Cykl0x Level 1 of the Dungeon (2, -18, D:1) a +0 dagger (3, 0, D:1) a +0 whip (4, -3, D:1) a +0 whip (10, -40, D:1) a +0 dagger (12, -13, D:1) a +0 club (13, -1, D:1) a +0 dagger (15, 1, D:1) a +0 club (25, -32, D:1) a +0 club (25, -5, D:1) a +0 club (28, -51, D:1) a +0 dagger (31, -29, D:1) 17 arrows (33, -9, D:1) a +0 club (44, -35, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -32, D:2) a +0 dagger (31, -25, D:2) a +0 dagger (32, -24, D:2) a +0 short sword (38, -9, D:2) a +0 club a +0 plate armour (38, 14, D:2) a +0 club (40, -14, D:2) a +0 dagger (45, 1, D:2) a +1 dagger of draining (55, -16, D:2) 21 arrows (55, -10, D:2) a +0 scythe a +2 robe of positive energy Level 3 of the Dungeon [Shop] Zaunni's Antique Armour Boutique the +1 ring mail of Vunidiug {rC+} (552 gold) rC: It protects you from cold. the +0 ice dragon scales of Gravity {rF- rC++ MP+9 Dex-3 Stlth+} (1977 gold) Dex: It affects your dexterity (-3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. a +2 chain mail of fire resistance (516 gold) a +0 robe (16 gold) a +0 leather armour (48 gold) a +0 scale mail (96 gold) a +2 barding of cold resistance (960 gold) a +0 robe (16 gold) a +0 ring mail (96 gold) a +0 pair of boots (108 gold) a +0 barding (552 gold) a +0 chain mail (108 gold) (0, 0, D:3) a +0 whip (0, 8, D:3) a +0 scale mail (1, 7, D:3) a +0 leather armour (12, 32, D:3) a +0 whip (20, 34, D:3) a +0 war axe (24, 17, D:3) 9 arrows (64, -8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 41, D:4) a +0 ring mail (3, 13, D:4) a +0 club (12, 36, D:4) 19 arrows (13, -2, D:4) a +0 great mace (13, 15, D:4) a +0 leather armour (20, 1, D:4) a +0 robe (28, 37, D:4) a +0 dagger (41, 39, D:4) a +0 dagger a +0 hand crossbow 20 bolts a +0 club a +0 leather armour a +0 short sword a +0 hand axe a +0 hand axe (43, 4, D:4) a +0 giant spiked club (51, 5, D:4) a +0 leather armour (57, 12, D:4) a +0 dagger (58, 31, D:4) 21 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (9, -21, D:5) a +0 shortbow 18 arrows (9, -13, D:5) 21 arrows (13, -27, D:5) a +0 short sword (47, -15, D:5) a +0 hunting sling (54, -44, D:5) 21 bolts Level 6 of the Dungeon [Shop] Bass's General Store a +1 falchion of electrocution (159 gold) a potion of curing (33 gold) a scroll of magic mapping (38 gold) a +0 scale mail (44 gold) a +0 glaive of protection (107 gold) a potion of heal wounds (55 gold) a potion of lignification (33 gold) the +11 plutonium sword {Contam Stlth-} (1100 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. an amulet of faith (440 gold) a scroll of teleportation (33 gold) [Shop] Nehid's General Store 8 arrows (22 gold) a +0 morningstar (56 gold) a +2 robe of willpower (247 gold) a +0 war axe (49 gold) a scroll of enchant armour (105 gold) the +7 long sword of War {drain, Dex+4} (793 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). The Shining One disapproves of the use of such an item. 24 bolts (67 gold) a potion of heal wounds (70 gold) a tin of tremorstones (2/2) (560 gold) a scroll of fog (28 gold) a ring of flight (245 gold) a phantom mirror (560 gold) a potion of ambrosia (112 gold) 32 bolts (89 gold) (15, -3, D:6) a +0 club (19, -4, D:6) a +0 giant club (21, -36, D:6) a +0 robe (22, -35, D:6) a book of Decay (32, 0, D:6) a +0 hunting sling (33, -1, D:6) a +0 dagger a +0 leather armour (35, -3, D:6) a +0 club (35, -2, D:6) a +3 dagger a +0 robe (42, -10, D:6) a +0 shortbow 23 arrows (47, -18, D:6) a +0 helmet (50, -1, D:6) a +0 shortbow 17 arrows a +0 whip (51, -1, D:6) a +0 whip a +0 flail a +1 trident of freezing a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (1, 1, D:7) a +0 whip (6, -8, D:7) a +0 short sword (7, -9, D:7) a +0 broad axe (24, 5, D:7) 26 bolts (31, -7, D:7) 20 bolts (32, -35, D:7) a +0 hand axe (50, -42, D:7) 16 arrows (55, 8, D:7) a +0 shortbow 19 arrows Level 8 of the Dungeon (10, -7, D:8) a +0 chain mail (13, -11, D:8) a +0 shortbow 26 arrows a +1 dagger of venom (14, -11, D:8) a +0 flail a +0 ring mail a +0 club a +0 leather armour (15, -11, D:8) a +0 hand axe a +0 leather armour (24, -32, D:8) a +0 shortbow 12 arrows (25, -25, D:8) a +0 hunting sling (26, -28, D:8) a +0 hand axe a +0 chain mail (26, -8, D:8) a +0 spear (27, -29, D:8) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (32, 3, D:8) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (34, -34, D:8) a +0 robe (38, -32, D:8) a +0 dagger a +0 dagger a +0 hand axe a +0 dagger a +0 robe a +0 trident (38, -31, D:8) a +1 vorpal flail a +0 dagger a +0 robe a +0 hand axe (38, 0, D:8) a howler monkey corpse (skeletalised by now) (39, -32, D:8) a +0 dagger (39, 7, D:8) a +0 hunting sling (42, -26, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a +1 flail of holy wrath (1, 1, D:9) a +0 dagger a +0 robe (2, -15, D:9) a +0 trident (2, -3, D:9) a +0 kite shield (2, -1, D:9) a +0 flail (2, 0, D:9) a +0 dagger a +0 robe an orc corpse (2, 1, D:9) a +0 dagger a +0 robe (3, -12, D:9) a +0 shortbow 23 arrows (3, 0, D:9) a +0 hand axe a +0 ring mail an orc corpse (8, 9, D:9) a +0 falchion of protection a +0 robe (9, 9, D:9) a +1 mace of freezing a +0 robe (10, 9, D:9) a +0 mace a +0 robe (10, 10, D:9) a +0 dire flail a +0 robe (10, 11, D:9) a +0 shortbow 10 arrows (13, -13, D:9) a +0 battleaxe (still there?) a +0 robe (still there?) (13, -12, D:9) a +0 trident (still there?) a +0 robe (still there?) (15, -13, D:9) a +3 dire flail (still there?) a +0 robe (still there?) (18, -8, D:9) 28 arrows the Ecumenical Temple