Cykl0x Level 1 of the Dungeon (5, 6, D:1) a +0 whip (10, 6, D:1) a +0 club (11, 34, D:1) 24 bolts (12, 10, D:1) 4 poisoned darts (14, -1, D:1) a +0 ring mail (19, 30, D:1) a +0 robe (26, 33, D:1) a +0 chain mail (35, 21, D:1) 20 arrows (41, 46, D:1) a +0 robe (59, 37, D:1) 4 poisoned darts Level 2 of the Dungeon [Shop] Zaum's Weapon Shop a +0 quarterstaff (56 gold) the +4 hunting sling of the Messenger {vorpal, rElec rF- rC+ rN++} (653 gold) Any ammunition fired from it inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. the +8 demon trident "Rift" {distort, reach+} (1183 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +0 dagger (28 gold) 31 stones (43 gold) 18 sling bullets (126 gold) 9 stones (12 gold) the +1 long sword of Distant Worlds {speed, rC- Will++ SInv Stlth+} (432 gold) Attacks with this weapon are significantly faster. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. a +0 dagger (28 gold) a +2 scimitar of freezing (268 gold) 22 sling bullets (154 gold) (0, 0, D:2) a +0 whip (0, 2, D:2) a +0 club a +0 leather armour (1, 2, D:2) a +0 club (13, -10, D:2) a +0 hand axe (19, -5, D:2) a +0 whip (23, -16, D:2) a +0 antimagic spear (24, -12, D:2) a +0 hand axe (50, 15, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +2 antimagic dagger a +0 hunting sling (4, -24, D:3) a +0 leather armour (9, -10, D:3) a +0 dagger (24, -6, D:3) a +0 halberd (25, -13, D:3) a +0 dagger a +0 robe (25, -6, D:3) a +0 spear (25, -5, D:3) a +0 club a +0 club (26, -11, D:3) a +0 flail (26, -5, D:3) a +0 flail (27, -14, D:3) a +0 short sword (37, -23, D:3) a +0 robe a +0 dagger a +0 dagger (37, -12, D:3) 5 silver javelins (38, -20, D:3) a +0 club (50, 6, D:3) 18 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, 0, D:4) a +0 club (2, 1, D:4) a +0 club a +0 spear a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (12, 21, D:5) 27 bolts (17, 29, D:5) a +0 hand axe (18, -4, D:5) a +0 leather armour (25, 0, D:5) a +0 giant spiked club (26, 9, D:5) a +0 robe a +0 dagger (26, 12, D:5) a +0 leather armour (42, 30, D:5) a +2 leather armour of poison resistance a +0 rapier (46, 3, D:5) a +0 giant spiked club (53, 16, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (27, -4, D:6) a +0 robe (32, 21, D:6) a +0 trident (33, -8, D:6) 13 gold pieces (33, -7, D:6) 14 gold pieces (34, -8, D:6) 7 gold pieces (34, -7, D:6) 12 gold pieces (34, -6, D:6) 7 gold pieces (35, -8, D:6) 15 gold pieces (35, -7, D:6) 10 gold pieces (38, 9, D:6) a +1 morningstar of holy wrath a +0 leather armour (39, 11, D:6) a +0 halberd a +0 chain mail a +0 mace a +0 war axe (40, -4, D:6) 21 bolts (46, 23, D:6) a +0 leather armour (56, 35, D:6) the +0 robe "Assobryl" {Int+4} Int: It affects your intelligence (+4). (58, 30, D:6) a +0 leather armour (63, 26, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 8 gold pieces (5, -13, D:7) a +0 hand axe (5, -12, D:7) a +0 hand axe a +0 hand axe a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) a +0 broad axe (still there?) a +0 chain mail (still there?) (2, -7, Bailey) a +0 hand axe a +0 leather armour a gnoll corpse (skeletalised by now) (4, -5, Bailey) a +0 war axe a +0 ring mail a human corpse (skeletalised by now) (4, 1, Bailey) a +0 hand axe a +0 leather armour a bullfrog corpse (7, -3, Bailey) a bullfrog corpse (skeletalised by now) (8, -3, Bailey) a +0 hand axe a +0 leather armour (9, -4, Bailey) a +0 war axe a +0 ring mail (9, -3, Bailey) a +0 war axe a +0 ring mail (9, -2, Bailey) a +0 hand axe a +0 leather armour (10, -2, Bailey) a +0 war axe (10, -1, Bailey) a +0 hand axe a +0 leather armour