Cykl0x Level 1 of the Dungeon (0, 0, D:1) 25 arrows (9, 7, D:1) a +0 dagger (11, 42, D:1) a +0 hand axe (12, 23, D:1) a +0 hand axe (19, 24, D:1) a +0 club (20, 11, D:1) a +0 club (20, 23, D:1) a +0 club (31, 1, D:1) a +0 spear (34, 4, D:1) a +0 dagger a +0 flail 7 poisoned darts (37, 7, D:1) 2 poisoned darts (39, 9, D:1) a poisoned dart (50, 7, D:1) a +0 club (58, 40, D:1) a +0 short sword Level 2 of the Dungeon (9, 38, D:2) a +0 club (10, -9, D:2) a +0 club (10, 24, D:2) a +0 dagger (22, 37, D:2) a +0 ring mail (44, -3, D:2) a +3 quarterstaff of chaos a +0 cloak (45, 0, D:2) a +0 mace (53, -2, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (1, -2, D:3) a stone (5, 28, D:3) a +0 ring mail (17, 15, D:3) a +0 dagger (17, 16, D:3) 17 arrows (19, 15, D:3) a +0 dagger (23, 23, D:3) a +0 club (31, 33, D:3) a +0 club (37, 3, D:3) a +0 club (38, 27, D:3) 13 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (4, 9, D:4) a +0 club (7, -7, D:4) a scroll of teleportation (14, -32, D:4) a +0 giant spiked club (17, -22, D:4) a +0 helmet (19, 2, D:4) a scroll of teleportation (20, 1, D:4) a +0 robe (24, 14, D:4) a +0 leather armour (29, -10, D:4) a +0 scale mail a +2 war axe of venom (35, 18, D:4) a +0 club a +0 flail a +0 robe a +0 dagger a +0 ring mail a +0 flail a +0 falchion (39, -3, D:4) 21 arrows Level 5 of the Dungeon (4, 35, D:5) a +0 short sword (12, 35, D:5) a +0 scale mail (12, 37, D:5) a +0 kite shield (17, 35, D:5) a +0 shortbow 5 arrows (19, 35, D:5) 7 arrows (29, -1, D:5) a +0 mace (37, 3, D:5) a +0 giant spiked club (38, 34, D:5) a +0 club a +0 leather armour (38, 36, D:5) a +0 dagger a +0 robe (41, 12, D:5) a +0 kite shield (46, 36, D:5) a +0 long sword (47, -12, D:5) a +0 flail (49, 1, D:5) a +1 vorpal hand axe (51, 1, D:5) 31 bolts (51, 35, D:5) a +0 leather armour (54, 13, D:5) a +1 short sword of electrocution a +0 leather armour (55, 12, D:5) the +3 rapier "Juwkel" {freeze, rElec Str+3 Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (57, 6, D:5) 12 arrows Level 6 of the Dungeon (0, 0, D:6) 7 bolts (4, 6, D:6) a cursed -3 flail a +0 robe of magic resistance (4, 7, D:6) a +2 dire flail a +0 robe a +3 dagger a +0 robe (4, 8, D:6) a +0 great sword a +0 robe (11, -14, D:6) 2 arrows (11, -12, D:6) a +0 dagger a +0 shortbow 20 arrows a potion of haste (12, -13, D:6) 2 arrows (33, 9, D:6) a +0 quarterstaff (39, 5, D:6) a +0 scale mail (40, -36, D:6) a +0 quarterstaff (43, 1, D:6) a +0 robe a +1 vampiric dagger a +0 war axe a +0 club a +0 leather armour (48, -22, D:6) a +0 trident a +0 chain mail (54, -18, D:6) a +0 quarterstaff (55, -34, D:6) a potion of berserk rage Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (3, -3, D:7) a +0 hand axe a +0 dagger a +0 robe a +0 mace (7, -7, D:7) a +0 leather armour (13, -31, D:7) a +0 leather armour (14, -21, D:7) a scroll of blinking (16, -25, D:7) a +0 giant club (21, -30, D:7) a +0 glaive (30, -3, D:7) a +0 shortbow 5 arrows (30, -1, D:7) a +0 giant club (31, -14, D:7) a +0 hunting sling (31, 0, D:7) 9 arrows (41, -28, D:7) a +0 robe (45, -17, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a potion of invisibility (3, 40, D:8) a +0 leather armour (7, 19, D:8) a +0 whip (8, 26, D:8) a potion of haste (9, 39, D:8) a +0 spear a +0 halberd a +0 giant spiked club (19, 37, D:8) an uncursed ring of teleportation (21, 40, D:8) a +0 club (21, 41, D:8) a +0 robe a +0 dagger a +0 flail a +0 battleaxe (21, 42, D:8) a +0 robe a +0 dagger of speed (24, 18, D:8) an arrow (25, 18, D:8) 7 arrows a +0 shortbow a +0 giant club a +0 giant spiked club (28, 18, D:8) an arrow (29, 37, D:8) 2 poisoned darts a +0 dagger (29, 39, D:8) 7 poisoned darts a cursed -3 club (30, -3, D:8) a +0 falchion a +0 ring mail (31, 20, D:8) a +1 helmet (33, 0, D:8) a +0 dagger a +0 robe (33, 1, D:8) a +0 club a cursed +0 leather armour (34, 5, D:8) a +0 scale mail (34, 50, D:8) an arrow (35, 50, D:8) 5 arrows (39, 49, D:8) 14 arrows a +0 shortbow (40, 22, D:8) a +1 long sword (44, 13, D:8) a +2 short sword a cursed +0 robe a +5 battleaxe a +0 robe a +3 great sword a +0 robe (44, 14, D:8) a +3 battleaxe a +0 robe (49, 41, D:8) a +0 bardiche (50, 10, D:8) a wand of random effects (12) (55, 35, D:8) a +0 giant spiked club a +0 dire flail Level 9 of the Dungeon (11, 53, D:9) 10 arrows (15, 2, D:9) 20 bolts (16, 14, D:9) a +0 whip (16, 41, D:9) a +0 leather armour (17, 49, D:9) 3 scrolls of teleportation (33, 20, D:9) a +0 long sword (37, 14, D:9) 3 curare-tipped darts (40, 42, D:9) a +0 leather armour (42, 18, D:9) a +0 robe (45, 5, D:9) a +0 giant club (47, 3, D:9) a +0 vampiric dagger (47, 18, D:9) a wand of random effects (10) (49, 30, D:9) a +0 trident (49, 31, D:9) a +0 club (50, 34, D:9) a +0 dagger (51, 34, D:9) a +0 dagger a +0 robe (52, 22, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (17, 3, D:10) a +0 short sword a +0 ring mail a +0 hand axe a +0 leather armour (17, 4, D:10) a +0 flail a +0 halberd a +0 plate armour (18, 4, D:10) a +0 hand axe (19, 4, D:10) the +6 lajatang of the New World {vamp, rF++ MR++ Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. The Shining One disapproves of the use of such an item. (19, 5, D:10) a +0 whip (31, 20, D:10) a +0 plate armour (32, 14, D:10) a scroll of blinking (39, 23, D:10) a potion of stabbing (51, 10, D:10) a -2 spear a +2 animal skin Level 11 of the Dungeon (0, 0, D:11) a +0 plate armour (16, 31, D:11) a +0 dagger a +0 robe (16, 32, D:11) a +0 club (17, -2, D:11) a +0 dagger a +0 robe (21, -15, D:11) a +0 pair of gloves a +0 scale mail (26, -1, D:11) 10 poisoned darts (30, 9, D:11) a +0 whip (30, 34, D:11) a +0 club (31, 10, D:11) a +0 flail a +0 plate armour (39, 13, D:11) a +0 dagger a +0 robe a +0 war axe a +0 chain mail a +0 giant club (40, 14, D:11) a +0 hand axe (40, 16, D:11) a +0 dagger (44, 15, D:11) a +0 giant club (45, 7, D:11) a +0 flail a +0 scale mail (46, 1, D:11) the +2 trident of Conflict {venom, MR- Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (47, -16, D:11) a +0 ring mail (48, -26, D:11) a +0 flail (57, -4, D:11) a +0 giant club a +0 giant spiked club (66, -10, D:11) 20 sling bullets Level 12 of the Dungeon (1, 4, D:12) a +0 robe (14, 3, D:12) a +0 scale mail (15, 14, D:12) a cursed +3 halberd a +0 robe (17, 13, D:12) a +0 trident a +0 robe (17, 14, D:12) a +3 spear a +0 robe (20, 6, D:12) a hound corpse the Ecumenical Temple