DEFE the Dungeon (0, 0, D) a +0 leather armour (1, 0, D) a bread ration (4, 0, D) a scroll of magic mapping (6, 0, D) an uncursed amulet of clarity (9, 0, D) a +2 shortbow of freezing (10, 0, D) a +0 leather armour (11, 0, D) a +0 dagger of holy wrath (12, 0, D) a +10 plate armour of ponderousness (13, 0, D) a +0 broad axe (14, 0, D) an uncursed staff of power (15, 0, D) a scroll of remove curse (17, 0, D) a book of Summonings (0, 1, D) a box of beasts (1, 1, D) a box of beasts (2, 1, D) the Almanac of Sinister Stones Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Stoneskin Transmutation/Earth 2 e - Bolt of Magma Conjuration/Fire/Earth 5 (3, 1, D) a book of Death (4, 1, D) a scroll of brand weapon (5, 1, D) a phial of floods (8, 1, D) the +2 buckler of the Doldrums {MP+9 Str+8 Int-2} It affects your strength (+8). It affects your intelligence (-2). It affects your magic capacity (+9). (10, 1, D) a +0 ring mail (12, 1, D) a potion of brilliance (13, 1, D) a bread ration (14, 1, D) 18 stones (16, 1, D) the +6 battleaxe "Giantbane" {vamp, rElec rN+ Str+2 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. (18, 1, D) a scroll of identify (0, 2, D) 8 javelins of penetration (1, 2, D) a +3 morningstar of protection (2, 2, D) an uncursed ring of positive energy (3, 2, D) a beef jerky (6, 2, D) a +5 ring of dexterity the +0 pair of gloves of Filth {rElec rC+ MP+9 Str-2} It affects your strength (-2). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (7, 2, D) a +0 scimitar of slicing a +0 dire flail (8, 2, D) a +0 short sword (9, 2, D) a +0 great mace a +0 chain mail (10, 2, D) a potion of mutation (12, 2, D) an uncursed ring of protection from fire (14, 2, D) a +3 ring of intelligence (15, 2, D) an uncursed ring of protection from fire (16, 2, D) a sack of spiders (18, 2, D) a +0 club (0, 3, D) a plain deck of changes (1, 3, D) the +3 hunting sling of Taonk {venom, MR+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (2, 3, D) an uncursed staff of wizardry (3, 3, D) a Necronomicon (5, 3, D) a +0 club (6, 3, D) a stone of tremors (11, 3, D) a +2 rapier of freezing (13, 3, D) a +0 hand axe a +0 halberd of venom (16, 3, D) a phantom mirror (17, 3, D) a +0 ring mail of cold resistance (18, 3, D) a crystal ball of energy (-13, 5, D) 4 tomahawks of returning (14, 5, D) a +0 chain mail a +0 dire flail a +0 hunting sling (17, 5, D) a +0 large shield of protection (18, 5, D) a +0 dire flail (19, 5, D) a +0 mace 19 stones a cursed +3 rod of the swarm (10/10) a +2 great mace of protection (14, 6, D) a +0 chain mail a +0 bardiche (15, 6, D) a +3 rod of clouds (9/14) the +9 greatsling "Qoinosal" {freeze, +Inv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you turn invisible. a +0 chain mail (17, 6, D) a +0 dire flail a +7 longbow of freezing (18, 6, D) an uncursed staff of power the +6 spear of Zytadis {pierce, rPois rN+ MR- Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. 