Cykl0x Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 0, D:1) a +0 club (6, -1, D:1) a +0 short sword (11, -3, D:1) 17 arrows (19, 33, D:1) 13 sling bullets (20, 5, D:1) 17 sling bullets (28, -2, D:1) a +0 dagger (28, 3, D:1) a +0 short sword of venom (30, 19, D:1) a +0 dagger of venom (38, 44, D:1) a +0 leather armour (40, 45, D:1) 23 arrows (46, 33, D:1) a +0 hunting sling (48, 49, D:1) a +0 dagger Level 2 of the Dungeon (9, -4, D:2) 6 poisoned darts (15, -6, D:2) a +0 club (19, 20, D:2) a +0 ring mail (32, -22, D:2) a +0 dagger (32, 3, D:2) a +0 whip (34, 15, D:2) 29 bolts (48, 12, D:2) a +0 dagger (52, -21, D:2) a +0 hand axe (52, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a staff of air (1, 19, D:3) a +0 whip (10, 5, D:3) 22 arrows (14, 36, D:3) a +0 dagger (17, 41, D:3) a +0 short sword (19, 9, D:3) a +0 scythe (20, 20, D:3) a +0 mace (22, 41, D:3) a +2 flail of protection a +0 hunting sling a +0 club (29, 32, D:3) a +0 club (30, 30, D:3) a +0 club a +0 club a +0 dagger a +0 dagger (30, 31, D:3) a +0 club a +0 club (31, 5, D:3) a +0 dagger (38, 41, D:3) a +0 war axe a +0 leather armour (38, 43, D:3) a +0 whip a +0 hand axe a +0 ring mail a +0 mace (44, 48, D:3) a +0 mace (45, 47, D:3) a +0 mace (46, 47, D:3) a +2 quarterstaff of chaos a +0 cloak (49, 46, D:3) a +0 mace (51, 45, D:3) the +8 mace of Equilibrium {vorpal, Fly} It inflicts extra damage upon your enemies. Fly: It grants you flight. Level 4 of the Dungeon (4, 23, D:4) a +0 hand axe a +0 leather armour (9, 18, D:4) a +0 giant spiked club (16, 26, D:4) the +9 whip of War {speed, Dex+3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). (18, 11, D:4) a +0 hand axe (19, 8, D:4) a +0 dagger (20, 10, D:4) a +0 club (21, 7, D:4) a +0 whip (22, 2, D:4) a +0 robe (30, -4, D:4) a +0 falchion (32, -4, D:4) a +0 short sword a +0 scale mail (32, -3, D:4) a +0 whip a +2 leather armour of cold resistance (35, 27, D:4) a +2 trident of venom a +0 leather armour (42, 0, D:4) a +4 long sword (46, 26, D:4) a +0 ring mail (49, -11, D:4) 27 sling bullets (51, -8, D:4) a +0 giant club Level 5 of the Dungeon (6, -49, D:5) a +0 dagger a +0 leather armour (7, -49, D:5) a +0 short sword (10, -49, D:5) a +0 whip (10, -43, D:5) a +0 giant club (13, -15, D:5) 2 poisoned darts (18, -2, D:5) a +0 dagger (41, -12, D:5) a +0 flail (43, -14, D:5) a +0 robe a +0 scythe (47, -17, D:5) a +0 scythe a +0 robe (47, -16, D:5) a +0 robe a +0 scythe a +0 robe a +0 scythe a +0 robe a +0 scythe a +0 robe a +4 scythe a +0 robe a +0 scythe a +0 robe a +0 scythe a +0 robe a +0 scythe Level 6 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (0, 0, D:6) a +0 club a +0 club (1, 0, D:6) a +0 scimitar a +0 plate armour (4, 8, D:6) a +0 robe (7, -18, D:6) a +2 vorpal hand axe a +0 leather armour (7, -17, D:6) a +0 whip a +0 club a +0 whip (7, -16, D:6) a +0 club a +0 leather armour (14, -16, D:6) a +0 club a +0 whip (14, 7, D:6) a +0 long sword (19, -21, D:6) a +0 chain mail (20, -23, D:6) a +0 pair of gloves (20, -4, D:6) 2 potions of degeneration (24, -4, D:6) a +0 dagger a +0 robe a +0 mace a +0 leather armour (40, 15, D:6) a +0 robe (41, -22, D:6) a +0 pair of gloves Level 7 of the Dungeon (1, 26, D:7) a +0 war axe (7, 26, D:7) 2 potions of degeneration (9, 22, D:7) a +0 trident a +0 scale mail (12, 40, D:7) a +0 mace a +0 leather armour (13, 13, D:7) a +0 flail a +0 robe (15, -1, D:7) a +0 scale mail (15, 14, D:7) a +0 war axe a +0 robe (16, 14, D:7) a +4 flail of freezing a +1 robe of cold resistance a +0 battleaxe a +0 robe (23, -2, D:7) 4 poisoned darts (30, 7, D:7) a +0 whip a +0 ring mail (30, 9, D:7) a +0 shortbow 34 arrows (33, 4, D:7) a +0 short sword (36, -1, D:7) a +0 hunting sling (36, 8, D:7) a +0 