Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 0, D:1) a +0 club (25, 6, D:1) a +0 club (37, -7, D:1) a +0 dagger (41, -10, D:1) a +0 hunting sling (44, 15, D:1) a +0 ring mail (51, 14, D:1) a +0 dagger a +0 club (53, -1, D:1) a +0 club (53, 2, D:1) a +0 ring mail (54, -1, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 sling bullets (4, -4, D:2) a +0 club a +0 dagger (5, -4, D:2) a +0 dagger a +0 animal skin a +0 helmet (5, -2, D:2) a +0 club (6, -4, D:2) a +0 hunting sling a +0 club (6, -3, D:2) a +0 dagger (8, -4, D:2) a +0 club (9, 11, D:2) a +0 leather armour (15, -13, D:2) a cursed -2 dagger (18, -13, D:2) a +0 dagger (24, -11, D:2) 17 bolts (43, -5, D:2) 22 sling bullets (51, -29, D:2) a +0 quarterstaff (51, 9, D:2) a +0 ring mail (53, 5, D:2) a +0 short sword (66, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 ring mail a +0 dagger (4, 0, D:3) a +0 dagger a +0 robe (5, 0, D:3) a +0 leather armour of fire resistance (6, 1, D:3) a +0 war axe (10, -7, D:3) a +0 club (11, -27, D:3) a cursed -3 club (12, -8, D:3) a +0 robe a cursed -1 mace a +0 leather armour a +0 whip a +0 ring mail a +0 whip (20, -47, D:3) a +0 flail (21, -15, D:3) a +0 robe a +0 spear (21, -14, D:3) a cursed -2 robe a +0 trident (22, -15, D:3) a +0 leather armour a +0 mace (28, -1, D:3) a +0 club (28, 0, D:3) a +0 spear (32, -32, D:3) a +0 club (41, -40, D:3) 20 sling bullets (51, -4, D:3) a cursed +0 robe Level 4 of the Dungeon (9, 24, D:4) 24 arrows (15, 28, D:4) a +0 hand axe a +0 plate armour 2 scrolls of immolation (16, 25, D:4) a +0 giant club (20, 4, D:4) a +0 pair of gloves (24, 8, D:4) a cursed -1 leather armour a +0 dagger (24, 10, D:4) a +0 leather armour (25, 9, D:4) 8 boomerangs of dispersal (40, 12, D:4) a +2 spear of flaming (41, 37, D:4) a +0 giant club (55, -4, D:4) a +0 hand axe (56, 35, D:4) a +0 leather armour (58, 32, D:4) a +0 whip Level 5 of the Dungeon (20, 10, D:5) a +0 club a +0 leather armour (21, 23, D:5) a wand of random effects (21) a +0 dagger (22, 23, D:5) a +0 robe a +0 dagger (22, 24, D:5) a +0 robe a +0 dagger (23, 0, D:5) a +0 ring mail (24, 21, D:5) a +0 dagger (32, 23, D:5) a +2 short sword of venom Level 6 of the Dungeon (5, 43, D:6) 24 arrows (12, 11, D:6) a +0 leather armour (17, 12, D:6) a +0 club (18, 11, D:6) a +0 leather armour (19, 12, D:6) a +0 dagger (19, 13, D:6) a +0 dagger a +0 robe (20, 1, D:6) a +0 mace (20, 9, D:6) a +0 trident a +0 mace (20, 12, D:6) a +0 robe 20 sling bullets (20, 14, D:6) a +0 flail (21, 1, D:6) a +4 quarterstaff of chaos (21, 9, D:6) a +0 long sword a +0 dagger a +0 plate armour (21, 13, D:6) a +0 club a +0 leather armour (22, 1, D:6) a +0 mace (22, 14, D:6) a +0 whip a +0 chain mail (23, 0, D:6) a +0 mace (23, 14, D:6) a +0 dagger (24, 0, D:6) a +0 mace (24, 2, D:6) a +0 mace (26, 36, D:6) a +0 war axe (27, 36, D:6) a +2 dagger of protection a +0 robe a +0 dagger a +0 robe (28, 36, D:6) a +0 dagger of venom a +4 ring mail a +0 dagger a +0 chain mail (34, 11, D:6) a +0 vorpal hunting sling (40, 24, D:6) a +0 giant club (48, 40, D:6) a +0 mace of protection (62, 4, D:6) 33 arrows (64, 40, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +0 vampiric dagger a +0 robe (0, 2, D:7) a +0 short sword (1, 0, D:7) a +2 whip of flaming a +0 robe (2, -2, D:7) a +0 rapier a +0 chain mail (5, -5, D:7) a +0 quarterstaff a +0 hunting sling 26 sling bullets a +3 leather armour of poison resistance a wand of random effects (23) (5, -4, D:7) a sling bullet (9, 9, D:7) 20 bolts (12, -6, D:7) a +0 giant club (20, -26, D:7) a +0 whip a +0 chain mail (20, -23, D:7) a +0 dagger (21, -23, D:7) a +0 short sword a +0 plate armour (21, -22, D:7) a +0 hand axe (37, -3, D:7) the +1 robe of the Guardian {*Drain rC++ Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It greatly protects you from cold. It causes draining when unequipped. Level 8 of the Dungeon (0, 0, D:8) a +1 dagger of speed a +0 robe an orc corpse (skeletalised by now) (3, 4, D:8) a +0 mace (3, 5, D:8) an adder corpse (skeletalised by now) (4, 4, D:8) a +0 dagger a +0 robe a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (7, 7, D:8) a +0 morningstar (21, 10, D:8) an uncursed amulet of magic regeneration (26, 22, D:8) a +0 leather armour (33, 15, D:8) a +0 long sword (37, 5, D:8) a +0 spear (48, -9, D:8) a javelin (48, 45, D:8) the +7 quarterstaff of Change {elec, Int+3 SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+3). It lets you see invisible. (49, -9, D:8) 2 javelins the Ecumenical Temple