26 stones (19, 6, D) a +2 trident of protection an uncursed amulet of warding (20, 6, D) a stone (-46, 7, D) a +3 scythe of pain (20, 7, D) a +5 battleaxe of electrocution (-46, 8, D) a +0 dagger (unseen) (-42, 8, D) a moth of wrath corpse (20, 8, D) a +0 chain mail a +1 great sword of slicing a +0 mace a cursed +0 scimitar a +0 arbalest of flaming a +2 chain mail of poison resistance (-45, 9, D) a +2 quarterstaff of crushing 4 arrows the corpse of the Lernaean hydra (-44, 9, D) 2 javelins of returning 4 arrows (-43, 9, D) 2 arrows (-42, 9, D) a +0 broad axe a +0 chain mail a +1 shield of fire resistance a human corpse (-41, 9, D) a +0 long sword a +0 cloak a mottled draconian corpse (20, 9, D) a +0 ring mail (-44, 10, D) a +0 longbow (unseen) (-43, 10, D) a cursed -3 rapier (unseen) (-39, 10, D) a moth of wrath corpse (1, 10, D) the +8 short sword "Cuhelagofeb" {flame, Str+2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+2). (3, 10, D) a +0 vampiric demon blade a +0 robe (6, 10, D) a +2 great sword of flaming (7, 10, D) a +3 vampiric demon blade (20, 10, D) a +0 halberd (-39, 11, D) a +1 scimitar of flaming (15, 11, D) a +3 flail a +0 buckler (-29, 12, D) a +0 dire flail (-29, 13, D) a +0 whip a +1 cloak (-28, 13, D) the +7 demon trident of Laceration {venom, rPois Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from poison. 3 silver tomahawks (-12, 13, D) a +0 dire flail (unseen) (6, 13, D) the +2 pair of gloves of Hadjma {rPois} It protects you from poison. (-12, 14, D) the horn of Geryon (-11, 14, D) a +0 halberd (5, 14, D) a +7 triple crossbow of flaming (6, 14, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (7, 14, D) the +7 double sword of Qazlal's Supremacy {flame, rF++ rC+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It greatly protects you from fire. It protects you from cold. (15, 14, D) a +0 dire flail (unseen) (-11, 15, D) a +5 scimitar of holy wrath a +0 large shield (0, 15, D) a +5 eveningstar a +1 plate armour of magic resistance a +2 battleaxe of freezing (4, 15, D) the ring "Shomoal" {Wiz rElec rF+ MR-} [ring of wizardry] It improves your spell success rate. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (5, 15, D) the ring "Pyfeudatt" {rC- MP+9 Str+4 Dex+3} [ring of magical power] It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). (6, 15, D) the +7 great mace "Pnul" {holy, rC- Int+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+9). It makes you vulnerable to cold. (7, 15, D) a +12 plate armour (8, 15, D) a +8 mottled dragon armour (-12, 16, D) a +0 quarterstaff a +0 animal skin (-11, 16, D) a +0 robe (3, 16, D) a +7 longbow of velocity (4, 16, D) a +6 chain mail of fire resistance (5, 16, D) the ring of Wuesh {+cTele rN+} [ring of teleport control] It can be evoked for teleport control. It protects you from negative energy. (7, 16, D) a +2 gold dragon armour a +9 glaive of chopping (8, 16, D) a +1 large shield a +2 cloak (9, 16, D) the ring "Dowinuce" {+Inv rF+ rN+} [ring of invisibility] It protects you from fire. It protects you from negative energy. It lets you turn invisible. (-55, 17, D) a +6 ring of dexterity (-54, 17, D) a +6 ring of intelligence (-53, 17, D) an uncursed ring of magical power (-51, 17, D) a +0 chain mail (-50, 17, D) an uncursed staff of poison (-47, 17, D) a +5 plate armour of ponderousness (-44, 17, D) a +0 battleaxe a +0 short sword (-43, 17, D) a +0 rapier (0, 17, D) a +1 war axe of chopping (4, 17, D) a +0 hat of see invisible a +3 large shield of protection (5, 17, D) the +2 helmet "Nexull" {MP+9} It affects your magic capacity (+9). (6, 17, D) the +7 bardiche of Spite {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (7, 17, D) the ring "Norar" {Ice MR+ Str+3 Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (8, 17, D) a +4 pair of gloves (20, 17, D) a +2 cloak a +0 halberd (-54, 18, D) an uncursed ring of invisibility (-53, 18, D) an uncursed ring of invisibility (-50, 18, D) an