Cykl0x Level 1 of the Dungeon [Shop] Ruschic's General Store a potion of might (52 gold) a +0 dagger of speed (104 gold) a scroll of teleportation (39 gold) a scroll of enchant armour (97 gold) the +2 pair of boots "Lirch" {rF+ MP+9} (616 gold) rF: It protects you from fire. MP: It affects your magic capacity (+9). a +0 ring mail (52 gold) a scroll of enchant armour (97 gold) 2 scrolls of identify (52 gold) (11, 9, D:1) a +0 leather armour (12, 11, D:1) a +0 dagger (18, 27, D:1) a +0 scale mail (27, 0, D:1) a +0 club (37, 26, D:1) a +0 cloak (47, 4, D:1) a +0 dagger (51, 1, D:1) a +0 short sword (58, 8, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (17, -4, D:2) a +0 short sword (27, 1, D:2) a +0 dagger (33, 6, D:2) 18 bolts (34, 40, D:2) a +0 spear (36, 18, D:2) a +0 war axe (38, 33, D:2) a +0 mace (39, 25, D:2) a +0 dagger a +0 short sword a +0 whip (40, 29, D:2) a +0 hand axe (42, 40, D:2) a +0 short sword a +0 club a +0 dagger (60, 17, D:2) a +0 club (60, 30, D:2) 16 arrows Level 3 of the Dungeon (7, -15, D:3) a +0 dagger (9, -30, D:3) 25 sling bullets (17, -19, D:3) a +0 hunting sling (17, -2, D:3) a +0 club (20, -2, D:3) a +0 club a +0 hunting sling (39, 5, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (8, -6, D:4) a +0 dagger a +0 chain mail (9, -6, D:4) a +0 robe (9, -5, D:4) a +0 dagger a +0 robe (16, 41, D:4) 16 bolts (19, 2, D:4) a scroll of noise (27, -6, D:4) a +0 quarterstaff (37, -4, D:4) a stone (44, 15, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) 26 sling bullets (10, 22, D:5) a +0 robe of cold resistance a +1 scythe of protection (11, 25, D:5) a +0 ring mail (12, 1, D:5) a staff of earth (21, 26, D:5) a +0 giant club (28, 12, D:5) a +0 scale mail (30, 26, D:5) a +0 long sword (38, 12, D:5) a +0 quarterstaff (44, 36, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (1, -28, D:6) a +0 rapier (11, -22, D:6) a staff of conjuration (18, -5, D:6) a +0 chain mail (30, -20, D:6) a scroll of noise (31, -32, D:6) a +0 giant club (33, -33, D:6) a +1 dagger of distortion (33, -32, D:6) a +0 flail a +0 leather armour (36, -33, D:6) a +0 short sword (39, 13, D:6) a +0 giant club (39, 17, D:6) a +0 robe a +0 long sword (42, -25, D:6) a +0 long sword (48, 3, D:6) a +0 robe a +1 battleaxe of freezing (48, 8, D:6) a +0 great sword a +0 robe (48, 9, D:6) a +0 dire flail a +0 robe (52, -19, D:6) a +0 falchion a +0 robe (53, -16, D:6) a +0 giant club (61, -21, D:6) a +0 dagger (67, -19, D:6) the +5 hunting sling "Transmigrator" {flame, rElec Will+ rCorr} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (5, 15, D:7) a +0 hunting sling (29, 30, D:7) a howler monkey corpse (skeletalised by now) (33, 12, D:7) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 whip a +0 dagger a +0 robe (33, 13, D:7) a +0 dagger a +0 ring mail (34, 28, D:7) a +0 shortbow 21 arrows (36, 22, D:7) a +0 leather armour (36, 53, D:7) a +0 hunting sling (39, 43, D:7) a +0 chain mail (42, 13, D:7) a +0 chain mail (42, 16, D:7) a +0 robe a +0 dagger (43, 14, D:7) a +0 chain mail a +0 scale mail a +0 short sword Level 8 of the Dungeon (0, 0, D:8) 9 gold pieces (13, 17, D:8) a +0 trident the Ecumenical Temple