DCO the Dungeon (0, 0, D) a +0 club (5, 4, D) a potion of berserk rage (6, 0, D) a +0 dagger a +0 hand axe (7, 4, D) a potion of berserk rage (9, 4, D) the cursed +1 leather armour of the Saviour {rElec rC- Int-5 Stlth+} It affects your intelligence (-5). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (18, 4, D) a bullfrog corpse (skeletalised by now) (19, 4, D) a crocodile corpse (skeletalised by now) (20, 4, D) a bullfrog corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (21, 4, D) a basilisk skeleton (22, 4, D) a basilisk skeleton (27, 4, D) a rime drake corpse a spiny frog corpse a crocodile corpse a crocodile corpse a wyvern corpse (skeletalised by now) (37, 4, D) a death yak corpse (39, 4, D) a yak corpse (40, 0, D) an uncursed staff of energy (41, 0, D) a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of crushing a +1 broad axe of freezing a +2 rapier of electrocution (46, 0, D) a +0 robe a +0 falchion (47, 0, D) a +0 giant spiked club a +0 giant club (48, 0, D) an arrow (54, 0, D) a +0 giant spiked club a +0 giant club (55, 0, D) a cursed +0 shortbow 15 arrows (56, 0, D) a cursed -1 halberd a +0 plate armour (59, 0, D) a +0 shortbow 13 arrows