uncursed staff of poison (-49, 18, D) a disc of storms (-44, 18, D) a +0 battleaxe (still there?) a +0 war axe (still there?) (-43, 18, D) a +0 robe (still there?) a +0 mace (still there?) (-32, 18, D) 22 bolts (unseen) (5, 18, D) the amulet of Limitation {Stasis rElec rC+ Str+6 Dex-2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+6). It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. (6, 18, D) a +5 swamp dragon armour (7, 18, D) a +1 pair of boots (-55, 19, D) a +3 large shield (-54, 19, D) the +0 hat of Atheism {Int+7} It affects your intelligence (+7). (-52, 19, D) a +7 fire dragon armour (-33, 19, D) a +0 hand axe (unseen) (-31, 19, D) a +0 robe (unseen) (0, 19, D) the +9 lajatang of Victory {elec, rN+ Int-4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It protects you from negative energy. It makes you more stealthy. (10, 19, D) a wand of polymorph (6) (-55, 20, D) a +0 pair of gloves of strength (-53, 20, D) a +7 chain mail (-52, 20, D) a +6 demon whip (-32, 20, D) a +1 vampiric demon blade 4 bolts an arrow (-31, 20, D) 17 bolts (unseen) (0, 20, D) a +9 swamp dragon armour (20, 20, D) the +1 double sword "Jedaip" {venom, Str+4 Int+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+2). (-55, 21, D) a +3 triple sword (-54, 21, D) a +6 scythe of slicing (-53, 21, D) a +3 demon trident of freezing (-52, 21, D) a +0 executioner's axe of electrocution (-33, 21, D) a +0 rapier a +0 rapier a +0 leather armour a bolt (-1, 21, D) the ring "Yhiyruci" {Ice +Inv rPois} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you turn invisible. the +7 demon trident of the Twelve Wars {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (1, 21, D) a +9 giant spiked club (-55, 22, D) a +9 broad axe (-54, 22, D) a +6 giant spiked club (0, 22, D) a +9 swamp dragon armour (8, 22, D) a +3 long sword of holy wrath (15, 22, D) a +0 rapier (unseen) (-28, 23, D) a +0 robe (unseen) (0, 23, D) a +2 hat of intelligence (-45, 24, D) a large rock (-17, 24, D) a +0 longbow 22 arrows of frost a cursed +0 leather armour a cursed -2 broad axe a +0 chain mail (-16, 24, D) a +0 hand axe (20, 24, D) 22 bolts a +0 arbalest (-55, 25, D) the +1 scimitar "Evvups" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a +1 triple sword a +2 scimitar of flaming a +1 long sword of holy wrath a +0 long sword (-45, 25, D) 2 large rocks (-26, 25, D) a +2 chain mail of fire resistance (-16, 25, D) an arrow of frost (20, 25, D) the +0 chain mail of Decompression {SInv} It enhances your eyesight. (-46, 26, D) a +0 cloak a +0 short sword the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (-31, 26, D) a +0 dagger (-30, 26, D) a +2 battleaxe of freezing (0, 26, D) the ring "Xapuycs" {SustAb rN+} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It protects you from negative energy. (1, 26, D) the ring "Cokhla" {rN++ Str+2 Dex+3} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+3). It greatly protects you from negative energy. (2, 26, D) the ring of the Illusory Stars {rElec rC+ MP+9 Int+4 SInv} [ring of magical power] It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It enhances your eyesight. (3, 26, D) the amulet of Smadat {Clar Slay+3} [amulet of clarity] It provides mental clarity. