Cykl0x Level 1 of the Dungeon (1, 24, D:1) a +0 dagger (5, -1, D:1) a +0 short sword (34, 28, D:1) a +0 dagger (36, 0, D:1) a +0 club (36, 10, D:1) a +0 dagger (42, 36, D:1) a +0 robe (45, 31, D:1) a +0 club (46, 41, D:1) a +0 robe (49, 14, D:1) 25 sling bullets Level 2 of the Dungeon (8, -35, D:2) a +0 club (21, 5, D:2) a +0 ring mail (36, -22, D:2) a +0 short sword (46, -35, D:2) a +0 short sword Level 3 of the Dungeon (6, 20, D:3) a +0 club (9, 16, D:3) a scroll of noise (16, 36, D:3) a +0 club (27, 21, D:3) a +0 club (32, 22, D:3) 13 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, -5, D:4) a +0 spear (5, 4, D:4) a +0 short sword (9, -14, D:4) a +0 club 11 arrows (10, -5, D:4) a +0 dagger (15, -9, D:4) the +2 helmet of Boref {rElec rN+ Dex+3 Stlth-} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (19, -9, D:4) a +0 dagger (20, -14, D:4) a +0 giant club (20, 31, D:4) a +0 dagger a +0 dagger a +0 leather armour (21, 32, D:4) a +0 club (25, 4, D:4) a +0 dagger (33, 7, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (5, -21, D:5) a +2 buckler (9, -10, D:5) a throwing net (13, -24, D:5) a +0 whip (21, -21, D:5) 24 arrows (25, -30, D:5) a +0 hand axe a +0 chain mail (34, 3, D:5) a +0 ring mail (43, -24, D:5) a +0 club Level 6 of the Dungeon [Shop] Ciapon's Weapon Shoppe a +0 club (10 gold) the +8 glaive of the Guard {elec, spectral, AC+5} (842 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a +0 morningstar (40 gold) 7 boomerangs (35 gold) a +2 dagger of venom (144 gold) the +4 fustibalus "Juewnuleg" {flame, rN+++ MP-9 Int-2 Dex+2} (561 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+2). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (-9). 20 bolts (40 gold) a +0 dagger (20 gold) a +0 great sword (65 gold) a +1 flail of holy wrath (133 gold) a +0 dagger (20 gold) (0, 0, D:6) a +0 rapier (3, 1, D:6) a +0 hand axe (6, -14, D:6) a +0 dagger (9, -5, D:6) a +0 dagger a +0 short sword (9, -4, D:6) a +0 whip (11, -17, D:6) 20 sling bullets (15, -28, D:6) a +0 leather armour a +0 hand axe (21, -7, D:6) a +0 flail (23, -10, D:6) 15 bolts (27, -28, D:6) a potion of degeneration (33, -1, D:6) 12 sling bullets Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (1, 3, D:7) a +0 war axe (7, -31, D:7) a +0 mace a +0 leather armour (8, -31, D:7) a +0 trident an orc corpse (skeletalised by now) (9, -31, D:7) a +0 dagger a +0 club +0 steam dragon scales an orc corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (10, 5, D:7) a +2 glaive of protection a +0 robe an orc corpse (skeletalised by now) (11, 5, D:7) 2 poisoned darts a +0 short sword (12, 9, D:7) 3 large rocks (13, -29, D:7) a +0 scale mail (15, 2, D:7) a +0 flail (17, 2, D:7) a +0 troll leather armour (unseen) (18, 2, D:7) 2 poisoned darts (still there?) a potion of lignification (still there?) (18, 9, D:7) a poisoned dart (19, 3, D:7) a poisoned dart (20, 1, D:7) 2 poisoned darts (21, 0, D:7) a poisoned dart (28, -36, D:7) a +0 whip of flaming a +0 robe (29, -36, D:7) a poisoned dart the Ecumenical Temple