0 hunting sling (20, -13, D:3) a stone (21, -14, D:3) a stone (26, -22, D:3) 21 sling bullets (28, -17, D:3) a cursed -2 dagger (35, 17, D:3) 13 bolts (36, 12, D:3) a +0 hand axe (49, -16, D:3) a +0 club (50, -4, D:3) a +0 leather armour a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (8, 4, D:4) 19 bolts (12, -8, D:4) 13 stones (14, -6, D:4) 18 stones (24, -17, D:4) a +0 chain mail (24, 18, D:4) a +0 ring mail (29, -26, D:4) a +1 ring mail of positive energy a +0 scale mail (29, -14, D:4) 19 sling bullets (30, 10, D:4) 16 stones (34, 26, D:4) 17 stones (35, -14, D:4) a +0 pair of gloves (41, 5, D:4) a +0 club (unseen) (42, 5, D:4) 2 scrolls of immolation (42, 6, D:4) +1 fire dragon scales (43, -16, D:4) 25 bolts (44, 16, D:4) 15 bolts Level 5 of the Dungeon [Shop] Syepua's Mayhem Merchandise a book of Fire (650 gold) a +0 war axe (35 gold) a book of the Tempests (700 gold) a +0 war axe (35 gold) the +3 war axe "Manil" {freeze, *Contam *Slow rPois rF+++} (563 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to fire. It protects you from poison. It causes magical contamination when unequipped. It may slow you when you take damage. the +7 great mace "Firestarter" {inner flame, rF++} (712 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 battleaxe (65 gold) a +2 war axe of electrocution (207 gold) a +0 war axe (35 gold) a +0 battleaxe (65 gold) (0, 0, D:5) a +0 dagger a +0 chain mail (20, 10, D:5) a +0 hand axe (21, 13, D:5) a +0 cloak (23, 11, D:5) a +0 short sword (25, -32, D:5) a +0 giant club (32, 6, D:5) 13 stones (39, -8, D:5) a +0 short sword Level 6 of the Dungeon (7, 29, D:6) a +0 scale mail (7, 41, D:6) 20 bolts (8, 16, D:6) a +1 scale mail of positive energy (10, 9, D:6) a +0 centaur barding (25, 43, D:6) a +0 long sword (27, 14, D:6) 23 stones (27, 26, D:6) a +0 giant club (36, 41, D:6) a +0 halberd a +0 spear a +0 halberd (44, 35, D:6) 27 stones (58, 15, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (7, 13, D:7) an arrow (7, 14, D:7) an arrow (8, 11, D:7) a +0 shortbow 14 arrows (11, 15, D:7) a +0 flail a throwing net (36, -2, D:7) 17 stones (39, 24, D:7) 18 sling bullets (39, 37, D:7) a +0 robe (46, 13, D:7) 15 bolts (50, 36, D:7) a +0 ring mail (51, 17, D:7) an arrow (52, 10, D:7) a wand of random effects (4) (52, 12, D:7) a +0 shortbow 13 arrows (52, 14, D:7) an arrow (52, 16, D:7) an arrow (55, 27, D:7) 23 stones (56, 1, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) 17 gold pieces (5, -4, D:8) a potion of curing (6, -8, D:8) a scroll of teleportation (6, -1, D:8) a +2 great sword a +0 robe (8, 0, D:8) a +2 short sword a +0 robe (9, -3, D:8) a +0 dagger (20, -4, D:8) a ball python skeleton (21, -4, D:8) a hound skeleton