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (20, 26, D) a bolt (-50, 27, D) a +0 antimagic war axe (-47, 27, D) a +0 battleaxe of freezing a +2 lajatang of pain a +0 animal skin (-45, 27, D) a large rock (unseen) (0, 27, D) the ring "Elaner" {-Tele AC+3 Str+5 Int-3 Dex+2} [ring of protection] It affects your AC (+3). It affects your strength (+5). It affects your intelligence (-3). It affects your dexterity (+2). It prevents most forms of teleportation. (1, 27, D) the amulet "Hebi" {rMut rPois} [amulet of resist mutation] It protects you from mutation. It protects you from poison. (2, 27, D) the ring "Letreety" {rC+ Str-4 Int+5 Dex+3} [ring of dexterity] It affects your strength (-4). It affects your intelligence (+5). It affects your dexterity (+3). It protects you from cold. (3, 27, D) the ring "Tiliamm" {EV-2 Stlth+} [ring of evasion] It affects your evasion (-2). It makes you more stealthy. (12, 27, D) a +2 hand axe of holy wrath (-50, 28, D) Felyzxeh's Volume of Sinister Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Passwall Transmutation/Earth 3 e - Cigotuvi's Embrace Necromancy 5 f - Dragon Form Transmutation 7 (-49, 28, D) the +7 plate armour of the Amoeba {Stlth+} It makes you more stealthy. (-23, 28, D) a +0 glaive (-51, 29, D) a +0 falchion of electrocution (-49, 29, D) Sif Muna's Reference Book on Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 (-48, 29, D) an uncursed staff of air (-47, 29, D) a disc of storms (-21, 29, D) a +0 robe a +0 glaive (-20, 29, D) a +0 war axe (4, 29, D) a +3 demon blade of draining a +0 plate armour (5, 29, D) a +2 broad axe of pain a +0 plate armour (6, 29, D) a +0 dagger (unseen) (5, 30, D) a +4 demon trident of flaming a +0 plate armour a +1 broad axe of flaming a +0 chain mail a +0 longbow 32 arrows a +0 leather armour (6, 30, D) a +2 demon blade a +0 fire dragon armour a wand of digging (10) a +2 battleaxe of freezing (7, 30, D) a +0 trident (8, 31, D) a +0 short sword (unseen) (-50, 32, D) a +0 pair of gloves a +3 plate armour a +3 chain mail a +1 hat a +0 shield a cursed +0 scale mail (-48, 32, D) a +0 dagger (-46, 32, D) a +1 robe of positive energy (8, 32, D) 4 arrows a +1 cloak of magic resistance (9, 32, D) 2 arrows (10, 32, D) a +0 longbow 22 arrows a cursed +0 leather armour (-52, 33, D) a +0 dagger (-7, 33, D) a +1 great sword of flaming (still there?) a +3 long sword (still there?) (-2, 33, D) a +0 short sword a +0 shortbow 4 arrows a +0 ring mail (8, 33, D) a +1 long sword a +0 plate armour a +0 hand axe (9, 33, D) a +2 great mace a +0 plate armour (-48, 34, D) a +0 hunting sling of flaming (-47, 34, D) 10 sling bullets (-46, 34, D) a +0 trident (-6, 34, D) a +0 trident a +1 scimitar of freezing (-5, 34, D) 3 large rocks a +0 long sword a +0 leather armour (-52, 35, D) a stone (-48, 35, D) 19 sling bullets of flame (-7, 35, D) a +0 flail a +1 chain mail of cold resistance a +0 battleaxe (-6, 35, D) a +0 long sword (still there?) a cursed +0 hand axe (still there?) a +1 rapier of electrocution (still there?) (-5, 35, D) a +0 demon whip a +0 cloak a +0 long sword a +0 ring mail a +0 robe a +0 dagger (0, 35, D) a +4 hat (1, 35, D) a +4 helmet (2, 35, D) a +4 helmet (3, 35, D) the +8 plate armour of Gravity {rF- rN+ MR+ Regen+} It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (5, 35, D) a +9 giant spiked club (6, 35, D) a +9 glaive of protection (7, 35, D) the +7 battleaxe "Stitys" {pain, MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). (8, 35, D) the +9 broad axe "Schu Thru" {flame, +Blink +Rage rN+ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It lets you go berserk. (-52, 36, D) a +0 dagger (still there?) a +0 dagger (still there?) (-51, 36, D) a +0 dagger a +0 robe a +0 war axe a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 demon blade of flaming a +0 chain mail a +4 war axe of draining a +0 plate armour (-50, 36, D) a +1 vampiric spear (still there?) a cursed -3 dagger (still there?) (-49, 36, D) a +0 ring mail (-46, 36, D) 14 stones (-28, 36, D) a +0 quarterstaff a +0 robe (0, 36, D) a +4 centaur barding (1, 36, D) a +8 shadow dragon armour (2, 36, D) a +2 helmet of see invisible (3, 36, D) a +4 hat (5, 36, D) the +7 great mace of the End {antimagic, rN+ MP+9 Str-5 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-5). It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (6, 36, D) a +8 vampiric demon blade (7, 36, D) the +7 demon whip "Okyhitwibe" {elec, rC+ rN++ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It greatly protects you from negative energy. (-52, 37, D) 2 stones a +0 dagger a +0 robe a +0 dagger a cursed +0 robe a +0 dagger a +0 robe a +0 leather armour a +3 great sword a +0 plate armour a cursed -2 dagger a +0 robe a +0 robe a +0 dagger a cursed -1 shield a cursed -2 chain mail a +0 broad axe a +0 chain mail a +1 battleaxe of chopping a +0 plate armour a +0 long sword (-51, 37, D) a +1 robe of magic resistance a +0 dagger a +0 robe a +0 dagger a +0 robe an uncursed staff of death a +0 robe a +5 demon whip of slashing a +0 chain mail a +0 dagger a +0 leather armour a +2 halberd of flaming a +0 chain mail (-50, 37, D) a +4 halberd a +0 plate armour a cursed -2 dagger a +0 robe a +0 scale mail (-49, 37, D) an uncursed staff of death (-46, 37, D) the +17 plate armour of the Five Ships {-Cast +Blink +Fly rElec} It insulates you from electricity. It lets you fly. It lets you blink. It prevents spellcasting. (-37, 37, D) a book of Changes (-35, 37, D) 7 needles of confusion (-33, 37, D) a plain deck of wonders (-29, 37, D) a +0 leather armour (-54, 38, D) a +0 robe a +0 dagger (-53, 38, D) 2 stones (-52, 38, D) a stone a +0 robe a +5 demon blade a +0 chain mail a +3 glaive a +0 plate armour a +0 dagger a +0 robe a +0 dagger a cursed +0 robe a +0 long sword a +0 plate armour a +0 plate armour a +0 great sword a +0 plate armour a +3 great mace a +0 plate armour a +0 dire flail (-51, 38, D) a stone a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (-47, 38, D) a +0 hand axe (-34, 38, D) a +0 war axe the +5 scale mail "Pnurimn" {Str+8 Dex-3 Stlth+} It affects your strength (+8). It affects your dexterity (-3). It makes you more stealthy. a +0 arbalest 19 bolts of flame a fan of gales (-32, 38, D) an Akashic Record (-54, 39, D) a +1 dagger of pain (unseen) (-52, 39, D) the cursed +0 spear of Smaon {pierce, rElec MR+++ MP-9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. a +0 robe the Tome of Destructive Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Bolt of Cold Conjuration/Ice 6 (-51, 39, D) a +1 halberd a +0 chain mail a +0 dagger (-49, 39, D) a plain deck of changes (-48, 39, D) 2 potions of flight (-47, 39, D) a box of beasts (-46, 39, D) a book of Cantrips (-37, 39, D) a +0 arbalest 13 bolts a +0 trident (-35, 39, D) a +0 mace a +0 rapier a +0 robe (-20, 39, D) a +0 buckler (unseen) (-19, 39, D) a large rock (-11, 39, D) a +0 chain mail 12 bolts a +0 great sword a +0 arbalest (-10, 39, D) a +3 plate armour of cold resistance 20 bolts a +2 great sword of draining a +0 arbalest of flaming (10, 39, D) 11 