Dungeon Crawl Stone Soup version 0.28-b1-1-g3c77fb2ed1 (webtiles) character file. Game seed: 7516579023467506939 65 Cykl0x the Conjurer (level 4, 0/25 HPs) Began as a Gargoyle Conjurer on Jan 28, 2022. Slain by Terence (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:05 (2626 turns). Cykl0x the Conjurer (Gargoyle Conjurer) Turns: 2626, Time: 00:04:06 Health: 0/25 AC: 0 Str: 13 XL: 4 Next: 14% Magic: 7/7 EV: 14 Int: 18 God: Gold: 506 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . SeeInvis . (weapon currently unavailable) rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . (armour currently unavailable) rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (ring currently unavailable) MPRegen 0.10/turn (ring currently unavailable) @: pig-form, very quick A: fast, no casting, sickness immunity, AC +3, small, negative energy resistance 1, (electricity resistance), torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You were a filthy swine. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 706 gold pieces. You spent 200 gold pieces at shops. Inventory: Hand Weapons i - a +0 dagger of flaming k - a +0 rapier (melded) Armour a - a +0 robe b - a +0 ring mail (melded) Jewellery f - a +6 ring of intelligence (melded) h - a ring of resist corrosion j - a +6 ring of strength (melded) Wands c - a wand of paralysis (23) Scrolls g - 2 scrolls of fog Potions d - a potion of heal wounds m - a potion of attraction {unknown} Skills: * Level 1.3 Fighting * Level 0.6 Long Blades * Level 1.2 Armour + Level 1.7 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 5.0 Conjurations * Level 0.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Summon Small Mammal Summ 8% N/A 17% 1 Summon Guardian Golem Hex/Summ 3% N/A 41% 3 Call Canine Familiar Summ 2% N/A 45% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are a filthy swine. You move quickly. Your equipment is almost entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. You are immune to sickness and miasma. ((Your stone body is resilient. (AC +3))) You are immune to poison. You resist negative energy. (rN+) ((You are resistant to electric shocks. (rElec))) You are resistant to unholy torment. You are immune to petrification. Message History Terence barely misses you. You touch Terence but do no damage. Terence is moderately wounded. Terence completely misses you. You touch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. You touch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You touch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. You touch Terence but do no damage. Terence is moderately wounded. Terence barely misses you. Your transformation has ended. Your +0 rapier unmelds from your body. Your +0 ring mail unmelds from your body. Your +6 ring of strength unmelds from your body. Your +6 ring of intelligence unmelds from your body. You feel stronger. You feel clever. Terence barely misses you. Terence says, "Time to say good-bye..." Terence zaps a wand. You turn into a filthy swine. Your +0 rapier melds into your body. Your +0 ring mail melds into your body. Your +6 ring of strength melds into your body. Your +6 ring of intelligence melds into your body. You feel weaker. You feel stupid. Terence closely misses you. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 short sword! You die... ...............+ ....##.........# ....##.........# ....##.!.......# ....#######†..## ....#######.#.##### ..................# #########.##...##.### ...# ... #....h.$.# ##.# #.##...#.##@#.# .#.# #.#......##.# .. ...# . #..######.# ## ####.# #<. #..# .## .#####. ...# ..##....... ..... ..#........ ....#.# ..#........ .....#.# You could see Terence. Vanquished Creatures 2 adders A worm (D:3) A dart slug (D:1) 3 bats (D:2) 2 endoplasms 4 giant cockroaches 3 hobgoblins (D:1) 3 jackals (D:3) 5 kobolds 9 ball pythons 2 frilled lizards 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cykl0x the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 10/16 MP: 0/5 529 | D:1 | Learned a level 2 spell: Searing Ray 1191 | D:2 | Reached XP level 3. HP: 20/20 MP: 0/6 1260 | D:2 | Identified a scroll of acquirement 1260 | D:2 | Acquired 634 gold pieces 1314 | D:2 | Reached skill level 1 in Fighting 1655 | D:2 | Reached skill level 1 in Armour 1736 | D:2 | Found Yguny's Jewellery Shoppe. 1744 | D:2 | Bought a ring of resist corrosion for 200 gold pieces 2309 | D:3 | Reached XP level 4. HP: 25/25 MP: 3/7 2400 | D:3 | Reached skill level 5 in Conjurations 2598 | D:3 | Noticed Terence 2626 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring D:2: layout_basic, serial_shops, shop D:3: layout_basic, st_stairs_7, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.3 Armour | 1 | 1.2 Conjurations | 5 | 5.0 Long Blades | | 0.6 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.4 Hexes | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 21 | 19 || 40 Dagger | 2 | || 2 Cast: Magic Dart | 44 | 6 || 50 Searing Ray | 7 | 2 || 9 Use: Scroll | 3 | 4 || 7 Armor: Robe | 1 | || 1 Ring mail | 7 | 2 || 9 Skin | | 1 || 1 Dodge: Dodged | 11 | 15 || 26