shortbow 20 arrows (37, 1, D:7) a +0 shortbow 14 arrows a +0 troll leather armour (41, 33, D:7) a +0 ring mail (46, 29, D:7) a +1 whip of electrocution a +0 robe (49, -5, D:7) 5 poisoned darts (58, 2, D:7) a +0 ring mail Level 8 of the Dungeon [Shop] Fatoig's Armour Shoppe a +0 leather armour (26 gold) a +0 scale mail (52 gold) a +0 pair of gloves (58 gold) a +0 robe (9 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) (1, 5, D:8) a +0 leather armour (2, -9, D:8) a ring of poison resistance (5, 9, D:8) a +0 chain mail (15, -25, D:8) a +0 rapier (15, 4, D:8) 3 boomerangs (17, -10, D:8) an orb of energy the +3 leather armour of the Gloaming {+Blink rC- Dex+9 Stlth+} Dex: It affects your dexterity (+9). rC: It makes you vulnerable to cold. +Blink: It lets you blink. Stlth: It makes you more stealthy. a +1 leather armour a +0 robe a +2 robe of fire resistance (22, 23, D:8) a +0 falchion (28, -2, D:8) a +0 scale mail (45, -15, D:8) a +0 dagger a +0 robe (47, -13, D:8) a +0 dagger (49, -13, D:8) a +0 dagger a +3 scale mail (49, -12, D:8) a +0 falchion a +0 ring mail (51, 10, D:8) 2 scrolls of enchant weapon Level 9 of the Dungeon (13, 3, D:9) a +0 robe (14, 45, D:9) a +0 short sword (21, 18, D:9) a +0 dagger (21, 20, D:9) a +0 dagger 2 poisoned darts (22, 19, D:9) a +0 club (23, 46, D:9) a +0 giant spiked club a +0 giant club (27, 0, D:9) 2 poisoned darts (43, 36, D:9) a +0 robe a +0 dagger (47, 50, D:9) a +0 dagger a +0 robe (47, 51, D:9) a +0 club a +0 leather armour (48, 51, D:9) a +0 club a +0 leather armour a +0 club Level 10 of the Dungeon (0, 0, D:10) 5 poisoned darts (5, -6, D:10) a +0 whip (5, 42, D:10) 14 bolts (6, -6, D:10) a +0 club (6, -5, D:10) a +0 whip 2 poisoned darts (7, -6, D:10) a +2 dagger of venom a +3 short sword of venom 3 poisoned darts (7, -5, D:10) a +3 short sword of venom (8, -5, D:10) a +0 short sword (8, 8, D:10) a +0 ring mail (14, 38, D:10) a +0 quarterstaff (27, 32, D:10) a +0 robe (29, 6, D:10) a +0 flail (38, 20, D:10) a +0 short sword a +0 leather armour (38, 21, D:10) a +0 dagger a +0 robe a +2 flail of holy wrath (42, -5, D:10) a +0 shortbow 22 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (3, 15, D:11) a +0 dagger a +0 robe a +0 halberd a +0 chain mail (7, 16, D:11) a +0 flail (18, -2, D:11) 4 large rocks (22, 9, D:11) a +5 great mace 5 javelins a +0 chain mail (24, 13, D:11) the +1 leather armour of the Arena {Harm rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (24, 23, D:11) a +0 giant spiked club a +0 giant club (33, -14, D:11) a scroll of enchant weapon (35, 18, D:11) a +0 shortbow 21 arrows (46, 17, D:11) a +0 dagger (51, 12, D:11) 14 bolts Level 12 of the Dungeon (0, 0, D:12) a tin of tremorstones (2/2) (2, 21, D:12) a +0 troll leather armour (8, 19, D:12) a +0 troll leather armour (8, 21, D:12) a +0 quarterstaff (8, 35, D:12) 18 sling bullets (9, 21, D:12) a +0 robe (13, 9, D:12) a +1 vampiric morningstar (23, -11, D:12) a +1 cloak (30, -2, D:12) 5 silver boomerangs (30, 26, D:12) a +0 leather armour (33, 34, D:12) a +0 flail (40, 20, D:12) a +0 dire flail Level 13 of the Dungeon (0, 0, D:13) 25 arrows (12, 9, D:13) 9 gold pieces (12, 10, D:13) a book of Callings (12, 11, D:13) a scarf of shadows (12, 12, D:13) 22 stones (15, 6, D:13) a +0 troll leather armour (21, 29, D:13) a +0 arbalest (still there?) a +0 short sword (still there?) 10 bolts (still there?) a +0 ring mail (still there?) (23, -8, D:13) a +0 hunting sling (26, 29, D:13) a +0 arbalest (still there?) 15 bolts (still there?) a yaktaur corpse (still there?) (32, 29, D:13) a +0 arbalest (still there?) a +0 dagger (still there?) 10 bolts (still there?) a +0 leather armour (still there?) (51, 0, D:13) a +0 trident the Ecumenical Temple