bolts a +1 arbalest of flaming (-36, 40, D) a +0 rapier a +0 animal skin a +0 trident 8 tomahawks a bolt of flame (-12, 40, D) a +0 chain mail a +0 battleaxe (-10, 40, D) a +0 chain mail a +0 war axe (-6, 40, D) a +0 plate armour a +0 arbalest 16 bolts a cursed -3 great sword (2, 40, D) 2 bolts (3, 40, D) a bolt (5, 40, D) a +0 plate armour (still there?) a +0 war axe (still there?) (7, 40, D) a bolt (8, 40, D) a bolt (-19, 41, D) a book of Power (-18, 41, D) 3 large rocks (still there?) a +2 steam dragon armour (still there?) (-13, 41, D) a +0 plate armour 15 bolts a +0 war axe a +0 arbalest (-12, 41, D) a +0 plate armour a +0 bardiche a bolt (3, 41, D) a +2 plate armour of cold resistance a +2 long sword of freezing (19, 41, D) the +7 falchion of Plog {antimagic, rC+ Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It makes you more stealthy. (-19, 42, D) a +1 helmet of intelligence (-18, 42, D) a +2 pair of boots of flying (-10, 42, D) a +3 giant spiked club (-9, 42, D) a +0 club (-3, 42, D) a +1 rapier of holy wrath (-2, 42, D) a +3 great mace (4, 42, D) a +0 chain mail a +0 great sword (9, 42, D) a +5 plate armour (10, 42, D) a +4 ice dragon armour (17, 42, D) a +0 pair of gloves of strength (19, 42, D) a +0 giant spiked club (-18, 43, D) a +2 morningstar of freezing (-10, 43, D) a +3 glaive (-9, 43, D) a +3 great sword (-3, 43, D) a +3 longbow (-2, 43, D) a +1 hunting sling of evasion (9, 43, D) a +3 shadow dragon armour (10, 43, D) a +6 chain mail (16, 43, D) a +4 ice dragon armour (17, 43, D) a +5 plate armour (3, 44, D) a +0 scale mail a +0 leather armour a +0 rapier a +0 rapier of venom a +0 leather armour a +0 scimitar a +0 rapier (12, 44, D) a +0 robe (unseen) (-53, 45, D) a +2 falchion (-52, 45, D) a +2 quarterstaff (-51, 45, D) a +2 dagger of speed (1, 45, D) a +0 club a +0 war axe a +0 plate armour a +0 long sword 2 arrows (2, 45, D) 22 arrows a +0 short sword a +0 shortbow (11, 45, D) 2 arrows (12, 45, D) a +0 rapier a +0 robe (-53, 46, D) a +2 hand axe (-52, 46, D) a +2 mace (-51, 46, D) a +2 trident (-47, 46, D) 2 scrolls of vulnerability (-46, 46, D) 10 stones an uncursed staff of energy (-13, 46, D) a +0 robe a +1 dagger of speed (1, 46, D) a +0 chain mail a +0 long sword a +0 long sword (2, 46, D) a +0 short sword (8, 46, D) a +0 robe a +0 long sword a +0 chain mail a +0 large shield a +0 long sword a +0 chain mail a +0 shield (12, 46, D) a +0 long sword a +0 longbow 14 arrows a +0 leather armour (-13, 48, D) a +0 club (-23, 49, D) a large rock (-21, 49, D) 4 large rocks (-12, 49, D) a cursed -3 flail (-10, 49, D) a +3 great sword (-8, 49, D) a +1 bardiche (-7, 49, D) a +3 great sword (-5, 49, D) a +6 demon trident (-4, 49, D) a +1 hand crossbow of flaming (0, 49, D) 50 arrows (1, 49, D) 50 arrows (11, 49, D) a +4 scale mail of fire resistance (12, 49, D) a +1 chain mail of positive energy (14, 49, D) a +1 ring mail of cold resistance (16, 49, D) a +6 chain mail (17, 49, D) a +1 pair of gloves (-52, 50, D) a +3 ring mail (-10, 50, D) the +4 trident of the Jester {elec, +Blink Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It lets you blink. (-9, 50, D) a +3 arbalest (-7, 50, D) a +3 lajatang (-5, 50, D) a +3 whip of draining (-4, 50, D) the +11 dagger of Quoraics {holy, MR- MP+9 Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (0, 50, D) 50 arrows (1, 50, D) 50 arrows (11, 50, D) a +2 robe of cold resistance (12, 50, D) a +1 leather armour