Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -2, D:1) a +0 dagger (10, -11, D:1) a +0 club (19, 12, D:1) a +0 pair of gloves (28, 24, D:1) a +0 club (34, -6, D:1) a +0 whip (35, 14, D:1) 11 gold pieces (52, 10, D:1) a +0 short sword (53, 11, D:1) a +0 dagger (57, 11, D:1) a +0 dagger (61, -24, D:1) a +0 dagger (62, 30, D:1) a +0 dagger Level 2 of the Dungeon (1, -1, D:2) a +0 club (10, 12, D:2) a +0 leather armour (14, -16, D:2) 2 throwing nets (16, 8, D:2) 9 poisoned darts (22, -2, D:2) a +0 club (23, -2, D:2) a +0 club (24, -19, D:2) a +0 whip (25, 0, D:2) a +0 rapier (44, 17, D:2) a +0 spear (46, 31, D:2) 23 arrows (51, 30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (15, 26, D:3) a +0 club (16, 25, D:3) a +0 club (17, 20, D:3) a +0 dagger of venom (17, 22, D:3) a +0 short sword a +0 leather armour (17, 23, D:3) a +0 dagger a +0 robe a +0 club (17, 25, D:3) a +0 short sword (18, 9, D:3) a +0 club a +0 chain mail (18, 22, D:3) a +0 leather armour (27, 27, D:3) a cursed -1 club (31, -9, D:3) a +0 club (37, 9, D:3) a +0 dagger (37, 10, D:3) 10 arrows (41, 33, D:3) a +0 mace (47, 25, D:3) a cursed -3 short sword a +0 mace a +0 scale mail (47, 26, D:3) a +0 hand axe a +0 club (59, -9, D:3) a +0 robe (64, 22, D:3) a +0 robe (71, 32, D:3) 8 bolts Level 4 of the Dungeon (0, 0, D:4) 19 poisoned darts (2, -10, D:4) 23 bolts (4, -14, D:4) a +0 rapier (16, 4, D:4) a +0 scale mail (17, 4, D:4) a +0 giant club (21, 40, D:4) a +0 ring mail (28, 9, D:4) 22 sling bullets (57, 1, D:4) a +0 whip (62, 9, D:4) a +0 falchion (64, 2, D:4) a +0 chain mail (64, 6, D:4) a +0 dagger of venom (67, 6, D:4) a +0 dagger Level 5 of the Dungeon (2, 29, D:5) a +0 club (2, 30, D:5) a +0 flail (3, 30, D:5) a +0 dagger a +0 robe a +0 club (6, 13, D:5) a +0 club a +0 leather armour a +0 club (11, 56, D:5) a +0 dagger a +0 robe (12, 34, D:5) the +4 quarterstaff of Governance {spect, Will+ Str+6} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your strength (+6). It affects your willpower, your defense against some magical effects. (12, 58, D:5) a +0 falchion of holy wrath an orc corpse (skeletalised by now) (13, 4, D:5) a +0 robe (14, 12, D:5) 27 arrows (18, 0, D:5) an uncursed staff of poison (19, 13, D:5) a +0 club (20, 31, D:5) a +0 giant spiked club (21, 31, D:5) a +0 giant spiked club (22, 30, D:5) an uncursed staff of air (26, 19, D:5) a +0 mace (28, 32, D:5) a +0 giant spiked club (28, 48, D:5) the +2 leather armour of the Blizzard {rC+ rCorr} It protects you from cold. It provides partial protection from all sources of acid and corrosion. (33, 32, D:5) a +0 club (38, 29, D:5) a potion of attraction (39, 24, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a stone (9, 1, D:6) a stone (13, -7, D:6) an adder corpse (13, 22, D:6) a +0 flail (15, 7, D:6) a bullfrog corpse (20, 32, D:6) a +0 whip (25, -7, D:6) a giant cockroach corpse the Ecumenical Temple