Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 20, D:1) a +0 short sword (7, 28, D:1) a +0 leather armour (9, 44, D:1) a +0 robe (24, 35, D:1) a +0 club (31, 17, D:1) a +0 club (35, -1, D:1) a +0 club (39, 27, D:1) 15 sling bullets Level 2 of the Dungeon (0, 0, D:2) a cursed +0 pair of gloves (5, 39, D:2) 2 atropa-tipped darts a +0 leather armour (8, 22, D:2) a +0 whip (9, 34, D:2) a +0 whip (10, 32, D:2) a +0 dagger (10, 35, D:2) 24 arrows (11, 16, D:2) a +0 hunting sling (19, 9, D:2) a +0 leather armour (20, 14, D:2) a +0 club a +1 vorpal hunting sling (23, 8, D:2) a +0 ring mail (25, -2, D:2) a +0 dagger a +0 robe (50, 4, D:2) a +0 club Level 3 of the Dungeon (2, -9, D:3) a +0 dagger a +0 plate armour (2, -2, D:3) a scroll of random uselessness (2, 13, D:3) an arrow (3, 14, D:3) an arrow (5, -2, D:3) a +0 short sword (8, -9, D:3) a +0 dagger (8, 16, D:3) a +0 shortbow 5 arrows (13, 1, D:3) 24 arrows (15, 2, D:3) a +1 whip of freezing (25, -2, D:3) a +0 dagger (30, -8, D:3) a +0 flail a +0 ring mail (32, -8, D:3) a +0 spear (38, -7, D:3) a +0 falchion a cursed +0 leather armour (38, -6, D:3) a +0 whip a cursed -2 hunting sling a +0 halberd (38, 3, D:3) a +0 club (39, 3, D:3) a +0 club (40, -2, D:3) a +0 whip (43, 13, D:3) a +0 dagger a +0 robe a +0 club a +0 club a +0 dagger a +0 leather armour (44, 13, D:3) a +0 dagger (44, 14, D:3) a +0 hand axe a +0 ring mail (46, 10, D:3) a +0 falchion (53, 5, D:3) a +0 club (54, 27, D:3) a +0 hand axe (62, 20, D:3) a +0 whip a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 flail (5, -13, D:4) a scroll of random uselessness (5, 4, D:4) 28 arrows (20, -8, D:4) a +0 club a +0 flail a +0 halberd a +0 leather armour (20, -5, D:4) a +0 giant club (21, -12, D:4) 15 bolts (25, 10, D:4) the cursed +0 spear "Ezuin" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (32, 13, D:4) a +0 giant club (45, -12, D:4) a +0 hunting sling (46, -15, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 7 arrows (1, -1, D:5) 2 arrows (1, 18, D:5) 7 bolts (19, 8, D:5) a +0 rapier (28, 31, D:5) a +0 short sword (31, 31, D:5) a cursed +0 plate armour (34, 21, D:5) a +0 giant spiked club (35, 17, D:5) 20 arrows (37, 18, D:5) a scroll of noise (48, 14, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a cursed -2 ring mail (0, 23, D:6) a +0 ring mail (7, 12, D:6) 18 arrows (8, -9, D:6) a +0 giant club (15, -1, D:6) a +0 robe a +4 dire flail (15, 0, D:6) a +0 robe a cursed +3 dagger (18, -15, D:6) a +0 flail (34, -22, D:6) a +0 whip (36, 11, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar (2, -15, D:7) a +0 whip (8, -8, D:7) a +0 spear (9, -7, D:7) a +0 spear (10, -8, D:7) a +0 spear (10, -7, D:7) a +0 mace a +0 club a +0 chain mail (11, -7, D:7) a +0 club (11, -6, D:7) a +0 flail a +0 leather armour (12, -5, D:7) a +0 spear (12, -3, D:7) a +0 short sword a +0 chain mail the Ecumenical Temple a bailey (0, 0, Bailey) 13 bolts (0, 3, Bailey) the +9 great sword "Jidwotoe" {freeze, *Contam rF+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It causes magical contamination when unequipped. (1, 0, Bailey) a +0 trident a +0 chain mail an orc corpse (2, -1, Bailey) a cursed +0 halberd a +0 scale mail an orc corpse (2, 0, Bailey) a +0 trident a +0 scale mail (8, 1, Bailey) a +0 arbalest (still there?) a +0 scale mail (still there?) a cursed +0 spear (still there?) a +0 ring mail (still there?) a +0 trident (still there?) a +0 scale mail (still there?) a +0 halberd (still there?) a +0 scale mail (still there?) 17 bolts (still there?) an orc corpse (still there?) an orc corpse (still there?) (8, 4, Bailey) a bolt (9, 3, Bailey) a +0 arbalest (still there?) 17 bolts (still there?) a +0 ring mail (still there?) a poisoned dart (still there?) an orc skeleton (still there?) (13, -3, Bailey) 2 bolts (13, -2, Bailey) 3 bolts (13, -1, Bailey) a +0 halberd (still there?) a +0 scale mail (still there?) an orc skeleton (still there?) (13, 2, Bailey) a bolt (14, -2, Bailey) a +0 glaive a +0 plate armour 3 bolts an orc skeleton (14, -1, Bailey) a +0 arbalest 8 bolts a +0 chain mail an orc skeleton (16, -1, Bailey) a bolt (18, 1, Bailey) a +0 arbalest (still there?) 25 bolts (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (19, 2, Bailey) a bolt