of cold resistance (15, 50, D) a +6 chain mail (16, 50, D) a +1 pair of gloves (17, 50, D) a +3 shadow dragon armour (-53, 51, D) a +1 mace of crushing (-52, 51, D) a +0 dagger of electrocution (-53, 52, D) a +0 hand axe of chopping (-52, 52, D) a +2 trident of piercing (-34, 52, D) 2 arrows (-53, 53, D) a +1 quarterstaff of protection (2, 53, D) the amulet of Schedyrin {Regen+ Str+4 Int+4} [amulet of regeneration] It affects your strength (+4). It affects your intelligence (+4). It increases your rate of regeneration. (3, 53, D) the ring "Biotecer" {rF+ MP+9 Str+2 Slay+5} [ring of slaying] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It affects your magic capacity (+9). (4, 53, D) the amulet of Trejafuu {Faith rElec} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. (5, 53, D) the amulet "Fykauk" {Spirit +Fly rPois rC- Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It makes you vulnerable to cold. It protects you from poison. It lets you fly. (-12, 54, D) a +0 helmet (-11, 54, D) 19 stones (-9, 54, D) 17 poisoned needles (-1, 54, D) a cursed staff of wizardry (2, 54, D) the amulet of Hojaij {rPois rC+++ Regen+ Str-2 Int-3} [amulet of regeneration] It affects your strength (-2). It affects your intelligence (-3). It renders you almost immune to cold. It protects you from poison. It increases your rate of regeneration. (3, 54, D) the amulet "Movvan" {rElec rC- rN++ MR+ Regen+} [amulet of regeneration] It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (4, 54, D) the ring "Qaephup" {rN+ Slay+5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. (5, 54, D) the amulet of Nyetec {Gourm +Fly rC+ MR-} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (-33, 55, D) 2 arrows (2, 55, D) the ring of the Catfish {+cTele rPois rC- MP+9 Str+3} [ring of teleport control] It can be evoked for teleport control. It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (3, 55, D) the amulet of Wuupt {rElec Regen+ MP-9 Int+10} [amulet of regeneration] It affects your intelligence (+10). It insulates you from electricity. It affects your magic capacity (-9). It increases your rate of regeneration. (4, 55, D) the ring of Craog {Fire rN+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (20, 55, D) the Almanac of the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Metabolic Englaciation Hexes/Ice 5 (-32, 56, D) an arrow (-22, 56, D) a cursed +1 battleaxe a +0 robe a cursed +3 long sword of freezing a +0 robe a +1 hand axe a +0 robe (2, 56, D) the amulet of Xustawaz {Ward Contam rElec rN+ Int-2 Slay+5} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (3, 56, D) the amulet of the Sturgeon {Regen+ MP+9 Int-2 SInv Stlth+} [amulet of regeneration] It affects your intelligence (-2). It affects your magic capacity (+9). It enhances your eyesight. It increases your rate of regeneration. It makes you more stealthy. (-31, 57, D) 8 arrows a +0 shortbow (-23, 57, D) 6 tomahawks of dispersal (20, 57, D) a book of Dreams (-20, 58, D) a +0 giant spiked club (-11, 58, D) 4 large rocks (-6, 58, D) a +4 great mace a +0 chain mail (4, 58, D) an uncursed staff of energy (8, 58, D) a +0 battleaxe a +0 spear a +0 robe (16, 58, D) a +0 whip a +0 robe a +0 dagger a +0 robe a +2 dagger of draining a +0 ring mail a +0 flail a +0 cloak (20, 58, D) Cuhosyts' Incunabulum of Helpful Dislocation Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Control Teleport Charms/Translocation 4 d - Gell's