Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (4, -5, D:1) a +0 club (14, -11, D:1) a +0 club (17, -14, D:1) a +0 falchion (28, -25, D:1) a +0 club (32, -35, D:1) a +0 club (33, -11, D:1) a +0 robe (38, -11, D:1) a +0 club (39, 22, D:1) a +0 pair of gloves (42, 15, D:1) a +0 whip (52, -6, D:1) a +0 hand axe (54, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a +0 dagger (12, 0, D:2) 16 arrows (18, -2, D:2) a +0 dagger (26, -18, D:2) a +0 mace (27, 4, D:2) a +0 short sword (35, -4, D:2) a +0 leather armour (37, 3, D:2) a +0 short sword (41, -20, D:2) a +0 club (43, -9, D:2) a +0 whip (44, -19, D:2) a +0 club a +0 hunting sling a +0 dagger (53, -2, D:2) a potion of degeneration Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, 12, D:3) 6 silver javelins (15, 1, D:3) a +0 leather armour (24, -2, D:3) a +0 hunting sling (27, -1, D:3) a +0 quarterstaff (37, 11, D:3) a +0 hand axe (38, 11, D:3) a +0 flail a +0 leather armour a +0 hand axe a boomerang (39, -3, D:3) 12 arrows (39, 11, D:3) a +0 dagger a +0 robe (41, 6, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Eholl's Weapon Emporium a +0 dagger (28 gold) a +0 whip (35 gold) a +0 trident (49 gold) a +0 lajatang (210 gold) a +2 short sword of venom (218 gold) a +0 hunting sling (21 gold) a +3 hunting sling of freezing (275 gold) 27 arrows (75 gold) (0, 0, D:4) 23 sling bullets (15, 16, D:4) a +0 spear (20, 38, D:4) a +0 pair of boots (24, 27, D:4) a +0 falchion (27, 12, D:4) a +0 robe (38, -8, D:4) a +0 short sword (51, 0, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 robe of Poor Excuses {Will+ MP+9 Str-5 Dex+6} (3430 gold) Str: It affects your strength (-5). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). Will: It increases your willpower. the ring of Zukaemn {Wiz rN+ Int+4 Dex+2 Stlth+} (5660 gold) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Stlth: It makes you more stealthy. the +6 ring mail "Noeck" {+Blink Str+4 SInv} (6060 gold) Str: It affects your strength (+4). SInv: It lets you see invisible. +Blink: It lets you blink. the +5 whip "Hempoa" {spect, Int+4} (4660 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). (0, 0, D:5) a +0 flail (14, 31, D:5) 14 gold pieces (14, 32, D:5) a manual of Unarmed Combat (14, 33, D:5) a +6 ring of dexterity (15, 31, D:5) 13 gold pieces (16, 31, D:5) 15 gold pieces (16, 32, D:5) 12 gold pieces (29, 6, D:5) a +0 robe a +0 dagger a +0 ring mail a +0 whip a +0 club (30, 5, D:5) a +0 leather armour a +0 whip (32, 33, D:5) a +0 robe of willpower a +2 scythe of freezing (36, 9, D:5) 24 bolts (36, 40, D:5) a +0 war axe (48, 25, D:5) a +0 hand axe (54, 5, D:5) a +0 whip (56, 26, D:5) a staff of air (58, 14, D:5) a +0 robe a +0 dagger (58, 15, D:5) a +0 robe a +0 dagger a +0 mace (61, 18, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (5, 8, D:6) 4 javelins (17, 5, D:6) 18 sling bullets (23, -2, D:6) a +0 robe (23, 11, D:6) a +0 robe (30, 16, D:6) a +0 mace a +0 leather armour (54, 11, D:6) a +0 robe (58, 13, D:6) a +0 short sword a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +4 flail a +0 robe (0, 1, D:7) a +2 morningstar a +0 robe a +4 trident a +0 robe (3, -15, D:7) a +0 hand axe (4, -9, D:7) a +0 shortbow 22 arrows (5, -32, D:7) a +0 halberd (5, -15, D:7) a +0 mace (6, -16, D:7) a +2 vampiric dagger a +0 robe (7, -16, D:7) a +0 battleaxe a +0 chain mail (12, 4, D:7) a +0 dagger (14, -2, D:7) 3 large rocks (16, -38, D:7) 21 sling bullets (18, -35, D:7) 22 bolts (27, -34, D:7) 27 arrows (42, 2, D:7) a +0 long sword a +0 plate armour Level 8 of the Dungeon (2, 6, D:8) a +6 ring of dexterity (3, 6, D:8) a +0 trident (3, 7, D:8) a scroll of noise (5, -27, D:8) a +0 shortbow 13 arrows (6, -15, D:8) a +0 club (6, -11, D:8) a +0 leather armour a +0 hand axe (7, -15, D:8) a +0 hand axe a +0 leather armour (7, -14, D:8) a +0 club a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (8, -16, D:8) a +0 club (8, -13, D:8) a +0 club a boomerang (11, -15, D:8) 19 arrows a +0 shortbow (14, -6, D:8) a +0 flail (16, 18, D:8) a +0 club (16, 19, D:8) a +0 club a +0 club a +0 robe a +0 club (16, 20, D:8) a +0 spear (16, 21, D:8) a +0 halberd a +0 robe (17, -16, D:8) 5 poisoned darts (17, -6, D:8) a +0 robe a +0 dagger (18, -13, D:8) a +0 dagger a +0 robe (20, -12, D:8) a +0 club (21, -12, D:8) a +0 dagger a +0 robe of the Archmagi (23, -12, D:8) a +0 hand axe a +0 plate armour (34, 20, D:8) a +0 dire flail a +0 robe a +0 short sword a +0 robe (35, 21, D:8) a +3 long sword of freezing a +0 robe (36, 21, D:8) a +1 short sword of freezing a +0 robe (37, 21, D:8) a +0 trident a +0 robe (40, 8, D:8) 16 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 battleaxe a +0 plate armour (0, 1, D:9) a +0 flail (0, 2, D:9) a +0 whip a +0 leather armour (1, -3, D:9) a +0 short sword a +0 leather armour a +0 chain mail (3, 6, D:9) a +0 club a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (3, 11, D:9) a +0 dagger a +0 robe (3, 12, D:9) a +0 dagger a +0 robe (3, 13, D:9) a +1 trident of protection 2 boomerangs (6, 13, D:9) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (12, 20, D:9) a +0 dagger a +0 robe a +0 flail a +0 leather armour (13, 19, D:9) a +0 hand axe of draining (13, 20, D:9) a +0 hand axe an orc corpse (53, -20, D:9) Great Wizards, Vol. VII the Ecumenical Temple