Gravitas Hexes/Translocation 5 e - Phase Shift Translocation 5 (-29, 59, D) a +0 robe (-13, 59, D) a +0 club a curare-tipped needle (-12, 59, D) a +0 blowgun a +0 dagger of venom 5 curare-tipped needles (-11, 59, D) 2 stones (2, 59, D) an uncursed staff of power (3, 59, D) a crystal ball of energy (4, 59, D) a wand of cold (10) (8, 59, D) a +2 great sword of flaming a +0 club a +0 robe (16, 59, D) a +1 great sword of flaming a +0 mace a +0 robe a +0 flail a +0 robe (17, 59, D) a +1 long sword of holy wrath 8 javelins of returning (18, 59, D) a +0 robe (unseen) (20, 59, D) a book of Flames (-16, 60, D) a cursed +0 rapier (unseen) (-13, 60, D) a curare-tipped needle (4, 60, D) a wand of random effects (17) (8, 60, D) a +0 rapier (16, 60, D) a +0 robe a +0 long sword a +0 short sword a +0 leather armour a +0 short sword a +0 dagger a +0 robe a +1 cloak (18, 60, D) a +0 halberd (unseen) (20, 60, D) a book of Conjurations (-38, 61, D) a +4 chain mail (-32, 61, D) an arrow (20, 61, D) a book of the Tempests (-52, 62, D) a +0 whip (-38, 62, D) a +5 ring mail (-32, 62, D) 5 arrows (2, 62, D) the ring of Zocyrergh {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. (6, 62, D) an uncursed ring of protection from magic an uncursed ring of poison resistance (-46, 63, D) a +0 dagger a +0 robe (-38, 63, D) a +2 rapier of draining (-37, 63, D) a +2 halberd of protection (-31, 63, D) an arrow (2, 63, D) the ring of Lethufep {rF- rC+ rN+ Str+3 SInv} [ring of see invisible] It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It enhances your eyesight. (3, 63, D) the ring "Hinta" {AC+6 Int+5} [ring of protection] It affects your AC (+6). It affects your intelligence (+5). (4, 63, D) the ring "Xasus" {Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It enhances your eyesight. (20, 63, D) a book of the Sky (-37, 64, D) a +2 war axe of freezing (2, 64, D) the ring of Akotyat {Wiz rN++} [ring of wizardry] It improves your spell success rate. It greatly protects you from negative energy. (3, 64, D) the ring of Qesaq {+Blink +Inv MP-9 AC+6 Stlth+} [ring of protection] It affects your AC (+6). It affects your magic capacity (-9). It lets you turn invisible. It lets you blink. It makes you more stealthy. (4, 64, D) the ring of Reimbursement {Ice +Blink} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It lets you blink. (5, 64, D) the ring "Budarios" {+Blink rN+ EV+6 SInv} [ring of evasion] It affects your evasion (+6). It protects you from negative energy. It enhances your eyesight. It lets you blink. (-38, 65, D) a +2 dire flail of protection (-37, 65, D) a +0 lajatang (-29, 65, D) a +0 shortbow (unseen) (3, 65, D) the ring "Reca" {rF+ Dex+6 Slay+3 Stlth-} [ring of dexterity] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you less stealthy. (4, 65, D) the ring of Vicsegakh {Ice rPois rN+ Int+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (5, 65, D) the ring of the Duchess {+Inv rN+} [ring of invisibility] It protects you from negative energy. It lets you turn invisible. (8, 65, D) a book of Geomancy (9, 65, D) a book of the Earth (10, 65, D) a book of Death (12, 65, D) Smasew's Primer on Witchcraft Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Recall Summoning/Translocation 3 d - Spider Form Transmutation/Poison 3 e - Passwall Transmutation/Earth 3 (14, 65, D) a book of Unlife (16, 65, D) a book of Flames (17, 65, D) a manual of Ice Magic (18, 65, D) a book of the Earth